////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#include <server/ServerChannelFilter.h>
#include <server/ScorchedServer.h>
#include <tank/TankContainer.h>

ServerChannelFilter::ServerChannelFilter()
{
}

ServerChannelFilter::~ServerChannelFilter()
{
}

bool ServerChannelFilterTeams::sentToDestination(ChannelText &text, unsigned int destination)
{
	// Find the tank that is sending the message
	Tank *sendTank = ScorchedServer::instance()->getTankContainer().getTankById(
		text.getSrcPlayerId());
	if (!sendTank) return false;

	// Check this tank is actualy in a team
	if (sendTank->getTeam() == 0) return false;

	// Find a suitable tank to recieve the message
	std::map<unsigned int, Tank *> &tanks = 
		ScorchedServer::instance()->getTankContainer().getPlayingTanks();
	std::map<unsigned int, Tank *>::iterator itor;
	for (itor = tanks.begin();
		itor != tanks.end();
		itor++)
	{
		Tank *recvTank = itor->second;
		if (recvTank->getDestinationId() == destination &&
			recvTank->getTeam() == sendTank->getTeam())
		{
			return true;
		}
	}

	return false;
}
