////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////


#ifndef _MOUSE_H_
#define _MOUSE_H_


#include <SDL/SDL.h>

// Mouse.h: interface for the Mouse class.
//
//////////////////////////////////////////////////////////////////////

class Mouse
{
public:
	static Mouse *instance();
	void processMouseEvent(SDL_Event &event);
			                       
protected:
	static Mouse *instance_;
	int mouse_sensitivity_;
                       
private:
	Mouse();
	virtual ~Mouse();

	void mouseDown(SDL_Event &event);
	void mouseUp(SDL_Event &event);
	void mouseMove(SDL_Event &event);

};

#endif /* _MOUSE_H_ */
