////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#include <tankai/TankAINone.h>
#include <server/ScorchedServer.h>
#include <server/ServerState.h>

TankAINone::TankAINone(unsigned int playerId) :
	playerId_(playerId)
{
}

TankAINone::~TankAINone()
{
}

void TankAINone::playMove(unsigned int moveId)
{
	ComsPlayedMoveMessage message(playerId_, 
		moveId,
		ComsPlayedMoveMessage::eSkip);
	ScorchedServer::instance()->getServerState().moveFinished(message);
}

void TankAINone::buyAccessories(unsigned int moveId)
{
	ComsPlayedMoveMessage playedMessage(playerId_, 
		moveId, 
		ComsPlayedMoveMessage::eFinishedBuy);
	ScorchedServer::instance()->getServerState().buyingFinished(playedMessage);
}
