extern void object::Attack( )
{
	int		list[], i;	// liste des objets cherchés
	object	target;	// info sur la cible

	errmode(0);  // ne stoppe pas si erreur
	while ( ismovie() != 0 )  wait(1);

	i = 0;
	list[i++] = WingedGrabber;
	list[i++] = TrackedGrabber;
	list[i++] = WheeledGrabber;
	list[i++] = LeggedGrabber;
	list[i++] = WingedShooter;
	list[i++] = TrackedShooter;
	list[i++] = WheeledShooter;
	list[i++] = LeggedShooter;
	list[i++] = WingedOrgaShooter;
	list[i++] = TrackedOrgaShooter;
	list[i++] = WheeledOrgaShooter;
	list[i++] = LeggedOrgaShooter;
	list[i++] = WingedSniffer;
	list[i++] = TrackedSniffer;
	list[i++] = WheeledSniffer;
	list[i++] = LeggedSniffer;
	list[i++] = WingedBuilder;
	list[i++] = TrackedBuilder;
	list[i++] = WheeledBuilder;
	list[i++] = LeggedBuilder;
	list[i++] = Thumper;
	list[i++] = PhazerShooter;
	list[i++] = Recycler;
	list[i++] = Shielder;
	list[i++] = Subber;
	list[i++] = TargetBot;
	list[i++] = Me;

	while (true)
	{
		while (radar(list, 0, 360, 0, 20) == null) wait(1);
		move(5);
		target = radar(list, 0, 360, 0, 40);
		while (target != null)
		{
			fire(target.position);
			target = radar(list, 0, 360, 0, 40);
		}
		turn(90 - orientation);
		move(5);
		turn(180);
	}
}

