////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_Sunh_INCLUDE__)
#define __INCLUDE_Sunh_INCLUDE__

#include <GLEXT/GLState.h>
#include <GLEXT/GLTexture.h>
#include <common/Vector.h>

class Sun
{
public:
	Sun();
	virtual ~Sun();

	void draw();
	void setLightPosition(bool light0 = false);
	void setPosition(float sunRotXY, float sunRotYZ);
	void generate();

	Vector &getPosition() { return position_; }

protected:
	Vector position_;
	GLTexture texture_;
};

#endif
