/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */
/*
 * VGMTrans (c) 2002-2019
 * Licensed under the zlib license,
 * refer to the included VGMTrans_LICENSE.txt file
 */
#ifndef AUDIO_SOUNDFONT_VGMINSTRSET_H
#define AUDIO_SOUNDFONT_VGMINSTRSET_H

#include "common/scummsys.h"
#include "common/str.h"
#include "common/array.h"
#include "audio/soundfont/vgmitem.h"
#include "audio/soundfont/sf2file.h"

class VGMSampColl;
class VGMInstr;
class VGMRgn;
class VGMSamp;
class VGMRgnItem;

// ***********
// VGMInstrSet
// ***********

class VGMInstrSet : public VGMFile {
public:

	VGMInstrSet(RawFile *file, uint32 offset, uint32 length = 0,
				Common::String name = "VGMInstrSet", VGMSampColl *theSampColl = NULL);
	virtual ~VGMInstrSet(void);

	virtual bool Load();
	virtual bool GetHeaderInfo();
	virtual bool GetInstrPointers();
	virtual bool LoadInstrs();

public:
	Common::Array<VGMInstr *> _aInstrs;
	VGMSampColl *_sampColl;
};

// ********
// VGMInstr
// ********

class VGMInstr : public VGMContainerItem {
public:
	VGMInstr(VGMInstrSet *parInstrSet, uint32 offset, uint32 length, uint32 bank,
			 uint32 instrNum, const Common::String &name = "Instrument");
	virtual ~VGMInstr(void);

	virtual bool LoadInstr();

public:
	uint32 _bank;
	uint32 _instrNum;

	VGMInstrSet *_parInstrSet;
	Common::Array<VGMRgn *> _aRgns;
};

#endif // AUDIO_SOUNDFONT_VGMINSTRSET_H
