/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

/* don't #pragma once this file, it gets #included multiple times! */

#ifndef SDL20_SYM
#define SDL20_SYM(rc,fn,params,args,ret)
#endif

#ifndef SDL20_SYM_PASSTHROUGH
#define SDL20_SYM_PASSTHROUGH(rc,fn,params,args,ret) SDL20_SYM(rc,fn,params,args,ret)
#endif

#ifndef SDL20_SYM_VARARGS
#define SDL20_SYM_VARARGS(rc,fn,params) SDL20_SYM(rc,fn,params,unused,unused)
#endif

#ifndef OPENGL_SYM
#define OPENGL_SYM(ext,rc,fn,params,args,ret)
#endif

#ifndef OPENGL_EXT
#define OPENGL_EXT(name)
#endif

SDL20_SYM(void,GetVersion,(SDL_version *a),(a),)
SDL20_SYM_VARARGS(void,Log,(const char *fmt, ...))
SDL20_SYM(int,Init,(Uint32 a),(a),return)
SDL20_SYM(int,InitSubSystem,(Uint32 a),(a),return)
SDL20_SYM(Uint32,WasInit,(Uint32 a),(a),return)
SDL20_SYM(const char*,GetError,(void),(),return)
SDL20_SYM_VARARGS(int,SetError,(const char *fmt, ...))

SDL20_SYM(const char *,GetHint,(const char *a),(a),return)
SDL20_SYM(SDL_bool,SetHint,(const char *a, const char *b),(a, b),return)

SDL20_SYM(int,Error,(SDL_errorcode a),(a),return)
SDL20_SYM_PASSTHROUGH(void,ClearError,(void),(),)
SDL20_SYM(void,Quit,(void),(),)
SDL20_SYM(void,QuitSubSystem,(Uint32 a),(a),)
SDL20_SYM(int,VideoInit,(const char *a),(a),return)
SDL20_SYM_PASSTHROUGH(void,VideoQuit,(void),(),)
SDL20_SYM_PASSTHROUGH(int,AudioInit,(const char *a),(a),return)
SDL20_SYM_PASSTHROUGH(void,AudioQuit,(void),(),)
SDL20_SYM(const char *,GetCurrentAudioDriver,(void),(),return)
SDL20_SYM(const char *,GetCurrentVideoDriver,(void),(),return)

SDL20_SYM(SDL_assert_state,ReportAssertion,(SDL_assert_data *a,const char *b,const char *c, int d),(a,b,c,d),return)

SDL20_SYM(int,PollEvent,(SDL_Event *a),(a),return)
SDL20_SYM(void,PumpEvents,(void),(),)
SDL20_SYM(void,SetEventFilter,(SDL_EventFilter a, void *b),(a,b),)
SDL20_SYM(void,AddEventWatch,(SDL_EventFilter a, void *b),(a,b),)
SDL20_SYM(void,DelEventWatch,(SDL_EventFilter a, void *b),(a,b),)
SDL20_SYM(Uint8,EventState,(Uint32 a, int b),(a,b),return)

SDL20_SYM(SDL_bool,GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b),(a,b),)

SDL20_SYM(int,GetNumVideoDisplays,(void),(),return)
SDL20_SYM(int,GetNumDisplayModes,(int a),(a),return)
SDL20_SYM(int,GetDisplayMode,(int a, int b, SDL_DisplayMode *c),(a,b,c),return)
SDL20_SYM(int,GetDesktopDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return)
SDL20_SYM(int,GetCurrentDisplayMode,(int a, SDL_DisplayMode *b),(a,b),return)
SDL20_SYM(int,GetWindowDisplayMode,(SDL_Window *a, SDL_DisplayMode *b),(a,b),return)
SDL20_SYM(SDL_DisplayMode *,GetClosestDisplayMode,(int a, const SDL_DisplayMode *b, SDL_DisplayMode *c),(a,b,c),return)
SDL20_SYM(int,GetWindowDisplayIndex,(SDL_Window *a),(a),return)
SDL20_SYM(int,SetWindowDisplayMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)

SDL20_SYM(SDL_Window *,CreateWindow,(const char *a, int b, int c, int d, int e, Uint32 f),(a,b,c,d,e,f),return)
SDL20_SYM(SDL_Window *,CreateWindowFrom,(const void *a),(a),return)
SDL20_SYM(void,DestroyWindow,(SDL_Window *a),(a),)
SDL20_SYM(void,SetWindowIcon,(SDL_Window *a,SDL_Surface *b),(a,b),)
SDL20_SYM(int,UpdateWindowSurface,(SDL_Window *a),(a),return)
SDL20_SYM(SDL_Surface *,GetWindowSurface,(SDL_Window *a),(a),return)
SDL20_SYM(void,GetWindowPosition,(SDL_Window *a,int *b, int *c),(a,b,c),)
SDL20_SYM(void,SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),)
SDL20_SYM(void,GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL20_SYM(void,MinimizeWindow,(SDL_Window *a),(a),)
SDL20_SYM(void,RaiseWindow,(SDL_Window *a),(a),)
SDL20_SYM(int,SetWindowGammaRamp,(SDL_Window *a,const Uint16 *b,const Uint16 *c,const Uint16 *d),(a,b,c,d),return)
SDL20_SYM(int,GetWindowGammaRamp,(SDL_Window *a,Uint16 *b,Uint16 *c,Uint16 *d),(a,b,c,d),return)
SDL20_SYM(Uint32,GetWindowFlags,(SDL_Window *a),(a),return)
SDL20_SYM(void,SetWindowGrab,(SDL_Window *a,SDL_bool b),(a,b),)
SDL20_SYM(SDL_bool,GetWindowGrab,(SDL_Window *a),(a),return)
SDL20_SYM(void,SetWindowTitle,(SDL_Window *a,const char *b),(a,b),)
SDL20_SYM(int,SetWindowFullscreen,(SDL_Window *a, Uint32 b),(a,b),return)
SDL20_SYM(void,SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL20_SYM(void,SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),return)

SDL20_SYM(SDL_PixelFormat *,AllocFormat,(Uint32 a),(a),return)
SDL20_SYM(void,FreeFormat,(SDL_PixelFormat *a),(a),)
SDL20_SYM(SDL_Surface *,CreateRGBSurface,(Uint32 a, int b, int c, int d, Uint32 e, Uint32 f, Uint32 g, Uint32 h),(a,b,c,d,e,f,g,h),return)
SDL20_SYM(SDL_Surface *,CreateRGBSurfaceFrom,(void *a, int b, int c, int d, int e, Uint32 f, Uint32 g, Uint32 h, Uint32 i),(a,b,c,d,e,f,g,h,i),return)
SDL20_SYM(SDL_Surface *,CreateRGBSurfaceWithFormat,(Uint32 a, int b, int c, int d, Uint32 e),(a,b,c,d,e),return)
SDL20_SYM(SDL_Surface *,ConvertSurface,(SDL_Surface *a, const SDL_PixelFormat *b, Uint32 c),(a,b,c),return)
SDL20_SYM(int,LockSurface,(SDL_Surface *a),(a),return)
SDL20_SYM(void,UnlockSurface,(SDL_Surface *a),(a),)
SDL20_SYM(int,UpperBlit,(SDL_Surface *a,const SDL_Rect *b,SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
SDL20_SYM(int,LowerBlit,(SDL_Surface *a,SDL_Rect *b,SDL_Surface *c, SDL_Rect *d),(a,b,c,d),return)
SDL20_SYM(int,SoftStretch,(SDL_Surface *a,const SDL_Rect *b,SDL_Surface *c,const SDL_Rect *d),(a,b,c,d),return)
SDL20_SYM(int,SetColorKey,(SDL_Surface *a, int b, Uint32 c),(a,b,c),return)
SDL20_SYM(int,GetColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return)
SDL20_SYM(void,FreeSurface,(SDL_Surface *a),(a),)
SDL20_SYM(int,SetSurfaceAlphaMod,(SDL_Surface *a, Uint8 b),(a,b),return)
SDL20_SYM(int,GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return)
SDL20_SYM(int,SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return)
SDL20_SYM(int,GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return)
SDL20_SYM(SDL_Surface*,LoadBMP_RW,(SDL_RWops *a, int b),(a,b),return)
SDL20_SYM(int,SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return)
SDL20_SYM(SDL_Palette*,AllocPalette,(int a),(a),return)
SDL20_SYM(void,FreePalette,(SDL_Palette *a),(a),)
SDL20_SYM(int,SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return)
SDL20_SYM(SDL_bool,GL_ExtensionSupported,(const char *a),(a),return)
SDL20_SYM(int,GL_LoadLibrary,(const char *a),(a),return)
SDL20_SYM(void *,GL_GetProcAddress,(const char *a),(a),return)
SDL20_SYM(int,GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
SDL20_SYM(int,GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return)
SDL20_SYM(int,GL_SetSwapInterval,(int a),(a),return)
SDL20_SYM(int,GL_GetSwapInterval,(void),(),return)
SDL20_SYM(SDL_GLContext,GL_CreateContext,(SDL_Window *a),(a),return)
SDL20_SYM(SDL_GLContext,GL_GetCurrentContext,(void),(),return)
SDL20_SYM(int,GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return)
SDL20_SYM(void,GL_SwapWindow,(SDL_Window *a),(a),)
SDL20_SYM(void,GL_DeleteContext,(SDL_GLContext a),(a),)
SDL20_SYM(void,GL_GetDrawableSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL20_SYM(void,GetClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),)
SDL20_SYM(SDL_bool,SetClipRect,(SDL_Surface *a, const SDL_Rect *b),(a,b),return)
SDL20_SYM(int,FillRect,(SDL_Surface *a,const SDL_Rect *b,Uint32 c),(a,b,c),return)
SDL20_SYM(SDL_bool,IntersectRect,(const SDL_Rect *a,const SDL_Rect *b,SDL_Rect *c),(a,b,c),return)
SDL20_SYM(void,GetRGB,(Uint32 a,const SDL_PixelFormat *b,Uint8 *c,Uint8 *d,Uint8 *e),(a,b,c,d,e),)
SDL20_SYM(void,GetRGBA,(Uint32 a,const SDL_PixelFormat *b,Uint8 *c,Uint8 *d,Uint8 *e,Uint8 *f),(a,b,c,d,e,f),)
SDL20_SYM(Uint32,MapRGB,(const SDL_PixelFormat *a,Uint8 b,Uint8 c,Uint8 d),(a,b,c,d),return)
SDL20_SYM(Uint32,MapRGBA,(const SDL_PixelFormat *a,Uint8 b,Uint8 c,Uint8 d,Uint8 e),(a,b,c,d,e),return)
SDL20_SYM(void,CalculateGammaRamp,(float a, Uint16 *b),(a,b),)
SDL20_SYM(Uint32,MasksToPixelFormatEnum,(int a,Uint32 b,Uint32 c,Uint32 d,Uint32 e),(a,b,c,d,e),return)
SDL20_SYM(SDL_bool,PixelFormatEnumToMasks,(Uint32 a,int *b,Uint32 *c,Uint32 *d,Uint32 *e,Uint32 *f),(a,b,c,d,e,f),return)

SDL20_SYM_PASSTHROUGH(void,SetModState,(SDL_Keymod a),(a),)
SDL20_SYM_PASSTHROUGH(SDL_Keymod,GetModState,(void),(),return)
SDL20_SYM(void,StartTextInput,(void),(),)
SDL20_SYM(void,StopTextInput,(void),(),)

SDL20_SYM(Uint32,GetMouseState,(int *a, int *b),(a,b),return)
SDL20_SYM(Uint32,GetRelativeMouseState,(int *a, int *b),(a,b),return)
SDL20_SYM(void,WarpMouseInWindow,(SDL_Window *a, int b, int c),(a,b,c),)
SDL20_SYM(int,SetRelativeMouseMode,(SDL_bool a),(a),return)
SDL20_SYM(int,ShowCursor,(int a),(a),return)
SDL20_SYM(SDL_Cursor *,CreateCursor,(const Uint8 *a,const Uint8 *b,int c,int d,int e,int f),(a,b,c,d,e,f),return)
SDL20_SYM(void,SetCursor,(SDL_Cursor *a),(a),)
SDL20_SYM(SDL_Cursor *,GetCursor,(void),(),return)
SDL20_SYM(void,FreeCursor,(SDL_Cursor *a),(a),)

#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
SDL20_SYM(SDL_Thread *,CreateThread,(SDL_ThreadFunction a, const char *b, void *c, pfnSDL_CurrentBeginThread d, pfnSDL_CurrentEndThread e),(a,b,c,d,e),return)
#else
SDL20_SYM(SDL_Thread *,CreateThread,(SDL_ThreadFunction a, const char *b, void *c),(a,b,c),return)
#endif
SDL20_SYM(unsigned long,GetThreadID,(SDL_Thread *a),(a),return)
SDL20_SYM(unsigned long,ThreadID,(void),(),return)
SDL20_SYM_PASSTHROUGH(void,WaitThread,(SDL_Thread *a, int *b),(a,b),)
SDL20_SYM_PASSTHROUGH(SDL_mutex*,CreateMutex,(void),(),return)
SDL20_SYM(int,LockMutex,(SDL_mutex *a),(a),return)
SDL20_SYM(int,UnlockMutex,(SDL_mutex *a),(a),return)
SDL20_SYM_PASSTHROUGH(void,DestroyMutex,(SDL_mutex *a),(a),)
SDL20_SYM_PASSTHROUGH(SDL_sem*,CreateSemaphore,(Uint32 a),(a),return)
SDL20_SYM_PASSTHROUGH(void,DestroySemaphore,(SDL_sem *a),(a),)
SDL20_SYM_PASSTHROUGH(int,SemWait,(SDL_sem *a),(a),return)
SDL20_SYM_PASSTHROUGH(int,SemTryWait,(SDL_sem *a),(a),return)
SDL20_SYM_PASSTHROUGH(int,SemWaitTimeout,(SDL_sem *a, Uint32 b),(a,b),return)
SDL20_SYM_PASSTHROUGH(int,SemPost,(SDL_sem *a),(a),return)
SDL20_SYM_PASSTHROUGH(Uint32,SemValue,(SDL_sem *a),(a),return)
SDL20_SYM_PASSTHROUGH(SDL_cond*,CreateCond,(void),(),return)
SDL20_SYM_PASSTHROUGH(void,DestroyCond,(SDL_cond *a),(a),)
SDL20_SYM_PASSTHROUGH(int,CondSignal,(SDL_cond *a),(a),return)
SDL20_SYM_PASSTHROUGH(int,CondBroadcast,(SDL_cond *a),(a),return)
SDL20_SYM_PASSTHROUGH(int,CondWait,(SDL_cond *a, SDL_mutex *b),(a,b),return)
SDL20_SYM_PASSTHROUGH(int,CondWaitTimeout,(SDL_cond *a, SDL_mutex *b, Uint32 c),(a,b,c),return)

SDL20_SYM(int,AtomicGet,(SDL_atomic_t *a),(a),return)
SDL20_SYM(int,AtomicSet,(SDL_atomic_t *a, int b),(a,b),return)
SDL20_SYM(int,AtomicAdd,(SDL_atomic_t *a, int b),(a,b),return)

SDL20_SYM(SDL_AudioSpec *,LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
SDL20_SYM(int,OpenAudio,(SDL_AudioSpec *a, SDL_AudioSpec *b),(a,b),return)
SDL20_SYM(void,CloseAudio,(void),(),)
SDL20_SYM(SDL_AudioStatus,GetAudioStatus,(void),(),return)
SDL20_SYM(void,PauseAudio,(int a),(a),)
SDL20_SYM_PASSTHROUGH(void,FreeWAV,(Uint8 *a),(a),)
SDL20_SYM(int,BuildAudioCVT,(SDL_AudioCVT *a, Uint16 b, Uint8 c, int d, Uint16 e, Uint8 f, int g),(a,b,c,d,e,f,g),return)
SDL20_SYM(int,ConvertAudio,(SDL_AudioCVT *a),(a),return)
SDL20_SYM(void,MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),)
SDL20_SYM_PASSTHROUGH(void,LockAudio,(void),(),)
SDL20_SYM_PASSTHROUGH(void,UnlockAudio,(void),(),)

SDL20_SYM(SDL_AudioStream *,NewAudioStream,(const SDL_AudioFormat a, const Uint8 b, const int c, const SDL_AudioFormat d, const Uint8 e, const int f),(a,b,c,d,e,f),return)
SDL20_SYM(int,AudioStreamPut,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
SDL20_SYM(int,AudioStreamGet,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
SDL20_SYM(int,AudioStreamAvailable,(SDL_AudioStream *a),(a),return)
SDL20_SYM(int,AudioStreamFlush,(SDL_AudioStream *a),(a),return)
SDL20_SYM(void,AudioStreamClear,(SDL_AudioStream *a),(a),)
SDL20_SYM(void,FreeAudioStream,(SDL_AudioStream *a),(a),)

SDL20_SYM_PASSTHROUGH(void*,LoadObject,(const char *a),(a),return)
SDL20_SYM_PASSTHROUGH(void*,LoadFunction,(void *a, const char *b),(a,b),return)
SDL20_SYM_PASSTHROUGH(void,UnloadObject,(void *a),(a),)

SDL20_SYM_PASSTHROUGH(SDL_bool,HasRDTSC,(void),(),return)
SDL20_SYM_PASSTHROUGH(SDL_bool,HasMMX,(void),(),return)
SDL20_SYM_PASSTHROUGH(SDL_bool,Has3DNow,(void),(),return)
SDL20_SYM_PASSTHROUGH(SDL_bool,HasSSE,(void),(),return)
SDL20_SYM_PASSTHROUGH(SDL_bool,HasSSE2,(void),(),return)
SDL20_SYM_PASSTHROUGH(SDL_bool,HasAltiVec,(void),(),return)

SDL20_SYM(SDL_TimerID,AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
SDL20_SYM(SDL_bool,RemoveTimer,(SDL_TimerID a),(a),return)
SDL20_SYM_PASSTHROUGH(Uint32,GetTicks,(void),(),return)
SDL20_SYM(void,Delay,(Uint32 a),(a),)

SDL20_SYM(SDL_bool,IsGameController,(int a),(a),return)
SDL20_SYM(const char *,GameControllerNameForIndex,(int a),(a),return)
SDL20_SYM(SDL_GameController *,GameControllerOpen,(int a),(a),return)
SDL20_SYM(void,GameControllerClose,(SDL_GameController *a),(a),)
SDL20_SYM(int,GameControllerEventState,(int a),(a),return)
SDL20_SYM(void,GameControllerUpdate,(void),(),)
SDL20_SYM(Sint16,GameControllerGetAxis,(SDL_GameController *a, int b),(a,b),return)  /* SDL_GameControllerAxis b   */
SDL20_SYM(Uint8,GameControllerGetButton,(SDL_GameController *a, int b),(a,b),return) /* SDL_GameControllerButton b */

SDL20_SYM(int,NumJoysticks,(void),(),return)
SDL20_SYM(const char *,JoystickNameForIndex,(int a),(a),return)
SDL20_SYM(SDL_JoystickID,JoystickGetDeviceInstanceID,(int a),(a),return)
SDL20_SYM(SDL_Joystick *,JoystickOpen,(int a),(a),return)
SDL20_SYM(int,JoystickNumAxes,(SDL_Joystick *a),(a),return)
SDL20_SYM(int,JoystickNumBalls,(SDL_Joystick *a),(a),return)
SDL20_SYM(int,JoystickNumHats,(SDL_Joystick *a),(a),return)
SDL20_SYM(int,JoystickNumButtons,(SDL_Joystick *a),(a),return)
SDL20_SYM(void,JoystickUpdate,(void),(),)
SDL20_SYM(int,JoystickEventState,(int a),(a),return)
SDL20_SYM(Sint16,JoystickGetAxis,(SDL_Joystick *a, int b),(a,b),return)
SDL20_SYM(Uint8,JoystickGetHat,(SDL_Joystick *a, int b),(a,b),return)
SDL20_SYM(int,JoystickGetBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return)
SDL20_SYM(Uint8,JoystickGetButton,(SDL_Joystick *a, int b),(a,b),return)
SDL20_SYM(void,JoystickClose,(SDL_Joystick *a),(a),return)
SDL20_SYM(void,LockJoysticks,(void),(),)
SDL20_SYM(void,UnlockJoysticks,(void),(),)

SDL20_SYM(SDL_RWops *,RWFromFile,(const char *a, const char *b),(a,b),return)
SDL20_SYM(SDL_RWops *,RWFromFP,(void *a, SDL_bool b),(a,b),return) /* FILE* */
SDL20_SYM(SDL_RWops *,RWFromMem,(void *a, int b),(a,b),return)
SDL20_SYM(SDL_RWops *,RWFromConstMem,(const void *a, int b),(a,b),return)
SDL20_SYM(SDL_RWops *,AllocRW,(void),(),return)
SDL20_SYM(void,FreeRW,(SDL_RWops *a),(a),)
SDL20_SYM(void *,LoadFile_RW,(SDL_RWops *a, size_t *b, int c),(a,b,c),return)

SDL20_SYM_PASSTHROUGH(void *,malloc,(size_t a),(a),return)
SDL20_SYM_PASSTHROUGH(void *,calloc,(size_t a, size_t b),(a,b),return)
SDL20_SYM_PASSTHROUGH(void *,realloc,(void *a, size_t b),(a,b),return)
SDL20_SYM_PASSTHROUGH(void,free,(void *a),(a),)
SDL20_SYM_PASSTHROUGH(void,qsort,(void *a, size_t b, size_t c, int (SDLCALL *d)(const void *, const void *)),(a,b,c,d),)
SDL20_SYM_PASSTHROUGH(void *,memset,(void *a, int b, size_t c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(void *,memcpy,(void *a, const void *b, size_t c),(a,b,c),return)
SDL20_SYM(void *,memmove,(void *a, const void *b, size_t c),(a,b,c),return)
SDL20_SYM(double,atof,(const char *a),(a),return)

SDL20_SYM_PASSTHROUGH(int,memcmp,(const void *a, const void *b, size_t c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(size_t,strlen,(const char *a),(a),return)
SDL20_SYM_PASSTHROUGH(size_t,strlcpy,(char *a, const char *b, size_t c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(size_t,strlcat,(char *a, const char *b, size_t c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(char *,strdup,(const char *a),(a),return)
SDL20_SYM_PASSTHROUGH(char *,strrev,(char *a),(a),return)
SDL20_SYM_PASSTHROUGH(char *,strupr,(char *a),(a),return)
SDL20_SYM_PASSTHROUGH(char *,strlwr,(char *a),(a),return)
SDL20_SYM_PASSTHROUGH(char *,strchr,(const char *a, int b),(a,b),return)
SDL20_SYM_PASSTHROUGH(char *,strrchr,(const char *a, int b),(a,b),return)
SDL20_SYM_PASSTHROUGH(char *,strstr,(const char *a, const char *b),(a,b),return)
SDL20_SYM_PASSTHROUGH(char *,ltoa,(long a, char *b, int c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(char *,ultoa,(unsigned long a, char *b, int c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(long,strtol,(const char *a, char **b, int c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(unsigned long,strtoul,(const char *a, char **b, int c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(char*,lltoa,(Sint64 a, char *b, int c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(char*,ulltoa,(Uint64 a, char *b, int c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(Sint64,strtoll,(const char *a, char **b, int c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(Uint64,strtoull,(const char *a, char **b, int c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(double,strtod,(const char *a, char **b),(a,b),return)
SDL20_SYM_PASSTHROUGH(int,strcmp,(const char *a, const char *b),(a,b),return)
SDL20_SYM_PASSTHROUGH(int,strncmp,(const char *a, const char *b, size_t c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(int,strcasecmp,(const char *a, const char *b),(a,b),return)
SDL20_SYM_PASSTHROUGH(int,strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return)
SDL20_SYM_VARARGS(int,sscanf,(const char *text, const char *fmt, ...))
SDL20_SYM_VARARGS(int,snprintf,(char *text, size_t maxlen, const char *fmt, ...))
SDL20_SYM(int,vsscanf,(const char *a,const char *b,va_list c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(int,vsnprintf,(char *a, size_t b, const char *c, va_list d),(a,b,c,d),return)
SDL20_SYM_PASSTHROUGH(SDL_iconv_t,iconv_open,(const char *a, const char *b),(a,b),return)
SDL20_SYM_PASSTHROUGH(int,iconv_close,(SDL_iconv_t a),(a),return)
SDL20_SYM_PASSTHROUGH(size_t,iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return)
SDL20_SYM_PASSTHROUGH(char *,iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return)
SDL20_SYM(int,setenv,(const char *a, const char *b, int c),(a,b,c),return)
SDL20_SYM(long,lroundf,(float a),(a),return)

SDL20_SYM(double,fabs,(double a),(a),return)
SDL20_SYM(double,ceil,(double a),(a),return)
SDL20_SYM(double,floor,(double a),(a),return)

SDL20_SYM(int,GetRenderDriverInfo,(int a, SDL_RendererInfo *b),(a,b),return)
SDL20_SYM(SDL_Renderer *,CreateRenderer,(SDL_Window *a, int b, Uint32 c),(a,b,c),return)
SDL20_SYM(int,GetRendererInfo,(SDL_Renderer *a, SDL_RendererInfo *b),(a,b),return)
SDL20_SYM(void,RenderGetScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return)
SDL20_SYM(void,RenderGetViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
SDL20_SYM(SDL_Texture *,CreateTexture,(SDL_Renderer *a, Uint32 b, int c, int d, int e),(a,b,c,d,e),return)
SDL20_SYM(int,LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return)
SDL20_SYM(int,LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return)
SDL20_SYM(void,UnlockTexture,(SDL_Texture *a),(a),)
SDL20_SYM(int,UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return)
SDL20_SYM(int,UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return)
SDL20_SYM(int,RenderSetLogicalSize,(SDL_Renderer *a, int b, int c),(a,b,c),return)
SDL20_SYM(int,SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
SDL20_SYM(int,RenderClear,(SDL_Renderer *a),(a),return)
SDL20_SYM(int,RenderCopy,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_Rect *d),(a,b,c,d),return)
SDL20_SYM(void,DestroyTexture,(SDL_Texture *a),(a),)
SDL20_SYM(void,DestroyRenderer,(SDL_Renderer *a),(a),)
SDL20_SYM(void,RenderPresent,(SDL_Renderer *a),(a),)

SDL20_SYM(SDL_bool,SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return)

#ifdef _WIN32
SDL20_SYM_PASSTHROUGH(int,RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
SDL20_SYM_PASSTHROUGH(void,UnregisterApp,(void),(),)
#endif

/* These are optional OpenGL entry points for sdl12-compat's internal use. */
OPENGL_SYM(Core,const GLubyte *,glGetString,(GLenum a),(a),return)
OPENGL_SYM(Core,GLenum,glGetError,(),(),return)
OPENGL_SYM(Core,void,glClear,(GLbitfield a),(a),)
OPENGL_SYM(Core,GLboolean,glIsEnabled,(GLenum a),(a),return)
OPENGL_SYM(Core,void,glEnable,(GLenum a),(a),)
OPENGL_SYM(Core,void,glDisable,(GLenum a),(a),)
OPENGL_SYM(Core,void,glGetFloatv,(GLenum a, GLfloat *b),(a,b),)
OPENGL_SYM(Core,void,glGetIntegerv,(GLenum a, GLint *b),(a,b),)
OPENGL_SYM(Core,void,glClearColor,(GLfloat a,GLfloat b,GLfloat c,GLfloat d),(a,b,c,d),)
OPENGL_SYM(Core,void,glViewport,(GLint a, GLint b, GLsizei c, GLsizei d),(a,b,c,d),)
OPENGL_SYM(Core,void,glScissor,(GLint a, GLint b, GLsizei c, GLsizei d),(a,b,c,d),)
OPENGL_SYM(Core,void,glReadPixels,(GLint a, GLint b, GLsizei c, GLsizei d, GLenum e, GLenum f, void *g),(a,b,c,d,e,f,g,h,i),)
OPENGL_SYM(Core,void,glCopyPixels,(GLint a, GLint b, GLsizei c, GLsizei d, GLenum e),(a,b,c,d,e),)
OPENGL_SYM(Core,void,glCopyTexImage1D,(GLenum a, GLint b, GLenum c, GLint d, GLint e, GLsizei f, GLint g),(a,b,c,d,e,f,g),)
OPENGL_SYM(Core,void,glCopyTexSubImage1D,(GLenum a, GLint b, GLint c, GLint d, GLint e, GLsizei f),(a,b,c,d,e,f),)
OPENGL_SYM(Core,void,glCopyTexImage2D,(GLenum a, GLint b, GLenum c, GLint d, GLint e, GLsizei f, GLsizei g, GLint h),(a,b,c,d,e,f,g,h),)
OPENGL_SYM(Core,void,glCopyTexSubImage2D,(GLenum a, GLint b, GLint c, GLint d, GLint e, GLint f, GLsizei g, GLsizei h),(a,b,c,d,e,f,g,h),)
OPENGL_SYM(Core,void,glCopyTexSubImage3D,(GLenum a, GLint b, GLint c, GLint d, GLint e, GLint f, GLsizei g, GLsizei h, GLint i),(a,b,c,d,e,f,g,h,i),)

OPENGL_SYM(Core,void,glDeleteTextures,(GLsizei a, const GLuint *b),(a,b),)
OPENGL_SYM(Core,void,glGenTextures,(GLsizei a, GLuint *b),(a,b),)
OPENGL_SYM(Core,void,glPopAttrib,(),(),)
OPENGL_SYM(Core,void,glPopClientAttrib,(),(),)
OPENGL_SYM(Core,void,glPopMatrix,(),(),)
OPENGL_SYM(Core,void,glBegin,(GLenum a),(a),)
OPENGL_SYM(Core,void,glPushAttrib,(GLbitfield a),(a),)
OPENGL_SYM(Core,void,glPushClientAttrib,(GLbitfield a),(a),)
OPENGL_SYM(Core,void,glBindTexture,(GLenum a, GLuint b),(a,b),)
OPENGL_SYM(Core,void,glEnd,(),(),)
OPENGL_SYM(Core,void,glTexEnvf,(GLenum a, GLenum b, GLfloat c),(a,b,c),)
OPENGL_SYM(Core,void,glTexParameteri,(GLenum a, GLenum b, GLint c),(a,b,c),)
OPENGL_SYM(Core,void,glPixelStorei,(GLenum a, GLint b),(a,b),)
OPENGL_SYM(Core,void,glBlendFunc,(GLenum a, GLenum b),(a,b),)
OPENGL_SYM(Core,void,glColor4f,(GLfloat a, GLfloat b, GLfloat c, GLfloat d),(a,b,c,d),)
OPENGL_SYM(Core,void,glMatrixMode,(GLenum a),(a),)
OPENGL_SYM(Core,void,glLoadIdentity,(),(),)
OPENGL_SYM(Core,void,glPushMatrix,(),(),)
OPENGL_SYM(Core,void,glOrtho,(GLdouble a, GLdouble b, GLdouble c, GLdouble d, GLdouble e, GLdouble f),(a,b,c,d,e,f),)
OPENGL_SYM(Core,void,glTexImage2D,(GLenum a, GLint b, GLint c, GLsizei d, GLsizei e, GLint f, GLenum g, GLenum h, const GLvoid *i),(a,b,c,d,e,f,g,h,i),)
OPENGL_SYM(Core,void,glTexSubImage2D,(GLenum a, GLint b, GLint c, GLint d, GLsizei e, GLsizei f, GLenum g, GLenum h, const GLvoid *i),(a,b,c,d,e,f,g,h,i),)
OPENGL_SYM(Core,void,glVertex2i,(GLint a, GLint b),(a,b),)
OPENGL_SYM(Core,void,glTexCoord2f,(GLfloat a, GLfloat b),(a,b),)

OPENGL_EXT(GL_ARB_framebuffer_object)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glBindRenderbuffer,(GLenum a, GLuint b),(a,b),)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glDeleteRenderbuffers,(GLsizei a, const GLuint *b),(a,b),)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glGenRenderbuffers,(GLsizei a, GLuint *b),(a,b),)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glRenderbufferStorage,(GLenum a, GLenum b, GLsizei c, GLsizei d),(a,b,c,d),)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glRenderbufferStorageMultisample,(GLenum a, GLsizei b, GLenum c, GLsizei d, GLsizei e),(a,b,c,d,e),)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glGetRenderbufferParameteriv,(GLenum a, GLenum b, GLint* c),(a,b,c),)
OPENGL_SYM(GL_ARB_framebuffer_object,GLboolean,glIsFramebuffer,(GLuint a),(a),return)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glBindFramebuffer,(GLenum a, GLuint b),(a,b),)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glDeleteFramebuffers,(GLsizei a, const GLuint *b),(a,b),)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glGenFramebuffers,(GLsizei a, GLuint *b),(a,b),)
OPENGL_SYM(GL_ARB_framebuffer_object,GLenum,glCheckFramebufferStatus,(GLenum a),(a),return)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glFramebufferRenderbuffer,(GLenum a, GLenum b, GLenum c, GLuint d),(a,b,c,d),)
OPENGL_SYM(GL_ARB_framebuffer_object,void,glBlitFramebuffer,(GLint a, GLint b, GLint c, GLint d, GLint e, GLint f, GLint g, GLint h, GLbitfield i, GLenum j),(a,b,c,d,e,f,g,h,i,j),)

OPENGL_EXT(GL_ARB_texture_non_power_of_two)

#undef SDL20_SYM
#undef SDL20_SYM_PASSTHROUGH
#undef SDL20_SYM_VARARGS
#undef OPENGL_SYM
#undef OPENGL_EXT

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