YSyncAll(3)

NAME

YSyncAll - sync Y server execution

SYNTAX

#include <Y2/Y.h>
#include <Y2/Ylib.h>

void YSyncAll(
        YConnection *connection,
        Boolean block
)

ARGUMENTS

connection
    Specifies the connection to the Y server, obtained by a call to YOpenConnection.

block
    This value must always be True.

DESCRIPTION

The YSyncAll function blocks client execution untill the Y server has caught up. It gaurantees that sound play timming will be up to date with resolution (margin of error) as much as the current buffer fragment size of the Y server's current Audio (but never earlier).

The blockage duration of this call can be any time length, and the Y client application should be prepared for that.

Note that calling this function is an extreme performance load on the Y client application, in most cases you can get through without calling this function at all.

EXAMPLE

#include <stdio.h>
#include <Y2/Y.h>
#include <Y2/Ylib.h>

int main(int argc, char *argv[])
{
        YConnection *con = YOpenConnection(
                "/usr/sbin/starty",
                "127.0.0.1:9433"
        );
        if(con == NULL)
                return(1);

        printf("Syncing...\n");
        YSyncAll(con, True);
        printf("Sync done!\n");

        YCloseConnection(con, False);

        return(0);
}

SEE ALSO

YCalculateCycle(3) YSetCycle(3) YGetServerStats(3) YChangeAudioModePreset(3) YSetAudioModeValues(3)