/*
* BuyArmyBehavior.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once

#include "lib/GameLibrary.h"
#include "../AIUtility.h"
#include "../Goals/CGoal.h"

namespace NK2AI
{
namespace Goals
{
	class BuyArmyBehavior : public CGoal<BuyArmyBehavior>
	{
	public:
		Goals::TGoalVec decompose(const Nullkiller * aiNk) const override;
		std::string toString() const override;
		bool operator==(const BuyArmyBehavior & other) const override
		{
			return true; // TODO: Mircea: how does this make sense?
		}
	};
}

}
