/*
   This file is part of the KDE games lskat program
   Copyright (c) 2006 Martin Heni <kde@heni-online.de>

   This library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Library General Public
   License as published by the Free Software Foundation; either
   version 2 of the License, or (at your option) any later version.

   This library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Library General Public License for more details.

   You should have received a copy of the GNU Library General Public License
   along with this library; see the file COPYING.LIB.  If not, write to
   the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
   Boston, MA 02110-1301, USA.
*/

#ifndef MOUSE_INPUT_H
#define MOUSE_INPUT_H

// Qt includes
#include <QPoint>

// KDE includes
#include <kdebug.h>

// Local includes
#include "abstractinput.h"

/**
 * Mouse input device
 */
class MouseInput : public AbstractInput
{
    Q_OBJECT

public:
    /**
     * Constructor for the input
     * @param parent The parent object
     */
    explicit MouseInput(QObject *parent);

    /**
     * Retrieve the type of device.
     * @return The device type.
     */
    virtual InputDevice::InputDeviceType type() {return InputDevice::TypeMouseInput;}

public slots:
    /**
     * Received a mouse press event
     * @param point The position [screen coordinates]
     */
    void mousePress(const QPoint &point);

signals:
    /**
     * Convert mouse coordinate.
     * @param mouse The mouse position [screen coordinates]
     * @param playerNumber The player number [0-1]
     * @param cardNumber   The card number [0-7]
     */
    void signalConvertMousePress(QPoint mouse, int &playerNumber, int &cardNumber);
};

#endif
