
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef char GLbyte;
typedef short GLshort;
typedef int GLint;
typedef unsigned char GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;

#define GL_UNSIGNED_BYTE	0x1401
#define GL_SHORT	0x1402
#define GL_UNSIGNED_SHORT	0x1403
#define GL_INT	0x1404
#define GL_UNSIGNED_INT	0x1405
#define GL_FLOAT	0x1406
#define GL_2_BYTES	0x1407
#define GL_3_BYTES	0x1408
#define GL_4_BYTES	0x1409
#define GL_DOUBLE	0x140A

#define GL_POINTS	0x0000
#define GL_LINES	0x0001
#define GL_LINE_LOOP	0x0002
#define GL_LINE_STRIP	0x0003
#define GL_TRIANGLES	0x0004
#define GL_TRIANGLE_STRIP	0x0005
#define GL_TRIANGLE_FAN	0x0006
#define GL_QUADS	0x0007
#define GL_QUAD_STRIP	0x0008
#define GL_POLYGON	0x0009

#define GL_V2F	0x2A20
#define GL_V3F	0x2A21
#define GL_C4UB_V2F	0x2A22
#define GL_C4UB_V3F	0x2A23
#define GL_C3F_V3F	0x2A24
#define GL_N3F_V3F	0x2A25
#define GL_C4F_N3F_V3F	0x2A26
#define GL_T2F_V3F	0x2A27
#define GL_T4F_V4F	0x2A28
#define GL_T2F_C4UB_V3F	0x2A29
#define GL_T2F_C3F_V3F	0x2A2A
#define GL_T2F_N3F_V3F	0x2A2B
#define GL_T2F_C4F_N3F_V3F	0x2A2C
#define GL_T4F_C4F_N3F_V4F	0x2A2D
#define GL_VERTEX_ARRAY	0x8074
#define GL_NORMAL_ARRAY	0x8075
#define GL_COLOR_ARRAY	0x8076
#define GL_INDEX_ARRAY	0x8077
#define GL_TEXTURE_COORD_ARRAY	0x8078
#define GL_EDGE_FLAG_ARRAY	0x8079
#define GL_VERTEX_ARRAY_SIZE	0x807A
#define GL_VERTEX_ARRAY_TYPE	0x807B
#define GL_VERTEX_ARRAY_STRIDE	0x807C
#define GL_NORMAL_ARRAY_TYPE	0x807E
#define GL_NORMAL_ARRAY_STRIDE	0x807F
#define GL_COLOR_ARRAY_SIZE	0x8081
#define GL_COLOR_ARRAY_TYPE	0x8082
#define GL_COLOR_ARRAY_STRIDE	0x8083
#define GL_INDEX_ARRAY_TYPE	0x8085
#define GL_INDEX_ARRAY_STRIDE	0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE	0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE	0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE	0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE	0x808C
#define GL_VERTEX_ARRAY_POINTER	0x808E
#define GL_NORMAL_ARRAY_POINTER	0x808F
#define GL_COLOR_ARRAY_POINTER	0x8090
#define GL_INDEX_ARRAY_POINTER	0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER	0x8092

#define GL_MATRIX_MODE	0x0BA0
#define GL_MODELVIEW	0x1700
#define GL_PROJECTION	0x1701
#define GL_TEXTURE	0x1702
