/***************************************************************************
**                                                                        **
**  Polyphone, a soundfont editor                                         **
**  Copyright (C) 2013-2020 Davy Triponney                                **
**                                                                        **
**  This program is free software: you can redistribute it and/or modify  **
**  it under the terms of the GNU General Public License as published by  **
**  the Free Software Foundation, either version 3 of the License, or     **
**  (at your option) any later version.                                   **
**                                                                        **
**  This program is distributed in the hope that it will be useful,       **
**  but WITHOUT ANY WARRANTY; without even the implied warranty of        **
**  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the          **
**  GNU General Public License for more details.                          **
**                                                                        **
**  You should have received a copy of the GNU General Public License     **
**  along with this program. If not, see http://www.gnu.org/licenses/.    **
**                                                                        **
****************************************************************************
**           Author: Davy Triponney                                       **
**  Website/Contact: https://www.polyphone-soundfonts.com                 **
**             Date: 01.01.2013                                           **
***************************************************************************/

#include "inputparserempty.h"
#include "soundfontmanager.h"

InputParserEmpty::InputParserEmpty() : AbstractInputParser() {}

void InputParserEmpty::processInternal(QString fileName, SoundfontManager * sm, bool &success, QString &error, int &sf2Index, QString &tempFilePath)
{
    Q_UNUSED(tempFilePath)
    Q_UNUSED(fileName)

    // Simply add a new empty soundfont
    sf2Index = sm->add(EltID(elementSf2));

    // No error possible
    error = "";
    success = true;
}
