One frequently asked question is "How do I make the highest quality rip for a given size?". Another question is "How do I make the highest quality DVD rip possible? I do not care about file size, I just want the best quality."
The latter question is perhaps at least somewhat wrongly posed. After all, if you do not care about file size, why not simply copy the entire MPEG-2 video stream from the the DVD? Sure, your AVI will end up being 5GB, give or take, but if you want the best quality and do not care about size, this is certainly your best option.
In fact, the reason you want to transcode a DVD into MPEG-4 is specifically because you do care about file size.
It is difficult to offer a cookbook recipe on how to create a very high
quality DVD rip. There are several factors to consider, and you should
understand these details or else you are likely to end up disappointed
with your results. Below we will investigate some of these issues, and
then have a look at an example. We assume you are using
libavcodec to encode the video,
although the theory applies to other codecs as well.
If this seems to be too much for you, you should probably use one of the many fine frontends that are listed in the MEncoder section of our related projects page. That way, you should be able to achieve high quality rips without too much thinking, because most of those tools are designed to take clever decisions for you.
Before you even think about encoding a movie, you need to take several preliminary steps.
The first and most important step before you encode should be determining what type of content you are dealing with. If your source material comes from DVD or broadcast/cable/satellite TV, it will be stored in one of two formats: NTSC for North America and Japan, PAL for Europe, etc. It is important to realize, however, that this is just the formatting for presentation on a television, and often does not correspond to the original format of the movie. Experience shows that NTSC material is a lot more difficult to encode, because there more elements to identify in the source. In order to produce a suitable encode, you need to know the original format. Failure to take this into account will result in various flaws in your encode, including ugly combing (interlacing) artifacts and duplicated or even lost frames. Besides being ugly, the artifacts also harm coding efficiency: You will get worse quality per unit bitrate.
Here is a list of common types of source material, where you are likely to find them, and their properties:
Standard Film: Produced for theatrical display at 24fps.
PAL video: Recorded with a PAL video camera at 50 fields per second. A field consists of just the odd- or even-numbered lines of a frame. Television was designed to refresh these in alternation as a cheap form of analog compression. The human eye supposedly compensates for this, but once you understand interlacing you will learn to see it on TV too and never enjoy TV again. Two fields do not make a complete frame, because they are captured 1/50 of a second apart in time, and thus they do not line up unless there is no motion.
NTSC Video: Recorded with an NTSC video camera at 60000/1001 fields per second, or 60 fields per second in the pre-color era. Otherwise similar to PAL.
Animation: Usually drawn at 24fps, but also comes in mixed-framerate varieties.
Computer Graphics (CG): Can be any framerate, but some are more common than others; 24 and 30 frames per second are typical for NTSC, and 25fps is typical for PAL.
Old Film: Various lower framerates.
Movies consisting of frames are referred to as progressive, while those consisting of independent fields are called either interlaced or video - though this latter term is ambiguous.
To further complicate matters, some movies will be a mix of several of the above.
The most important distinction to make between all of these formats is that some are frame-based, while others are field-based. Whenever a movie is prepared for display on television (including DVD), it is converted to a field-based format. The various methods by which this can be done are collectively referred to as "telecine", of which the infamous NTSC "3:2 pulldown" is one variety. Unless the original material was also field-based (and the same fieldrate), you are getting the movie in a format other than the original.
There are several common types of pulldown:
PAL 2:2 pulldown: The nicest of them all. Each frame is shown for the duration of two fields, by extracting the even and odd lines and showing them in alternation. If the original material is 24fps, this process speeds up the movie by 4%.
PAL 2:2:2:2:2:2:2:2:2:2:2:3 pulldown: Every 12th frame is shown for the duration of three fields, instead of just two. This avoids the 4% speedup issue, but makes the process much more difficult to reverse. It is usually seen in musical productions where adjusting the speed by 4% would seriously damage the musical score.
NTSC 3:2 telecine: Frames are shown alternately for the duration of 3 fields or 2 fields. This gives a fieldrate 2.5 times the original framerate. The result is also slowed down very slightly from 60 fields per second to 60000/1001 fields per second to maintain NTSC fieldrate.
NTSC 2:2 pulldown: Used for showing 30fps material on NTSC. Nice, just like 2:2 PAL pulldown.
There are also methods for converting between NTSC and PAL video, but such topics are beyond the scope of this guide. If you encounter such a movie and want to encode it, your best bet is to find a copy in the original format. Conversion between these two formats is highly destructive and cannot be reversed cleanly, so your encode will greatly suffer if it is made from a converted source.
When video is stored on DVD, consecutive pairs of fields are grouped as a frame, even though they are not intended to be shown at the same moment in time. The MPEG-2 standard used on DVD and digital TV provides a way both to encode the original progressive frames and to store the number of fields for which a frame should be shown in the header of that frame. If this method has been used, the movie will often be described as "soft-telecined", since the process only directs the DVD player to apply pulldown to the movie rather than altering the movie itself. This case is highly preferable since it can easily be reversed (actually ignored) by the encoder, and since it preserves maximal quality. However, many DVD and broadcast production studios do not use proper encoding techniques but instead produce movies with "hard telecine", where fields are actually duplicated in the encoded MPEG-2.
The procedures for dealing with these cases will be covered later in this guide. For now, we leave you with some guides to identifying which type of material you are dealing with:
NTSC regions:
If MPlayer prints that the framerate has changed to 24000/1001 when watching your movie, and never changes back, it is almost certainly progressive content that has been "soft telecined".
If MPlayer shows the framerate switching back and forth between 24000/1001 and 30000/1001, and you see "combing" at times, then there are several possibilities. The 24000/1001 fps segments are almost certainly progressive content, "soft telecined", but the 30000/1001 fps parts could be either hard-telecined 24000/1001 fps content or 60000/1001 fields per second NTSC video. Use the same guidelines as the following two cases to determine which.
If MPlayer never shows the framerate changing, and every single frame with motion appears combed, your movie is NTSC video at 60000/1001 fields per second.
If MPlayer never shows the framerate changing, and two frames out of every five appear combed, your movie is "hard telecined" 24000/1001fps content.
PAL regions:
If you never see any combing, your movie is 2:2 pulldown.
If you see combing alternating in and out every half second, then your movie is 2:2:2:2:2:2:2:2:2:2:2:3 pulldown.
If you always see combing during motion, then your movie is PAL video at 50 fields per second.
MPlayer can slow down movie playback with the -speed option or play it frame-by-frame. Try using -speed 0.2 to watch the movie very slowly or press the "." key repeatedly to play one frame at a time and identify the pattern, if you cannot see it at full speed.
It is possible to encode your movie at a wide range of qualities. With modern video encoders and a bit of pre-codec compression (downscaling and denoising), it is possible to achieve very good quality at 700 MB, for a 90-110 minute widescreen movie. Furthermore, all but the longest movies can be encoded with near-perfect quality at 1400 MB.
There are three approaches to encoding the video: constant bitrate (CBR), constant quantizer, and multipass (ABR, or average bitrate).
The complexity of the frames of a movie, and thus the number of bits required to compress them, can vary greatly from one scene to another. Modern video encoders can adjust to these needs as they go and vary the bitrate. In simple modes such as CBR, however, the encoders do not know the bitrate needs of future scenes and so cannot exceed the requested average bitrate for long stretches of time. More advanced modes, such as multipass encode, can take into account the statistics from previous passes; this fixes the problem mentioned above.
Most codecs which support ABR encode only support two pass encode
while some others such as x264,
Xvid
and libavcodec support
multipass, which slightly improves quality at each pass,
yet this improvement is no longer measurable nor noticeable after the
4th or so pass.
Therefore, in this section, two pass and multipass will be used
interchangeably.
In each of these modes, the video codec (such as
libavcodec)
breaks the video frame into 16x16 pixel macroblocks and then applies a
quantizer to each macroblock. The lower the quantizer, the better the
quality and higher the bitrate.
The method the movie encoder uses to determine
which quantizer to use for a given macroblock varies and is highly
tunable. (This is an extreme over-simplification of the actual
process, but the basic concept is useful to understand.)
When you specify a constant bitrate, the video codec will encode the video,
discarding
detail as much as necessary and as little as possible in order to remain
lower than the given bitrate. If you truly do not care about file size,
you could as well use CBR and specify a bitrate of infinity. (In
practice, this means a value high enough so that it poses no limit, like
10000Kbit.) With no real restriction on bitrate, the result is that
the codec will use the lowest
possible quantizer for each macroblock (as specified by
vqmin for
libavcodec, which is 2 by default).
As soon as you specify a
low enough bitrate that the codec
is forced to use a higher quantizer, then you are almost certainly ruining
the quality of your video.
In order to avoid that, you should probably downscale your video, according
to the method described later on in this guide.
In general, you should avoid CBR altogether if you care about quality.
With constant quantizer, the codec uses the same quantizer, as
specified by the vqscale option (for
libavcodec), on every macroblock.
If you want the highest quality rip possible, again ignoring bitrate,
you can use vqscale=2.
This will yield the same bitrate and PSNR (peak signal-to-noise ratio)
as CBR with
vbitrate=infinity and the default vqmin
of 2.
The problem with constant quantizing is that it uses the given quantizer whether the macroblock needs it or not. That is, it might be possible to use a higher quantizer on a macroblock without sacrificing visual quality. Why waste the bits on an unnecessarily low quantizer? Your CPU has as many cycles as there is time, but there is only so many bits on your hard disk.
With a two pass encode, the first pass will rip the movie as though it were CBR, but it will keep a log of properties for each frame. This data is then used during the second pass in order to make intelligent decisions about which quantizers to use. During fast action or high detail scenes, higher quantizers will likely be used, and during slow moving or low detail scenes, lower quantizers will be used. Normally, the amount of motion is much more important than the amount of detail.
If you use vqscale=2, then you are wasting bits. If you use vqscale=3, then you are not getting the highest quality rip. Suppose you rip a DVD at vqscale=3, and the result is 1800Kbit. If you do a two pass encode with vbitrate=1800, the resulting video will have higher quality for the same bitrate.
Since you are now convinced that two pass is the way to go, the real question now is what bitrate to use? The answer is that there is no single answer. Ideally you want to choose a bitrate that yields the best balance between quality and file size. This is going to vary depending on the source video.
If size does not matter, a good starting point for a very high quality rip is about 2000Kbit plus or minus 200Kbit. For fast action or high detail source video, or if you just have a very critical eye, you might decide on 2400 or 2600. For some DVDs, you might not notice a difference at 1400Kbit. It is a good idea to experiment with scenes at different bitrates to get a feel.
If you aim at a certain size, you will have to somehow calculate the bitrate.
But before that, you need to know how much space you should reserve for the
audio track(s), so you should
rip those first.
You can compute the bitrate with the following equation:
bitrate = (target_size_in_Mbytes - sound_size_in_Mbytes) *
1024 * 1024 / length_in_secs * 8 / 1000
For instance, to squeeze a two-hour movie onto a 702MB CD, with 60MB
of audio track, the video bitrate will have to be:
(702 - 60) * 1024 * 1024 / (120*60) * 8 / 1000
= 740kbps
Due to the nature of MPEG-type compression, there are various constraints you should follow for maximal quality. MPEG splits the video up into 16x16 squares called macroblocks, each composed of 4 8x8 blocks of luma (intensity) information and two half-resolution 8x8 chroma (color) blocks (one for red-cyan axis and the other for the blue-yellow axis). Even if your movie width and height are not multiples of 16, the encoder will use enough 16x16 macroblocks to cover the whole picture area, and the extra space will go to waste. So in the interests of maximizing quality at a fixed file size, it is a bad idea to use dimensions that are not multiples of 16.
Most DVDs also have some degree of black borders at the edges. Leaving these in place will hurt quality a lot in several ways.
MPEG-type compression is highly dependent on frequency domain transformations, in particular the Discrete Cosine Transform (DCT), which is similar to the Fourier transform. This sort of encoding is efficient for representing patterns and smooth transitions, but it has a hard time with sharp edges. In order to encode them it must use many more bits, or else an artifact known as ringing will appear.
The frequency transform (DCT) takes place separately on each macroblock (actually each block), so this problem only applies when the sharp edge is inside a block. If your black borders begin exactly at multiple-of-16 pixel boundaries, this is not a problem. However, the black borders on DVDs rarely come nicely aligned, so in practice you will always need to crop to avoid this penalty.
In addition to frequency domain transforms, MPEG-type compression uses motion vectors to represent the change from one frame to the next. Motion vectors naturally work much less efficiently for new content coming in from the edges of the picture, because it is not present in the previous frame. As long as the picture extends all the way to the edge of the encoded region, motion vectors have no problem with content moving out the edges of the picture. However, in the presence of black borders, there can be trouble:
For each macroblock, MPEG-type compression stores a vector identifying which part of the previous frame should be copied into this macroblock as a base for predicting the next frame. Only the remaining differences need to be encoded. If a macroblock spans the edge of the picture and contains part of the black border, then motion vectors from other parts of the picture will overwrite the black border. This means that lots of bits must be spent either re-blackening the border that was overwritten, or (more likely) a motion vector will not be used at all and all the changes in this macroblock will have to be coded explicitly. Either way, encoding efficiency is greatly reduced.
Again, this problem only applies if black borders do not line up on multiple-of-16 boundaries.
Finally, suppose we have a macroblock in the interior of the picture, and an object is moving into this block from near the edge of the image. MPEG-type coding cannot say "copy the part that is inside the picture but not the black border." So the black border will get copied inside too, and lots of bits will have to be spent encoding the part of the picture that is supposed to be there.
If the picture runs all the way to the edge of the encoded area, MPEG has special optimizations to repeatedly copy the pixels at the edge of the picture when a motion vector comes from outside the encoded area. This feature becomes useless when the movie has black borders. Unlike problems 1 and 2, aligning the borders at multiples of 16 does not help here.
Despite the borders being entirely black and never changing, there is at least a minimal amount of overhead involved in having more macroblocks.
For all of these reasons, it is recommended to fully crop black borders. Further, if there is an area of noise/distortion at the edge of the picture, cropping this will improve encoding efficiency as well. Videophile purists who want to preserve the original as close as possible may object to this cropping, but unless you plan to encode at constant quantizer, the quality you gain from cropping will considerably exceed the amount of information lost at the edges.
Recall from the previous section that the final picture size you encode should be a multiple of 16 (in both width and height). This can be achieved by cropping, scaling, or a combination of both.
When cropping, there are a few guidelines that must be followed to avoid damaging your movie. The normal YUV format, 4:2:0, stores chroma (color) information subsampled, i.e. chroma is only sampled half as often in each direction as luma (intensity) information. Observe this diagram, where L indicates luma sampling points and C chroma.
| L | L | L | L | L | L | L | L |
| C | C | C | C | ||||
| L | L | L | L | L | L | L | L |
| L | L | L | L | L | L | L | L |
| C | C | C | C | ||||
| L | L | L | L | L | L | L | L |
As you can see, rows and columns of the image naturally come in pairs. Thus your crop offsets and dimensions must be even numbers. If they are not, the chroma will no longer line up correctly with the luma. In theory, it is possible to crop with odd offsets, but it requires resampling the chroma which is potentially a lossy operation and not supported by the crop filter.
Further, interlaced video is sampled as follows:
| Top field | Bottom field | ||||||||||||||
| L | L | L | L | L | L | L | L | ||||||||
| C | C | C | C | ||||||||||||
| L | L | L | L | L | L | L | L | ||||||||
| L | L | L | L | L | L | L | L | ||||||||
| C | C | C | C | ||||||||||||
| L | L | L | L | L | L | L | L | ||||||||
| L | L | L | L | L | L | L | L | ||||||||
| C | C | C | C | ||||||||||||
| L | L | L | L | L | L | L | L | ||||||||
| L | L | L | L | L | L | L | L | ||||||||
| C | C | C | C | ||||||||||||
| L | L | L | L | L | L | L | L | ||||||||
As you can see, the pattern does not repeat until after 4 lines. So for interlaced video, your y-offset and height for cropping must be multiples of 4.
Native DVD resolution is 720x480 for NTSC, and 720x576 for PAL, but there is an aspect flag that specifies whether it is full-screen (4:3) or wide-screen (16:9). Many (if not most) widescreen DVDs are not strictly 16:9, and will be either 1.85:1 or 2.35:1 (cinescope). This means that there will be black bands in the video that will need to be cropped out.
MPlayer provides a crop detection filter that will determine the crop rectangle (-vf cropdetect). Run MPlayer with -vf cropdetect and it will print out the crop settings to remove the borders. You should let the movie run long enough that the whole picture area is used, in order to get accurate crop values.
Then, test the values you get with MPlayer, using the command line which was printed by cropdetect, and adjust the rectangle as needed. The rectangle filter can help by allowing you to interactively position the crop rectangle over your movie. Remember to follow the above divisibility guidelines so that you do not misalign the chroma planes.
In certain cases, scaling may be undesirable. Scaling in the vertical direction is difficult with interlaced video, and if you wish to preserve the interlacing, you should usually refrain from scaling. If you will not be scaling but you still want to use multiple-of-16 dimensions, you will have to overcrop. Do not undercrop, since black borders are very bad for encoding!
Because MPEG-4 uses 16x16 macroblocks, you will want to make sure that each dimension of the video you are encoding is a multiple of 16 or else you will be degrading quality, especially at lower bitrates. You can do this by rounding the width and height of the crop rectangle down to the nearest multiple of 16. As stated earlier, when cropping, you will want to increase the Y offset by half the difference of the old and the new height so that the resulting video is taken from the center of the frame. And because of the way DVD video is sampled, make sure the offset is an even number. (In fact, as a rule, never use odd values for any parameter when you are cropping and scaling video.) If you are not comfortable throwing a few extra pixels away, you might prefer to scale the video instead. We will look at this in our example below. You can actually let the cropdetect filter do all of the above for you, as it has an optional round parameter that is equal to 16 by default.
Also, be careful about "half black" pixels at the edges. Make sure you crop these out too, or else you will be wasting bits there that are better spent elsewhere.
After all is said and done, you will probably end up with video whose pixels
are not quite 1.85:1 or 2.35:1, but rather something close to that. You
could calculate the new aspect ratio manually, but
MEncoder offers an option for libavcodec called autoaspect
that will do this for you. Absolutely do not scale this video up in order to
square the pixels unless you like to waste your hard disk space. Scaling
should be done on playback, and the player will use the aspect stored in
the AVI to determine the correct resolution.
Unfortunately, not all players enforce this auto-scaling information,
therefore you may still want to rescale.
If you will not be encoding in constant quantizer mode, you need to select a bitrate. The concept of bitrate is quite simple. It is the (average) number of bits that will be consumed to store your movie, per second. Normally bitrate is measured in kilobits (1000 bits) per second. The size of your movie on disk is the bitrate times the length of the movie in time, plus a small amount of "overhead" (see the section on the AVI container for instance). Other parameters such as scaling, cropping, etc. will not alter the file size unless you change the bitrate as well!
Bitrate does not scale proportionally to resolution. That is to say, a 320x240 file at 200 kbit/sec will not be the same quality as the same movie at 640x480 and 800 kbit/sec! There are two reasons for this:
Perceptual: You notice MPEG artifacts more if they are scaled up bigger! Artifacts appear on the scale of blocks (8x8). Your eye will not see errors in 4800 small blocks as easily as it sees errors in 1200 large blocks (assuming you will be scaling both to fullscreen).
Theoretical: When you scale down an image but still use the same size (8x8) blocks for the frequency space transform, you move more data to the high frequency bands. Roughly speaking, each pixel contains more of the detail than it did before. So even though your scaled-down picture contains 1/4 the information in the spacial directions, it could still contain a large portion of the information in the frequency domain (assuming that the high frequencies were underutilized in the original 640x480 image).
Past guides have recommended choosing a bitrate and resolution based on a "bits per pixel" approach, but this is usually not valid due to the above reasons. A better estimate seems to be that bitrates scale proportional to the square root of resolution, so that 320x240 and 400 kbit/sec would be comparable to 640x480 at 800 kbit/sec. However this has not been verified with theoretical or empirical rigor. Further, given that movies vary greatly with regard to noise, detail, degree of motion, etc., it is futile to make general recommendations for bits per length-of-diagonal (the analog of bits per pixel, using the square root).
So far we have discussed the difficulty of choosing a bitrate and resolution.
The following steps will guide you in computing the resolution of your
encode without distorting the video too much, by taking into account several
types of information about the source video.
First, you should compute the encoded aspect ratio:
ARc = (Wc x (ARa / PRdvd )) / Hc
where:
Wc and Hc are the width and height of the cropped video,
ARa is the displayed aspect ratio, which usually is 4/3 or 16/9,
PRdvd is the pixel ratio of the DVD which is equal to 1.25=(720/576) for PAL DVDs and 1.5=(720/480) for NTSC DVDs.
Then, you can compute the X and Y resolution, according to a certain
Compression Quality (CQ) factor:
ResY = INT(SQRT( 1000*Bitrate/25/ARc/CQ )/16) * 16
and
ResX = INT( ResY * ARc / 16) * 16
Okay, but what is the CQ? The CQ represents the number of bits per pixel and per frame of the encode. Roughly speaking, the greater the CQ, the less the likelihood to see encoding artifacts. However, if you have a target size for your movie (1 or 2 CDs for instance), there is a limited total number of bits that you can spend; therefore it is necessary to find a good tradeoff between compressibility and quality.
The CQ depends on the bitrate, the video codec efficiency and the movie resolution. In order to raise the CQ, typically you would downscale the movie given tha