/**************************************************************************/
/*  list.h                                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* a copy of this software and associated documentation files (the        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/**************************************************************************/

#ifndef LIST_H
#define LIST_H

#include "core/error_macros.h"
#include "core/os/memory.h"
#include "core/sort_array.h"

/**
 * Generic Templatized Linked List Implementation.
 * The implementation differs from the STL one because
 * a compatible preallocated linked list can be written
 * using the same API, or features such as erasing an element
 * from the iterator.
 */

template <class T, class A = DefaultAllocator>
class List {
	struct _Data;

public:
	class Element {
	private:
		friend class List<T, A>;

		T value;
		Element *next_ptr;
		Element *prev_ptr;
		_Data *data;

	public:
		/**
		 * Get NEXT Element iterator, for constant lists.
		 */
		_FORCE_INLINE_ const Element *next() const {
			return next_ptr;
		};
		/**
		 * Get NEXT Element iterator,
		 */
		_FORCE_INLINE_ Element *next() {
			return next_ptr;
		};

		/**
		 * Get PREV Element iterator, for constant lists.
		 */
		_FORCE_INLINE_ const Element *prev() const {
			return prev_ptr;
		};
		/**
		 * Get PREV Element iterator,
		 */
		_FORCE_INLINE_ Element *prev() {
			return prev_ptr;
		};

		/**
		 * * operator, for using as *iterator, when iterators are defined on stack.
		 */
		_FORCE_INLINE_ const T &operator*() const {
			return value;
		};
		/**
		 * operator->, for using as iterator->, when iterators are defined on stack, for constant lists.
		 */
		_FORCE_INLINE_ const T *operator->() const {
			return &value;
		};
		/**
		 * * operator, for using as *iterator, when iterators are defined on stack,
		 */
		_FORCE_INLINE_ T &operator*() {
			return value;
		};
		/**
		 * operator->, for using as iterator->, when iterators are defined on stack, for constant lists.
		 */
		_FORCE_INLINE_ T *operator->() {
			return &value;
		};

		/**
		 * get the value stored in this element.
		 */
		_FORCE_INLINE_ T &get() {
			return value;
		};
		/**
		 * get the value stored in this element, for constant lists
		 */
		_FORCE_INLINE_ const T &get() const {
			return value;
		};
		/**
		 * set the value stored in this element.
		 */
		_FORCE_INLINE_ void set(const T &p_value) {
			value = (T &)p_value;
		};

		void erase() {
			data->erase(this);
		}

		_FORCE_INLINE_ Element() {
			next_ptr = nullptr;
			prev_ptr = nullptr;
			data = nullptr;
		};
	};

private:
	struct _Data {
		Element *first;
		Element *last;
		int size_cache;

		bool erase(const Element *p_I) {
			ERR_FAIL_COND_V(!p_I, false);
			ERR_FAIL_COND_V(p_I->data != this, false);

			if (first == p_I) {
				first = p_I->next_ptr;
			};

			if (last == p_I) {
				last = p_I->prev_ptr;
			}

			if (p_I->prev_ptr) {
				p_I->prev_ptr->next_ptr = p_I->next_ptr;
			}

			if (p_I->next_ptr) {
				p_I->next_ptr->prev_ptr = p_I->prev_ptr;
			}

			memdelete_allocator<Element, A>(const_cast<Element *>(p_I));
			size_cache--;

			return true;
		}
	};

	_Data *_data;

public:
	/**
	 * return a const iterator to the beginning of the list.
	 */
	_FORCE_INLINE_ const Element *front() const {
		return _data ? _data->first : nullptr;
	};

	/**
	 * return an iterator to the beginning of the list.
	 */
	_FORCE_INLINE_ Element *front() {
		return _data ? _data->first : nullptr;
	};

	/**
	 * return a const iterator to the last member of the list.
	 */
	_FORCE_INLINE_ const Element *back() const {
		return _data ? _data->last : nullptr;
	};

	/**
	 * return an iterator to the last member of the list.
	 */
	_FORCE_INLINE_ Element *back() {
		return _data ? _data->last : nullptr;
	};

	/**
	 * store a new element at the end of the list
	 */
	Element *push_back(const T &value) {
		if (!_data) {
			_data = memnew_allocator(_Data, A);
			_data->first = nullptr;
			_data->last = nullptr;
			_data->size_cache = 0;
		}

		Element *n = memnew_allocator(Element, A);
		n->value = (T &)value;

		n->prev_ptr = _data->last;
		n->next_ptr = nullptr;
		n->data = _data;

		if (_data->last) {
			_data->last->next_ptr = n;
		}

		_data->last = n;

		if (!_data->first) {
			_data->first = n;
		}

		_data->size_cache++;

		return n;
	};

	void pop_back() {
		if (_data && _data->last) {
			erase(_data->last);
		}
	}

	/**
	 * store a new element at the beginning of the list
	 */
	Element *push_front(const T &value) {
		if (!_data) {
			_data = memnew_allocator(_Data, A);
			_data->first = nullptr;
			_data->last = nullptr;
			_data->size_cache = 0;
		}

		Element *n = memnew_allocator(Element, A);
		n->value = (T &)value;
		n->prev_ptr = nullptr;
		n->next_ptr = _data->first;
		n->data = _data;

		if (_data->first) {
			_data->first->prev_ptr = n;
		}

		_data->first = n;

		if (!_data->last) {
			_data->last = n;
		}

		_data->size_cache++;

		return n;
	};

	void pop_front() {
		if (_data && _data->first) {
			erase(_data->first);
		}
	}

	Element *insert_after(Element *p_element, const T &p_value) {
		CRASH_COND(p_element && (!_data || p_element->data != _data));

		if (!p_element) {
			return push_back(p_value);
		}

		Element *n = memnew_allocator(Element, A);
		n->value = (T &)p_value;
		n->prev_ptr = p_element;
		n->next_ptr = p_element->next_ptr;
		n->data = _data;

		if (!p_element->next_ptr) {
			_data->last = n;
		} else {
			p_element->next_ptr->prev_ptr = n;
		}

		p_element->next_ptr = n;

		_data->size_cache++;

		return n;
	}

	Element *insert_before(Element *p_element, const T &p_value) {
		CRASH_COND(p_element && (!_data || p_element->data != _data));

		if (!p_element) {
			return push_back(p_value);
		}

		Element *n = memnew_allocator(Element, A);
		n->value = (T &)p_value;
		n->prev_ptr = p_element->prev_ptr;
		n->next_ptr = p_element;
		n->data = _data;

		if (!p_element->prev_ptr) {
			_data->first = n;
		} else {
			p_element->prev_ptr->next_ptr = n;
		}

		p_element->prev_ptr = n;

		_data->size_cache++;

		return n;
	}

	/**
	 * find an element in the list,
	 */
	template <class T_v>
	Element *find(const T_v &p_val) {
		Element *it = front();
		while (it) {
			if (it->value == p_val) {
				return it;
			}
			it = it->next();
		};

		return nullptr;
	};

	/**
	 * erase an element in the list, by iterator pointing to it. Return true if it was found/erased.
	 */
	bool erase(const Element *p_I) {
		if (_data) {
			bool ret = _data->erase(p_I);

			if (_data->size_cache == 0) {
				memdelete_allocator<_Data, A>(_data);
				_data = nullptr;
			}

			return ret;
		}

		return false;
	};

	/**
	 * erase the first element in the list, that contains value
	 */
	bool erase(const T &value) {
		Element *I = find(value);
		return erase(I);
	};

	/**
	 * return whether the list is empty
	 */
	_FORCE_INLINE_ bool empty() const {
		return (!_data || !_data->size_cache);
	}

	/**
	 * clear the list
	 */
	void clear() {
		while (front()) {
			erase(front());
		};
	};

	_FORCE_INLINE_ int size() const {
		return _data ? _data->size_cache : 0;
	}

	void swap(Element *p_A, Element *p_B) {
		ERR_FAIL_COND(!p_A || !p_B);
		ERR_FAIL_COND(p_A->data != _data);
		ERR_FAIL_COND(p_B->data != _data);

		if (p_A == p_B) {
			return;
		}
		Element *A_prev = p_A->prev_ptr;
		Element *A_next = p_A->next_ptr;
		Element *B_prev = p_B->prev_ptr;
		Element *B_next = p_B->next_ptr;

		if (A_prev) {
			A_prev->next_ptr = p_B;
		} else {
			_data->first = p_B;
		}
		if (B_prev) {
			B_prev->next_ptr = p_A;
		} else {
			_data->first = p_A;
		}
		if (A_next) {
			A_next->prev_ptr = p_B;
		} else {
			_data->last = p_B;
		}
		if (B_next) {
			B_next->prev_ptr = p_A;
		} else {
			_data->last = p_A;
		}
		p_A->prev_ptr = A_next == p_B ? p_B : B_prev;
		p_A->next_ptr = B_next == p_A ? p_B : B_next;
		p_B->prev_ptr = B_next == p_A ? p_A : A_prev;
		p_B->next_ptr = A_next == p_B ? p_A : A_next;
	}
	/**
	 * copy the list
	 */
	void operator=(const List &p_list) {
		clear();
		const Element *it = p_list.front();
		while (it) {
			push_back(it->get());
			it = it->next();
		}
	}

	T &operator[](int p_index) {
		CRASH_BAD_INDEX(p_index, size());

		Element *I = front();
		int c = 0;
		while (I) {
			if (c == p_index) {
				return I->get();
			}
			I = I->next();
			c++;
		}

		CRASH_NOW(); // bug!!
	}

	const T &operator[](int p_index) const {
		CRASH_BAD_INDEX(p_index, size());

		const Element *I = front();
		int c = 0;
		while (I) {
			if (c == p_index) {
				return I->get();
			}
			I = I->next();
			c++;
		}

		CRASH_NOW(); // bug!!
	}

	void move_to_back(Element *p_I) {
		ERR_FAIL_COND(p_I->data != _data);
		if (!p_I->next_ptr) {
			return;
		}

		if (_data->first == p_I) {
			_data->first = p_I->next_ptr;
		};

		if (_data->last == p_I) {
			_data->last = p_I->prev_ptr;
		}

		if (p_I->prev_ptr) {
			p_I->prev_ptr->next_ptr = p_I->next_ptr;
		}

		p_I->next_ptr->prev_ptr = p_I->prev_ptr;

		_data->last->next_ptr = p_I;
		p_I->prev_ptr = _data->last;
		p_I->next_ptr = nullptr;
		_data->last = p_I;
	}

	void invert() {
		int s = size() / 2;
		Element *F = front();
		Element *B = back();
		for (int i = 0; i < s; i++) {
			SWAP(F->value, B->value);
			F = F->next();
			B = B->prev();
		}
	}

	void move_to_front(Element *p_I) {
		ERR_FAIL_COND(p_I->data != _data);
		if (!p_I->prev_ptr) {
			return;
		}

		if (_data->first == p_I) {
			_data->first = p_I->next_ptr;
		};

		if (_data->last == p_I) {
			_data->last = p_I->prev_ptr;
		}

		p_I->prev_ptr->next_ptr = p_I->next_ptr;

		if (p_I->next_ptr) {
			p_I->next_ptr->prev_ptr = p_I->prev_ptr;
		}

		_data->first->prev_ptr = p_I;
		p_I->next_ptr = _data->first;
		p_I->prev_ptr = nullptr;
		_data->first = p_I;
	}

	void move_before(Element *value, Element *where) {
		if (value->prev_ptr) {
			value->prev_ptr->next_ptr = value->next_ptr;
		} else {
			_data->first = value->next_ptr;
		}
		if (value->next_ptr) {
			value->next_ptr->prev_ptr = value->prev_ptr;
		} else {
			_data->last = value->prev_ptr;
		}

		value->next_ptr = where;
		if (!where) {
			value->prev_ptr = _data->last;
			_data->last = value;
			return;
		};

		value->prev_ptr = where->prev_ptr;

		if (where->prev_ptr) {
			where->prev_ptr->next_ptr = value;
		} else {
			_data->first = value;
		};

		where->prev_ptr = value;
	};

	/**
	 * simple insertion sort
	 */

	void sort() {
		sort_custom<Comparator<T>>();
	}

	template <class C>
	void sort_custom_inplace() {
		if (size() < 2) {
			return;
		}

		Element *from = front();
		Element *current = from;
		Element *to = from;

		while (current) {
			Element *next = current->next_ptr;

			if (from != current) {
				current->prev_ptr = NULL;
				current->next_ptr = from;

				Element *find = from;
				C less;
				while (find && less(find->value, current->value)) {
					current->prev_ptr = find;
					current->next_ptr = find->next_ptr;
					find = find->next_ptr;
				}

				if (current->prev_ptr) {
					current->prev_ptr->next_ptr = current;
				} else {
					from = current;
				}

				if (current->next_ptr) {
					current->next_ptr->prev_ptr = current;
				} else {
					to = current;
				}
			} else {
				current->prev_ptr = NULL;
				current->next_ptr = NULL;
			}

			current = next;
		}
		_data->first = from;
		_data->last = to;
	}

	template <class C>
	struct AuxiliaryComparator {
		C compare;
		_FORCE_INLINE_ bool operator()(const Element *a, const Element *b) const {
			return compare(a->value, b->value);
		}
	};

	template <class C>
	void sort_custom() {
		//this version uses auxiliary memory for speed.
		//if you don't want to use auxiliary memory, use the in_place version

		int s = size();
		if (s < 2) {
			return;
		}

		Element **aux_buffer = memnew_arr(Element *, s);

		int idx = 0;
		for (Element *E = front(); E; E = E->next_ptr) {
			aux_buffer[idx] = E;
			idx++;
		}

		SortArray<Element *, AuxiliaryComparator<C>> sort;
		sort.sort(aux_buffer, s);

		_data->first = aux_buffer[0];
		aux_buffer[0]->prev_ptr = nullptr;
		aux_buffer[0]->next_ptr = aux_buffer[1];

		_data->last = aux_buffer[s - 1];
		aux_buffer[s - 1]->prev_ptr = aux_buffer[s - 2];
		aux_buffer[s - 1]->next_ptr = nullptr;

		for (int i = 1; i < s - 1; i++) {
			aux_buffer[i]->prev_ptr = aux_buffer[i - 1];
			aux_buffer[i]->next_ptr = aux_buffer[i + 1];
		}

		memdelete_arr(aux_buffer);
	}

	const void *id() const {
		return (void *)_data;
	}

	/**
	 * copy constructor for the list
	 */
	List(const List &p_list) {
		_data = nullptr;
		const Element *it = p_list.front();
		while (it) {
			push_back(it->get());
			it = it->next();
		}
	}

	List() {
		_data = nullptr;
	};
	~List() {
		clear();
		if (_data) {
			ERR_FAIL_COND(_data->size_cache);
			memdelete_allocator<_Data, A>(_data);
		}
	};
};

#endif // LIST_H
