////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_TankAIStoreh_INCLUDE__)
#define __INCLUDE_TankAIStoreh_INCLUDE__

#include <list>
#include <tankai/TankAI.h>
#include <tankai/TankAIWeaponSets.h>

class TankAIStore
{
public:
	TankAIStore();
	virtual ~TankAIStore();

	bool loadAIs(bool shallow = false); 
	void clearAIs();

	std::list<TankAI*> &getAis() { return ais_; }
	TankAI *getAIByName(const char *name);

protected:
	TankAIWeaponSets tankAiWeaponSets_;
	std::list<TankAI *> ais_;

	void addAI(TankAI *ai);
};

#endif
