--- !ditz.rubyforge.org,2008-03-06/issue 
title: Check potentially overlapping ghost layer quadrants
desc: |-
  Check how quadrants across tree corners or edges are handled.
  How is the overlap encoded? What implications does this have
  for the p4est algorithms?
type: :bugfix
component: p4est
release: 
reporter: Carsten Burstedde <carsten@ices.utexas.edu>
status: :closed
disposition: :fixed
creation_time: 2009-02-11 22:39:28.956924 Z
references: []

id: e3fb3ea10bbe0196c325c92744bfc3eab28c98da
log_events: 
- - 2009-02-11 22:39:29.604725 Z
  - Carsten Burstedde <carsten@ices.utexas.edu>
  - created
  - ""
- - 2009-08-12 17:03:41.621572 Z
  - Carsten Burstedde <carsten@ices.utexas.edu>
  - closed with disposition fixed
  - |-
    There was no problem.  Ghosts are ordered by tree first
    so when they are from different trees they are never searched for
    in the same call (all searches are only within one tree).
