The LLVM Target-Independent Code Generator

Warning

This is a work in progress.

Introduction

The LLVM target-independent code generator is a framework that provides a suite of reusable components for translating the LLVM internal representation to the machine code for a specified target—either in assembly form (suitable for a static compiler) or in binary machine code format (usable for a JIT compiler). The LLVM target-independent code generator consists of six main components:

  1. Abstract target description interfaces which capture important properties about various aspects of the machine, independently of how they will be used. These interfaces are defined in include/llvm/Target/.

  2. Classes used to represent the code being generated for a target. These classes are intended to be abstract enough to represent the machine code for any target machine. These classes are defined in include/llvm/CodeGen/. At this level, concepts like “constant pool entries” and “jump tables” are explicitly exposed.

  3. Classes and algorithms used to represent code at the object file level, the MC Layer. These classes represent assembly level constructs like labels, sections, and instructions. At this level, concepts like “constant pool entries” and “jump tables” don’t exist.

  4. Target-independent algorithms used to implement various phases of native code generation (register allocation, scheduling, stack frame representation, etc). This code lives in lib/CodeGen/.

  5. Implementations of the abstract target description interfaces for particular targets. These machine descriptions make use of the components provided by LLVM, and can optionally provide custom target-specific passes, to build complete code generators for a specific target. Target descriptions live in lib/Target/.

  6. The target-independent JIT components. The LLVM JIT is completely target independent (it uses the TargetJITInfo structure to interface for target-specific issues. The code for the target-independent JIT lives in lib/ExecutionEngine/JIT.

Depending on which part of the code generator you are interested in working on, different pieces of this will be useful to you. In any case, you should be familiar with the target description and machine code representation classes. If you want to add a backend for a new target, you will need to implement the target description classes for your new target and understand the LLVM code representation. If you are interested in implementing a new code generation algorithm, it should only depend on the target-description and machine code representation classes, ensuring that it is portable.

Required components in the code generator

The two pieces of the LLVM code generator are the high-level interface to the code generator and the set of reusable components that can be used to build target-specific backends. The two most important interfaces ( TargetMachine and DataLayout ) are the only ones that are required to be defined for a backend to fit into the LLVM system, but the others must be defined if the reusable code generator components are going to be used.

This design has two important implications. The first is that LLVM can support completely non-traditional code generation targets. For example, the C backend does not require register allocation, instruction selection, or any of the other standard components provided by the system. As such, it only implements these two interfaces, and does its own thing. Note that C backend was removed from the trunk since LLVM 3.1 release. Another example of a code generator like this is a (purely hypothetical) backend that converts LLVM to the GCC RTL form and uses GCC to emit machine code for a target.

This design also implies that it is possible to design and implement radically different code generators in the LLVM system that do not make use of any of the built-in components. Doing so is not recommended at all, but could be required for radically different targets that do not fit into the LLVM machine description model: FPGAs for example.

The high-level design of the code generator

The LLVM target-independent code generator is designed to support efficient and quality code generation for standard register-based microprocessors. Code generation in this model is divided into the following stages:

  1. Instruction Selection — This phase determines an efficient way to express the input LLVM code in the target instruction set. This stage produces the initial code for the program in the target instruction set, then makes use of virtual registers in SSA form and physical registers that represent any required register assignments due to target constraints or calling conventions. This step turns the LLVM code into a DAG of target instructions.

  2. Scheduling and Formation — This phase takes the DAG of target instructions produced by the instruction selection phase, determines an ordering of the instructions, then emits the instructions as MachineInstrs with that ordering. Note that we describe this in the instruction selection section because it operates on a SelectionDAG.

  3. SSA-based Machine Code Optimizations — This optional stage consists of a series of machine-code optimizations that operate on the SSA-form produced by the instruction selector. Optimizations like modulo-scheduling or peephole optimization work here.

  4. Register Allocation — The target code is transformed from an infinite virtual register file in SSA form to the concrete register file used by the target. This phase introduces spill code and eliminates all virtual register references from the program.

  5. Prolog/Epilog Code Insertion — Once the machine code has been generated for the function and the amount of stack space required is known (used for LLVM alloca’s and spill slots), the prolog and epilog code for the function can be inserted and “abstract stack location references” can be eliminated. This stage is responsible for implementing optimizations like frame-pointer elimination and stack packing.

  6. Late Machine Code Optimizations — Optimizations that operate on “final” machine code can go here, such as spill code scheduling and peephole optimizations.

  7. Code Emission — The final stage actually puts out the code for the current function, either in the target assembler format or in machine code.

The code generator is based on the assumption that the instruction selector will use an optimal pattern matching selector to create high-quality sequences of native instructions. Alternative code generator designs based on pattern expansion and aggressive iterative peephole optimization are much slower. This design permits efficient compilation (important for JIT environments) and aggressive optimization (used when generating code offline) by allowing components of varying levels of sophistication to be used for any step of compilation.

In addition to these stages, target implementations can insert arbitrary target-specific passes into the flow. For example, the X86 target uses a special pass to handle the 80x87 floating point stack architecture. Other targets with unusual requirements can be supported with custom passes as needed.

Using TableGen for target description

The target description classes require a detailed description of the target architecture. These target descriptions often have a large amount of common information (e.g., an add instruction is almost identical to a sub instruction). In order to allow the maximum amount of commonality to be factored out, the LLVM code generator uses the TableGen tool to describe big chunks of the target machine, which allows the use of domain-specific and target-specific abstractions to reduce the amount of repetition.

As LLVM continues to be developed and refined, we plan to move more and more of the target description to the .td form. Doing so gives us a number of advantages. The most important is that it makes it easier to port LLVM because it reduces the amount of C++ code that has to be written, and the surface area of the code generator that needs to be understood before someone can get something working. Second, it makes it easier to change things. In particular, if tables and other things are all emitted by tblgen, we only need a change in one place (tblgen) to update all of the targets to a new interface.

Target description classes

The LLVM target description classes (located in the include/llvm/Target directory) provide an abstract description of the target machine independent of any particular client. These classes are designed to capture the abstract properties of the target (such as the instructions and registers it has), and do not incorporate any particular pieces of code generation algorithms.

All of the target description classes (except the DataLayout class) are designed to be subclassed by the concrete target implementation, and have virtual methods implemented. To get to these implementations, the TargetMachine class provides accessors that should be implemented by the target.

The TargetMachine class

The TargetMachine class provides virtual methods that are used to access the target-specific implementations of the various target description classes via the get*Info methods (getInstrInfo, getRegisterInfo, getFrameInfo, etc.). This class is designed to be specialized by a concrete target implementation (e.g., X86TargetMachine) which implements the various virtual methods. The only required target description class is the DataLayout class, but if the code generator components are to be used, the other interfaces should be implemented as well.

The DataLayout class

The DataLayout class is the only required target description class, and it is the only class that is not extensible (you cannot derive a new class from it). DataLayout specifies information about how the target lays out memory for structures, the alignment requirements for various data types, the size of pointers in the target, and whether the target is little-endian or big-endian.

The TargetLowering class

The TargetLowering class is used by SelectionDAG based instruction selectors primarily to describe how LLVM code should be lowered to SelectionDAG operations. Among other things, this class indicates:

  • an initial register class to use for various ValueTypes,

  • which operations are natively supported by the target machine,

  • the return type of setcc operations,

  • the type to use for shift amounts, and

  • various high-level characteristics, like whether it is profitable to turn division by a constant into a multiplication sequence.

The TargetRegisterInfo class

The TargetRegisterInfo class is used to describe the register file of the target and any interactions between the registers.

Registers are represented in the code generator by unsigned integers. Physical registers (those that actually exist in the target description) are unique small numbers, and virtual registers are generally large. Note that register #0 is reserved as a flag value.

Each register in the processor description has an associated TargetRegisterDesc entry, which provides a textual name for the register (used for assembly output and debugging dumps) and a set of aliases (used to indicate whether one register overlaps with another).

In addition to the per-register description, the TargetRegisterInfo class exposes a set of processor specific register classes (instances of the TargetRegisterClass class). Each register class contains sets of registers that have the same properties (for example, they are all 32-bit integer registers). Each SSA virtual register created by the instruction selector has an associated register class. When the register allocator runs, it replaces virtual registers with a physical register in the set.

The target-specific implementations of these classes is auto-generated from a TableGen description of the register file.

The TargetInstrInfo class

The TargetInstrInfo class is used to describe the machine instructions supported by the target. Descriptions define things like the mnemonic for the opcode, the number of operands, the list of implicit register uses and defs, whether the instruction has certain target-independent properties (accesses memory, is commutable, etc), and holds any target-specific flags.

The TargetFrameLowering class

The TargetFrameLowering class is used to provide information about the stack frame layout of the target. It holds the direction of stack growth, the known stack alignment on entry to each function, and the offset to the local area. The offset to the local area is the offset from the stack pointer on function entry to the first location where function data (local variables, spill locations) can be stored.

The TargetSubtarget class

The TargetSubtarget class is used to provide information about the specific chip set being targeted. A sub-target informs code generation of which instructions are supported, instruction latencies and instruction execution itinerary; i.e., which processing units are used, in what order, and for how long.

The TargetJITInfo class

The TargetJITInfo class exposes an abstract interface used by the Just-In-Time code generator to perform target-specific activities, such as emitting stubs. If a TargetMachine supports JIT code generation, it should provide one of these objects through the getJITInfo method.

Machine code description classes

At the high-level, LLVM code is translated to a machine specific representation formed out of MachineFunction , MachineBasicBlock , and MachineInstr instances (defined in include/llvm/CodeGen). This representation is completely target agnostic, representing instructions in their most abstract form: an opcode and a series of operands. This representation is designed to support both an SSA representation for machine code, as well as a register allocated, non-SSA form.

The MachineInstr class

Target machine instructions are represented as instances of the MachineInstr class. This class is an extremely abstract way of representing machine instructions. In particular, it only keeps track of an opcode number and a set of operands.

The opcode number is a simple unsigned integer that only has meaning to a specific backend. All of the instructions for a target should be defined in the *InstrInfo.td file for the target. The opcode enum values are auto-generated from this description. The MachineInstr class does not have any information about how to interpret the instruction (i.e., what the semantics of the instruction are); for that you must refer to the TargetInstrInfo class.

The operands of a machine instruction can be of several different types: a register reference, a constant integer, a basic block reference, etc. In addition, a machine operand should be marked as a def or a use of the value (though only registers are allowed to be defs).

By convention, the LLVM code generator orders instruction operands so that all register definitions come before the register uses, even on architectures that are normally printed in other orders. For example, the SPARC add instruction: “add %i1, %i2, %i3” adds the “%i1”, and “%i2” registers and stores the result into the “%i3” register. In the LLVM code generator, the operands should be stored as “%i3, %i1, %i2”: with the destination first.

Keeping destination (definition) operands at the beginning of the operand list has several advantages. In particular, the debugging printer will print the instruction like this:

%r3 = add %i1, %i2

Also if the first operand is a def, it is easier to create instructions whose only def is the first operand.

Using the MachineInstrBuilder.h functions

Machine instructions are created by using the BuildMI functions, located in the include/llvm/CodeGen/MachineInstrBuilder.h file. The BuildMI functions make it easy to build arbitrary machine instructions. Usage of the BuildMI functions look like this:

// Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
// instruction and insert it at the end of the given MachineBasicBlock.
const TargetInstrInfo &TII =