/************************************************************************************

	AstroMenace (Hardcore 3D space shooter with spaceship upgrade possibilities)
	Copyright © 2006-2013 Michael Kurinnoy, Viewizard


	AstroMenace is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 3 of the License, or
	(at your option) any later version.

	AstroMenace is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with AstroMenace. If not, see <http://www.gnu.org/licenses/>.


	Web Site: http://www.viewizard.com/
	Project: http://sourceforge.net/projects/openastromenace/
	E-mail: viewizard@viewizard.com

*************************************************************************************/


#ifndef EARTHSPACEFIGHTER_H
#define EARTHSPACEFIGHTER_H


#include "../SpaceShip.h"



//-----------------------------------------------------------------------------
// Класс CEarthSpaceFighter
//-----------------------------------------------------------------------------
class CEarthSpaceFighter : public CSpaceShip
{
public:

	virtual ~CEarthSpaceFighter(){};

	// Создание нужного объекта
	virtual void	Create(int	SpaceShipNum);

};





//-----------------------------------------------------------------------------
// Дополнительные функции для CEarthSpaceFighter
//-----------------------------------------------------------------------------

// Установка системы двигателей
void SetEarthSpaceFighterEngine(CEarthSpaceFighter *SpaceShip, int EngineType);
// Установка брони для кораблей землян
void SetEarthSpaceFighterArmour(CEarthSpaceFighter *SpaceShip, int ArmourType);
// Установка оружия на корабль
bool SetEarthSpaceFighterWeapon(CEarthSpaceFighter *SpaceShip, int WeaponSlot, int WeaponNum);
// Получаем возможный поворот орудия в данном слоте
void GetShipWeaponSlotAngle(int ShipNum, int SlotNum, float *Min, float *Max);



#endif // EARTHSPACEFIGHTER_H
