// Automatically generated by GRFCODEC. Do not modify!
// (Info version 32)
// Escapes: 2+ 2- 2< 2> 2u< 2u> 2/ 2% 2u/ 2u% 2* 2& 2| 2^ 2sto = 2s 2rst = 2r 2psto 2ror = 2rot 2cmp 2ucmp 2<< 2u>> 2>>
// Escapes: 71 70 7= 7! 7< 7> 7G 7g 7gG 7GG 7gg 7c 7C
// Escapes: D= = DR D+ = DF D- = DC Du* = DM D* = DnF Du<< = DnC D<< = DO D& D| Du/ D/ Du% D%
// Format: spritenum imagefile depth xpos ypos xsize ysize xrel yrel zoom flags

0 * 4 \d10 

1 * 54 14 "C" "INFO" 
"B" "VRSN" \w4 \dx00000000 
"B" "MINV" \w4 \dx00000000 
"B" "NPAR" \w1 00 
"B" "PALS" \w1 "D" 
"B" "BLTR" \w1 "8" 
00 
00 
2 * 52 08 08 "NML\32" "NML regression test" 00 "A test newgrf testing NML" 00 
3 * 20 04 07 FF 01 \wxDC00 "Example house" 00 

4 * 6 01 07 \b1 FF \wx0001 

5 nlhs.png 8bpp 98 8 44 36 -22 0 normal nocrop 

// Name: spritelayout_townhouse - feature 07
6 * 23 02 07 FF \b65 \dx00000F8D \wx0000 
\dx80008000 \wx0001 \b4 \b2 \b0 \b8 \b16 \b27 80 

// Name: spritelayout_townhouse@registers - feature 07
7 * 30 02 07 FF 89 
1A 20 \dx00000001 
\2sto 1A 00 \dx00000080 
\b1 
\wx00FF \dx00000000 \dx00000000 
\wx00FF // 

8 * 16 00 07 \b4 01 FF \wx0000 
08 02 
15 02 
18 A0 
12 \wxDC00 

// Name: @action3_0
9 * 37 02 07 FF 89 
1A 20 \dx00000000 
\2sto 1A 20 \dx000000FF 
\2r 0C 00 \dx0000FFFF 
\b1 
\wx00FF \dx00000000 \dx00000000 	// spritelayout_townhouse;
\wx00FF // spritelayout_townhouse;

10 * 7 03 07 01 00 \b0 
\wx00FF 	// @action3_0;

