## SuperTuxKart 0.9.3
* Reduced RAM and VRAM usage, reducing load times by Auria and Benau
* New mesh format optimized for space and hardware skinning
* Code refactoring of both render pipeline by Benau and Elderme
* New kart Wilber and Hexley by Jymis
* New kart Kiki and updated Konqi by Benau
* New tracks Candela City, Cornfield Crossing and Las Dunas Arena by samuncle
* Physics improvements and various physics bugfixes by hiker
* Kart GFX improvements (exhaust and headlight)
* In-game screen recording powered by libopenglrecorder
* High quality mipmap generation by Stragus
* New smoother camera by Auria
* New grand prix win scene
* Gamepad configuration bugfixes
* 3 Strikes Battles : added spare tire karts
* Various improvements (wall driving fixes, parachutes, GP points, cannon fixes, colorization shader)

## SuperTuxKart 0.9.2
* Ghost replay races by Benau
* Battle mode AI by Benau
* Soccer mode AI by Benau
* New icy soccer field by samuncle and Benau
* New subsea track by samuncle
* New volcano track by Ponzino
* TTF font rendering by Benau
* Kart properties refactor by Flakebi
* Scripting work under the hood
* Work on the track editor by mhp
* Tweak to challenges
* New farm track song by 0zone0ne and Krobonil
* Bugfixes

## SuperTuxKart 0.9.1
* Many bug fixes
* Started to use scripting in tracks
* Significant audio performance improvements
* Smaller tweaks and improvements to several tracks including 
** Math class
** XR591
** Fort Magma
** Gran Paradiso
** Subsea
* Tweak to challenges
* Better support for driving tracks in reverse

## SupertTuxKart 0.9 (April 2015)
* Fully shader-based rendering engine
* New tracks Cocoa Temple and Gran Paradiso
* Graphical improvements to many other tracks
* New karts amanda and gavroche
* New and improved tux, adiumy, sara the wizard and the racer, xue kart
* Online login which allows to:
** connect with friends and see when they are playing
** vote for addons
** collect online achievements
* Grand Prix editor, including creation of random GPs 
* Different kart physics


## SuperTuxKart 0.8.1 (26. November 2013)
* New track STK Enterprise
* Updated track The old mines
* Updated Lighthouse track
* Updated Zen Garden track
* New Soccer mode
* New Egg Hunt mode
* New karts Xue and Sara
* Updated Beastie kart
* Added Tutorial
* Added new Supertux difficulty
* New bubblegum shield weapon
* New Speedometer and nitro meter
* Add ability to filter addons
* Updated nitro models
* Add ability to save and resume Grand Prix
* Improve skid marks and nitro effects
* Wiimote support


## SuperTuxKart 0.8 (11. December 2012)
* Story mode and new challenge set
* Improved AI
* Skidding and better collision physics
* Reverse mode
* New green valley track
* New Blackhill Mansion track
* Updated XR591 track
* Updated Fort Magma track
* Updated jungle track
* Updates Sand track
* Updated menus
* New music


## SuperTuxKart 0.7.3 (2. November 2011)
* New Zen Garden and Subsea tracks
* New Island battle arena
* New Suzanne kart
* New graphical effects
* New weapons 'Swatter' and 'Rubber Ball'
* Added Thunderbird as race referee
* 3 Strikes Battles now displays lives as spare tires
* Improved bubble gum
* See progression during Grand Prix
* Improve physics for tall karts (e.g. Adiumy)
* Lots of bug fixes
* Improved kart control at high speeds
* Better placement of rescued karts
* Transition track-making to blender 2.5/2.6

## SuperTuxKart 0.7.2 (15. July 2011)
* Added in-game addon manager
* Fixed major memory leaks
* New Snow Peak track by Samuncle
* Improved star track UFO by Rudy
* New Beastie kart.
* Show when you get a highscore
* Improve gamepad configuration under Windows (add ability to tell gamepads apart)
* Various other tweaks done and glitches fixed

## SuperTuxKart 0.7.1b (21. April 2011)
* Fix circular dependency in challenges
* Updated translations

## SuperTuxKart 0.7.1 (15. April 2011)
* Particle  (smoke, splash, fire) and weather effects
* New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
* New Beagle kart by wolterh
* Added internet news
* Support for live language switch
* Added optional minimal race UI
* Temporary invincibility after being hit
* Added support for full-screen anti-aliasing
* Clearer multiplayer setup
* Renamed many tracks to nicer names
* Basic level-of-detail (LOD) support
* Debug features for track makers
* Update to bullet 2.77
* Replace more sounds to be DFSG-compliant
* Fixed character names that contain non-ASCII characters
* Full RTL (right to left) support
* Various other tweaks done and glitches fixed

## SuperTuxKart 0.7 (December 2010)
Too many to list them all. Main points:

* Irrlicht:
  - Ported from plib to irrlicht
  - Added animations to karts and some tracks
* GUI
  - Completely new designed GUI
* Other improvements
  - Allowed alternative ways/shortcuts in tracks
  - New item 'switch'
* New art:
  - New tracks farm, hacienda, scotland, secret garden

## SuperTuxKart 0.6.2a (October 2009)
* Bugfix: STK would crash while trying to save the config file
          on Windows Vista.

## SuperTuxKart 0.6.2 (July 2009)
* Bugfix: Game could crash in rare circumstances.
* Bugfix: Restarting a GP (with the in-race menu ESC) would not subtract already allocated points.
* Bugfix: A race could be finished with an invalid shortcut.
* Bugfix: Playing a challenge after a splitscreen game would play the challenge in split screen.
* Bugfix: Items explode over void.
* Bugfix: Grass in castle arena slowed down the kart.
* Bugfix: GP result showed kart identifier instead of name.
* Improvement: there is now 1 1 sec. wait period for the race result screen, avoiding the problem that someone presses space/enter at the end of a race, immediately quitting the menu before it can be read.

## SuperTuxKart 0.6.1a (February 2009)
* Bugfix: battle mode would not display track groups.

## SuperTuxKart 0.6.1 (February 2009)
* Added new kart ("Puffy"), new battle map ("Cave"), and new music for Snow Mountain.
* Fixed bug in track selection screen that could cause a crash when track groups were used.
* Fixed crash in character selection that could happen if an old user config file existed.
* Fixed incorrect rescues in Fort Magma.
* Improved track selection screen to not display empty track groups.
* A plunger in the face is now removed when restarting.
* Added slow-down for karts driving backwards.
* Somewhat reduced 'shaking' of AI driven karts.

## SuperTuxKart 0.6 (January 2009)
* New improved physics and kart handling
* Added sharp turns and nitro speed boost (replacing wheelies and jump)
* Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
* New and improved tracks  : skyline, snow mountain, race track, space track, old mine, XR591
* New game mode : 3-Strikes Battle
* Major improvements to AI
* New/improved karts (and removed some old ones) : wilber, eviltux, hexley
* Improved user interface
* Karts now have a visible suspension effect
* Fully positional audio with OpenAL
* New music and sound effects (including engine, braking and skidding sounds)
* Better support for mods and add-ons (kart and track groups)
* New/updated translations (ga fi de nl sl fr it es ro sv)
* Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode
* Challenges are now specified and config files, and are thus easy to create by users
* Improved build system to better detect missing dependencies
* Improved shortcut-detection
* Initial work towards networking (disabled and hidden by default)
* Bug fixes and code refactor/cleanup/documentation
  - Fixed 'joystick locks' (kart would turn even if the joystick is in neutral),
    thanks to Samjam for the patch.

## SuperTuxKart 0.5 (May 2008)
* Six new tracks and one improved track: Fort Magma, SnowTux Peak, Amazonian Journey, City, Canyon, Crescent Crossing and StarTrack
* Complete Challenges to unlock game modes, new tracks and a skidding preview
* New Follow the Leader game mode
* New Grand Prix
* Improved User Interface
* Improved game pad/joystick handling
* German, French, Dutch, Spanish, Italian and Swedish translations
* Additional music
* Many Bugfixes including:
	- a memory leak fix (Charlie Head)
	- an AI crash fix (Chris Morris)


## SuperTuxKart 0.4 (February 2008)
* New physics handling using the bullet physics engine
* New kart: wilber
* Improved 'Shifting Sands' and 'Lighthouse' tracks
* Improved AI
* New GUI handling, including resolution switching GUI
* Improved input handling	
* Jump and look-back featue
* Additional music and main theme
	
	
## SuperTuxKart 0.3 (May 2007)
* Highscore lists	
* Shortcut detection 	
* Improved AI
* Fullscreen support
* New track: the island
* New penalty: bomb
* MacOSX support
* OpenAL and ogg-vorbis support
* Two new Grand Prixs	
* Improved user interface:
  - New racing interface
  - Better track map
  - Player kart dots in the track map are bigger than AI dots
  - Track selection screen has topview pictures
  - Added "Setup new race" option when a track is finished
  - Added "Restart race" option when a track is finished
  - The keyboard can skip vertical spaces between buttons
  - Better control configuration
  - Better in-game help
  - Added .desktop file for menus and icon
* Bugfixes:
  - Fixed bug in ssg_help::MinMax, which could cause a significant performance loss.
  - Fixed bug that allowed the joystick to erase the main menu
  - Fixed bug that allowed the joystick to "play the game while paused"
  - Fixed screen_manager assert failure bug
  - Fixed sound_manager assert failure bug
  - Fixed keyboard keys unable to work on the first key press bug
  - And others

##SuperTuxKart 0.2 (22. Sep 2006)
  * Significant performance improvement by using display lists
  * Improved AI
  * Support for different grand prixs
  * Too many bug fixes to list them all, but the important ones:
    * Work around for 'karts fall through track' compiler bug
    * Fixed rescue mode
  * Two new collectables: parachute and anvil
  * Track screen shots in the track select screen
  * Keyboard handling allows gradual turning
  * Improved physics (still work in progress)
    * All hard-coded properties like maximum velocity have
      been replaced by dynamically computed data dependent
      on kart parameters, allowing for karts having different
      characteristics.
  * Added help and about screens, added credits to track designer
  * Items were added to all tracks

##SuperTuxKart 0.1 (04. May 2006)  (not officially released)
  * Significant speedup by using a new HOT and collision algorithm --> all tracks are now playable
  * Removed all SDL dependencies, only plib is needed
  * Single and multi-window menu can be used
  * Code structure changes
  * Some bug fixes and small improvements
  * Added profile option to support automatic profiling

##SuperTuxKart 0.0.0 (22. Dec 2004)
  * new tracks
  * new characters and karts
  * new user-interface
  * some additional effects (skid-marks, smoke)

##TuxKart v0.4.0 (March 19th 2004)
  * Changes for compatibility with PLIB 1.8.0 and later.
  * Removed some features that were only there to support
    truly ancient graphics cards like 3Dfx Voodoo-1/2.

##TuxKart v0.3.0 (??)
  * Converted to use the new PLIB/PW library and thus
    avoid the need to link to GLUT.

##TuxKart v0.2.0 (Sept 3rd 2002)
  * Changes for compatibility with PLIB 1.6.0 and later.

##TuxKart v0.0.5 (??)
  * Changes for compatibility with PLIB 1.4.0 and later.

##TuxKart v0.0.4 (??)
  * Changes to suit rassin-frassin-Windoze-junk.
  * Steady-cam camera - courtesy of cowtan@ysbl.york.ac.uk
  * Changes for compatibility with PLIB 1.3.1 and later.
  * Added new music courtesy of Matt Thomas.

##TuxKart v0.0.3 (July 4th 2000)
  * Fixed bug in Keyboard driver when no
    joystick driver is installed.
  * More CygWin fixes.
  * Started new feature to allow you to be
    rescued from lava, etc.

##TuxKart v0.0.2 (July 2nd 2000)
  * Added ability to add new tracks without
    recompiling.
  * Can now drive using keyboard only - no joystick
    required.
  * Should compile and run under Windoze using CygWin.

##TuxKart v0.0.1 (July 1st 2000)
  * Fixed a couple of files missing in initial
    Distro.

##TuxKart v0.0.0 (June 29th 2000)
  * First CVS release.

##TuxKart (unnumbered) (April 13th 2000)
  * First hack.
