Creating a Qt Widget Based Application

This tutorial describes how to use Qt Creator to create a small Qt application, Text Finder. It is a simplified version of the Qt UI Tools Text Finder Example. The application user interface is constructed from Qt widgets by using Qt Designer. The application logic is written in C++ by using the code editor.

Creating the Text Finder Project

  1. Select File > New File or Project > Application > Qt Widgets Application > Choose.

    "New File or Project dialog"

    The Introduction and Project Location dialog opens.

    "Introduction and Project Location dialog"

  2. In the Name field, type TextFinder.
  3. In the Create in field, enter the path for the project files. For example, C:\Qt\examples, and then click Next (on Windows and Linux) or Continue (on macOS).

    The Kit Selection dialog opens.

    "Kit Selection dialog"

  4. Select build and run kits for your project, and click Next or Continue.

    Note: If only one kit is specified in Tools > Options > Kits (on Windows and Linux) or in Qt Creator > Preferences > Kits (on macOS), this dialog is skipped.

    The Class Information dialog opens.

    "Class Information dialog"

  5. In the Class name field, type TextFinder as the class name.
  6. In the Base class list, select QWidget as the base class type.

    Note: The Header file, Source file and Form file fields are automatically updated to match the name of the class.

  7. Click Next or Continue.

    The Project Management dialog opens.

    "Project Management dialog"

  8. Review the project settings, and click Finish (on Windows and Linux) or Done (on macOS) to create the project.

Note: The project opens in the Edit mode, and these instructions are hidden. To return to these instructions, open the Help mode.

The TextFinder project now contains the following files:

  • textfinder.h
  • textfinder.cpp
  • main.cpp
  • textfinder.ui
  • textfinder.pro

"TextFinder project contents"

The .h and .cpp files come with the necessary boiler plate code. The .pro file is complete.

Filling in the Missing Pieces

Begin by designing the user interface and then move on to filling in the missing code. Finally, add the find functionality.

Designing the User Interface

"Text Finder UI"

  1. In the Editor mode, double-click the textfinder.ui file in the Projects view to launch the integrated Qt Designer.
  2. Drag and drop the following widgets to the form:
    • Label (QLabel)
    • Line Edit (QLineEdit)
    • Push Button (QPushButton)

    "Adding widgets to Text Finder UI"

    Note: To easily locate the widgets, use the search box at the top of the Sidebar. For example, to find the Label widget, start typing the word label.

    "Filter field"

  3. Double-click the Label widget and enter the text Keyword.
  4. Double-click the Push Button widget and enter the text Find.
  5. In the Properties pane, change the objectName to findButton.

    "Changing object names"

  6. Press Ctrl+A (or Cmd+A) to select the widgets and click Lay out Horizontally (or press Ctrl+H on Linux or Windows or Ctrl+Shift+H on macOS) to apply a horizontal layout (QHBoxLayout).

    "Applying horizontal layout"

  7. Drag and drop a Text Edit widget (QTextEdit) to the form.
  8. Select the screen area and click Lay out Vertically (or press Ctrl+L) to apply a vertical layout (QVBoxLayout).

    "Text Finder UI"

    Applying the horizontal and vertical layouts ensures that the application UI scales to different screen sizes.

  9. To call a find function when users press the Find button, you use the Qt signals and slots mechanism. A signal is emitted when a particular event occurs and a slot is a function that is called in response to a particular signal. Qt widgets have predefined signals and slots that you can use directly from Qt Designer. To add a slot for the find function:
    • Right-click the Find button to open a context-menu.
    • Select Go to Slot > clicked(), and then select OK.

      A private slot, on_findButton_clicked(), is added to the header file, textfinder.h and a private function, TextFinder::on_findButton_clicked(), is added to the source file, textfinder.cpp.

  10. Press Ctrl+S (or Cmd+S) to save your changes.

For more information about designing forms with Qt Designer, see the Qt Designer Manual.

Completing the Header File

The textfinder.h file already has the necessary #includes, a constructor, a destructor, and the Ui object. You need to add a private function, loadTextFile(), to read and display the contents of the input text file in the QTextEdit.

  1. In the Projects pane in the Edit view, double-click the textfinder.h file to open it for editing.
  2. Add a private function to the private section, after the Ui::TextFinder pointer, as illustrated by the following code snippet:
    
      private slots:
          void on_findButton_clicked();
    
      private:
          Ui::TextFinder *ui;
          void loadTextFile();
    
    

Completing the Source File

Now that the header file is complete, move on to the source file, textfinder.cpp.

  1. In the Projects pane in the Edit view, double-click the textfinder.cpp file to open it for editing.
  2. Add code to load a text file using QFile, read it with QTextS