1.0-beta14
------------
custom maps (wavefront)
normal mapping
textures
customizable lightsource
critter cameras
select species from species panel
weight calculation fixes
debug drawer for physics

1.0-beta13.1
------------
make install
bzip compression on critters
OpenMP is now optional
removed libusb dependency
autoexchange segfault fix
boost linking fix
a few cleanups

1.0-beta13
----------
bodypart selfcollisions fix (thanks ScribbleJ)
roundworld gravity fix (thanks Sam Porter)
refactored critter brains, muscles
refactored brainview & species windows
upgrade bullet physics and link it statically
decrease energy by the unit instead of percent
added energy cost of bodyparts and weight
mutationrates are now permille instead of percent
opengllighting fix & more contrasting critter colors
food count reporting fix
critters can see if critter is of the same species or not
customisable keybindings ( settings.xml )
threading fixes
switched to cmake
fullscreen & window resizing fixes
hundreds of fixes and cleanups


1.0-beta12.1
------------
catch segfault and warn when using headless without critter_raycastvision
some fixes and cleanups

1.0-beta12
----------
critter selection and actions (kill, duplicate)
new panels: neural net brainviewer, hud, species list
touchingcritter brain input fix
profile saves to ~/critterding/save/(profile)/(profile).pro
toggle rendering of gui and scene (h & r)
font switch to DejaVuSans
an icon thanks to jrabbit
new options:
 --roundworld: a round planet
 --benchmark: times a scene of 10000 frames
 --headless: console mode
 --startseed: seed for the random number generator
 --killhalf_incrworldsizeX/Y: option to increase worldsize when killhalf triggers
 --killhalf_decrmaxlifetimepct: option to decrease critter maxlifetime when killhalf triggers
 --critter_raycastvision: raycast vision for critters
 --threads, number of threads, making openmp (comes with gcc4.2+) a requirement
build system: 
 if available, build against system ftgl (pass --disable-system-ftgl to use internal)
 make install
many fixes, cleanups & changes

1.0-beta11
---------
improved keyboard / mouse input handling
improved gui with panels for realtime setting manipulation,
critters vs food graph,
exit panel (esc no longer exits)
a few more body mutations
fix: critter autosaving timer
fix: crashes on exit
many more fixes and cleanups

1.0-beta10
---------
changed the physics backend to Bullet Physics
changed input and window backend to SDL
a racing mode
mouse support for looking and interactivity
profile saving (patch from Eric Burton)
fullscreen support
many improvements, fixes and cleanups overall

1.0-beta9
---------
dedicated skincolors for herbivores(Red/Blue) / carnivores(Green/Blue)
bullets no longer shoot through walls
world is no longer fixed to a square
fps limiter
introduced text rendering with fglx
improved synaptic plasticity
slightly improved wall system
--autoload option
cleaned up critter files
color inputneurons get less discrete input
many fixes and cleanups

1.0-beta8
---------
new: custom settings profiles, critter autosaving, exit-if-empty
corpses and carrying are disabled at default
various fixes and cleanups

1.0-beta7
---------
critters are now classified as herbivore or carnivore
corpse is poison to a herbivore/green food is poison to a carnivore
fixed a alpha color bug in critter vision (vidia cards)
engine improvements: backface & frustrum culling + display lists
more efficient copying of brains at procreation time
simplified (more usable) camera with adjustable sensitivity
critters can now pick up and drop food

1.0-beta6
---------
age input neurons
started testing a corpse entity
discovered and fixed retina to input mapping bug
visibility enhancement by allowing only bright colors
bullet hit: half of lifetime lost
camera autopositioning according to world size
--small, --medium, --big and --huge options

1.0-beta5
---------
Options have boundary checks now
improved command line option handling
f1 pauses and prints settings / keys
increased evolution rate by tuned defaults settings
fixed README mistakes

1.0-beta4
---------
adaptable colorneurons, default is now 3 instead of 2
adaptable retinasize, default is nog 7 instead of 10
all (38) initial brain settings have been made adaptable
provided an option to flip newborn critters 180 degrees
simple --help implemented
many minor fixes and cleanups

1.0-beta3
---------
fixes minor memleaks & speedups
brain.clearInputs() implementation                             
critter & food size have been made adaptable
make sure we only load files with extension cr
Retinas Per Row is now adaptable
default critter sight distance reduced from 50 to 40: performance boost
follow camera handles critter sight distance
cleaned up settings reporting
updated README
Start of a Changelog
