////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#include <sound/PlayingSoundSource.h>

PlayingSoundSource::PlayingSoundSource(VirtualSoundSource *virt) :
	virtualSource_(virt),
	actualSource_(0),
	stopped_(false)
{
}

PlayingSoundSource::~PlayingSoundSource()
{
}

void PlayingSoundSource::setActualSource(SoundSource *actualSource)
{
	actualSource_ = actualSource;
}

void PlayingSoundSource::setVirtualSource(VirtualSoundSource *virtualSource)
{
	virtualSource_ = virtualSource;
}

void PlayingSoundSource::setStopped(bool stopped)
{
	stopped_ = stopped;
}
