////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_TankAICurrentMoveWeapons_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
#define AFX_TankAICurrentMoveWeapons_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_

#include <tankai/TankAICurrentWeapons.h>

class Tank;
class Shield;
class Accessory;
class TankAICurrentMoveWeapons
{
public:
	TankAICurrentMoveWeapons(Tank *tank, 
		Tank *targetTank,
		TankAIWeaponSets::WeaponSet *weapons);
	virtual ~TankAICurrentMoveWeapons();

	Accessory *small;
	Accessory *large;
	Accessory *napalm;
	Accessory *laser;
	Accessory *digger;
	Accessory *roller;
	Accessory *uncover;
	Shield *shield;

protected:

};

#endif // !defined(AFX_TankAICurrentMoveWeapons_H__5F21C9C7_0F71_4CCC_ABB9_976CF0A5C5EC__INCLUDED_)
