// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "partition_alloc/thread_cache.h"

#include <sys/types.h>

#include <algorithm>
#include <atomic>
#include <cstdint>

#include "build/build_config.h"
#include "partition_alloc/internal_allocator.h"
#include "partition_alloc/partition_alloc-inl.h"
#include "partition_alloc/partition_alloc_base/component_export.h"
#include "partition_alloc/partition_alloc_base/debug/debugging_buildflags.h"
#include "partition_alloc/partition_alloc_base/immediate_crash.h"
#include "partition_alloc/partition_alloc_base/time/time.h"
#include "partition_alloc/partition_alloc_buildflags.h"
#include "partition_alloc/partition_alloc_check.h"
#include "partition_alloc/partition_alloc_config.h"
#include "partition_alloc/partition_alloc_constants.h"
#include "partition_alloc/partition_root.h"

namespace partition_alloc {

namespace {
ThreadCacheRegistry g_instance;
}  // namespace

namespace tools {
uintptr_t kThreadCacheNeedleArray[kThreadCacheNeedleArraySize] = {
    kNeedle1, reinterpret_cast<uintptr_t>(&g_instance),
#if BUILDFLAG(RECORD_ALLOC_INFO)
    reinterpret_cast<uintptr_t>(&internal::g_allocs),
#else
    0,
#endif
    kNeedle2};
}  // namespace tools

namespace internal {

PA_COMPONENT_EXPORT(PARTITION_ALLOC) PartitionTlsKey g_thread_cache_key;
#if PA_CONFIG(THREAD_CACHE_FAST_TLS)
PA_COMPONENT_EXPORT(PARTITION_ALLOC)
thread_local ThreadCache* g_thread_cache;
#endif

}  // namespace internal

namespace {
// Since |g_thread_cache_key| is shared, make sure that no more than one
// PartitionRoot can use it.
static std::atomic<PartitionRoot*> g_thread_cache_root;

#if BUILDFLAG(IS_WIN)
void OnDllProcessDetach() {
  // Very late allocations do occur (see crbug.com/1159411#c7 for instance),
  // including during CRT teardown. This is problematic for the thread cache
  // which relies on the CRT for TLS access for instance. This cannot be
  // mitigated inside the thread cache (since getting to it requires querying
  // TLS), but the PartitionRoot associated wih the thread cache can be made to
  // not use the thread cache anymore.
  g_thread_cache_root.load(std::memory_order_relaxed)
      ->settings.with_thread_cache = false;
}
#endif

static bool g_thread_cache_key_created = false;
}  // namespace

uint8_t ThreadCache::global_limits_[ThreadCache::kBucketCount];

// Start with the normal size, not the maximum one.
uint16_t ThreadCache::largest_active_bucket_index_ =
    internal::BucketIndexLookup::GetIndex(ThreadCache::kDefaultSizeThreshold);

// static
ThreadCacheRegistry& ThreadCacheRegistry::Instance() {
  return g_instance;
}

void ThreadCacheRegistry::RegisterThreadCache(ThreadCache* cache) {
  internal::ScopedGuard scoped_locker(GetLock());
  cache->next_ = nullptr;
  cache->prev_ = nullptr;

  ThreadCache* previous_head = list_head_;
  list_head_ = cache;
  cache->next_ = previous_head;
  if (previous_head) {
    previous_head->prev_ = cache;
  }
}

void ThreadCacheRegistry::UnregisterThreadCache(ThreadCache* cache) {
  internal::ScopedGuard scoped_locker(GetLock());
  if (cache->prev_) {
    cache->prev_->next_ = cache->next_;
  }
  if (cache->next_) {
    cache->next_->prev_ = cache->prev_;
  }
  if (cache == list_head_) {
    list_head_ = cache->next_;
  }
}

void ThreadCacheRegistry::DumpStats(bool my_thread_only,
                                    ThreadCacheStats* stats) {
  ThreadCache::EnsureThreadSpecificDataInitialized();
  memset(reinterpret_cast<void*>(stats), 0, sizeof(ThreadCacheStats));

  internal::ScopedGuard scoped_locker(GetLock());
  if (my_thread_only) {
    auto* tcache = ThreadCache::Get();
    if (!ThreadCache::IsValid(tcache)) {
      return;
    }
    tcache->AccumulateStats(stats);
  } else {
    ThreadCache* tcache = list_head_;
    while (tcache) {
      // Racy, as other threads are still allocating. This is not an issue,
      // since we are only interested in statistics. However, this means that
      // count is not necessarily equal to hits + misses for the various types
      // of events.
      tcache->AccumulateStats(stats);
      tcache = tcache->next_;
    }
  }
}

void ThreadCacheRegistry::PurgeAll() {
  auto* current_thread_tcache = ThreadCache::Get();

  // May take a while, don't hold the lock while purging.
  //
  // In most cases, the current thread is more important than other ones. For
  // instance in renderers, it is the main thread. It is also the only thread
  // that we can synchronously purge.
  //
  // The reason why we trigger the purge for this one first is that assuming
  // that all threads are allocating memory, they will start purging
  // concurrently in the loop below. This will then make them all contend with
  // the main thread for the partition lock, since it is acquired/released once
  // per bucket. By purging the main thread first, we avoid these interferences
  // for this thread at least.
  if (ThreadCache::IsValid(current_thread_tcache)) {
    current_thread_tcache->Purge();
  }

  {
    internal::ScopedGuard scoped_locker(GetLock());
    ThreadCache* tcache = list_head_;
    while (tcache) {
      PA_DCHECK(ThreadCache::IsValid(tcache));
      // Cannot purge directly, need to ask the other thread to purge "at some
      // point".
      // Note that this will not work if the other thread is sleeping forever.
      // TODO(lizeb): Handle sleeping threads.
      if (tcache != current_thread_tcache) {
        tcache->SetShouldPurge();
      }
      tcache = tcache->next_;
    }
  }
}

void ThreadCacheRegistry::ForcePurgeAllThreadAfterForkUnsafe() {
  internal::ScopedGuard scoped_locker(GetLock());
  ThreadCache* tcache = list_head_;
  while (tcache) {
#if BUILDFLAG(PA_DCHECK_IS_ON)
    // Before fork(), locks are acquired in the parent process. This means that
    // a concurrent allocation in the parent which must be filled by the central
    // allocator (i.e. the thread cache bucket is empty) will block inside the
    // thread cache waiting for the lock to be released.
    //
    // In the child process, this allocation will never complete since this
    // thread will not be resumed. However, calling |Purge()| triggers the
    // reentrancy guard since the parent process thread was suspended from
    // within the thread cache.
    // Clear the guard to prevent this from crashing.
    tcache->is_in_thread_cache_ = false;
#endif
    // There is a PA_DCHECK() in code called from |Purge()| checking that thread
    // cache memory accounting is correct. Since we are after fork() and the
    // other threads got interrupted mid-flight, this guarantee does not hold,
    // and we get inconsistent results.  Rather than giving up on checking this
    // invariant in regular code, reset it here so that the PA_DCHECK()
    // passes. See crbug.com/1216964.
    tcache->cached_memory_ = tcache->CachedMemory();

    // At this point, we should call |TryPurge|. However, due to the thread
    // cache being possibly inconsistent at this point, this may crash. Rather
    // than crash, we'd prefer to simply not purge, even though this may leak
    // memory in some cases.
    //
    // see crbug.com/1289092 for details of the crashes.

    tcache = tcache->next_;
  }
}

void ThreadCacheRegistry::SetLargestActiveBucketIndex(
    uint16_t largest_active_bucket_index) {
  largest_active_bucket_index_ = largest_active_bucket_index;
}

void ThreadCacheRegistry::SetThreadCacheMultiplier(float multiplier) {
  // Two steps:
  // - Set the global limits, which will affect newly created threads.
  // - Enumerate all thread caches and set the limit to the global one.
  {
    internal::ScopedGuard scoped_locker(GetLock());
    ThreadCache* tcache = list_head_;

    // If this is called before *any* thread cache has serviced *any*
    // allocation, which can happen in tests, and in theory in non-test code as
    // well.
    if (!tcache) {
      return;
    }

    // Setting the global limit while locked, because we need |tcache->root_|.
    ThreadCache::SetGlobalLimits(tcache->root_, multiplier);

    while (tcache) {
      PA_DCHECK(ThreadCache::IsValid(tcache));
      for (int index = 0; index < ThreadCache::kBucketCount; index++) {
        // This is racy, but we don't care if the limit is enforced later, and
        // we really want to avoid atomic instructions on the fast path.
        tcache->buckets_[index].limit.store(ThreadCache::global_limits_[index],
                                            std::memory_order_relaxed);
      }

      tcache = tcache->next_;
    }
  }
}

void ThreadCacheRegistry::SetPurgingConfiguration(
    const internal::base::TimeDelta min_purge_interval,
    const internal::base::TimeDelta max_purge_interval,
    const internal::base::TimeDelta default_purge_interval,
    size_t min_cached_memory_for_purging_bytes) {
  PA_CHECK(min_purge_interval <= default_purge_interval);
  PA_CHECK(default_purge_interval <= max_purge_interval);
  min_purge_interval_ = min_purge_interval;
  max_purge_interval_ = max_purge_interval;
  default_purge_interval_ = default_purge_interval;
  min_cached_memory_for_purging_bytes_ = min_cached_memory_for_purging_bytes;
  is_purging_configured_ = true;
}

void ThreadCacheRegistry::RunPeriodicPurge() {
  if (!periodic_purge_is_initialized_) {
    ThreadCache::EnsureThreadSpecificDataInitialized();
    periodic_purge_is_initialized_ = true;
  }

  PA_CHECK(is_purging_configured_);

  // Summing across all threads can be slow, but is necessary. Otherwise we rely
  // on the assumption that the current thread is a good proxy for overall
  // allocation activity. This is not the case for all process types.
  //
  // Since there is no synchronization with other threads, the value is stale,
  // which is fine.
  size_t cached_memory_approx = 0;
  {
    internal::ScopedGuard scoped_locker(GetLock());
    ThreadCache* tcache = list_head_;
    // Can run when there is no thread cache, in which case there is nothing to
    // do, and the task should not be rescheduled. This would typically indicate
    // a case where the thread cache was never enabled, or got disabled.
    if (!tcache) {
      return;
    }

    while (tcache) {
      cached_memory_approx += tcache->cached_memory_;
      tcache = tcache->next_;
    }
  }

  // If cached memory is low, this means that either memory footprint is fine,
  // or the process is mostly idle, and not allocating much since the last
  // purge. In this case, back off. On the other hand, if there is a lot of
  // cached memory, make purge more frequent, but always within a set frequency
  // range.
  //
  // There is a potential drawback: a process that was idle for a long time and
  // suddenly becomes very active will take some time to go back to regularly
  // scheduled purge with a small enough interval. This is the case for instance
  // of a renderer moving to foreground. To mitigate that, if cached memory
  // jumps is very large, make a greater leap to faster purging.
  if (cached_memory_approx > 10 * min_cached_memory_for_purging_bytes_) {
    periodic_purge_next_interval_ =
        std::min(default_purge_interval_, periodic_purge_next_interval_ / 2);
  } else if (cached_memory_approx > 2 * min_cached_memory_for_purging_bytes_) {
    periodic_purge_next_interval_ =
        std::max(min_purge_interval_, periodic_purge_next_interval_ / 2);
  } else if (cached_memory_approx < min_cached_memory_for_purging_bytes_) {
    periodic_purge_next_interval_ =
        std::min(max_purge_interval_, periodic_purge_next_interval_ * 2);
  }

  // Make sure that the next interval is in the right bounds. Even though the
  // logic above should eventually converge to a reasonable interval, if a
  // sleeping background thread holds onto a large amount of cached memory, then
  // |PurgeAll()| will not free any memory from it, and the first branch above
  // can be taken repeatedly until the interval gets very small, as the amount
  // of cached memory cannot change between calls (since we do not purge
  // background threads, but only ask them to purge their own cache at the next
  // allocation).
  periodic_purge_next_interval_ = std::clamp(
      periodic_purge_next_interval_, min_purge_interval_, max_purge_interval_);

  PurgeAll();
}

int64_t ThreadCacheRegistry::GetPeriodicPurgeNextIntervalInMicroseconds()
    const {
  return periodic_purge_next_interval_.InMicroseconds();
}

void ThreadCacheRegistry::ResetForTesting() {
  periodic_purge_next_interval_ = default_purge_interval_;
}

// static
void ThreadCache::EnsureThreadSpecificDataInitialized() {
  // Using the registry lock to protect from concurrent initialization without
  // adding a special-pupose lock.
  internal::ScopedGuard scoped_locker(
      ThreadCacheRegistry::Instance().GetLock());
  if (g_thread_cache_key_created) {
    return;
  }

  bool ok = internal::PartitionTlsCreate(&internal::g_thread_cache_key, Delete);
  PA_CHECK(ok);
  g_thread_cache_key_created = true;
}

// static
void ThreadCache::DeleteForTesting(ThreadCache* tcache) {
  ThreadCache::Delete(tcache);
}

// static
void ThreadCache::SwapForTesting(PartitionRoot* root) {
  auto* old_tcache = ThreadCache::Get();
  g_thread_cache_root.store(nullptr, std::memory_order_relaxed);
  if (old_tcache) {
    ThreadCache::DeleteForTesting(old_tcache);
  }
  if (root) {
    Init(root);
    Create(root);
  } else {
#if BUILDFLAG(IS_WIN)
    // OnDllProcessDetach accesses g_thread_cache_root which is nullptr now.
    internal::PartitionTlsSetOnDllProcessDetach(nullptr);
#endif
  }
}

// static
void ThreadCache::RemoveTombstoneForTesting() {
  PA_CHECK(IsTombstone(Get()));
  internal::PartitionTlsSet(internal::g_thread_cache_key, nullptr);
}

// static
void ThreadCache::Init(PartitionRoot* root) {
#if BUILDFLAG(IS_NACL)
  static_assert(false, "PartitionAlloc isn't supported for NaCl");
#endif
  PA_CHECK(root->buckets[kBucketCount - 1].slot_size ==
           ThreadCache::kLargeSizeThreshold);
  PA_CHECK(root->buckets[largest_active_bucket_index_].slot_size ==
           ThreadCache::kDefaultSizeThreshold);

  EnsureThreadSpecificDataInitialized();

  // Make sure that only one PartitionRoot wants a thread cache.
  PartitionRoot* expected = nullptr;
  if (!g_thread_cache_root.compare_exchange_strong(expected, root,
                                                   std::memory_order_seq_cst,
                                                   std::memory_order_seq_cst)) {
    PA_CHECK(false)
        << "Only one PartitionRoot is allowed to have a thread cache";
  }

#if BUILDFLAG(IS_WIN)
  internal::PartitionTlsSetOnDllProcessDetach(OnDllProcessDetach);
#endif

  SetGlobalLimits(root, kDefaultMultiplier);
}

// static
void ThreadCache::SetGlobalLimits(PartitionRoot* root, float multiplier) {
  size_t initial_value =
      static_cast<size_t>(kSmallBucketBaseCount) * multiplier;

  for (int index = 0; index < kBucketCount; index++) {
    const auto& root_bucket = root->buckets[index];
    // Invalid bucket.
    if (!root_bucket.active_slot_spans_head) {
      global_limits_[index] = 0;
      continue;
    }

    // Smaller allocations are more frequent, and more performance-sensitive.
    // Cache more small objects, and fewer larger ones, to save memory.
    size_t slot_size = root_bucket.slot_size;
    size_t value;
    if (slot_size <= 128) {
      value = initial_value;
    } else if (slot_size <= 256) {
      value = initial_value / 2;
    } else if (slot_size <= 512) {
      value = initial_value / 4;
    } else {
      value = initial_value / 8;
    }

    // Bare minimum so that malloc() / free() in a loop will not hit the central
    // allocator each time.
    constexpr size_t kMinLimit = 1;
    // |PutInBucket()| is called on a full bucket, which should not overflow.
    constexpr size_t kMaxLimit = std::numeric_limits<uint8_t>::max() - 1;
    global_limits_[index] =
        static_cast<uint8_t>(std::clamp(value, kMinLimit, kMaxLimit));
    PA_DCHECK(global_limits_[index] >= kMinLimit);
    PA_DCHECK(global_limits_[index] <= kMaxLimit);
  }
}

// static
void ThreadCache::SetLargestCachedSize(size_t size) {
  if (size > ThreadCache::kLargeSizeThreshold) {
    size = ThreadCache::kLargeSizeThreshold;
  }
  largest_active_bucket_index_ = PartitionRoot::SizeToBucketIndex(
      size, PartitionRoot::BucketDistribution::kNeutral);
  PA_CHECK(largest_active_bucket_index_ < kBucketCount);
  ThreadCacheRegistry::Instance().SetLargestActiveBucketIndex(
      largest_active_bucket_index_);
}

// static
ThreadCache* ThreadCache::Create(PartitionRoot* root) {
  PA_CHECK(root);
  // See comment in thread_cache.h, this is used to make sure
  // kThreadCacheNeedleArray is kept in the final binary.
  PA_CHECK(tools::kThreadCacheNeedleArray[0] == tools::kNeedle1);

  // Operator new is overloaded to route to internal partition.
  // The internal partition does not use `ThreadCache`, so safe to depend on.
  ThreadCache* tcache = new ThreadCache(root);

  // This may allocate.
  internal::PartitionTlsSet(internal::g_thread_cache_key, tcache);
#if PA_CONFIG(THREAD_CACHE_FAST_TLS)
  // |thread_local| variables with destructors cause issues on some platforms.
  // Since we need a destructor (to empty the thread cache), we cannot use it
  // directly. However, TLS accesses with |thread_local| are typically faster,
  // as it can turn into a fixed offset load from a register (GS/FS on Linux
  // x86, for instance). On Windows, saving/restoring the last error increases
  // cost as well.
  //
  // To still get good performance, use |thread_local| to store a raw pointer,
  // and rely on the platform TLS to call the destructor.
  internal::g_thread_cache = tcache;
#endif  // PA_CONFIG(THREAD_CACHE_FAST_TLS)

  return tcache;
}

ThreadCache::ThreadCache(PartitionRoot* root)
    : should_purge_(false),
      root_(root),
      thread_id_(internal::base::PlatformThread::CurrentId()),
      next_(nullptr),
      prev_(nullptr) {
  ThreadCacheRegistry::Instance().RegisterThreadCache(this);

  memset(&stats_, 0, sizeof(stats_));

  for (int index = 0; index < kBucketCount; index++) {
    const auto& root_bucket = root->buckets[index];
    Bucket* tcache_bucket = &buckets_[index];
    tcache_bucket->freelist_head = nullptr;
    tcache_bucket->count = 0;
    tcache_bucket->limit.store(global_limits_[index],
                               std::memory_order_relaxed);

    tcache_bucket->slot_size = root_bucket.slot_size;
    // Invalid bucket.
    if (!root_bucket.is_valid()) {
      // Explicitly set this, as size computations iterate over all buckets.
      tcache_bucket->limit.store(0, std::memory_order_relaxed);
    }
  }

  // When enabled, initialize scheduler loop quarantine branch.
  // This branch is only used within this thread, so not `lock_required`.
  if (root_->settings.scheduler_loop_quarantine) {
    scheduler_loop_quarantine_branch_.emplace(
        root_->CreateSchedulerLoopQuarantineBranch(false));
  }
}

ThreadCache::~ThreadCache() {
  ThreadCacheRegistry::Instance().UnregisterThreadCache(this);
  Purge();
}

// static
void ThreadCache::Delete(void* tcache_ptr) {
  auto* tcache = static_cast<ThreadCache*>(tcache_ptr);

  if (!IsValid(tcache)) {
    return;
  }

#if PA_CONFIG(THREAD_CACHE_FAST_TLS)
  internal::g_thread_cache = nullptr;
#else
  internal::PartitionTlsSet(internal::g_thread_cache_key, nullptr);
#endif

  // Operator new is overloaded to route to internal partition.
  delete tcache;

#if BUILDFLAG(IS_WIN)
  // On Windows, allocations do occur during thread/process teardown, make sure
  // they don't resurrect the thread cache.
  //
  // Don't MTE-tag, as it'd mess with the sentinel value.
  //
  // TODO(lizeb): Investigate whether this is needed on POSIX as well.
  internal::PartitionTlsSet(internal::g_thread_cache_key,
                            reinterpret_cast<void*>(kTombstone));
#if PA_CONFIG(THREAD_CACHE_FAST_TLS)
  internal::g_thread_cache = reinterpret_cast<ThreadCache*>(kTombstone);
#endif

#endif  // BUILDFLAG(IS_WIN)
}

// static
void* ThreadCache::operator new(size_t count) {
  return internal::InternalAllocatorRoot().Alloc<AllocFlags::kNoHooks>(count);
}
// static
void ThreadCache::operator delete(void* ptr) {
  internal::InternalAllocatorRoot().Free<FreeFlags::kNoHooks>(ptr);
}

ThreadCache::Bucket::Bucket() {
  limit.store(0, std::memory_order_relaxed);
}

void ThreadCache::FillBucket(size_t bucket_index) {
  // Filling multiple elements from the central allocator at a time has several
  // advantages:
  // - Amortize lock acquisition
  // - Increase hit rate
  // - Can improve locality, as consecutive allocations from the central
  //   allocator will likely return close addresses, especially early on.
  //
  // However, do not take too many items, to prevent memory bloat.
  //
  // Cache filling / purging policy:
  // We aim at keeping the buckets neither empty nor full, while minimizing
  // requests to the central allocator.
  //
  // For each bucket, there is a |limit| of how many cached objects there are in
  // the bucket, so |count| < |limit| at all times.
  // - Clearing: limit -> limit / 2
  // - Filling: 0 -> limit / kBatchFillRatio
  //
  // These thresholds are somewhat arbitrary, with these considerations:
  // (1) Batched filling should not completely fill the bucket
  // (2) Batched clearing should not completely clear the bucket
  // (3) Batched filling should not be too eager
  //
  // If (1) and (2) do not hold, we risk oscillations of bucket filling /
  // clearing which would greatly increase calls to the central allocator. (3)
  // tries to keep memory usage low. So clearing half of the bucket, and filling
  // a quarter of it are sensible defaults.
  PA_INCREMENT_COUNTER(stats_.batch_fill_count);

  Bucket& bucket = buckets_[bucket_index];
  // Some buckets may have a limit lower than |kBatchFillRatio|, but we still
  // want to at least allocate a single slot, otherwise we wrongly return
  // nullptr, which ends up deactivating the bucket.
  //
  // In these cases, we do not really batch bucket filling, but this is expected
  // to be used for the largest buckets, where over-allocating is not advised.
  int count = std::max(
      1, bucket.limit.load(std::memory_order_relaxed) / kBatchFillRatio);

  size_t usable_size;
  bool is_already_zeroed;

  PA_DCHECK(!root_->buckets[bucket_index].CanStoreRawSize());
  PA_DCHECK(!root_->buckets[bucket_index].is_direct_mapped());

  size_t allocated_slots = 0;
  // Same as calling RawAlloc() |count| times, but acquires the lock only once.
  internal::ScopedGuard guard(internal::PartitionRootLock(root_));
  for (int i = 0; i < count; i++) {
    // Thread cache fill should not trigger expensive operations, to not grab
    // the lock for a long time needlessly, but also to not inflate memory
    // usage. Indeed, without AllocFlags::kFastPathOrReturnNull, cache
    // fill may activate a new PartitionPage, or even a new SuperPage, which is
    // clearly not desirable.
    //
    // |raw_size| is set to the slot size, as we don't know it. However, it is
    // only used for direct-mapped allocations and single-slot ones anyway,
    // which are not handled here.
    size_t ret_slot_size;
    uintptr_t slot_start =
        root_->AllocFromBucket<AllocFlags::kFastPathOrReturnNull |
                               AllocFlags::kReturnNull>(
            &root_->buckets[bucket_index],
            root_->buckets[bucket_index].slot_size /* raw_size */,
            internal::PartitionPageSize(), &usable_size, &ret_slot_size,
            &is_already_zeroed);
    // Either the previous allocation would require a slow path allocation, or
    // the central allocator is out of memory. If the bucket was filled with
    // some objects, then the allocation will be handled normally. Otherwise,
    // this goes to the central allocator, which will service the allocation,
    // return nullptr or crash.
    if (!slot_start) {
      break;
    }
    PA_DCHECK(ret_slot_size == root_->buckets[bucket_index].slot_size);

    allocated_slots++;
    PutInBucket(bucket, slot_start);
  }

  cached_memory_ += allocated_slots * bucket.slot_size;
}

void ThreadCache::ClearBucket(Bucket& bucket, size_t limit) {
  ClearBucketHelper<true>(bucket, limit);
}

template <bool crash_on_corruption>
void ThreadCache::ClearBucketHelper(Bucket& bucket, size_t limit) {
  // Avoids acquiring the lock needlessly.
  if (!bucket.count || bucket.count <= limit) {
    return;
  }

  // This serves two purposes: error checking and avoiding stalls when grabbing
  // the lock:
  // 1. Error checking: this is pretty clear. Since this path is taken
  //    infrequently, and is going to walk the entire freelist anyway, its
  //    incremental cost should be very small. Indeed, we free from the tail of
  //    the list, so all calls here will end up walking the entire freelist, and
  //    incurring the same amount of cache misses.
  // 2. Avoiding stalls: If one of the freelist accesses in |FreeAfter()|
  //    triggers a major page fault, and we are running on a low-priority
  //    thread, we don't want the thread to be blocked while holding the lock,
  //    causing a priority inversion.
  if constexpr (crash_on_corruption) {
    bucket.freelist_head->CheckFreeListForThreadCache(bucket.slot_size);
  }

  uint8_t count_before = bucket.count;
  if (limit == 0) {
    FreeAfter<crash_on_corruption>(bucket.freelist_head, bucket.slot_size);
    bucket.freelist_head = nullptr;
  } else {
    // Free the *end* of the list, not the head, since the head contains the
    // most recently touched memory.
    auto* head = bucket.freelist_head;
    size_t items = 1;  // Cannot free the freelist head.
    while (items < limit) {
      head = head->GetNextForThreadCache<crash_on_corruption>(bucket.slot_size);
      items++;
    }
    FreeAfter<crash_on_corruption>(
        head->GetNextForThreadCache<crash_on_corruption>(bucket.slot_size),
        bucket.slot_size);
    head->SetNext(nullptr);
  }
  bucket.count = limit;
  uint8_t count_after = bucket.count;
  size_t freed_memory = (count_before - count_after) * bucket.slot_size;
  PA_DCHECK(cached_memory_ >= freed_memory);
  cached_memory_ -= freed_memory;

  PA_DCHECK(cached_memory_ == CachedMemory());
}

template <bool crash_on_corruption>
void ThreadCache::FreeAfter(internal::PartitionFreelistEntry* head,
                            size_t slot_size) {
  // Acquire the lock once. Deallocation from the same bucket are likely to be
  // hitting the same cache lines in the central allocator, and lock
  // acquisitions can be expensive.
  internal::ScopedGuard guard(internal::PartitionRootLock(root_));
  while (head) {
    uintptr_t slot_start = internal::SlotStartPtr2Addr(head);
    head = head->GetNextForThreadCache<crash_on_corruption>(slot_size);
    root_->RawFreeLocked(slot_start);
  }
}

void ThreadCache::ResetForTesting() {
  stats_.alloc_count = 0;
  stats_.alloc_hits = 0;
  stats_.alloc_misses = 0;

  stats_.alloc_miss_empty = 0;
  stats_.alloc_miss_too_large = 0;

  stats_.cache_fill_count = 0;
  stats_.cache_fill_hits = 0;
  stats_.cache_fill_misses = 0;

  stats_.batch_fill_count = 0;

  stats_.bucket_total_memory = 0;
  stats_.metadata_overhead = 0;

  Purge();
  PA_CHECK(cached_memory_ == 0u);
  should_purge_.store(false, std::memory_order_relaxed);
}

size_t ThreadCache::CachedMemory() const {
  size_t total = 0;
  for (const Bucket& bucket : buckets_) {
    total += bucket.count * static_cast<size_t>(bucket.slot_size);
  }

  return total;
}

void ThreadCache::AccumulateStats(ThreadCacheStats* stats) const {
  stats->alloc_count += stats_.alloc_count;
  stats->alloc_hits += stats_.alloc_hits;
  stats->alloc_misses += stats_.alloc_misses;

  stats->alloc_miss_empty += stats_.alloc_miss_empty;
  stats->alloc_miss_too_large += stats_.alloc_miss_too_large;

  stats->cache_fill_count += stats_.cache_fill_count;
  stats->cache_fill_hits += stats_.cache_fill_hits;
  stats->cache_fill_misses += stats_.cache_fill_misses;

  stats->batch_fill_count += stats_.batch_fill_count;

#if PA_CONFIG(THREAD_CACHE_ALLOC_STATS)
  for (size_t i = 0; i < internal::kNumBuckets + 1; i++) {
    stats->allocs_per_bucket_[i] += stats_.allocs_per_bucket_[i];
  }
#endif  // PA_CONFIG(THREAD_CACHE_ALLOC_STATS)

  // cached_memory_ is not necessarily equal to |CachedMemory()| here, since
  // this function can be called racily from another thread, to collect
  // statistics. Hence no DCHECK_EQ(CachedMemory(), cached_memory_).
  stats->bucket_total_memory += cached_memory_;

  stats->metadata_overhead += sizeof(*this);
}

void ThreadCache::SetShouldPurge() {
  should_purge_.store(true, std::memory_order_relaxed);
}

void ThreadCache::Purge() {
  PA_REENTRANCY_GUARD(is_in_thread_cache_);
  PurgeInternal();
}

void ThreadCache::TryPurge() {
  PA_REENTRANCY_GUARD(is_in_thread_cache_);
  PurgeInternalHelper<false>();
}

// static
void ThreadCache::PurgeCurrentThread() {
  auto* tcache = Get();
  if (IsValid(tcache)) {
    tcache->Purge();
  }
}

void ThreadCache::PurgeInternal() {
  PurgeInternalHelper<true>();
}

void ThreadCache::ResetPerThreadAllocationStatsForTesting() {
  thread_alloc_stats_ = {};
}

template <bool crash_on_corruption>
void ThreadCache::PurgeInternalHelper() {
  should_purge_.store(false, std::memory_order_relaxed);
  // TODO(lizeb): Investigate whether lock acquisition should be less
  // frequent.
  //
  // Note: iterate over all buckets, even the inactive ones. Since
  // |largest_active_bucket_index_| can be lowered at runtime, there may be
  // memory already cached in the inactive buckets. They should still be
  // purged.
  for (auto& bucket : buckets_) {
    ClearBucketHelper<crash_on_corruption>(bucket, 0);
  }
}

}  // namespace partition_alloc
