/* Automatically generated by po2tbl.sed from pingus.pot.  */

#if HAVE_CONFIG_H
# include <config.h>
#endif

#include "libgettext.h"

const struct _msg_ent _msg_tbl[] = {
  {"", 1},
  {"Couldn't find palette: %d", 2},
  {"ColMap: File load - Feature is no longer implemented", 3},
  {"PingusBmpMap::get_colmap: Surface has wrong pixel format, need 8bpp!", 4},
  {"ColMap::load: Reloaded ColMap!", 5},
  {"Couldn't open: ", 6},
  {"Unexpected char: '", 7},
  {"Unexpected char '", 8},
  {"jump_after(): Expected '", 9},
  {"PLF: Syntax Error at line ", 10},
  {"Config: Unknown valueid: ", 11},
  {"Config: value: ", 12},
  {" is not of type bool.", 13},
  {"Config: Couldn't convert std::string to integer: ", 14},
  {"InputDeviceButton: Button not found.", 15},
  {"_If I forgot somebody in this", 16},
  {"_list, just drop me a line and", 17},
  {"_I'll fix this.", 18},
  {"_Last Updated: 2000/06/27", 19},
  {"n", 20},
  {"-Programming", 21},
  {"-Gfx", 22},
  {"-Music", 23},
  {"-Special", 24},
  {"-Thanks to", 25},
  {"DemoPlayer: Couldn't load ", 26},
  {"DemoRecorder: Couldn't open: ", 27},
  {"F1 - show/hide this help screen", 28},
  {"F2 - [unset]", 29},
  {"F3 - toggle background color", 30},
  {"F4 - play/test the level", 31},
  {"F5 - load a level", 32},
  {"F6 - save this level", 33},
  {"F7 - [unset]", 34},
  {"F8 - quick save/backup save?!", 35},
  {"F9 - change level width and height", 36},
  {"F10 - set/configure background", 37},
  {"F11 - toggle fps counter", 38},
  {"F12 - make screenshot", 39},
  {"Pos1 - increase object size", 40},
  {"End  - decrease object size", 41},
  {"Cursor Keys - Move object", 42},
  {"Shift 'Cursor Keys' - Move objects fast ", 43},
  {"PageUp   - level object up", 44},
  {"PageDown - level object down", 45},
  {"Shift PageUp   - increase objects z-pos", 46},
  {"Shift PageDown - decrease objects z-pos", 47},
  {"Enter - Set default zoom (1:1)", 48},
  {"d - duplicate object", 49},
  {"a - mark all objects", 50},
  {"shift leftmouseclick - add object to selection", 51},
  {"leftmouseclick - select object", 52},
  {"Insert - insert selected object", 53},
  {"Remove - remove selected object", 54},
  {"g - ungroup/group current selection", 55},
  {"Enter filename to save as (without .plf!)", 56},
  {"1 - guillotine", 57},
  {"2 - hammer", 58},
  {"3 - spike", 59},
  {"4 - laser_exit", 60},
  {"5 - fake_exit", 61},
  {"6 - smasher", 62},
  {"7 - bumper", 63},
  {"Select a WorldObj", 64},
  {"1 - teleporter", 65},
  {"2 - switch and door", 66},
  {"3 - ConveyorBelt", 67},
  {"4 - IceBlock", 68},
  {"5 - InfoBox", 69},
  {"Select a weather", 70},
  {"1 - snow", 71},
  {"2 - rain", 72},
  {"Select an entrance", 73},
  {"1 - generic", 74},
  {"2 - woodthing", 75},
  {"3 - cloud", 76},
  {"h - entrance surface (hotspot)", 77},
  {"What object type do you want?", 78},
  {"h - Hotspot", 79},
  {"g - Groundpiece (ground) [not implemented]", 80},
  {"Which object do you want?", 81},
  {"t - Trap", 82},
  {"g - Groundpiece (ground)", 83},
  {"s - Groundpiece (solid)", 84},
  {"b - Groundpiece (bridge)", 85},
  {"n - Groundpiece (transparent)", 86},
  {"r - Groundpiece (remove)", 87},
  {"e - Entrance", 88},
  {"x - Exit", 89},
  {"l - Liquid", 90},
  {"w - Weather", 91},
  {"o - WorldObject", 92},
  {"f - something from file (~/.pingus/images/)", 93},
  {"Load a level (F5)", 94},
  {"Exit the editor (Escape)", 95},
  {"Save this level (F6)", 96},
  {"Delete marked objects", 97},
  {"Duplicate current object (d)", 98},
  {"Edit Properties (not implemented)", 99},
  {"Edit Preferences (not implemented)", 100},
  {"Start the level and test it (F4)", 101},
  {"Create a new level from scratch", 102},
  {"Insert an object (Insert)", 103},
  {"Zoom into a region", 104},
  {"Zoom in", 105},
  {"Zoom out", 106},
  {"unknown", 107},
  {"GamepadController: Couldn't find a gamepad controlling device!", 108},
  {"Couldn't find enough axes on joystick", 109},
  {"Gettext: PACKAGE=", 110},
  {", LOCALEDIR=", 111},
  {"Starting Pingus ", 112},
  {"Build:", 113},
  {"GenericMain: Executable name \"", 114},
  {"\" unknown, default to Pingus mode", 115},
  {"..:: Press Start ::..", 116},
  {"Start menu", 117},
  {"on", 118},
  {"off", 119},
  {"Not implemented", 120},
  {"OptionMenu::Event: Unknown key released: id=", 121},
  {"Button 0 pressed", 122},
  {"Button 1 pressed", 123},
  {"Button 2 pressed", 124},
  {"OptionMenu::Event: Unknown mouse button released: id=", 125},
  {"Gimmicks", 126},
  {"Unlimited Actions", 127},
  {"Print fps", 128},
  {"Cursor enabled", 129},
  {"Fast Mode", 130},
  {"Game Speed", 131},
  {"Verbose", 132},
  {"Music", 133},
  {"Sound", 134},
  {"Level Previews", 135},
  {"Draw ColMap", 136},
  {"Auto Scrolling", 137},
  {"Action Help Strings", 138},
  {"Pingus Option Menu", 139},
  {": Could not open file\n", 140},
  {"Setting action to a dead pingu", 141},
  {"pingu_id %d", 142},
  {"action %s", 143},
  {"action none", 144},
  {"Released: %3d/%3d  Out: %3d  Saved: %3d/%3d", 145},
  {"PingusDemo: Couldn't open out file: ", 146},
  {"PingusDemo: Couldn't open in file: ", 147},
  {"PingusBug: ", 148},
  {"PingusError: ", 149},
  {"Designed by ", 150},
  {"Pingus to Save: %d", 151},
  {"Number of Pingus: %d", 152},
  {"Loading...", 153},
  {"Loading finished. Press a mouse button to start the level", 154},
  {"Results:", 155},
  {"Pingus saved:   %3d/%3d", 156},
  {"Pingus killed:  %3d/%3d", 157},
  {"Press button to continue...", 158},
  {"\
As many Pingus escaped as entered the level. Thats going to be hard to \
beat.... unless this game becomes pornographic.", 159},
  {"Very impressive indeed.", 160},
  {"Good work. Still room for improvement though.", 161},
  {"Not too shabby, not too shabby at all.", 162},
  {"\
That was OK, but Pingu life insurance premiums have just gotten more \
expensive.", 163},
  {"Maybe this level calls for a different strategy.", 164},
  {"Exactly half. Are you saving only the female ones, you kinky sod!?", 165},
  {"If I were a Pingu, I never would have left that entrance.", 166},
  {"Maybe you would feel more at home playing Quake.", 167},
  {"\
Maybe this level calls for a different stratagy. Like attempting to save \
them, for example.", 168},
  {"Ever considered a career as a Pingu exterminator?", 169},
  {"You missed one! What's your excuse!?", 170},
  {"Please reassure me that you hit the Armageddon button.", 171},
  {"You've got a negative save/total value, something is buggy.", 172},
  {"\
\n\
----------------------------------------------------------", 173},
  {"segfault_handler: catched a SIGSEGV.\n", 174},
  {"Woops, Pingus just crashed, congratulations you've found a bug.", 175},
  {"\
Please write a little bug report to <grumbel@pingus.cx>, include informations", 176},
  {"where exacly the SIGSEGV occured and how to reproduce it.", 177},
  {"Also try include a backtrace, you can get it like this:\n", 178},
  {"$ gdb pingus core", 179},
  {"(gdb) bt", 180},
  {"...\n", 181},
  {"If that doesn't work, try this:\n", 182},
  {"$ gdb pingus", 183},
  {"(gdb) r", 184},
  {"[play until it crashes again]", 185},
  {"\
\n\
=================================================================\n\
                            WARNING!                             \n\
=================================================================\n\
Be warned, at the moment there is only some sound code pressent, \n\
there are *no* sound files, so this will fail.\n\
=================================================================\n", 186},
  {"\
\n\
Copyright (C) 1998 Ingo Ruhnke <grumbel@pingus.cx>\n\
There is NO warranty.  You may redistribute this software\n\
under the terms of the GN General Public License.\n\
For more information about these matters, see the files named COPYING.", 187},
  {"Unknow char: ", 188},
  {"Usage: ", 189},
  {" [OPTIONS]... [LEVELFILE]", 190},
  {"\
\n\
Options:\n\
   -g, --geometry {width}x{height}\n\
                            Set the resolution for pingus (default: \
640x480)\n\
   -h, --help               Displays this screen\n\
   --disable-intro          Disable intro\n", 191},
  {"   -G, --use-opengl         Use OpenGL\n", 192},
  {"\
   -F, --disable-fullscreen Disable Fullscreen\n\
   -f, --enable-fullscreen  Enable Fullscreen (default)\n\
   -d, --datadir PATH       Set the path to load the data files to `path'\n\
   --use-datafile           Use the pre-compiled datafile (default)\n\
   --use-scriptfile         Use the scriptfile and read all data from files\n\
   -l, --level FILE         Load a custom level from `file'\n\
   -v, --verbose            Print some more messages to stdout, can be set\n\
                            multible times to increase verbosity\n\
   -V, --version            Prints version number and exit\n\
   --fast                   Disable some cpu intensive features\n\
   -e, --editor             Launch the Level editor (experimental)\n\
   --disable-auto-scrolling Disable automatic scrolling\n\
   --disable-swcursor       Disable software cursor, use hw cursor instead\n\
   --enable-swcursor        Enable software cursor\n\
   --disable-action-help    Disable action button help strings\n\
   --enable-action-help     Enable action button help strings(default)\n\
   --no-cfg-file            Don't read ~/.pingus/config\n\
   --config-file FILE       Read config from FILE (default: ~/.pingus/\
config)\n\
   --max-cpu-usage          Use all of the cpu power available, instead of \
trying to\n\
                            reduce CPU usage, might speed up the game on \
slower machines\n\
   --frame-skip N           Show only every N's frame, larger values speed \
the game up\n\
\n\
Debugging and experimental stuff:\n\
   --maintainer-mode        Enables some features, only interesting \
programmers\n\
   --enable-bg-manipulation Enables color manipulation of level backgrounds\n\
   --debug OPTION           Enable the output of debugging infos, possible\n\
                            OPTION's are tiles, gametime, actions, sound\n\
   -t, --speed SPEED        Set the game speed (0=fastest, >0=slower)\n\
   -b, --print-fps          Prints the fps to stdout\n\
   -i, --enable-gimmicks    Enable some buggy development stuff\n\
   -S, --sound-specs FILE   Use files mentioned in FILE\n\
   --tile-size INT          Set the size of the map tiles (default: 32)\n\
\n\
\n\
Demo playing and recording:\n\
   -r, --record-demo FILE   Record a demo session to FILE\n\
   -p, --play-demo FILE     Plays a demo session from FILE\n", 193},
  {"\
\n\
Sound:\n\
   -s, --enable-sound       Enable sound\n\
   -m, --enable-music       Enable music\n\
   --audio-format {8,16}    Number of bits (default: 16)\n\
   --audio-rate INT         Audio rate in Hz (default: 44000)\n\
   --audio-channels {1,2}   Mono(1) or Stereo(2) output (default: 2)\n\
   --audio-buffers INT      Audio buffer (default: 4096)\n", 194},
  {"-----------------------------------------------------------------\n", 195},
  {" Verbosity set to: ", 196},
  {"\
 If you don't like to get lots of debug messages, than set the\n\
 verbosity down to 0, like this:\n\
\n\
   $ ./pingus --verbose 0\n\
-----------------------------------------------------------------\n", 197},
  {"PingusMain: Starting Main: ", 198},
  {"PingusMain: Levelfile not found, ignoring: ", 199},
  {"Error caught from ClanLib: ", 200},
  {"Error caught from Pingus: ", 201},
  {"Pingus: Out of memory!", 202},
  {"Pingus: Standard exception caught!:\n", 203},
  {"Pingus: Unknown throw caught!", 204},
  {"Image has wrong color depth: %d", 205},
  {"Unexpected keyword: '%s' at line: %d", 206},
  {"Screenshot: Saving screenshot to: ", 207},
  {"Screnshot: Screenshot is done.", 208},
  {"Screenshot: Couldn't save screenshot", 209},
  {"Screenshot: Couldn't write file: ", 210},
  {"..:: The people who brought this game to you ::..", 211},
  {"Credits", 212},
  {"..:: Takes you to the options menu ::..", 213},
  {"Options", 214},
  {"..:: Bye, bye ::..", 215},
  {"Exit", 216},
  {"..:: Launch the level editor ::..", 217},
  {"Create a", 218},
  {"Level", 219},
  {"..:: Lets you select a world to start ::..", 220},
  {"Start", 221},
  {"..:: Start a contrib level ::..", 222},
  {"Contrib", 223},
  {"..:: Multiplayer Modes... experimental stuff ::..", 224},
  {"Multi", 225},
  {"System: Couldn't open: ", 226},
  {"Successfully created: ", 227},
  {"Found: ", 228},
  {"Environment variable $HOME not set, fix that and start again.", 229},
  {"System::checksum: Couldn't open file: ", 230},
  {"System:checksum: file read error", 231},
  {"Time for war - Lets fight!", 232},
  {"PingusWorldMapGraph: File not found: ", 233},
};

int _msg_tbl_length = 233;
