////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_PlayingSoundSourceh_INCLUDE__)
#define __INCLUDE_PlayingSoundSourceh_INCLUDE__

class SoundSource;
class VirtualSoundSource;
class PlayingSoundSource
{
public:
	PlayingSoundSource(VirtualSoundSource *virt);
	virtual ~PlayingSoundSource();

	void setActualSource(SoundSource *actualSource);
	SoundSource *getActualSource() { return actualSource_; }

	void setVirtualSource(VirtualSoundSource *virtualSource);
	VirtualSoundSource *getVirtualSource() { return virtualSource_; }

	void setStopped(bool stopped);
	bool getStopped() { return stopped_; }

protected:
	VirtualSoundSource *virtualSource_;
	SoundSource *actualSource_;
	bool stopped_;
};

#endif // __INCLUDE_PlayingSoundSourceh_INCLUDE__
