// Table of Fury by Adam Evans
// atevans@uiuc.edu

Durn="1",

//Speed of camera rotation 
B0="sin(t/3) * 15 + t",
//Camera Distance From origin XY
B1="100 + 50 * cos(t/7)",
//Camera looking distance from origin
B2="80 * sin(t/5)",

CamX="b1 * sin(b0)",
CamY="b1 * cos(b0)",
CamZ="90 + 80*sin(t/2)",

CmLX="b2 * sin(b0 + 1.28)",
CmLY="b2 * cos(b0 + 1.28)",
CmLZ="5"

CUpX="0",
CUpY="0",
CUpZ="1",

R"0",
G="fft(s) * .5",
B="fft(s)",


widt=500,heig=450,

LvlR="0",
LvlG="fft(s) * .5 ",
LvlB="fft(s)",


ConL=1,ConB=1,

LWdt="1",



X="( 120 * (s + .05) ) * sin(dt * 6.3)",
Y="( 120 * (s + .05) ) * cos(dt * 6.3)",
Z="fft(s)*8",

Scal="500",
stps=100,
ScSz=1,

Pers="10",


Vers=40 
