YEventSoundKill(3)

NAME

YEventSoundKill - Y sound object killed event structures

STRUCTURES

typedef struct {

        YID yid;

} YEventSoundKill;

When you recieve this event it means that a Y sound object (that the Y client on the connection that fetched this event started playing) as stopped playing.

The Y sound object referanced by the yid member should be considered invalid after recieving this event.

SEE ALSO

YEvent(3) YEventAudioChange(3) YEventServerStats(3) YEventCycleChange(3) YEventDisconnect(3) YEventHost(3) YEventMixer(3) YEventSoundPlay(3) YEventSoundObjectAttributes(3) YEventShutdown(3) YEventSync(3) YEventAudioStats(3) YEventYSHMSound(3) YEventAudioCDStats(3) YGetNextEvent(3) YPutBackEvent(3)