//  SuperTux
//  Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
//
//  This program is free software: you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation, either version 3 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

#include "object/brick.hpp"

#include "audio/sound_manager.hpp"
#include "badguy/badguy.hpp"
#include "object/bouncy_coin.hpp"
#include "object/explosion.hpp"
#include "object/icecrusher.hpp"
#include "object/player.hpp"
#include "object/portable.hpp"
#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/constants.hpp"
#include "supertux/sector.hpp"
#include "util/reader_mapping.hpp"

Brick::Brick(const Vector& pos, int data, const std::string& spriteName) :
  Block(SpriteManager::current()->create(spriteName)),
  m_breakable(false),
  m_coin_counter(0)
{
  m_col.m_bbox.set_pos(pos);
  if (data == 1) {
    m_coin_counter = 5;
  } else {
    m_breakable = true;
  }
}

Brick::Brick(const ReaderMapping& mapping) :
  Block(mapping, "images/objects/bonus_block/brick.sprite"),
  m_breakable(),
  m_coin_counter(0)
{
  mapping.get("breakable", m_breakable, true);
  if (!m_breakable) {
    m_coin_counter = 5;
  }
}

void
Brick::hit(Player& player)
{
  if (m_sprite->get_action() == "empty")
    return;

  try_break(&player);
}

HitResponse
Brick::collision(GameObject& other, const CollisionHit& hit_)
{
  auto player = dynamic_cast<Player*> (&other);
  if (player) {
    if (player->m_does_buttjump) try_break(player);
    if (player->is_stone() && player->get_velocity().y >= 280) try_break(player); // stoneform breaks through bricks
  }

  auto badguy = dynamic_cast<BadGuy*> (&other);
  if (badguy) {
    // hit contains no information for collisions with blocks.
    // Badguy's bottom has to be below the top of the brick
    // SHIFT_DELTA is required to slide over one tile gaps.
    if ( badguy->can_break() && ( badguy->get_bbox().get_bottom() > m_col.m_bbox.get_top() + SHIFT_DELTA ) ) {
      try_break(player);
    }
  }
  auto portable = dynamic_cast<Portable*> (&other);
  if (portable) {
    auto moving = dynamic_cast<MovingObject*> (&other);
    if (moving->get_bbox().get_top() > m_col.m_bbox.get_bottom() - SHIFT_DELTA) {
      try_break(player);
    }
  }
  auto explosion = dynamic_cast<Explosion*> (&other);
  if (explosion && explosion->hurts()) {
    try_break(player);
  }
  auto icecrusher = dynamic_cast<IceCrusher*> (&other);
  if (icecrusher && m_coin_counter == 0)
    try_break(player);
  return Block::collision(other, hit_);
}

void
Brick::try_break(Player* player)
{
  if (m_sprite->get_action() == "empty")
    return;

  SoundManager::current()->play("sounds/brick.wav");
  Player& player_one = Sector::get().get_player();
  if (m_coin_counter > 0 ) {
    Sector::get().add<BouncyCoin>(get_pos(), true);
    m_coin_counter--;
    player_one.get_status().add_coins(1);
    if (m_coin_counter == 0)
      m_sprite->set_action("empty");
    start_bounce(player);
  } else if (m_breakable) {
    if (player) {
      if (player->is_big()) {
        start_break(player);
        return;
      } else {
        start_bounce(player);
        return;
      }
    }
    break_me();
  }
}

ObjectSettings
Brick::get_settings()
{
  ObjectSettings result = Block::get_settings();
  result.add_bool(_("Breakable"), &m_breakable, "breakable");
  return result;
}

/* EOF */
