////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////


// GLSetup.h: interface for the GLSetup class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GLSETUP_H__AEBCDB19_7FCA_4DBF_B4B4_72D831CBFD2F__INCLUDED_)
#define AFX_GLSETUP_H__AEBCDB19_7FCA_4DBF_B4B4_72D831CBFD2F__INCLUDED_


#include <GLEXT/GLState.h>

namespace GLSetup
{
	void setup();
};

#endif // !defined(AFX_GLSETUP_H__AEBCDB19_7FCA_4DBF_B4B4_72D831CBFD2F__INCLUDED_)
