The Filthy street urchin is an uncommon monster, 
occurring at surface depths. 
He is laughably weak, just a little bit dangerous, 
and has no magical powers. 

The Scrawny cat is a somewhat rare animal, 
occurring at surface depths. 
It is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Scruffy little dog is a somewhat rare animal, 
occurring at surface depths. 
It is laughably weak, not one little bit dangerous, 
and has no magical powers. 

Farmer Maggot is a unique monster, 
occurring at surface depths. 
He is somewhat weak, somewhat dangerous, 
and has no magical powers. 

The Blubbering idiot is a common monster, 
occurring at surface depths. 
He is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Boil-covered wretch is a common monster, 
occurring at surface depths. 
He is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Village idiot is a common monster, 
occurring at surface depths. 
He is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Pitiful looking beggar is a common monster, 
occurring at surface depths. 
He is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Mangy looking leper is a common monster, 
occurring at surface depths. 
He is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Squint eyed rogue is a common monster, 
occurring at surface depths. 
He is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Singing, happy drunk is a common monster, 
occurring at surface depths. 
He is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Aimless looking merchant is a common monster, 
occurring at surface depths. 
He is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Mean looking mercenary is a common monster, 
occurring at surface depths. 
He is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Town Guardsman is a common monster, 
occurring at surface depths. 
He is laughably weak, not one little bit dangerous, 
and has no magical powers. 

The Grey mold is a common monster, 
occurring at surface depths. 
It is laughably weak, gers  of  flame,  frost, and  electricity
       respectively do  their    elemental  criticals,  and  defend  
       against them.  They also cast bolts of their element often.

  The Dagger of Rilia (2d4) (+4,+3)
       This ancient, and poisonous  dagger  casts  stinking  clouds
       with great frequency.

  The Dagger 'Belangil' (3d2) (+6,+9)
       This nimble weapon of cold increases the wielder's dexterity
       and regeneration, while slowing  digestion.  Being  of  dark 
       origins it see alls invisible and casts frost balls.

  The Battle Axe of Balli Stonehand (3d6) (+8,+11) [+5]
       This Dwarvish Battle axe protects from elements,  falls  and
       the invisible. It slays all demons, trolls and orcs,  giving
       even dwarves the stealth, strength and  constitution  to  do
       so, never letting holding spells affect its  use in a fight.

  The Battle Axe 'Lotharang' (2d8) (+4,+3)
       This petty-dwarvish axe, slays orcs and  trolls,  increasing
       strength and dexterity. For those of  faint  heart  it  also
       cures medium wounds and cuts.

  The Morningstar 'Firestar' (2d6) (+5,+7) [+2]
       This weapon of flame casts fire balls.

  The Quarterstaff 'Eriril' (1d10) (+3,+5)
       This staff of people who believe in the power of  mind  over
       matter, greatly increases wisdom and intelligence and  gives
       the power to identify. It also sees  invisible and slays all
       evil.

  The Longsword 'Elvagil' (2d5) (+2,+7)
       This joyful sword increases dexterity, charisma and stealth.
       It protects from falls and the invisible, and slays orcs and
       trolls.

  The Glaive of Pain (8d6) (+0,+28)
       This weapon is designed to cause pain  to  anything  without 
       discrimination.

  The Lance of the Eorlingas (2d12) (+3,+21)
       This heavy lance is suprisingly easy  to  control,  allowing 
       slaughter of orcs, trolls and other evil (visible or not).

  The Broad Axe 'Barukkheled' (2d6) (+13,+19)
       This beautiful axe slays orcs, trolls, giants and other evil
       (visible or not),  while  greatly  increasing  the  wielders
       internal constitution.

  The Trident of Wrath (4d9) (+21,+24)
       This extremely heavy and dangerous trident belonging to  the
       greatest Maiar spirit,  Osse,  slaughters  evil  and  undead
       without mercy wherever they hide, and increases the wielder's
       strength and dexterity.

  The Scimitar 'Haradekket' (2d5) (+9,+11)
       This sword of the south slays the invisible undead, evil and
       animals, and increases the wielder's dexterity. In addition,
       the  magically enhanced  blade  is  rumored  to  give  extra 
       attacks in combat.

  The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
       This strong friend in battle, slays  evil  and  resists  the 
       elements.

  The Cutlass 'Gondricam' (1d7) (+10,+11)
       This defender increases the wielders dexterity.

  The Sabre 'Careth Asdriag' (1d7) (+6,+8)      
       This  lightning-quick blade  slays dragons,  giants, trolls,
       orcs, and animals.

  The Rapier 'Forasgil' (1d6) (+12,+19)
       This glittering ice-blade also  slays  animals  as  well  as 
       lighting the way.

  The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
       This executer slays evil, invisible undead, dragons,  giants
       orcs and trolls.

  The Flail 'Totila' (2d9) (+6,+8) (+2)
       This flaming flail slays evil  in  stealth.  It  also  casts 
       confusion.

  The Short sword 'Gilettar' (1d7) (+3,+7)
       This roguish sword  gives  better  regeneration  and  slower
       digestion, slaying all animals with uncanny speed.

  The Katana 'Aglarang' (6d8) (+0,+0)
       This super-light and sharp  katana   greatly  increases  the
       wielders dexterity and sustains it. Rarely does the  wielder
       get less than four attacks a round with  it,  and  often  as
       many as six!

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			Artifact Lore, Vol. II
			    Ancient Armor
			----------------------


  Adamantite Plate Mail 'Soulkeeper' [40,+20]
       This amazing armour protects your soul from cold,  a