////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2009
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_ServerStateScoreh_INCLUDE__)
#define __INCLUDE_ServerStateScoreh_INCLUDE__

class ServerStateEnoughPlayers;
class ServerStateScore 
{
public:
	ServerStateScore();
	virtual ~ServerStateScore();

	void enterState(ServerStateEnoughPlayers &enoughPlayers);
	void scoreFinished();

	bool simulate();
	bool overAllWinner();

protected:
	bool finished_;
	bool overAllWinner_;
};

#endif
