////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_SkipDialogh_INCLUDE__)
#define __INCLUDE_SkipDialogh_INCLUDE__

#include <GLW/GLWWindow.h>
#include <GLW/GLWButton.h>

class SkipDialog : public GLWWindow,
				public GLWButtonI
{
public:
	static SkipDialog *instance();

	virtual void buttonDown(unsigned int id);
	virtual void display();
protected:
	GLWButton *resignButton_;
	unsigned int okId_, allId_, cancelId_, resignId_;
	static SkipDialog *instance_;

private:
	SkipDialog();
	virtual ~SkipDialog();

};

#endif
