/**************************************************************************/
/*  func_ref.h                                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/**************************************************************************/

#ifndef FUNC_REF_H
#define FUNC_REF_H

#include "core/reference.h"

class FuncRef : public Reference {
	GDCLASS(FuncRef, Reference);
	ObjectID id;
	StringName function;

protected:
	static void _bind_methods();

public:
	Variant call_func(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
	Variant call_funcv(const Array &p_args);
	void set_instance(Object *p_obj);
	void set_function(const StringName &p_func);
	StringName get_function();
	bool is_valid() const;
	FuncRef();
};

#endif // FUNC_REF_H
