/*
 *  QWProgs-DM
 *  Copyright (C) 2004  [sd] angel
 *
 *  This code is based on QuakeWorld DM mod code by Id Software, Inc.
 *
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *
 *  $Id$
 */

void player_stand1();
void player_run();
void player_shot1();
void player_shot2();
void player_shot3();
void player_shot4();
void player_shot5();
void player_shot6();
void player_axe1();
void player_axe2();
void player_axe3();
void player_axe4();
void player_axeb1();
void player_axeb2();
void player_axeb3();
void player_axeb4();
void player_axec1();
void player_axec2();
void player_axec3();
void player_axec4();
void player_axed1();
void player_axed2();
void player_axed3();
void player_axed4();
void player_chain1();
void player_chain2();
void player_chain3();
void player_chain4();
void player_chain5();
void player_nail1();
void player_nail2();
void player_light1();
void player_light2();
void player_rocket1();
void player_rocket2();
void player_rocket3();
void player_rocket4();
void player_rocket5();
void player_rocket6();
void player_pain1();
void player_pain2();
void player_pain3();
void player_pain4();
void player_pain5();
void player_pain6();
void player_axpain1();
void player_axpain2();
void player_axpain3();
void player_axpain4();
void player_axpain5();
void player_axpain6();
void player_pain(struct gedict_s *attacker, float take);
void player_diea1();
void player_diea2();
void player_diea3();
void player_diea4();
void player_diea5();
void player_diea6();
void player_diea7();
void player_diea8();
void player_diea9();
void player_diea10();
void player_diea11();
void player_dieb1();
void player_dieb2();
void player_dieb3();
void player_dieb4();
void player_dieb5();
void player_dieb6();
void player_dieb7();
void player_dieb8();
void player_dieb9();
void player_diec1();
void player_diec2();
void player_diec3();
void player_diec4();
void player_diec5();
void player_diec6();
void player_diec7();
void player_diec8();
void player_diec9();
void player_diec10();
void player_diec11();
void player_diec12();
void player_diec13();
void player_diec14();
void player_diec15();
void player_died1();
void player_died2();
void player_died3();
void player_died4();
void player_died5();
void player_died6();
void player_died7();
void player_died8();
void player_died9();
void player_diee1();
void player_diee2();
void player_diee3();
void player_diee4();
void player_diee5();
void player_diee6();
void player_diee7();
void player_diee8();
void player_diee9();
void player_die_ax1();
void player_die_ax2();
void player_die_ax3();
void player_die_ax4();
void player_die_ax5();
void player_die_ax6();
void player_die_ax7();
void player_die_ax8();
void player_die_ax9();
void PlayerDead();
void PlayerDie();

gedict_t* ThrowGib(char *gibname, float dm);
void ThrowHead(char *gibname, float dm);

void muzzleflash();
