LLVM Language Reference ManualΒΆ

AbstractΒΆ

This document is a reference manual for the LLVM assembly language. LLVM is a Static Single Assignment (SSA) based representation that provides type safety, low-level operations, flexibility, and the capability of representing ‘all’ high-level languages cleanly. It is the common code representation used throughout all phases of the LLVM compilation strategy.

IntroductionΒΆ

The LLVM code representation is designed to be used in three different forms: as an in-memory compiler IR, as an on-disk bitcode representation (suitable for fast loading by a Just-In-Time compiler), and as a human readable assembly language representation. This allows LLVM to provide a powerful intermediate representation for efficient compiler transformations and analysis, while providing a natural means to debug and visualize the transformations. The three different forms of LLVM are all equivalent. This document describes the human readable representation and notation.

The LLVM representation aims to be light-weight and low-level while being expressive, typed, and extensible at the same time. It aims to be a “universal IR” of sorts, by being at a low enough level that high-level ideas may be cleanly mapped to it (similar to how microprocessors are “universal IR’s”, allowing many source languages to be mapped to them). By providing type information, LLVM can be used as the target of optimizations: for example, through pointer analysis, it can be proven that a C automatic variable is never accessed outside of the current function, allowing it to be promoted to a simple SSA value instead of a memory location.

Well-FormednessΒΆ

It is important to note that this document describes ‘well formed’ LLVM assembly language. There is a difference between what the parser accepts and what is considered ‘well formed’. For example, the following instruction is syntactically okay, but not well formed:

%x = add i32 1, %x

because the definition of %x does not dominate all of its uses. The LLVM infrastructure provides a verification pass that may be used to verify that an LLVM module is well formed. This pass is automatically run by the parser after parsing input assembly and by the optimizer before it outputs bitcode. The violations pointed out by the verifier pass indicate bugs in transformation passes or input to the parser.

IdentifiersΒΆ

LLVM identifiers come in two basic types: global and local. Global identifiers (functions, global variables) begin with the '@' character. Local identifiers (register names, types) begin with the '%' character. Additionally, there are three different formats for identifiers, for different purposes:

  1. Named values are represented as a string of characters with their prefix. For example, %foo, @DivisionByZero, %a.really.long.identifier. The actual regular expression used is ‘[%@][-a-zA-Z$._][-a-zA-Z$._0-9]*‘. Identifiers that require other characters in their names can be surrounded with quotes. Special characters may be escaped using "\xx" where xx is the ASCII code for the character in hexadecimal. In this way, any character can be used in a name value, even quotes themselves. The "\01" prefix can be used on global variables to suppress mangling.
  2. Unnamed values are represented as an unsigned numeric value with their prefix. For example, %12, @2, %44.
  3. Constants, which are described in the section Constants below.

LLVM requires that values start with a prefix for two reasons: Compilers don’t need to worry about name clashes with reserved words, and the set of reserved words may be expanded in the future without penalty. Additionally, unnamed identifiers allow a compiler to quickly come up with a temporary variable without having to avoid symbol table conflicts.

Reserved words in LLVM are very similar to reserved words in other languages. There are keywords for different opcodes (‘add‘, ‘bitcast‘, ‘ret‘, etc...), for primitive type names (‘void‘, ‘i32‘, etc...), and others. These reserved words cannot conflict with variable names, because none of them start with a prefix character ('%' or '@').

Here is an example of LLVM code to multiply the integer variable ‘%X‘ by 8:

The easy way:

%result = mul i32 %X, 8

After strength reduction:

%result = shl i32 %X, 3

And the hard way:

%0 = add i32 %X, %X           ; yields i32:%0
%1 = add i32 %0, %0           ; yields i32:%1
%result = add i32 %1, %1

This last way of multiplying %X by 8 illustrates several important lexical features of LLVM:

  1. Comments are delimited with a ‘;‘ and go until the end of line.
  2. Unnamed temporaries are created when the result of a computation is not assigned to a named value.
  3. Unnamed temporaries are numbered sequentially (using a per-function incrementing counter, starting with 0). Note that basic blocks and unnamed function parameters are included in this numbering. For example, if the entry basic block is not given a label name and all function parameters are named, then it will get number 0.

It also shows a convention that we follow in this document. When demonstrating instructions, we will follow an instruction with a comment that defines the type and name of value produced.

High Level StructureΒΆ

Module StructureΒΆ

LLVM programs are composed of Module‘s, each of which is a translation unit of the input programs. Each module consists of functions, global variables, and symbol table entries. Modules may be combined together with the LLVM linker, which merges function (and global variable) definitions, resolves forward declarations, and merges symbol table entries. Here is an example of the “hello world” module:

; Declare the string constant as a global constant.
@.str = private unnamed_addr constant [13 x i8] c"hello world\0A\00"

; External declaration of the puts function
declare i32 @puts(i8* nocapture) nounwind

; Definition of main function
define i32 @main() {   ; i32()*
  ; Convert [13 x i8]* to i8  *...
  %cast210 = getelementptr [13 x i8], [13 x i8]* @.str, i64 0, i64 0

  ; Call puts function to write out the string to stdout.
  call i32 @puts(i8* %cast210)
  ret i32 0
}

; Named metadata
!0 = !{i32 42, null, !"string"}
!foo = !{!0}

This example is made up of a global variable named “.str”, an external declaration of the “puts” function, a function definition for “main” and named metadatafoo”.

In general, a module is made up of a list of global values (where both functions and global variables are global values). Global values are represented by a pointer to a memory location (in this case, a pointer to an array of char, and a pointer to a function), and have one of the following linkage types.

Linkage TypesΒΆ

All Global Variables and Functions have one of the following types of linkage:

private
Global values with “private” linkage are only directly accessible by objects in the current module. In particular, linking code into a module with an private global value may cause the private to be renamed as necessary to avoid collisions. Because the symbol is private to the module, all references can be updated. This doesn’t show up in any symbol table in the object file.
internal
Similar to private, but the value shows as a local symbol (STB_LOCAL in the case of ELF) in the object file. This corresponds to the notion of the ‘static‘ keyword in C.
available_externally
Globals with “available_externally” linkage are never emitted into the object file corresponding to the LLVM module. From the linker’s perspective, an available_externally global is equivalent to an external declaration. They exist to allow inlining and other optimizations to take place given knowledge of the definition of the global, which is known to be somewhere outside the module. Globals with available_externally linkage are allowed to be discarded at will, and allow inlining and other optimizations. This linkage type is only allowed on definitions, not declarations.
linkonce
Globals with “linkonce” linkage are merged with other globals of the same name when linkage occurs. This can be used to implement some forms of inline functions, templates, or other code which must be generated in each translation unit that uses it, but where the body may be overridden with a more definitive definition later. Unreferenced linkonce globals are allowed to be discarded. Note that linkonce linkage does not actually allow the optimizer to inline the body of this function into callers because it doesn’t know if this definition of the function is the definitive definition within the program or whether it will be overridden by a stronger definition. To enable inlining and other optimizations, use “linkonce_odr” linkage.
weak
weak” linkage has the same merging semantics as linkonce linkage, except that unreferenced globals with weak linkage may not be discarded. This is used for globals that are declared “weak” in C source code.
common
common” linkage is most similar to “weak” linkage, but they are used for tentative definitions in C, such as “int X;” at global scope. Symbols with “common” linkage are merged in the same way as weak symbols, and they may not be deleted if unreferenced. common symbols may not have an explicit section, must have a zero initializer, and may not be marked ‘constant‘. Functions and aliases may not have common linkage.
appending

appending” linkage may only be applied to global variables of pointer to array type. When two global variables with appending linkage are linked together, the two global arrays are appended together. This is the LLVM, typesafe, equivalent of having the system linker append together “sections” with identical names when .o files are linked.

Unfortunately this doesn’t correspond to any feature in .o files, so it can only be used for variables like llvm.global_ctors which llvm interprets specially.

extern_weak
The semantics of this linkage follow the ELF object file model: the symbol is weak until linked, if not linked, the symbol becomes null instead of being an undefined reference.
linkonce_odr, weak_odr
Some languages allow differing globals to be merged, such as two functions with different semantics. Other languages, such as C++, ensure that only equivalent globals are ever merged (the “one definition rule” — “ODR”). Such languages can use the linkonce_odr and weak_odr linkage types to indicate that the global will only be merged with equivalent globals. These linkage types are otherwise the same as their non-odr versions.
external
If none of the above identifiers are used, the global is externally visible, meaning that it participates in linkage and can be used to resolve external symbol references.

It is illegal for a function declaration to have any linkage type other than external or extern_weak.

Calling ConventionsΒΆ

LLVM functions, calls and invokes can all have an optional calling convention specified for the call. The calling convention of any pair of dynamic caller/callee must match, or the behavior of the program is undefined. The following calling conventions are supported by LLVM, and more may be added in the future:

ccc” - The C calling convention
This calling convention (the default if no other calling convention is specified) matches the target C calling conventions. This calling convention supports varargs function calls and tolerates some mismatch in the declared prototype and implemented declaration of the function (as does normal C).
fastcc” - The fast calling convention
This calling convention attempts to make calls as fast as possible (e.g. by passing things in registers). This calling convention allows the target to use whatever tricks it wants to produce fast code for the target, without having to conform to an externally specified ABI (Application Binary Interface). Tail calls can only be optimized when this, the GHC or the HiPE convention is used. This calling convention does not support varargs and requires the prototype of all callees to exactly match the prototype of the function definition.
coldcc” - The cold calling convention
This calling convention attempts to make code in the caller as efficient as possible under the assumption that the call is not commonly executed. As such, these calls often preserve all registers so that the call does not break any live ranges in the caller side. This calling convention does not support varargs and requires the prototype of all callees to exactly match the prototype of the function definition. Furthermore the inliner doesn’t consider such function calls for inlining.
cc 10” - GHC convention

This calling convention has been implemented specifically for use by the Glasgow Haskell Compiler (GHC). It passes everything in registers, going to extremes to achieve this by disabling callee save registers. This calling convention should not be used lightly but only for specific situations such as an alternative to the register pinning performance technique often used when implementing functional programming languages. At the moment only X86 supports this convention and it has the following limitations:

  • On X86-32 only supports up to 4 bit type parameters. No floating point types are supported.
  • On X86-64 only supports up to 10 bit type parameters and 6 floating point parameters.

This calling convention supports tail call optimization but requires both the caller and callee are using it.

cc 11” - The HiPE calling convention
This calling convention has been implemented specifically for use by the High-Performance Erlang (HiPE) compiler, the native code compiler of the Ericsson’s Open Source Erlang/OTP system. It uses more registers for argument passing than the ordinary C calling convention and defines no callee-saved registers. The calling convention properly supports tail call optimization but requires that both the caller and the callee use it. It uses a register pinning mechanism, similar to GHC’s convention, for keeping frequently accessed runtime components pinned to specific hardware registers. At the moment only X86 supports this convention (both 32 and 64 bit).
webkit_jscc” - WebKit’s JavaScript calling convention
This calling convention has been implemented for WebKit FTL JIT. It passes arguments on the stack right to left (as cdecl does), and returns a value in the platform’s customary return register.
anyregcc” - Dynamic calling convention for code patching
This is a special convention that supports patching an arbitrary code sequence in place of a call site. This convention forces the call arguments into registers but allows them to be dynamically allocated. This can currently only be used with calls to llvm.experimental.patchpoint because only this intrinsic records the location of its arguments in a side table. See Stack maps and patch points in LLVM.
preserve_mostcc” - The PreserveMost calling convention

This calling convention attempts to make the code in the caller as unintrusive as possible. This convention behaves identically to the C calling convention on how arguments and return values are passed, but it uses a different set of caller/callee-saved registers. This alleviates the burden of saving and recovering a large register set before and after the call in the caller. If the arguments are passed in callee-saved registers, then they will be preserved by the callee across the call. This doesn’t apply for values returned in callee-saved registers.

  • On X86-64 the callee preserves all general purpose registers, except for R11. R11 can be used as a scratch register. Floating-point registers (XMMs/YMMs) are not preserved and need to be saved by the caller.

The idea behind this convention is to support calls to runtime functions that have a hot path and a cold path. The hot path is usually a small piece of code that doesn’t use many registers. The cold path might need to call out to another function and therefore only needs to preserve the caller-saved registers, which haven’t already been saved by the caller. The PreserveMost calling convention is very similar to the cold calling convention in terms of caller/callee-saved registers, but they are used for different types of function calls. coldcc is for function calls that are rarely executed, whereas preserve_mostcc function calls are intended to be on the hot path and definitely executed a lot. Furthermore preserve_mostcc doesn’t prevent the inliner from inlining the function call.

This calling convention will be used by a future version of the ObjectiveC runtime and should therefore still be considered experimental at this time. Although this convention was created to optimize certain runtime calls to the ObjectiveC runtime, it is not limited to this runtime and might be used by other runtimes in the future too. The current implementation only supports X86-64, but the intention is to support more architectures in the future.

preserve_allcc” - The PreserveAll calling convention

This calling convention attempts to make the code in the caller even less intrusive than the PreserveMost calling convention. This calling convention also behaves identical to the C calling convention on how arguments and return values are passed, but it uses a different set of caller/callee-saved registers. This removes the burden of saving and recovering a large register set before and after the call in the caller. If the arguments are passed in callee-saved registers, then they will be preserved by the callee across the call. This doesn’t apply for values returned in callee-saved registers.

  • On X86-64 the callee preserves all general purpose registers, except for R11. R11 can be used as a scratch register. Furthermore it also preserves all floating-point registers (XMMs/YMMs).

The idea behind this convention is to support calls to runtime functions that don’t need to call out to any other functions.

This calling convention, like the PreserveMost calling convention, will be used by a future version of the ObjectiveC runtime and should be considered experimental at this time.

cxx_fast_tlscc” - The CXX_FAST_TLS calling convention for access functions

Clang generates an access function to access C++-style TLS. The access function generally has an entry block, an exit block and an initialization block that is run at the first time. The entry and exit blocks can access a few TLS IR variables, each access will be lowered to a platform-specific sequence.

This calling convention aims to minimize overhead in the caller by preserving as many registers as possible (all the registers that are perserved on the fast path, composed of the entry and exit blocks).

This calling convention behaves identical to the C calling convention on how arguments and return values are passed, but it uses a different set of caller/callee-saved registers.

Given that each platform has its own lowering sequence, hence its own set of preserved registers, we can’t use the existing PreserveMost.

  • On X86-64 the callee preserves all general purpose registers, except for RDI and RAX.
swiftcc” - This calling convention is used for Swift language.
  • On X86-64 RCX and R8 are available for additional integer returns, and XMM2 and XMM3 are available for additional FP/vector returns.
  • On iOS platforms, we use AAPCS-VFP calling convention.
cc <n>” - Numbered convention
Any calling convention may be specified by number, allowing target-specific calling conventions to be used. Target specific calling conventions start at 64.

More calling conventions can be added/defined on an as-needed basis, to support Pascal conventions or any other well-known target-independent convention.

Visibility StylesΒΆ

All Global Variables and Functions have one of the following visibility styles:

default” - Default style
On targets that use the ELF object file format, default visibility means that the declaration is visible to other modules and, in shared libraries, means that the declared entity may be overridden. On Darwin, default visibility means that the declaration is visible to other modules. Default visibility corresponds to “external linkage” in the language.
hidden” - Hidden style
Two declarations of an object with hidden visibility refer to the same object if they are in the same shared object. Usually, hidden visibility indicates that the symbol will not be placed into the dynamic symbol table, so no other module (executable or shared library) can reference it directly.
protected” - Protected style
On ELF, protected visibility indicates that the symbol will be placed in the dynamic symbol table, but that references within the defining module will bind to the local symbol. That is, the symbol cannot be overridden by another module.

A symbol with internal or private linkage must have default visibility.

DLL Storage ClassesΒΆ

All Global Variables, Functions and Aliases can have one of the following DLL storage class:

dllimport
dllimport” causes the compiler to reference a function or variable via a global pointer to a pointer that is set up by the DLL exporting the symbol. On Microsoft Windows targets, the pointer name is formed by combining __imp_ and the function or variable name.
dllexport
dllexport” causes the compiler to provide a global pointer to a pointer in a DLL, so that it can be referenced with the dllimport attribute. On Microsoft Windows targets, the pointer name is formed by combining __imp_ and the function or variable name. Since this storage class exists for defining a dll interface, the compiler, assembler and linker know it is externally referenced and must refrain from deleting the symbol.

Thread Local Storage ModelsΒΆ

A variable may be defined as thread_local, which means that it will not be shared by threads (each thread will have a separated copy of the variable). Not all targets support thread-local variables. Optionally, a TLS model may be specified:

localdynamic
For variables that are only used within the current shared library.
initialexec
For variables in modules that will not be loaded dynamically.
localexec
For variables defined in the executable and only used within it.

If no explicit model is given, the “general dynamic” model is used.

The models correspond to the ELF TLS models; see ELF Handling For Thread-Local Storage for more information on under which circumstances the different models may be used. The target may choose a different TLS model if the specified model is not supported, or if a better choice of model can be made.

A model can also be specified in an alias, but then it only governs how the alias is accessed. It will not have any effect in the aliasee.

For platforms without linker support of ELF TLS model, the -femulated-tls flag can be used to generate GCC compatible emulated TLS code.

Structure TypesΒΆ

LLVM IR allows you to specify both “identified” and “literal” structure types. Literal types are uniqued structurally, but identified types are never uniqued. An opaque structural type can also be used to forward declare a type that is not yet available.

An example of an identified structure specification is:

%mytype = type { %mytype*, i32 }

Prior to the LLVM 3.0 release, identified types were structurally uniqued. Only literal types are uniqued in recent versions of LLVM.

Global VariablesΒΆ

Global variables define regions of memory allocated at compilation time instead of run-time.

Global variable definitions must be initialized.

Global variables in other translation units can also be declared, in which case they don’t have an initializer.

Either global variable definitions or declarations may have an explicit section to be placed in and may have an optional explicit alignment specified.

A variable may be defined as a global constant, which indicates that the contents of the variable will never be modified (enabling better optimization, allowing the global data to be placed in the read-only section of an executable, etc). Note that variables that need runtime initialization cannot be marked constant as there is a store to the variable.

LLVM explicitly allows declarations of global variables to be marked constant, even if the final definition of the global is not. This capability can be used to enable slightly better optimization of the program, but requires the language definition to guarantee that optimizations based on the ‘constantness’ are valid for the translation units that do not include the definition.

As SSA values, global variables define pointer values that are in scope (i.e. they dominate) all basic blocks in the program. Global variables always define a pointer to their “content” type because they describe a region of memory, and all memory objects in LLVM are accessed through pointers.

Global variables can be marked with unnamed_addr which indicates that the address is not significant, only the content. Constants marked like this can be merged with other constants if they have the same initializer. Note that a constant with significant address can be merged with a unnamed_addr constant, the result being a constant whose address is significant.

If the local_unnamed_addr attribute is given, the address is known to not be significant within the module.

A global variable may be declared to reside in a target-specific numbered address space. For targets that support them, address spaces may affect how optimizations are performed and/or what target instructions are used to access the variable. The default address space is zero. The address space qualifier must precede any other attributes.

LLVM allows an explicit section to be specified for globals. If the target supports it, it will emit globals to the section specified. Additionally, the global can placed in a comdat if the target has the necessary support.

By default, global initializers are optimized by assuming that global variables defined within the module are not modified from their initial values before the start of the global initializer. This is true even for variables potentially accessible from outside the module, including those with external linkage or appearing in @llvm.used or dllexported variables. This assumption may be suppressed by marking the variable with externally_initialized.

An explicit alignment may be specified for a global, which must be a power of 2. If not present, or if the alignment is set to zero, the alignment of the global is set by the target to whatever it feels convenient. If an explicit alignment is specified, the global is forced to have exactly that alignment. Targets and optimizers are not allowed to over-align the global if the global has an assigned section. In this case, the extra alignment could be observable: for example, code could assume that the globals are densely packed in their section and try to iterate over them as an array, alignment padding would break this iteration. The maximum alignment is 1 << 29.

Globals can also have a DLL storage class and an optional list of attached metadata,

Variables and aliases can have a Thread Local Storage Model.

Syntax:

@<GlobalVarName> = [Linkage] [Visibility] [DLLStorageClass] [ThreadLocal]
                   [(unnamed_addr|local_unnamed_addr)] [AddrSpace]
                   [ExternallyInitialized]
                   <global | constant> <Type> [<InitializerConstant>]
                   [, section "name"] [, comdat [($name)]]
                   [, align <Alignment>] (, !name !N)*

For example, the following defines a global in a numbered address space with an initializer, section, and alignment:

@G = addrspace(5) constant float 1.0, section "foo", align 4

The following example just declares a global variable

@G = external global i32

The following example defines a thread-local global with the initialexec TLS model:

@G = thread_local(initialexec) global i32 0, align 4

FunctionsΒΆ

LLVM function definitions consist of the “define” keyword, an optional linkage type, an optional visibility style, an optional DLL storage class, an optional calling convention, an optional unnamed_addr attribute, a return type, an optional parameter attribute for the return type, a function name, a (possibly empty) argument list (each with optional parameter attributes), optional function attributes, an optional section, an optional alignment, an optional comdat, an optional garbage collector name, an optional prefix, an optional prologue, an optional personality, an optional list of attached metadata, an opening curly brace, a list of basic blocks, and a closing curly brace.

LLVM function declarations consist of the “declare” keyword, an optional linkage type, an optional visibility style, an optional DLL storage class, an optional calling convention, an optional unnamed_addr or local_unnamed_addr attribute, a return type, an optional parameter attribute for the return type, a function name, a possibly empty list of arguments, an optional alignment, an optional garbage collector name, an optional prefix, and an optional prologue.

A function definition contains a list of basic blocks, forming the CFG (Control Flow Graph) for the function. Each basic block may optionally start with a label (giving the basic block a symbol table entry), contains a list of instructions, and ends with a terminator instruction (such as a branch or function return). If an explicit label is not provided, a block is assigned an implicit numbered label, using the next value from the same counter as used for unnamed temporaries (see above). For example, if a function entry block does not have an explicit label, it will be assigned label “%0”, then the first unnamed temporary in that block will be “%1”, etc.

The first basic block in a function is special in two ways: it is immediately executed on entrance to the function, and it is not allowed to have predecessor basic blocks (i.e. there can not be any branches to the entry block of a function). Because the block can have no predecessors, it also cannot have any PHI nodes.

LLVM allows an explicit section to be specified for functions. If the target supports it, it will emit functions to the section specified. Additionally, the function can be placed in a COMDAT.

An explicit alignment may be specified for a function. If not present, or if the alignment is set to zero, the alignment of the function is set by the target to whatever it feels convenient. If an explicit alignment is specified, the function is forced to have at least that much alignment. All alignments must be a power of 2.

If the unnamed_addr attribute is given, the address is known to not be significant and two identical functions can be merged.

If the local_unnamed_addr attribute is given, the address is known to not be significant within the module.

Syntax:

define [linkage] [visibility] [DLLStorageClass]
       [cconv] [ret attrs]
       <ResultType> @<FunctionName> ([argument list])
       [(unnamed_addr|local_unnamed_addr)] [fn Attrs] [section "name"]
       [comdat [($name)]] [align N] [gc] [prefix Constant]
       [prologue Constant] [personality Constant] (!name !N)* { ... }

The argument list is a comma separated sequence of arguments where each argument is of the following form:

Syntax:

<type> [parameter Attrs] [name]

AliasesΒΆ

Aliases, unlike function or variables, don’t create any new data. They are just a new symbol and metadata for an existing position.

Aliases have a name and an aliasee that is either a global value or a constant expression.

Aliases may have an optional linkage type, an optional visibility style, an optional DLL storage class and an optional tls model.

Syntax:

@<Name> = [Linkage] [Visibility] [DLLStorageClass] [ThreadLocal] [(unnamed_addr|local_unnamed_addr)] alias <AliaseeTy>, <AliaseeTy>* @<Aliasee>

The linkage must be one of private, internal, linkonce, weak, linkonce_odr, weak_odr, external. Note that some system linkers might not correctly handle dropping a weak symbol that is aliased.

Aliases that are not unnamed_addr are guaranteed to have the same address as the aliasee expression. unnamed_addr ones are only guaranteed to point to the same content.

If the local_unnamed_addr attribute is given, the address is known to not be significant within the module.

Since aliases are only a second name, some restrictions apply, of which some can only be checked when producing an object file:

  • The expression defining the aliasee must be computable at assembly time. Since it is just a name, no relocations can be used.
  • No alias in the expression can be weak as the possibility of the intermediate alias being overridden cannot be represented in an object file.
  • No global value in the expression can be a declaration, since that would require a relocation, which is not possible.

IFuncsΒΆ

IFuncs, like as aliases, don’t create any new data or func. They are just a new symbol that dynamic linker resolves at runtime by calling a resolver function.

IFuncs have a name and a resolver that is a function called by dynamic linker that returns address of another function associated with the name.

IFunc may have an optional linkage type and an optional visibility style.

Syntax:

@<Name> = [Linkage] [Visibility] ifunc <IFuncTy>, <ResolverTy>* @<Resolver>

ComdatsΒΆ

Comdat IR provides access to COFF and ELF object file COMDAT functionality.

Comdats have a name which represents the COMDAT key. All global objects that specify this key will only end up in the final object file if the linker chooses that key over some other key. Aliases are placed in the same COMDAT that their aliasee computes to, if any.

Comdats have a selection kind to provide input on how the linker should choose between keys in two different object files.

Syntax:

$<Name> = comdat SelectionKind

The selection kind must be one of the following:

any
The linker may choose any COMDAT key, the choice is arbitrary.
exactmatch
The linker may choose any COMDAT key but the sections must contain the same data.
largest
The linker will choose the section containing the largest COMDAT key.
noduplicates
The linker requires that only section with this COMDAT key exist.
samesize
The linker may choose any COMDAT key but the sections must contain the same amount of data.

Note that the Mach-O platform doesn’t support COMDATs and ELF only supports any as a selection kind.

Here is an example of a COMDAT group where a function will only be selected if the COMDAT key’s section is the largest:

$foo = comdat largest
@foo = global i32 2, comdat($foo)

define void @bar() comdat($foo) {
  ret void
}

As a syntactic sugar the $name can be omitted if the name is the same as the global name:

$foo = comdat any
@foo = global i32 2, comdat

In a COFF object file, this will create a COMDAT section with selection kind IMAGE_COMDAT_SELECT_LARGEST containing the contents of the @foo symbol and another COMDAT section with selection kind IMAGE_COMDAT_SELECT_ASSOCIATIVE which is associated with the first COMDAT section and contains the contents of the @bar symbol.

There are some restrictions on the properties of the global object. It, or an alias to it, must have the same name as the COMDAT group when targeting COFF. The contents and size of this object may be used during link-time to determine which COMDAT groups get selected depending on the selection kind. Because the name of the object must match the name of the COMDAT group, the linkage of the global object must not be local; local symbols can get renamed if a collision occurs in the symbol table.

The combined use of COMDATS and section attributes may yield surprising results. For example:

$foo = comdat any
$bar = comdat any
@g1 = global i32 42, section "sec", comdat($foo)
@g2 = global i32 42, section "sec", comdat($bar)

From the object file perspective, this requires the creation of two sections with the same name. This is necessary because both globals belong to different COMDAT groups and COMDATs, at the object file level, are represented by sections.

Note that certain IR constructs like global variables and functions may create COMDATs in the object file in addition to any which are specified using COMDAT IR. This arises when the code generator is configured to emit globals in individual sections (e.g. when -data-sections or -function-sections is supplied to llc).

Named MetadataΒΆ

Named metadata is a collection of metadata. Metadata nodes (but not metadata strings) are the only valid operands for a named metadata.

  1. Named metadata are represented as a string of characters with the metadata prefix. The rules for metadata names are the same as for identifiers, but quoted names are not allowed. "\xx" type escapes are still valid, which allows any character to be part of a name.

Syntax:

; Some unnamed metadata nodes, which are referenced by the named metadata.
!0 = !{!"zero"}
!1 = !{!"one"}
!2 = !{!"two"}
; A named metadata.
!name = !{!0, !1, !2}

Parameter AttributesΒΆ

The return type and each parameter of a function type may have a set of parameter attributes associated with them. Parameter attributes are used to communicate additional information about the result or parameters of a function. Parameter attributes are considered to be part of the function, not of the function type, so functions with different parameter attributes can have the same function type.

Parameter attributes are simple keywords that follow the type specified. If multiple parameter attributes are needed, they are space separated. For example:

declare i32 @printf(i8* noalias nocapture, ...)
declare i32 @atoi(i8 zeroext)
declare signext i8 @returns_signed_char()

Note that any attributes for the function result (nounwind, readonly) come immediately after the argument list.

Currently, only the following parameter attributes are defined:

zeroext
This indicates to the code generator that the parameter or return value should be zero-extended to the extent required by the target’s ABI by the caller (for a parameter) or the callee (for a return value).
signext
This indicates to the code generator that the parameter or return value should be sign-extended to the extent required by the target’s ABI (which is usually 32-bits) by the caller (for a parameter) or the callee (for a return value).
inreg
This indicates that this parameter or return value should be treated in a special target-dependent fashion while emitting code for a function call or return (usually, by putting it in a register as opposed to memory, though some targets use it to distinguish between two different kinds of registers). Use of this attribute is target-specific.
byval

This indicates that the pointer parameter should really be passed by value to the function. The attribute implies that a hidden copy of the pointee is made between the caller and the callee, so the callee is unable to modify the value in the caller. This attribute is only valid on LLVM pointer arguments. It is generally used to pass structs and arrays by value, but is also valid on pointers to scalars. The copy is considered to belong to the caller not the callee (for example, readonly functions should not write to byval parameters). This is not a valid attribute for return values.

The byval attribute also supports specifying an alignment with the align attribute. It indicates the alignment of the stack slot to form and the known alignment of the pointer specified to the call site. If the alignment is not specified, then the code generator makes a target-specific assumption.

inalloca

The inalloca argument attribute allows the caller to take the address of outgoing stack arguments. An inalloca argument must be a pointer to stack memory produced by an alloca instruction. The alloca, or argument allocation, must also be tagged with the inalloca keyword. Only the last argument may have the inalloca attribute, and that argument is guaranteed to be passed in memory.

An argument allocation may be used by a call at most once because the call may deallocate it. The inalloca attribute cannot be used in conjunction with other attributes that affect argument storage, like inreg, nest, sret, or byval. The inalloca attribute also disables LLVM’s implicit lowering of large aggregate return values, which means that frontend authors must lower them with sret pointers.

When the call site is reached, the argument allocation must have been the most recent stack allocation that is still live, or the results are undefined. It is possible to allocate additional stack space after an argument allocation and before its call site, but it must be cleared off with llvm.stackrestore.

See Design and Usage of the InAlloca Attribute for more information on how to use this attribute.

sret
This indicates that the pointer parameter specifies the address of a structure that is the return value of the function in the source program. This pointer must be guaranteed by the caller to be valid: loads and stores to the structure may be assumed by the callee not to trap and to be properly aligned. This may only be applied to the first parameter. This is not a valid attribute for return values.
align <n>

This indicates that the pointer value may be assumed by the optimizer to have the specified alignment.

Note that this attribute has additional semantics when combined with the byval attribute.

noalias

This indicates that objects accessed via pointer values based on the argument or return value are not also accessed, during the execution of the function, via pointer values not based on the argument or return value. The attribute on a return value also has additional semantics described below. The caller shares the responsibility with the callee for ensuring that these requirements are met. For further details, please see the discussion of the NoAlias response in alias analysis.

Note that this definition of noalias is intentionally similar to the definition of restrict in C99 for function arguments.

For function return values, C99’s restrict is not meaningful, while LLVM’s noalias is. Furthermore, the semantics of the noalias attribute on return values are stronger than the semantics of the attribute when used on function arguments. On function return values, the noalias attribute indicates that the function acts like a system memory allocation function, returning a pointer to allocated storage disjoint from the storage for any other object accessible to the caller.

nocapture
This indicates that the callee does not make any copies of the pointer that outlive the callee itself. This is not a valid attribute for return values. Addresses used in volatile operations are considered to be captured.
nest
This indicates that the pointer parameter can be excised using the trampoline intrinsics. This is not a valid attribute for return values and can only be applied to one parameter.
returned
This indicates that the function always returns the argument as its return value. This is a hint to the optimizer and code generator used when generating the caller, allowing value propagation, tail call optimization, and omission of register saves and restores in some cases; it is not checked or enforced when generating the callee. The parameter and the function return type must be valid operands for the bitcast instruction. This is not a valid attribute for return values and can only be applied to one parameter.
nonnull
This indicates that the parameter or return pointer is not null. This attribute may only be applied to pointer typed parameters. This is not checked or enforced by LLVM, the caller must ensure that the pointer passed in is non-null, or the callee must ensure that the returned pointer is non-null.
dereferenceable(<n>)
This indicates that the parameter or return pointer is dereferenceable. This attribute may only be applied to pointer typed parameters. A pointer that is dereferenceable can be loaded from speculatively without a risk of trapping. The number of bytes known to be dereferenceable must be provided in parentheses. It is legal for the number of bytes to be less than the size of the pointee type. The nonnull attribute does not imply dereferenceability (consider a pointer to one element past the end of an array), however dereferenceable(<n>) does imply nonnull in addrspace(0) (which is the default address space).
dereferenceable_or_null(<n>)
This indicates that the parameter or return value isn’t both non-null and non-dereferenceable (up to <n> bytes) at the same time. All non-null pointers tagged with dereferenceable_or_null(<n>) are dereferenceable(<n>). For address space 0 dereferenceable_or_null(<n>) implies that a pointer is exactly one of dereferenceable(<n>) or null, and in other address spaces dereferenceable_or_null(<n>) implies that a pointer is at least one of dereferenceable(<n>) or null (i.e. it may be both null and dereferenceable(<n>)). This attribute may only be applied to pointer typed parameters.
swiftself
This indicates that the parameter is the self/context parameter. This is not a valid attribute for return values and can only be applied to one parameter.
swifterror

This attribute is motivated to model and optimize Swift error handling. It can be applied to a parameter with pointer to pointer type or a pointer-sized alloca. At the call site, the actual argument that corresponds to a swifterror parameter has to come from a swifterror alloca. A swifterror value (either the parameter or the alloca) can only be loaded and stored from, or used as a swifterror argument. This is not a valid attribute for return values and can only be applied to one parameter.

These constraints allow the calling convention to optimize access to swifterror variables by associating them with a specific register at call boundaries rather than placing them in memory. Since this does change the calling convention, a function which uses the swifterror attribute on a parameter is not ABI-compatible with one which does not.

These constraints also allow LLVM to assume that a swifterror argument does not alias any other memory visible within a function and that a swifterror alloca passed as an argument does not escape.

Garbage Collector Strategy NamesΒΆ

Each function may specify a garbage collector strategy name, which is simply a string:

define void @f() gc "name" { ... }

The supported values of name includes those built in to LLVM and any provided by loaded plugins. Specifying a GC strategy will cause the compiler to alter its output in order to support the named garbage collection algorithm. Note that LLVM itself does not contain a garbage collector, this functionality is restricted to generating machine code which can interoperate with a collector provided externally.

Prefix DataΒΆ

Prefix data is data associated with a function which the code generator will emit immediately before the function’s entrypoint. The purpose of this feature is to allow frontends to associate language-specific runtime metadata with specific functions and make it available through the function pointer while still allowing the function pointer to be called.

To access the data for a given function, a program may bitcast the function pointer to a pointer to the constant’s type and dereference index -1. This implies that the IR symbol points just past the end of the prefix data. For instance, take the example of a function annotated with a single i32,

define void @f() prefix i32 123 { ... }

The prefix data can be referenced as,

%0 = bitcast void* () @f to i32*
%a = getelementptr inbounds i32, i32* %0, i32 -1
%b = load i32, i32* %a

Prefix data is laid out as if it were an initializer for a global variable of the prefix data’s type. The function will be placed such that the beginning of the prefix data is aligned. This means that if the size of the prefix data is not a multiple of the alignment size, the function’s entrypoint will not be aligned. If alignment of the function’s entrypoint is desired, padding must be added to the prefix data.

A function may have prefix data but no body. This has similar semantics to the available_externally linkage in that the data may be used by the optimizers but will not be emitted in the object file.

Prologue DataΒΆ

The prologue attribute allows arbitrary code (encoded as bytes) to be inserted prior to the function body. This can be used for enabling function hot-patching and instrumentation.

To maintain the semantics of ordinary function calls, the prologue data must have a particular format. Specifically, it must begin with a sequence of bytes which decode to a sequence of machine instructions, valid for the module’s target, which transfer control to the point immediately succeeding the prologue data, without performing any other visible action. This allows the inliner and other passes to reason about the semantics of the function definition without needing to reason about the prologue data. Obviously this makes the format of the prologue data highly target dependent.

A trivial example of valid prologue data for the x86 architecture is i8 144, which encodes the nop instruction:

define void @f() prologue i8 144 { ... }

Generally prologue data can be formed by encoding a relative branch instruction which skips the metadata, as in this example of valid prologue data for the x86_64 architecture, where the first two bytes encode jmp .+10:

%0 = type <{ i8, i8, i8* }>

define void @f() prologue %0 <{ i8 235, i8 8, i8* @md}> { ... }

A function may have prologue data but no body. This has similar semantics to the available_externally linkage in that the data may be used by the optimizers but will not be emitted in the object file.

Personality FunctionΒΆ

The personality attribute permits functions to specify what function to use for exception handling.

Attribute GroupsΒΆ

Attribute groups are groups of attributes that are referenced by objects within the IR. They are important for keeping .ll files readable, because a lot of functions will use the same set of attributes. In the degenerative case of a .ll file that corresponds to a single .c file, the single attribute group will capture the important command line flags used to build that file.

An attribute group is a module-level object. To use an attribute group, an object references the attribute group’s ID (e.g. #37). An object may refer to more than one attribute group. In that situation, the attributes from the different groups are merged.

Here is an example of attribute groups for a function that should always be inlined, has a stack alignment of 4, and which shouldn’t use SSE instructions:

; Target-independent attributes:
attributes #0 = { alwaysinline alignstack=4 }

; Target-dependent attributes:
attributes #1 = { "no-sse" }

; Function @f has attributes: alwaysinline, alignstack=4, and "no-sse".
define void @f() #0 #1 { ... }

Function AttributesΒΆ

Function attributes are set to communicate additional information about a function. Function attributes are considered to be part of the function, not of the function type, so functions with different function attributes can have the same function type.

Function attributes are simple keywords that follow the type specified. If multiple attributes are needed, they are space separated. For example:

define void @f() noinline { ... }
define void @f() alwaysinline { ... }
define void @f() alwaysinline optsize { ... }
define void @f() optsize { ... }
alignstack(<n>)
This attribute indicates that, when emitting the prologue and epilogue, the backend should forcibly align the stack pointer. Specify the desired alignment, which must be a power of two, in parentheses.
allocsize(<EltSizeParam>[, <NumEltsParam>])
This attribute indicates that the annotated function will always return at least a given number of bytes (or null). Its arguments are zero-indexed parameter numbers; if one argument is provided, then it’s assumed that at least CallSite.Args[EltSizeParam] bytes will be available at the returned pointer. If two are provided, then it’s assumed that CallSite.Args[EltSizeParam] * CallSite.Args[NumEltsParam] bytes are available. The referenced parameters must be integer types. No assumptions are made about the contents of the returned block of memory.
alwaysinline
This attribute indicates that the inliner should attempt to inline this function into callers whenever possible, ignoring any active inlining size threshold for this caller.
builtin
This indicates that the callee function at a call site should be recognized as a built-in function, even though the function’s declaration uses the nobuiltin attribute. This is only valid at call sites for direct calls to functions that are declared with the nobuiltin attribute.
cold
This attribute indicates that this function is rarely called. When computing edge weights, basic blocks post-dominated by a cold function call are also considered to be cold; and, thus, given low weight.
convergent

In some parallel execution models, there exist operations that cannot be made control-dependent on any additional values. We call such operations convergent, and mark them with this attribute.

The convergent attribute may appear on functions or call/invoke instructions. When it appears on a function, it indicates that calls to this function should not be made control-dependent on additional values. For example, the intrinsic llvm.nvvm.barrier0 is convergent, so calls to this intrinsic cannot be made control-dependent on additional values.

When it appears on a call/invoke, the convergent attribute indicates that we should treat the call as though we’re calling a convergent function. This is particularly useful on indirect calls; without this we may treat such calls as though the target is non-convergent.

The optimizer may remove the convergent attribute on functions when it can prove that the function does not execute any convergent operations. Similarly, the optimizer may remove convergent on calls/invokes when it can prove that the call/invoke cannot call a convergent function.

inaccessiblememonly
This attribute indicates that the function may only access memory that is not accessible by the module being compiled. This is a weaker form of readnone.
inaccessiblemem_or_argmemonly
This attribute indicates that the function may only access memory that is either not accessible by the module being compiled, or is pointed to by its pointer arguments. This is a weaker form of argmemonly
inlinehint
This attribute indicates that the source code contained a hint that inlining this function is desirable (such as the “inline” keyword in C/C++). It is just a hint; it imposes no requirements on the inliner.
jumptable
This attribute indicates that the function should be added to a jump-instruction table at code-generation time, and that all address-taken references to this function should be replaced with a reference to the appropriate jump-instruction-table function pointer. Note that this creates a new pointer for the original function, which means that code that depends on function-pointer identity can break. So, any function annotated with jumptable must also be unnamed_addr.
minsize
This attribute suggests that optimization passes and code generator passes make choices that keep the code size of this function as small as possible and perform optimizations that may sacrifice runtime performance in order to minimize the size of the generated code.
naked
This attribute disables prologue / epilogue emission for the function. This can have very system-specific consequences.
nobuiltin
This indicates that the callee function at a call site is not recognized as a built-in function. LLVM will retain the original call and not replace it with equivalent code based on the semantics of the built-in function, unless the call site uses the builtin attribute. This is valid at call sites and on function declarations and definitions.
noduplicate

This attribute indicates that calls to the function cannot be duplicated. A call to a noduplicate function may be moved within its parent function, but may not be duplicated within its parent function.

A function containing a noduplicate call may still be an inlining candidate, provided that the call is not duplicated by inlining. That implies that the function has internal linkage and only has one call site, so the original call is dead after inlining.

noimplicitfloat
This attributes disables implicit floating point instructions.
noinline
This attribute indicates that the inliner should never inline this function in any situation. This attribute may not be used together with the alwaysinline attribute.
nonlazybind
This attribute suppresses lazy symbol binding for the function. This may make calls to the function faster, at the cost of extra program startup time if the function is not called during program startup.
noredzone
This attribute indicates that the code generator should not use a red zone, even if the target-specific ABI normally permits it.
noreturn
This function attribute indicates that the function never returns normally. This produces undefined behavior at runtime if the function ever does dynamically return.
norecurse
This function attribute indicates that the function does not call itself either directly or indirectly down any possible call path. This produces undefined behavior at runtime if the function ever does recurse.
nounwind
This function attribute indicates that the function never raises an exception. If the function does raise an exception, its runtime behavior is undefined. However, functions marked nounwind may still trap or generate asynchronous exceptions. Exception handling schemes that are recognized by LLVM to handle asynchronous exceptions, such as SEH, will still provide their implementation defined semantics.
optnone

This function attribute indicates that most optimization passes will skip this function, with the exception of interprocedural optimization passes. Code generation defaults to the “fast” instruction selector. This attribute cannot be used together with the alwaysinline attribute; this attribute is also incompatible with the minsize attribute and the optsize attribute.

This attribute requires the noinline attribute to be specified on the function as well, so the function is never inlined into any caller. Only functions with the alwaysinline attribute are valid candidates for inlining into the body of this function.

optsize
This attribute suggests that optimization passes and code generator passes make choices that keep the code size of this function low, and otherwise do optimizations specifically to reduce code size as long as they do not significantly impact runtime performance.
"patchable-function"

This attribute tells the code generator that the code generated for this function needs to follow certain conventions that make it possible for a runtime function to patch over it later. The exact effect of this attribute depends on its string value, for which there currently is one legal possibility:

  • "prologue-short-redirect" - This style of patchable function is intended to support patching a function prologue to redirect control away from the function in a thread safe manner. It guarantees that the first instruction of the function will be large enough to accommodate a short jump instruction, and will be sufficiently aligned to allow being fully changed via an atomic compare-and-swap instruction. While the first requirement can be satisfied by inserting large enough NOP, LLVM can and will try to re-purpose an existing instruction (i.e. one that would have to be emitted anyway) as the patchable instruction larger than a short jump.

    "prologue-short-redirect" is currently only supported on x86-64.

This attribute by itself does not imply restrictions on inter-procedural optimizations. All of the semantic effects the patching may have to be separately conveyed via the linkage type.

readnone

On a function, this attribute indicates that the function computes its result (or decides to unwind an exception) based strictly on its arguments, without dereferencing any pointer arguments or otherwise accessing any mutable state (e.g. memory, control registers, etc) visible to caller functions. It does not write through any pointer arguments (including byval arguments) and never changes any state visible to callers. This means that it cannot unwind exceptions by calling the C++ exception throwing methods.

On an argument, this attribute indicates that the function does not dereference that pointer argument, even though it may read or write the memory that the pointer points to if accessed through other pointers.

readonly

On a function, this attribute indicates that the function does not write through any pointer arguments (including byval arguments) or otherwise modify any state (e.g. memory, control registers, etc) visible to caller functions. It may dereference pointer arguments and read state that may be set in the caller. A readonly function always returns the same value (or unwinds an exception identically) when called with the same set of arguments and global state. It cannot unwind an exception by calling the C++ exception throwing methods.

On an argument, this attribute indicates that the function does not write through this pointer argument, even though it may write to the memory that the pointer points to.

writeonly

On a function, this attribute indicates that the function may write to but does not read from memory.

On an argument, this attribute indicates that the function may write to but does not read through this pointer argument (even though it may read from the memory that the pointer points to).

argmemonly
This attribute indicates that the only memory accesses inside function are loads and stores from objects pointed to by its pointer-typed arguments, with arbitrary offsets. Or in other words, all memory operations in the function can refer to memory only using pointers based on its function arguments. Note that argmemonly can be used together with readonly attribute in order to specify that function reads only from its arguments.
returns_twice
This attribute indicates that this function can return twice. The C setjmp is an example of such a function. The compiler disables some optimizations (like tail calls) in the caller of these functions.
safestack

This attribute indicates that SafeStack protection is enabled for this function.

If a function that has a safestack attribute is inlined into a function that doesn’t have a safestack attribute or which has an ssp, sspstrong or sspreq attribute, then the resulting function will have a safestack attribute.

sanitize_address
This attribute indicates that AddressSanitizer checks (dynamic address safety analysis) are enabled for this function.
sanitize_memory
This attribute indicates that MemorySanitizer checks (dynamic detection of accesses to uninitialized memory) are enabled for this function.
sanitize_thread
This attribute indicates that ThreadSanitizer checks (dynamic thread safety analysis) are enabled for this function.
ssp

This attribute indicates that the function should emit a stack smashing protector. It is in the form of a “canary” — a random value placed on the stack before the local variables that’s checked upon return from the function to see if it has been overwritten. A heuristic is used to determine if a function needs stack protectors or not. The heuristic used will enable protectors for functions with:

  • Character arrays larger than ssp-buffer-size (default 8).
  • Aggregates containing character arrays larger than ssp-buffer-size.
  • Calls to alloca() with variable sizes or constant sizes greater than ssp-buffer-size.

Variables that are identified as requiring a protector will be arranged on the stack such that they are adjacent to the stack protector guard.

If a function that has an ssp attribute is inlined into a function that doesn’t have an ssp attribute, then the resulting function will have an ssp attribute.

sspreq

This attribute indicates that the function should always emit a stack smashing protector. This overrides the ssp function attribute.

Variables that are identified as requiring a protector will be arranged on the stack such that they are adjacent to the stack protector guard. The specific layout rules are:

  1. Large arrays and structures containing large arrays (>= ssp-buffer-size) are closest to the stack protector.
  2. Small arrays and structures containing small arrays (< ssp-buffer-size) are 2nd closest to the protector.
  3. Variables that have had their address taken are 3rd closest to the protector.

If a function that has an sspreq attribute is inlined into a function that doesn’t have an sspreq attribute or which has an ssp or sspstrong attribute, then the resulting function will have an sspreq attribute.

sspstrong

This attribute indicates that the function should emit a stack smashing protector. This attribute causes a strong heuristic to be used when determining if a function needs stack protectors. The strong heuristic will enable protectors for functions with:

  • Arrays of any size and type
  • Aggregates containing an array of any size and type.
  • Calls to alloca().
  • Local variables that have had their address taken.

Variables that are identified as requiring a protector will be arranged on the stack such that they are adjacent to the stack protector guard. The specific layout rules are:

  1. Large arrays and structures containing large arrays (>= ssp-buffer-size) are closest to the stack protector.
  2. Small arrays and structures containing small arrays (< ssp-buffer-size) are 2nd closest to the protector.
  3. Variables that have had their address taken are 3rd closest to the protector.

This overrides the ssp function attribute.

If a function that has an sspstrong attribute is inlined into a function that doesn’t have an sspstrong attribute, then the resulting function will have an sspstrong attribute.

"thunk"
This attribute indicates that the function will delegate to some other function with a tail call. The prototype of a thunk should not be used for optimization purposes. The caller is expected to cast the thunk prototype to match the thunk target prototype.
uwtable
This attribute indicates that the ABI being targeted requires that an unwind table entry be produced for this function even if we can show that no exceptions passes by it. This is normally the case for the ELF x86-64 abi, but it can be disabled for some compilation units.

Operand BundlesΒΆ

Note: operand bundles are a work in progress, and they should be considered experimental at this time.

Operand bundles are tagged sets of SSA values that can be associated with certain LLVM instructions (currently only call s and invoke s). In a way they are like metadata, but dropping them is incorrect and will change program semantics.

Syntax:

operand bundle set ::= '[' operand bundle (, operand bundle )* ']'
operand bundle ::= tag '(' [ bundle operand ] (, bundle operand )* ')'
bundle operand ::= SSA value
tag ::= string constant

Operand bundles are not part of a function’s signature, and a given function may be called from multiple places with different kinds of operand bundles. This reflects the fact that the operand bundles are conceptually a part of the call (or invoke), not the callee being dispatched to.

Operand bundles are a generic mechanism intended to support runtime-introspection-like functionality for managed languages. While the exact semantics of an operand bundle depend on the bundle tag, there are certain limitations to how much the presence of an operand bundle can influence the semantics of a program. These restrictions are described as the semantics of an “unknown” operand bundle. As long as the behavior of an operand bundle is describable within these restrictions, LLVM does not need to have special knowledge of the operand bundle to not miscompile programs containing it.

  • The bundle operands for an unknown operand bundle escape in unknown ways before control is transferred to the callee or invokee.
  • Calls and invokes with operand bundles have unknown read / write effect on the heap on entry and exit (even if the call target is readnone or readonly), unless they’re overridden with callsite specific attributes.
  • An operand bundle at a call site cannot change the implementation of the called function. Inter-procedural optimizations work as usual as long as they take into account the first two properties.

More specific types of operand bundles are described below.

Deoptimization Operand BundlesΒΆ

Deoptimization operand bundles are characterized by the "deopt" operand bundle tag. These operand bundles represent an alternate “safe” continuation for the call site they’re attached to, and can be used by a suitable runtime to deoptimize the compiled frame at the specified call site. There can be at most one "deopt" operand bundle attached to a call site. Exact details of deoptimization is out of scope for the language reference, but it usually involves rewriting a compiled frame into a set of interpreted frames.

From the compiler’s perspective, deoptimization operand bundles make the call sites they’re attached to at least readonly. They read through all of their pointer typed operands (even if they’re not otherwise escaped) and the entire visible heap. Deoptimization operand bundles do not capture their operands except during deoptimization, in which case control will not be returned to the compiled frame.

The inliner knows how to inline through calls that have deoptimization operand bundles. Just like inlining through a normal call site involves composing the normal and exceptional continuations, inlining through a call site with a deoptimization operand bundle needs to appropriately compose the “safe” deoptimization continuation. The inliner does this by prepending the parent’s deoptimization continuation to every deoptimization continuation in the inlined body. E.g. inlining @f into @g in the following example

define void @f() {
  call void @x()  ;; no deopt state
  call void @y() [ "deopt"(i32 10) ]
  call void @y() [ "deopt"(i32 10), "unknown"(i8* null) ]
  ret void
}

define void @g() {
  call void @f() [ "deopt"(i32 20) ]
  ret void
}

will result in

define void @g() {
  call void @x()  ;; still no deopt state
  call void @y() [ "deopt"(i32 20, i32 10) ]
  call void @y() [ "deopt"(i32 20, i32 10), "unknown"(i8* null) ]
  ret void
}

It is the frontend’s responsibility to structure or encode the deoptimization state in a way that syntactically prepending the caller’s deoptimization state to the callee’s deoptimization state is semantically equivalent to composing the caller’s deoptimization continuation after the callee’s deoptimization continuation.

Funclet Operand BundlesΒΆ

Funclet operand bundles are characterized by the "funclet" operand bundle tag. These operand bundles indicate that a call site is within a particular funclet. There can be at most one "funclet" operand bundle attached to a call site and it must have exactly one bundle operand.

If any funclet EH pads have been “entered” but not “exited” (per the description in the EH doc), it is undefined behavior to execute a call or invoke which:

  • does not have a "funclet" bundle and is not a call to a nounwind intrinsic, or
  • has a "funclet" bundle whose operand is not the most-recently-entered not-yet-exited funclet EH pad.

Similarly, if no funclet EH pads have been entered-but-not-yet-exited, executing a call or invoke with a "funclet" bundle is undefined behavior.

GC Transition Operand BundlesΒΆ

GC transition operand bundles are characterized by the "gc-transition" operand bundle tag. These operand bundles mark a call as a transition between a function with one GC strategy to a function with a different GC strategy. If coordinating the transition between GC strategies requires additional code generation at the call site, these bundles may contain any values that are needed by the generated code. For more details, see GC Transitions.

Module-Level Inline AssemblyΒΆ

Modules may contain “module-level inline asm” blocks, which corresponds to the GCC “file scope inline asm” blocks. These blocks are internally concatenated by LLVM and treated as a single unit, but may be separated in the .ll file if desired. The syntax is very simple:

module asm "inline asm code goes here"
module asm "more can go here"

The strings can contain any character by escaping non-printable characters. The escape sequence used is simply “\xx” where “xx” is the two digit hex code for the number.

Note that the assembly string must be parseable by LLVM’s integrated assembler (unless it is disabled), even when emitting a .s file.

Data LayoutΒΆ

A module may specify a target specific data layout string that specifies how data is to be laid out in memory. The syntax for the data layout is simply:

target datalayout = "layout specification"

The layout specification consists of a list of specifications separated by the minus sign character (‘-‘). Each specification starts with a letter and may include other information after the letter to define some aspect of the data layout. The specifications accepted are as follows:

E
Specifies that the target lays out data in big-endian form. That is, the bits with the most significance have the lowest address location.
e
Specifies that the target lays out data in little-endian form. That is, the bits with the least significance have the lowest address location.
S<size>
Specifies the natural alignment of the stack in bits. Alignment promotion of stack variables is limited to the natural stack alignment to avoid dynamic stack realignment. The stack alignment must be a multiple of 8-bits. If omitted, the natural stack alignment defaults to “unspecified”, which does not prevent any alignment promotions.
p[n]:<size>:<abi>:<pref>
This specifies the size of a pointer and its <abi> and <pref>erred alignments for address space n. All sizes are in bits. The address space, n, is optional, and if not specified, denotes the default address space 0. The value of n must be in the range [1,2^23).
i<size>:<abi>:<pref>
This specifies the alignment for an integer type of a given bit <size>. The value of <size> must be in the range [1,2^23).
v<size>:<abi>:<pref>
This specifies the alignment for a vector type of a given bit <size>.
f<size>:<abi>:<pref>
This specifies the alignment for a floating point type of a given bit <size>. Only values of <size> that are supported by the target will work. 32 (float) and 64 (double) are supported on all targets; 80 or 128 (different flavors of long double) are also supported on some targets.
a:<abi>:<pref>
This specifies the alignment for an object of aggregate type.
m:<mangling>

If present, specifies that llvm names are mangled in the output. The options are

  • e: ELF mangling: Private symbols get a .L prefix.
  • m: Mips mangling: Private symbols get a $ prefix.
  • o: Mach-O mangling: Private symbols get L prefix. Other symbols get a _ prefix.
  • w: Windows COFF prefix: Similar to Mach-O, but stdcall and fastcall functions also get a suffix based on the frame size.
  • x: Windows x86 COFF prefix: Similar to Windows COFF, but use a _ prefix for __cdecl functions.
n<size1>:<size2>:<size3>...
This specifies a set of native integer widths for the target CPU in bits. For example, it might contain n32 for 32-bit PowerPC, n32:64 for PowerPC 64, or n8:16:32:64 for X86-64. Elements of this set are considered to support most general arithmetic operations efficiently.

On every specification that takes a <abi>:<pref>, specifying the <pref> alignment is optional. If omitted, the preceding : should be omitted too and <pref> will be equal to <abi>.

When constructing the data layout for a given target, LLVM starts with a default set of specifications which are then (possibly) overridden by the specifications in the datalayout keyword. The default specifications are given in this list:

  • E - big endian
  • p:64:64:64 - 64-bit pointers with 64-bit alignment.
  • p[n]:64:64:64 - Other address spaces are assumed to be the same as the default address space.
  • S0 - natural stack alignment is unspecified
  • i1:8:8 - i1 is 8-bit (byte) aligned
  • i8:8:8 - i8 is 8-bit (byte) aligned
  • i16:16:16 - i16 is 16-bit aligned
  • i32:32:32 - i32 is 32-bit aligned
  • i64:32:64 - i64 has ABI alignment of 32-bits but preferred alignment of 64-bits
  • f16:16:16 - half is 16-bit aligned
  • f32:32:32 - float is 32-bit aligned
  • f64:64:64 - double is 64-bit aligned
  • f128:128:128 - quad is 128-bit aligned
  • v64:64:64 - 64-bit vector is 64-bit aligned
  • v128:128:128 - 128-bit vector is 128-bit aligned
  • a:0:64 - aggregates are 64-bit aligned

When LLVM is determining the alignment for a given type, it uses the following rules:

  1. If the type sought is an exact match for one of the specifications, that specification is used.
  2. If no match is found, and the type sought is an integer type, then the smallest integer type that is larger than the bitwidth of the sought type is used. If none of the specifications are larger than the bitwidth then the largest integer type is used. For example, given the default specifications above, the i7 type will use the alignment of i8 (next largest) while both i65 and i256 will use the alignment of i64 (largest specified).
  3. If no match is found, and the type sought is a vector type, then the largest vector type that is smaller than the sought vector type will be used as a fall back. This happens because <128 x double> can be implemented in terms of 64 <2 x double>, for example.

The function of the data layout string may not be what you expect. Notably, this is not a specification from the frontend of what alignment the code generator should use.

Instead, if specified, the target data layout is required to match what the ultimate code generator expects. This string is used by the mid-level optimizers to improve code, and this only works if it matches what the ultimate code generator uses. There is no way to generate IR that does not embed this target-specific detail into the IR. If you don’t specify the string, the default specifications will be used to generate a Data Layout and the optimization phases will operate accordingly and introduce target specificity into the IR with respect to these default specifications.

Target TripleΒΆ

A module may specify a target triple string that describes the target host. The syntax for the target triple is simply:

target triple = "x86_64-apple-macosx10.7.0"

The target triple string consists of a series of identifiers delimited by the minus sign character (‘-‘). The canonical forms are:

ARCHITECTURE-VENDOR-OPERATING_SYSTEM
ARCHITECTURE-VENDOR-OPERATING_SYSTEM-ENVIRONMENT

This information is passed along to the backend so that it generates code for the proper architecture. It’s possible to override this on the command line with the -mtriple command line option.

Pointer Aliasing RulesΒΆ

Any memory access must be done through a pointer value associated with an address range of the memory access, otherwise the behavior is undefined. Pointer values are associated with address ranges according to the following rules:

  • A pointer value is associated with the addresses associated with any value it is based on.
  • An address of a global variable is associated with the address range of the variable’s storage.
  • The result value of an allocation instruction is associated with the address range of the allocated storage.
  • A null pointer in the default address-space is associated with no address.
  • An integer constant other than zero or a pointer value returned from a function not defined within LLVM may be associated with address ranges allocated through mechanisms other than those provided by LLVM. Such ranges shall not overlap with any ranges of addresses allocated by mechanisms provided by LLVM.

A pointer value is based on another pointer value according to the following rules:

  • A pointer value formed from a getelementptr operation is based on the first value operand of the getelementptr.
  • The result value of a bitcast is based on the operand of the bitcast.
  • A pointer value formed by an inttoptr is based on all pointer values that contribute (directly or indirectly) to the computation of the pointer’s value.
  • The “based on” relationship is transitive.

Note that this definition of “based” is intentionally similar to the definition of “based” in C99, though it is slightly weaker.

LLVM IR does not associate types with memory. The result type of a load merely indicates the size and alignment of the memory from which to load, as well as the interpretation of the value. The first operand type of a store similarly only indicates the size and alignment of the store.

Consequently, type-based alias analysis, aka TBAA, aka -fstrict-aliasing, is not applicable to general unadorned LLVM IR. Metadata may be used to encode additional information which specialized optimization passes may use to implement type-based alias analysis.

Volatile Memory AccessesΒΆ

Certain memory accesses, such as load‘s, store‘s, and llvm.memcpy‘s may be marked volatile. The optimizers must not change the number of volatile operations or change their order of execution relative to other volatile operations. The optimizers may change the order of volatile operations relative to non-volatile operations. This is not Java’s “volatile” and has no cross-thread synchronization behavior.

IR-level volatile loads and stores cannot safely be optimized into llvm.memcpy or llvm.memmove intrinsics even when those intrinsics are flagged volatile. Likewise, the backend should never split or merge target-legal volatile load/store instructions.

Rationale

Platforms may rely on volatile loads and stores of natively supported data width to be executed as single instruction. For example, in C this holds for an l-value of volatile primitive type with native hardware support, but not necessarily for aggregate types. The frontend upholds these expectations, which are intentionally unspecified in the IR. The rules above ensure that IR transformations do not violate the frontend’s contract with the language.

Memory Model for Concurrent OperationsΒΆ

The LLVM IR does not define any way to start parallel threads of execution or to register signal handlers. Nonetheless, there are platform-specific ways to create them, and we define LLVM IR’s behavior in their presence. This model is inspired by the C++0x memory model.

For a more informal introduction to this model, see the LLVM Atomic Instructions and Concurrency Guide.

We define a happens-before partial order as the least partial order that

  • Is a superset of single-thread program order, and
  • When a synchronizes-with b, includes an edge from a to b. Synchronizes-with pairs are introduced by platform-specific techniques, like pthread locks, thread creation, thread joining, etc., and by atomic instructions. (See also Atomic Memory Ordering Constraints).

Note that program order does not introduce happens-before edges between a thread and signals executing inside that thread.

Every (defined) read operation (load instructions, memcpy, atomic loads/read-modify-writes, etc.) R reads a series of bytes written by (defined) write operations (store instructions, atomic stores/read-modify-writes, memcpy, etc.). For the purposes of this section, initialized globals are considered to have a write of the initializer which is atomic and happens before any other read or write of the memory in question. For each byte of a read R, Rbyte may see any write to the same byte, except:

  • If write1 happens before write2, and write2 happens before Rbyte, then Rbyte does not see write1.
  • If Rbyte happens before write3, then Rbyte does not see write3.

Given that definition, Rbyte is defined as follows:

  • If R is volatile, the result is target-dependent. (Volatile is supposed to give guarantees which can support sig_atomic_t in C/C++, and may be used for accesses to addresses that do not behave like normal memory. It does not generally provide cross-thread synchronization.)
  • Otherwise, if there is no write to the same byte that happens before Rbyte, Rbyte returns undef for that byte.
  • Otherwise, if Rbyte may see exactly one write, Rbyte returns the value written by that write.
  • Otherwise, if R is atomic, and all the writes Rbyte may see are atomic, it chooses one of the values written. See the Atomic Memory Ordering Constraints section for additional constraints on how the choice is made.
  • Otherwise Rbyte returns undef.

R returns the value composed of the series of bytes it read. This implies that some bytes within the value may be undef without the entire value being undef. Note that this only defines the semantics of the operation; it doesn’t mean that targets will emit more than one instruction to read the series of bytes.

Note that in cases where none of the atomic intrinsics are used, this model places only one restriction on IR transformations on top of what is required for single-threaded execution: introducing a store to a byte which might not otherwise be stored is not allowed in general. (Specifically, in the case where another thread might write to and read from an address, introducing a store can change a load that may see exactly one write into a load that may see multiple writes.)

Atomic Memory Ordering ConstraintsΒΆ

Atomic instructions (cmpxchg, atomicrmw, fence, atomic load, and atomic store) take ordering parameters that determine which other atomic instructions on the same address they synchronize with. These semantics are borrowed from Java and C++0x, but are somewhat more colloquial. If these descriptions aren’t precise enough, check those specs (see spec references in the atomics guide). fence instructions treat these orderings somewhat differently since they don’t take an address. See that instruction’s documentation for details.

For a simpler introduction to the ordering constraints, see the LLVM Atomic Instructions and Concurrency Guide.

unordered
The set of values that can be read is governed by the happens-before partial order. A value cannot be read unless some operation wrote it. This is intended to provide a guarantee strong enough to model Java’s non-volatile shared variables. This ordering cannot be specified for read-modify-write operations; it is not strong enough to make them atomic in any interesting way.
monotonic
In addition to the guarantees of unordered, there is a single total order for modifications by monotonic operations on each address. All modification orders must be compatible with the happens-before order. There is no guarantee that the modification orders can be combined to a global total order for the whole program (and this often will not be possible). The read in an atomic read-modify-write operation (cmpxchg and atomicrmw) reads the value in the modification order immediately before the value it writes. If one atomic read happens before another atomic read of the same address, the later read must see the same value or a later value in the address’s modification order. This disallows reordering of monotonic (or stronger) operations on the same address. If an address is written monotonic-ally by one thread, and other threads monotonic-ally read that address repeatedly, the other threads must eventually see the write. This corresponds to the C++0x/C1x memory_order_relaxed.
acquire
In addition to the guarantees of monotonic, a synchronizes-with edge may be formed with a release operation. This is intended to model C++’s memory_order_acquire.
release
In addition to the guarantees of monotonic, if this operation writes a value which is subsequently read by an acquire operation, it synchronizes-with that operation. (This isn’t a complete description; see the C++0x definition of a release sequence.) This corresponds to the C++0x/C1x memory_order_release.
acq_rel (acquire+release)
Acts as both an acquire and release operation on its address. This corresponds to the C++0x/C1x memory_order_acq_rel.
seq_cst (sequentially consistent)
In addition to the guarantees of acq_rel (acquire for an operation that only reads, release for an operation that only writes), there is a global total order on all sequentially-consistent operations on all addresses, which is consistent with the happens-before partial order and with the modification orders of all the affected addresses. Each sequentially-consistent read sees the last preceding write to the same address in this global order. This corresponds to the C++0x/C1x memory_order_seq_cst and Java volatile.

If an atomic operation is marked singlethread, it only synchronizes with or participates in modification and seq_cst total orderings with other operations running in the same thread (for example, in signal handlers).

Fast-Math FlagsΒΆ

LLVM IR floating-point binary ops (fadd, fsub, fmul, fdiv, frem, fcmp) have the following flags that can be set to enable otherwise unsafe floating point operations

nnan
No NaNs - Allow optimizations to assume the arguments and result are not NaN. Such optimizations are required to retain defined behavior over NaNs, but the value of the result is undefined.
ninf
No Infs - Allow optimizations to assume the arguments and result are not +/-Inf. Such optimizations are required to retain defined behavior over +/-Inf, but the value of the result is undefined.
nsz
No Signed Zeros - Allow optimizations to treat the sign of a zero argument or result as insignificant.
arcp
Allow Reciprocal - Allow optimizations to use the reciprocal of an argument rather than perform division.
fast
Fast - Allow algebraically equivalent transformations that may dramatically change results in floating point (e.g. reassociate). This flag implies all the others.

Use-list Order DirectivesΒΆ

Use-list directives encode the in-memory order of each use-list, allowing the order to be recreated. <order-indexes> is a comma-separated list of indexes that are assigned to the referenced value’s uses. The referenced value’s use-list is immediately sorted by these indexes.

Use-list directives may appear at function scope or global scope. They are not instructions, and have no effect on the semantics of the IR. When they’re at function scope, they must appear after the terminator of the final basic block.

If basic blocks have their address taken via blockaddress() expressions, uselistorder_bb can be used to reorder their use-lists from outside their function’s scope.

Syntax:
uselistorder <ty> <value>, { <order-indexes> }
uselistorder_bb @function, %block { <order-indexes> }
Examples:
define void @foo(i32 %arg1, i32 %arg2) {
entry:
  ; ... instructions ...
bb:
  ; ... instructions ...

  ; At function scope.
  uselistorder i32 %arg1, { 1, 0, 2 }
  uselistorder label %bb, { 1, 0 }
}

; At global scope.
uselistorder i32* @global, { 1, 2, 0 }
uselistorder i32 7, { 1, 0 }
uselistorder i32 (i32) @bar, { 1, 0 }
uselistorder_bb @foo, %bb, { 5, 1, 3, 2, 0, 4 }

Source FilenameΒΆ

The source filename string is set to the original module identifier, which will be the name of the compiled source file when compiling from source through the clang front end, for example. It is then preserved through the IR and bitcode.

This is currently necessary to generate a consistent unique global identifier for local functions used in profile data, which prepends the source file name to the local function name.

The syntax for the source file name is simply:

source_filename = "/path/to/source.c"

Type SystemΒΆ

The LLVM type system is one of the most important features of the intermediate representation. Being typed enables a number of optimizations to be performed on the intermediate representation directly, without having to do extra analyses on the side before the transformation. A strong type system makes it easier to read the generated code and enables novel analyses and transformations that are not feasible to perform on normal three address code representations.

Void TypeΒΆ

Overview:

The void type does not represent any value and has no size.

Syntax:
void

Function TypeΒΆ

Overview:

The function type can be thought of as a function signature. It consists of a return type and a list of formal parameter types. The return type of a function type is a void type or first class type — except for label and metadata types.

Syntax:
<returntype> (<parameter list>)

...where ‘<parameter list>‘ is a comma-separated list of type specifiers. Optionally, the parameter list may include a type ..., which indicates that the function takes a variable number of arguments. Variable argument functions can access their arguments with the variable argument handling intrinsic functions. ‘<returntype>‘ is any type except label and metadata.

Examples:
i32 (i32) function taking an i32, returning an i32
float (i16, i32 *) * Pointer to a function that takes an i16 and a pointer to i32, returning float.
i32 (i8*, ...) A vararg function that takes at least one pointer to i8 (char in C), which returns an integer. This is the signature for printf in LLVM.
{i32, i32} (i32) A function taking an i32, returning a structure containing two i32 values

First Class TypesΒΆ

The first class types are perhaps the most important. Values of these types are the only ones which can be produced by instructions.

Single Value TypesΒΆ

These are the types that are valid in registers from CodeGen’s perspective.

Integer TypeΒΆ
Overview:

The integer type is a very simple type that simply specifies an arbitrary bit width for the integer type desired. Any bit width from 1 bit to 223-1 (about 8 million) can be specified.

Syntax:
iN

The number of bits the integer will occupy is specified by the N value.

Examples:ΒΆ
i1 a single-bit integer.
i32 a 32-bit integer.
i1942652 a really big integer of over 1 million bits.
Floating Point TypesΒΆ
Type Description
half 16-bit floating point value
float 32-bit floating point value
double 64-bit floating point value
fp128 128-bit floating point value (112-bit mantissa)
x86_fp80 80-bit floating point value (X87)
ppc_fp128 128-bit floating point value (two 64-bits)
X86_mmx TypeΒΆ
Overview:

The x86_mmx type represents a value held in an MMX register on an x86 machine. The operations allowed on it are quite limited: parameters and return values, load and store, and bitcast. User-specified MMX instructions are represented as intrinsic or asm calls with arguments and/or results of this type. There are no arrays, vectors or constants of this type.

Syntax:
x86_mmx
Pointer TypeΒΆ
Overview:

The pointer type is used to specify memory locations. Pointers are commonly used to reference objects in memory.

Pointer types may have an optional address space attribute defining the numbered address space where the pointed-to object resides. The default address space is number zero. The semantics of non-zero address spaces are target-specific.

Note that LLVM does not permit pointers to void (void*) nor does it permit pointers to labels (label*). Use i8* instead.

Syntax:
<type> *
Examples:
[4 x i32]* A pointer to array of four i32 values.
i32 (i32*) * A pointer to a function that takes an i32*, returning an i32.
i32 addrspace(5)* A pointer to an i32 value that resides in address space #5.
Vector TypeΒΆ
Overview:

A vector type is a simple derived type that represents a vector of elements. Vector types are used when multiple primitive data are operated in parallel using a single instruction (SIMD). A vector type requires a size (number of elements) and an underlying primitive data type. Vector types are considered first class.

Syntax:
< <# elements> x <elementtype> >

The number of elements is a constant integer value larger than 0; elementtype may be any integer, floating point or pointer type. Vectors of size zero are not allowed.

Examples:
<4 x i32> Vector of 4 32-bit integer values.
<8 x float> Vector of 8 32-bit floating-point values.
<2 x i64> Vector of 2 64-bit integer values.
<4 x i64*> Vector of 4 pointers to 64-bit integer values.

Label TypeΒΆ

Overview:

The label type represents code labels.

Syntax:
label

Token TypeΒΆ

Overview:

The token type is used when a value is associated with an instruction but all uses of the value must not attempt to introspect or obscure it. As such, it is not appropriate to have a phi or select of type token.

Syntax:
token

Metadata TypeΒΆ

Overview:

The metadata type represents embedded metadata. No derived types may be created from metadata except for function arguments.

Syntax:
metadata

Aggregate TypesΒΆ

Aggregate Types are a subset of derived types that can contain multiple member types. Arrays and structs are aggregate types. Vectors are not considered to be aggregate types.

Array TypeΒΆ
Overview:

The array type is a very simple derived type that arranges elements sequentially in memory. The array type requires a size (number of elements) and an underlying data type.

Syntax:
[<# elements> x <elementtype>]

The number of elements is a constant integer value; elementtype may be any type with a size.

Examples:
[40 x i32] Array of 40 32-bit integer values.
[41 x i32] Array of 41 32-bit integer values.
[4 x i8] Array of 4 8-bit integer values.

Here are some examples of multidimensional arrays:

[3 x [4 x i32]] 3x4 array of 32-bit integer values.
[12 x [10 x float]] 12x10 array of single precision floating point values.
[2 x [3 x [4 x i16]]] 2x3x4 array of 16-bit integer values.

There is no restriction on indexing beyond the end of the array implied by a static type (though there are restrictions on indexing beyond the bounds of an allocated object in some cases). This means that single-dimension ‘variable sized array’ addressing can be implemented in LLVM with a zero length array type. An implementation of ‘pascal style arrays’ in LLVM could use the type “{ i32, [0 x float]}”, for example.

Structure TypeΒΆ
Overview:

The structure type is used to represent a collection of data members together in memory. The elements of a structure may be any type that has a size.

Structures in memory are accessed using ‘load‘ and ‘store‘ by getting a pointer to a field with the ‘getelementptr‘ instruction. Structures in registers are accessed using the ‘extractvalue‘ and ‘insertvalue‘ instructions.

Structures may optionally be “packed” structures, which indicate that the alignment of the struct is one byte, and that there is no padding between the elements. In non-packed structs, padding between field types is inserted as defined by the DataLayout string in the module, which is required to match what the underlying code generator expects.

Structures can either be “literal” or “identified”. A literal structure is defined inline with other types (e.g. {i32, i32}*) whereas identified types are always defined at the top level with a name. Literal types are uniqued by their contents and can never be recursive or opaque since there is no way to write one. Identified types can be recursive, can be opaqued, and are never uniqued.

Syntax:
%T1 = type { <type list> }     ; Identified normal struct type
%T2 = type <{ <type list> }>   ; Identified packed struct type
Examples:
{ i32, i32, i32 } A triple of three i32 values
{ float, i32 (i32) * } A pair, where the first element is a float and the second element is a pointer to a function that takes an i32, returning an i32.
<{ i8, i32 }> A packed struct known to be 5 bytes in size.
Opaque Structure TypesΒΆ
Overview:

Opaque structure types are used to represent named structure types that do not have a body specified. This corresponds (for example) to the C notion of a forward declared structure.

Syntax:
%X = type opaque
%52 = type opaque
Examples:
opaque An opaque type.

ConstantsΒΆ

LLVM has several different basic types of constants. This section describes them all and their syntax.

Simple ConstantsΒΆ

Boolean constants
The two strings ‘true‘ and ‘false‘ are both valid constants of the i1 type.
Integer constants
Standard integers (such as ‘4’) are constants of the integer type. Negative numbers may be used with integer types.
Floating point constants
Floating point constants use standard decimal notation (e.g. 123.421), exponential notation (e.g. 1.23421e+2), or a more precise hexadecimal notation (see below). The assembler requires the exact decimal value of a floating-point constant. For example, the assembler accepts 1.25 but rejects 1.3 because 1.3 is a repeating decimal in binary. Floating point constants must have a floating point type.
Null pointer constants
The identifier ‘null‘ is recognized as a null pointer constant and must be of pointer type.
Token constants
The identifier ‘none‘ is recognized as an empty token constant and must be of token type.

The one non-intuitive notation for constants is the hexadecimal form of floating point constants. For example, the form ‘double    0x432ff973cafa8000‘ is equivalent to (but harder to read than) ‘double 4.5e+15‘. The only time hexadecimal floating point constants are required (and the only time that they are generated by the disassembler) is when a floating point constant must be emitted but it cannot be represented as a decimal floating point number in a reasonable number of digits. For example, NaN’s, infinities, and other special values are represented in their IEEE hexadecimal format so that assembly and disassembly do not cause any bits to change in the constants.

When using the hexadecimal form, constants of types half, float, and double are represented using the 16-digit form shown above (which matches the IEEE754 representation for double); half and float values must, however, be exactly representable as IEEE 754 half and single precision, respectively. Hexadecimal format is always used for long double, and there are three forms of long double. The 80-bit format used by x86 is represented as 0xK followed by 20 hexadecimal digits. The 128-bit format used by PowerPC (two adjacent doubles) is represented by 0xM followed by 32 hexadecimal digits. The IEEE 128-bit format is represented by 0xL followed by 32 hexadecimal digits. Long doubles will only work if they match the long double format on your target. The IEEE 16-bit format (half precision) is represented by 0xH followed by 4 hexadecimal digits. All hexadecimal formats are big-endian (sign bit at the left).

There are no constants of type x86_mmx.

Complex ConstantsΒΆ

Complex constants are a (potentially recursive) combination of simple constants and smaller complex constants.

Structure constants
Structure constants are represented with notation similar to structure type definitions (a comma separated list of elements, surrounded by braces ({})). For example: “{ i32 4, float 17.0, i32* @G }”, where “@G” is declared as “@G = external global i32”. Structure constants must have structure type, and the number and types of elements must match those specified by the type.
Array constants
Array constants are represented with notation similar to array type definitions (a comma separated list of elements, surrounded by square brackets ([])). For example: “[ i32 42, i32 11, i32 74 ]”. Array constants must have array type, and the number and types of elements must match those specified by the type. As a special case, character array constants may also be represented as a double-quoted string using the c prefix. For example: “c"Hello World\0A\00"”.
Vector constants
Vector constants are represented with notation similar to vector type definitions (a comma separated list of elements, surrounded by less-than/greater-than’s (<>)). For example: “< i32 42, i32 11, i32 74, i32 100 >”. Vector constants must have vector type, and the number and types of elements must match those specified by the type.
Zero initialization
The string ‘zeroinitializer‘ can be used to zero initialize a value to zero of any type, including scalar and aggregate types. This is often used to avoid having to print large zero initializers (e.g. for large arrays) and is always exactly equivalent to using explicit zero initializers.
Metadata node
A metadata node is a constant tuple without types. For example: “!{!0, !{!2, !0}, !"test"}”. Metadata can reference constant values, for example: “!{!0, i32 0, i8* @global, i64 (i64)* @function, !"str"}”. Unlike other typed constants that are meant to be interpreted as part of the instruction stream, metadata is a place to attach additional information such as debug info.

Global Variable and Function AddressesΒΆ

The addresses of global variables and functions are always implicitly valid (link-time) constants. These constants are explicitly referenced when the identifier for the global is used and always have pointer type. For example, the following is a legal LLVM file:

@X = global i32 17
@Y = global i32 42
@Z = global [2 x i32*] [ i32* @X, i32* @Y ]

Undefined ValuesΒΆ

The string ‘undef‘ can be used anywhere a constant is expected, and indicates that the user of the value may receive an unspecified bit-pattern. Undefined values may be of any type (other than ‘label‘ or ‘void‘) and be used anywhere a constant is permitted.

Undefined values are useful because they indicate to the compiler that the program is well defined no matter what value is used. This gives the compiler more freedom to optimize. Here are some examples of (potentially surprising) transformations that are valid (in pseudo IR):

  %A = add %X, undef
  %B = sub %X, undef
  %C = xor %X, undef
Safe:
  %A = undef
  %B = undef
  %C = undef

This is safe because all of the output bits are affected by the undef bits. Any output bit can have a zero or one depending on the input bits.

  %A = or %X, undef
  %B = and %X, undef
Safe:
  %A = -1
  %B = 0
Unsafe:
  %A = undef
  %B = undef

These logical operations have bits that are not always affected by the input. For example, if %X has a zero bit, then the output of the ‘and‘ operation will always be a zero for that bit, no matter what the corresponding bit from the ‘undef‘ is. As such, it is unsafe to optimize or assume that the result of the ‘and‘ is ‘undef‘. However, it is safe to assume that all bits of the ‘undef‘ could be 0, and optimize the ‘and‘ to 0. Likewise, it is safe to assume that all the bits of the ‘undef‘ operand to the ‘or‘ could be set, allowing the ‘or‘ to be folded to -1.

  %A = select undef, %X, %Y
  %B = select undef, 42, %Y
  %C = select %X, %Y, undef
Safe:
  %A = %X     (or %Y)
  %B = 42     (or %Y)
  %C = %Y
Unsafe:
  %A = undef
  %B = undef
  %C = undef

This set of examples shows that undefined ‘select‘ (and conditional branch) conditions can go either way, but they have to come from one of the two operands. In the %A example, if %X and %Y were both known to have a clear low bit, then %A would have to have a cleared low bit. However, in the %C example, the optimizer is allowed to assume that the ‘undef‘ operand could be the same as %Y, allowing the whole ‘select‘ to be eliminated.

  %A = xor undef, undef

  %B = undef
  %C = xor %B, %B

  %D = undef
  %E = icmp slt %D, 4
  %F = icmp gte %D, 4

Safe:
  %A = undef
  %B = undef
  %C = undef
  %D = undef
  %E = undef
  %F = undef

This example points out that two ‘undef‘ operands are not necessarily the same. This can be surprising to people (and also matches C semantics) where they assume that “X^X” is always zero, even if X is undefined. This isn’t true for a number of reasons, but the short answer is that an ‘undef‘ “variable” can arbitrarily change its value over its “live range”. This is true because the variable doesn’t actually have a live range. Instead, the value is logically read from arbitrary registers that happen to be around when needed, so the value is not necessarily consistent over time. In fact, %A and %C need to have the same semantics or the core LLVM “replace all uses with” concept would not hold.

  %A = fdiv undef, %X
  %B = fdiv %X, undef
Safe:
  %A = undef
b: unreachable

These examples show the crucial difference between an undefined value and undefined behavior. An undefined value (like ‘undef‘) is allowed to have an arbitrary bit-pattern. This means that the %A operation can be constant folded to ‘undef‘, because the ‘undef‘ could be an SNaN, and fdiv is not (currently) defined on SNaN’s. However, in the second example, we can make a more aggressive assumption: because the undef is allowed to be an arbitrary value, we are allowed to assume that it could be zero. Since a divide by zero has undefined behavior, we are allowed to assume that the operation does not execute at all. This allows us to delete the divide and all code after it. Because the undefined operation “can’t happen”, the optimizer can assume that it occurs in dead code.

a:  store undef -> %X
b:  store %X -> undef
Safe:
a: <deleted>
b: unreachable

These examples reiterate the fdiv example: a store of an undefined value can be assumed to not have any effect; we can assume that the value is overwritten with bits that happen to match what was already there. However, a store to an undefined location could clobber arbitrary memory, therefore, it has undefined behavior.

Poison ValuesΒΆ

Poison values are similar to undef values, however they also represent the fact that an instruction or constant expression that cannot evoke side effects has nevertheless detected a condition that results in undefined behavior.

There is currently no way of representing a poison value in the IR; they only exist when produced by operations such as add with the nsw flag.

Poison value behavior is defined in terms of value dependence:

  • Values other than phi nodes depend on their operands.
  • Phi nodes depend on the operand corresponding to their dynamic predecessor basic block.
  • Function arguments depend on the corresponding actual argument values in the dynamic callers of their functions.
  • Call instructions depend on the ret instructions that dynamically transfer control back to them.
  • Invoke instructions depend on the ret, resume, or exception-throwing call instructions that dynamically transfer control back to them.
  • Non-volatile loads and stores depend on the most recent stores to all of the referenced memory addresses, following the order in the IR (including loads and stores implied by intrinsics such as @llvm.memcpy.)
  • An instruction with externally visible side effects depends on the most recent preceding instruction with externally visible side effects, following the order in the IR. (This includes volatile operations.)
  • An instruction control-depends on a terminator instruction if the terminator instruction has multiple successors and the instruction is always executed when control transfers to one of the successors, and may not be executed when control is transferred to another.
  • Additionally, an instruction also control-depends on a terminator instruction if the set of instructions it otherwise depends on would be different if the terminator had transferred control to a different successor.
  • Dependence is transitive.

Poison values have the same behavior as undef values, with the additional effect that any instruction that has a dependence on a poison value has undefined behavior.

Here are some examples:

entry:
  %poison = sub nuw i32 0, 1           ; Results in a poison value.
  %still_poison = and i32 %poison, 0   ; 0, but also poison.
  %poison_yet_again = getelementptr i32, i32* @h, i32 %still_poison
  store i32 0, i32* %poison_yet_again  ; memory at @h[0] is poisoned

  store i32 %poison, i32* @g           ; Poison value stored to memory.
  %poison2 = load i32, i32* @g         ; Poison value loaded back from memory.

  store volatile i32 %poison, i32* @g  ; External observation; undefined behavior.

  %narrowaddr = bitcast i32* @g to i16*
  %wideaddr = bitcast i32* @g to i64*
  %poison3 = load i16, i16* %narrowaddr ; Returns a poison value.
  %poison4 = load i64, i64* %wideaddr  ; Returns a poison value.

  %cmp = icmp slt i32 %poison, 0       ; Returns a poison value.
  br i1 %cmp, label %true, label %end  ; Branch to either destination.

true:
  store volatile i32 0, i32* @g        ; This is control-dependent on %cmp, so
                                       ; it has undefined behavior.
  br label %end

end:
  %p = phi i32 [ 0, %entry ], [ 1, %true ]
                                       ; Both edges into this PHI are
                                       ; control-dependent on %cmp, so this
                                       ; always results in a poison value.

  store volatile i32 0, i32* @g        ; This would depend on the store in %true
                                       ; if %cmp is true, or the store in %entry
                                       ; otherwise, so this is undefined behavior.

  br i1 %cmp, label %second_true, label %second_end
                                       ; The same branch again, but this time the
                                       ; true block doesn't have side effects.

second_true:
  ; No side effects!
  ret void

second_end:
  store volatile i32 0, i32* @g        ; This time, the instruction always depends
                                       ; on the store in %end. Also, it is
                                       ; control-equivalent to %end, so this is
                                       ; well-defined (ignoring earlier undefined
                                       ; behavior in this example).

Addresses of Basic BlocksΒΆ

blockaddress(@function, %block)

The ‘blockaddress‘ constant computes the address of the specified basic block in the specified function, and always has an i8* type. Taking the address of the entry block is illegal.

This value only has defined behavior when used as an operand to the ‘indirectbr‘ instruction, or for comparisons against null. Pointer equality tests between labels addresses results in undefined behavior — though, again, comparison against null is ok, and no label is equal to the null pointer. This may be passed around as an opaque pointer sized value as long as the bits are not inspected. This allows ptrtoint and arithmetic to be performed on these values so long as the original value is reconstituted before the indirectbr instruction.

Finally, some targets may provide defined semantics when using the value as the operand to an inline assembly, but that is target specific.

Constant ExpressionsΒΆ

Constant expressions are used to allow expressions involving other constants to be used as constants. Constant expressions may be of any first class type and may involve any LLVM operation that does not have side effects (e.g. load and call are not supported). The following is the syntax for constant expressions:

trunc (CST to TYPE)
Truncate a constant to another type. The bit size of CST must be larger than the bit size of TYPE. Both types must be integers.
zext (CST to TYPE)
Zero extend a constant to another type. The bit size of CST must be smaller than the bit size of TYPE. Both types must be integers.
sext (CST to TYPE)
Sign extend a constant to another type. The bit size of CST must be smaller than the bit size of TYPE. Both types must be integers.
fptrunc (CST to TYPE)
Truncate a floating point constant to another floating point type. The size of CST must be larger than the size of TYPE. Both types must be floating point.
fpext (CST to TYPE)
Floating point extend a constant to another type. The size of CST must be smaller or equal to the size of TYPE. Both types must be floating point.
fptoui (CST to TYPE)
Convert a floating point constant to the corresponding unsigned integer constant. TYPE must be a scalar or vector integer type. CST must be of scalar or vector floating point type. Both CST and TYPE must be scalars, or vectors of the same number of elements. If the value won’t fit in the integer type, the results are undefined.
fptosi (CST to TYPE)
Convert a floating point constant to the corresponding signed integer constant. TYPE must be a scalar or vector integer type. CST must be of scalar or vector floating point type. Both CST and TYPE must be scalars, or vectors of the same number of elements. If the value won’t fit in the integer type, the results are undefined.
uitofp (CST to TYPE)
Convert an unsigned integer constant to the corresponding floating point constant. TYPE must be a scalar or vector floating point type. CST must be of scalar or vector integer type. Both CST and TYPE must be scalars, or vectors of the same number of elements. If the value won’t fit in the floating point type, the results are undefined.
sitofp (CST to TYPE)
Convert a signed integer constant to the corresponding floating point constant. TYPE must be a scalar or vector floating point type. CST must be of scalar or vector integer type. Both CST and TYPE must be scalars, or vectors of the same number of elements. If the value won’t fit in the floating point type, the results are undefined.
ptrtoint (CST to TYPE)
Convert a pointer typed constant to the corresponding integer constant. TYPE must be an integer type. CST must be of pointer type. The CST value is zero extended, truncated, or unchanged to make it fit in TYPE.
inttoptr (CST to TYPE)
Convert an integer constant to a pointer constant. TYPE must be a pointer type. CST must be of integer type. The CST value is zero extended, truncated, or unchanged to make it fit in a pointer size. This one is really dangerous!
bitcast (CST to TYPE)
Convert a constant, CST, to another TYPE. The constraints of the operands are the same as those for the bitcast instruction.
addrspacecast (CST to TYPE)
Convert a constant pointer or constant vector of pointer, CST, to another TYPE in a different address space. The constraints of the operands are the same as those for the addrspacecast instruction.
getelementptr (TY, CSTPTR, IDX0, IDX1, ...), getelementptr inbounds (TY, CSTPTR, IDX0, IDX1, ...)
Perform the getelementptr operation on constants. As with the getelementptr instruction, the index list may have zero or more indexes, which are required to make sense for the type of “pointer to TY”.
select (COND, VAL1, VAL2)
Perform the select operation on constants.
icmp COND (VAL1, VAL2)
Performs the icmp operation on constants.
fcmp COND (VAL1, VAL2)
Performs the fcmp operation on constants.
extractelement (VAL, IDX)
Perform the extractelement operation on constants.
insertelement (VAL, ELT, IDX)
Perform the insertelement operation on constants.
shufflevector (VEC1, VEC2, IDXMASK)
Perform the shufflevector operation on constants.
extractvalue (VAL, IDX0, IDX1, ...)
Perform the extractvalue operation on constants. The index list is interpreted in a similar manner as indices in a ‘getelementptr‘ operation. At least one index value must be specified.
insertvalue (VAL, ELT, IDX0, IDX1, ...)
Perform the insertvalue operation on constants. The index list is interpreted in a similar manner as indices in a ‘getelementptr‘ operation. At least one index value must be specified.
OPCODE (LHS, RHS)
Perform the specified operation of the LHS and RHS constants. OPCODE may be any of the binary or bitwise binary operations. The constraints on operands are the same as those for the corresponding instruction (e.g. no bitwise operations on floating point values are allowed).

Other ValuesΒΆ

Inline Assembler ExpressionsΒΆ

LLVM supports inline assembler expressions (as opposed to Module-Level Inline Assembly) through the use of a special value. This value represents the inline assembler as a template string (containing the instructions to emit), a list of operand constraints (stored as a string), a flag that indicates whether or not the inline asm expression has side effects, and a flag indicating whether the function containing the asm needs to align its stack conservatively.

The template string supports argument substitution of the operands using “$” followed by a number, to indicate substitution of the given register/memory location, as specified by the constraint string. “${NUM:MODIFIER}” may also be used, where MODIFIER is a target-specific annotation for how to print the operand (See Asm template argument modifiers).

A literal “$” may be included by using “$$” in the template. To include other special characters into the output, the usual “\XX” escapes may be used, just as in other strings. Note that after template substitution, the resulting assembly string is parsed by LLVM’s integrated assembler unless it is disabled – even when emitting a .s file – and thus must contain assembly syntax known to LLVM.

LLVM’s support for inline asm is modeled closely on the requirements of Clang’s GCC-compatible inline-asm support. Thus, the feature-set and the constraint and modifier codes listed here are similar or identical to those in GCC’s inline asm support. However, to be clear, the syntax of the template and constraint strings described here is not the same as the syntax accepted by GCC and Clang, and, while most constraint letters are passed through as-is by Clang, some get translated to other codes when converting from the C source to the LLVM assembly.

An example inline assembler expression is:

i32 (i32) asm "bswap $0", "=r,r"

Inline assembler expressions may only be used as the callee operand of a call or an invoke instruction. Thus, typically we have:

%X = call i32 asm "bswap $0", "=r,r"(i32 %Y)

Inline asms with side effects not visible in the constraint list must be marked as having side effects. This is done through the use of the ‘sideeffect‘ keyword, like so:

call void asm sideeffect "eieio", ""()

In some cases inline asms will contain code that will not work unless the stack is aligned in some way, such as calls or SSE instructions on x86, yet will not contain code that does that alignment within the asm. The compiler should make conservative assumptions about what the asm might contain and should generate its usual stack alignment code in the prologue if the ‘alignstack‘ keyword is present:

call void asm alignstack "eieio", ""()

Inline asms also support using non-standard assembly dialects. The assumed dialect is ATT. When the ‘inteldialect‘ keyword is present, the inline asm is using the Intel dialect. Currently, ATT and Intel are the only supported dialects. An example is:

call void asm inteldialect "eieio", ""()

If multiple keywords appear the ‘sideeffect‘ keyword must come first, the ‘alignstack‘ keyword second and the ‘inteldialect‘ keyword last.

Inline Asm Constraint StringΒΆ

The constraint list is a comma-separated string, each element containing one or more constraint codes.

For each element in the constraint list an appropriate register or memory operand will be chosen, and it will be made available to assembly template string expansion as $0 for the first constraint in the list, $1 for the second, etc.

There are three different types of constraints, which are distinguished by a prefix symbol in front of the constraint code: Output, Input, and Clobber. The constraints must always be given in that order: outputs first, then inputs, then clobbers. They cannot be intermingled.

There are also three different categories of constraint codes:

  • Register constraint. This is either a register class, or a fixed physical register. This kind of constraint will allocate a register, and if necessary, bitcast the argument or result to the appropriate type.
  • Memory constraint. This kind of constraint is for use with an instruction taking a memory operand. Different constraints allow for different addressing modes used by the target.
  • Immediate value constraint. This kind of constraint is for an integer or other immediate value which can be rendered directly into an instruction. The various target-specific constraints allow the selection of a value in the proper range for the instruction you wish to use it with.
Output constraintsΒΆ

Output constraints are specified by an “=” prefix (e.g. “=r”). This indicates that the assembly will write to this operand, and the operand will then be made available as a return value of the asm expression. Output constraints do not consume an argument from the call instruction. (Except, see below about indirect outputs).

Normally, it is expected that no output locations are written to by the assembly expression until all of the inputs have been read. As such, LLVM may assign the same register to an output and an input. If this is not safe (e.g. if the assembly contains two instructions, where the first writes to one output, and the second reads an input and writes to a second output), then the “&” modifier must be used (e.g. “=&r”) to specify that the output is an “early-clobber” output. Marking an output as “early-clobber” ensures that LLVM will not use the same register for any inputs (other than an input tied to this output).

Input constraintsΒΆ

Input constraints do not have a prefix – just the constraint codes. Each input constraint will consume one argument from the call instruction. It is not permitted for the asm to write to any input register or memory location (unless that input is tied to an output). Note also that multiple inputs may all be assigned to the same register, if LLVM can determine that they necessarily all contain the same value.

Instead of providing a Constraint Code, input constraints may also “tie” themselves to an output constraint, by providing an integer as the constraint string. Tied inputs still consume an argument from the call instruction, and take up a position in the asm template numbering as is usual – they will simply be constrained to always use the same register as the output they’ve been tied to. For example, a constraint string of “=r,0” says to assign a register for output, and use that register as an input as well (it being the 0’th constraint).

It is permitted to tie an input to an “early-clobber” output. In that case, no other input may share the same register as the input tied to the early-clobber (even when the other input has the same value).

You may only tie an input to an output which has a register constraint, not a memory constraint. Only a single input may be tied to an output.

There is also an “interesting” feature which deserves a bit of explanation: if a register class constraint allocates a register which is too small for the value type operand provided as input, the input value will be split into multiple registers, and all of them passed to the inline asm.

However, this feature is often not as useful as you might think.

Firstly, the registers are not guaranteed to be consecutive. So, on those architectures that have instructions which operate on multiple consecutive instructions, this is not an appropriate way to support them. (e.g. the 32-bit SparcV8 has a 64-bit load, which instruction takes a single 32-bit register. The hardware then loads into both the named register, and the next register. This feature of inline asm would not be useful to support that.)

A few of the targets provide a template string modifier allowing explicit access to the second register of a two-register operand (e.g. MIPS L, M, and D). On such an architecture, you can actually access the second allocated register (yet, still, not any subsequent ones). But, in that case, you’re still probably better off simply splitting the value into two separate operands, for clarity. (e.g. see the description of the A constraint on X86, which, despite existing only for use with this feature, is not really a good idea to use)

Indirect inputs and outputsΒΆ

Indirect output or input constraints can be specified by the “*” modifier (which goes after the “=” in case of an output). This indicates that the asm will write to or read from the contents of an address provided as an input argument. (Note that in this way, indirect outputs act more like an input than an output: just like an input, they consume an argument of the call expression, rather than producing a return value. An indirect output constraint is an “output” only in that the asm is expected to write to the contents of the input memory location, instead of just read from it).

This is most typically used for memory constraint, e.g. “=*m”, to pass the address of a variable as a value.

It is also possible to use an indirect register constraint, but only on output (e.g. “=*r”). This will cause LLVM to allocate a register for an output value normally, and then, separately emit a store to the address provided as input, after the provided inline asm. (It’s not clear what value this functionality provides, compared to writing the store explicitly after the asm statement, and it can only produce worse code, since it bypasses many optimization passes. I would recommend not using it.)

Clobber constraintsΒΆ

A clobber constraint is indicated by a “~” prefix. A clobber does not consume an input operand, nor generate an output. Clobbers cannot use any of the general constraint code letters – they may use only explicit register constraints, e.g. “~{eax}”. The one exception is that a clobber string of “~{memory}” indicates that the assembly writes to arbitrary undeclared memory locations – not only the memory pointed to by a declared indirect output.

Constraint CodesΒΆ

After a potential prefix comes constraint code, or codes.

A Constraint Code is either a single letter (e.g. “r”), a “^” character followed by two letters (e.g. “^wc”), or “{” register-name “}” (e.g. “{eax}”).

The one and two letter constraint codes are typically chosen to be the same as GCC’s constraint codes.

A single constraint may include one or more than constraint code in it, leaving it up to LLVM to choose which one to use. This is included mainly for compatibility with the translation of GCC inline asm coming from clang.

There are two ways to specify alternatives, and either or both may be used in an inline asm constraint list:

  1. Append the codes to each other, making a constraint code set. E.g. “im” or “{eax}m”. This means “choose any of the options in the set”. The choice of constraint is made independently for each constraint in the constraint list.
  2. Use “|” between constraint code sets, creating alternatives. Every constraint in the constraint list must have the same number of alternative sets. With this syntax, the same alternative in all of the items in the constraint list will be chosen together.

Putting those together, you might have a two operand constraint string like "rm|r,ri|rm". This indicates that if operand 0 is r or m, then operand 1 may be one of r or i. If operand 0 is r, then operand 1 may be one of r or m. But, operand 0 and 1 cannot both be of type m.

However, the use of either of the alternatives features is NOT recommended, as LLVM is not able to make an intelligent choice about which one to use. (At the point it currently needs to choose, not enough information is available to do so in a smart way.) Thus, it simply tries to make a choice that’s most likely to compile, not one that will be optimal performance. (e.g., given “rm”, it’ll always choose to use memory, not registers). And, if given multiple registers, or multiple register classes, it will simply choose the first one. (In fact, it doesn’t currently even ensure explicitly specified physical registers are unique, so specifying multiple physical registers as alternatives, like {r11}{r12},{r11}{r12}, will assign r11 to both operands, not at all what was intended.)

Supported Constraint Code ListΒΆ

The constraint codes are, in general, expected to behave the same way they do in GCC. LLVM’s support is often implemented on an ‘as-needed’ basis, to support C inline asm code which was supported by GCC. A mismatch in behavior between LLVM and GCC likely indicates a bug in LLVM.

Some constraint codes are typically supported by all targets:

  • r: A register in the target’s general purpose register class.
  • m: A memory address operand. It is target-specific what addressing modes are supported, typical examples are register, or register + register offset, or register + immediate offset (of some target-specific size).
  • i: An integer constant (of target-specific width). Allows either a simple immediate, or a relocatable value.
  • n: An integer constant – not including relocatable values.
  • s: An integer constant, but allowing only relocatable values.
  • X: Allows an operand of any kind, no constraint whatsoever. Typically useful to pass a label for an asm branch or call.
  • {register-name}: Requires exactly the named physical register.

Other constraints are target-specific:

AArch64:

  • z: An immediate integer 0. Outputs WZR or XZR, as appropriate.
  • I: An immediate integer valid for an ADD or SUB instruction, i.e. 0 to 4095 with optional shift by 12.
  • J: An immediate integer that, when negated, is valid for an ADD or SUB instruction, i.e. -1 to -4095 with optional left shift by 12.
  • K: An immediate integer that is valid for the ‘bitmask immediate 32’ of a logical instruction like AND, EOR, or ORR with a 32-bit register.
  • L: An immediate integer that is valid for the ‘bitmask immediate 64’ of a logical instruction like AND, EOR, or ORR with a 64-bit register.
  • M: An immediate integer for use with the MOV assembly alias on a 32-bit register. This is a superset of K: in addition to the bitmask immediate, also allows immediate integers which can be loaded with a single MOVZ or MOVL instruction.
  • N: An immediate integer for use with the MOV assembly alias on a 64-bit register. This is a superset of L.
  • Q: Memory address operand must be in a single register (no offsets). (However, LLVM currently does this for the m constraint as well.)
  • r: A 32 or 64-bit integer register (W* or X*).
  • w: A 32, 64, or 128-bit floating-point/SIMD register.
  • x: A lower 128-bit floating-point/SIMD register (V0 to V15).

AMDGPU:

  • r: A 32 or 64-bit integer register.
  • [0-9]v: The 32-bit VGPR register, number 0-9.
  • [0-9]s: The 32-bit SGPR register, number 0-9.

All ARM modes:

  • Q, Um, Un, Uq, Us, Ut, Uv, Uy: Memory address operand. Treated the same as operand m, at the moment.

ARM and ARM’s Thumb2 mode:

  • j: An immediate integer between 0 and 65535 (valid for MOVW)
  • I: An immediate integer valid for a data-processing instruction.
  • J: An immediate integer between -4095 and 4095.
  • K: An immediate integer whose bitwise inverse is valid for a data-processing instruction. (Can be used with template modifier “B” to print the inverted value).
  • L: An immediate integer whose negation is valid for a data-processing instruction. (Can be used with template modifier “n” to print the negated value).
  • M: A power of two or a integer between 0 and 32.
  • N: Invalid immediate constraint.
  • O: Invalid immediate constraint.
  • r: A general-purpose 32-bit integer register (r0-r15).
  • l: In Thumb2 mode, low 32-bit GPR registers (r0-r7). In ARM mode, same as r.
  • h: In Thumb2 mode, a high 32-bit GPR register (r8-r15). In ARM mode, invalid.
  • w: A 32, 64, or 128-bit floating-point/SIMD register: s0-s31, d0-d31, or q0-q15.
  • x: A 32, 64, or 128-bit floating-point/SIMD register: s0-s15, d0-d7, or q0-q3.
  • t: A floating-point/SIMD register, only supports 32-bit values: s0-s31.

ARM’s Thumb1 mode:

  • I: An immediate integer between 0 and 255.
  • J: An immediate integer between -255 and -1.
  • K: An immediate integer between 0 and 255, with optional left-shift by some amount.
  • L: An immediate integer between -7 and 7.
  • M: An immediate integer which is a multiple of 4 between 0 and 1020.
  • N: An immediate integer between 0 and 31.
  • O: An immediate integer which is a multiple of 4 between -508 and 508.
  • r: A low 32-bit GPR register (r0-r7).
  • l: A low 32-bit GPR register (r0-r7).
  • h: A high GPR register (r0-r7).
  • w: A 32, 64, or 128-bit floating-point/SIMD register: s0-s31, d0-d31, or q0-q15.
  • x: A 32, 64, or 128-bit floating-point/SIMD register: s0-s15, d0-d7, or q0-q3.
  • t: A floating-point/SIMD register, only supports 32-bit values: s0-s31.

Hexagon:

  • o, v: A memory address operand, treated the same as constraint m, at the moment.
  • r: A 32 or 64-bit register.

MSP430:

  • r: An 8 or 16-bit register.

MIPS:

  • I: An immediate signed 16-bit integer.
  • J: An immediate integer zero.
  • K: An immediate unsigned 16-bit integer.
  • L: An immediate 32-bit integer, where the lower 16 bits are 0.
  • N: An immediate integer between -65535 and -1.
  • O: An immediate signed 15-bit integer.
  • P: An immediate integer between 1 and 65535.
  • m: A memory address operand. In MIPS-SE mode, allows a base address register plus 16-bit immediate offset. In MIPS mode, just a base register.
  • R: A memory address operand. In MIPS-SE mode, allows a base address register plus a 9-bit signed offset. In MIPS mode, the same as constraint m.
  • ZC: A memory address operand, suitable for use in a pref, ll, or sc instruction on the given subtarget (details vary).
  • r, d, y: A 32 or 64-bit GPR register.
  • f: A 32 or 64-bit FPU register (F0-F31), or a 128-bit MSA register (W0-W31). In the case of MSA registers, it is recommended to use the w argument modifier for compatibility with GCC.
  • c: A 32-bit or 64-bit GPR register suitable for indirect jump (always 25).
  • l: The lo register, 32 or 64-bit.
  • x: Invalid.

NVPTX:

  • b: A 1-bit integer register.
  • c or h: A 16-bit integer register.
  • r: A 32-bit integer register.
  • l or N: A 64-bit integer register.
  • f: A 32-bit float register.
  • d: A 64-bit float register.

PowerPC:

  • I: An immediate signed 16-bit integer.
  • J: An immediate unsigned 16-bit integer, shifted left 16 bits.
  • K: An immediate unsigned 16-bit integer.
  • L: An immediate signed 16-bit integer, shifted left 16 bits.
  • M: An immediate integer greater than 31.
  • N: An immediate integer that is an exact power of 2.
  • O: The immediate integer constant 0.
  • P: An immediate integer constant whose negation is a signed 16-bit constant.
  • es, o, Q, Z, Zy: A memory address operand, currently treated the same as m.
  • r: A 32 or 64-bit integer register.
  • b: A 32 or 64-bit integer register, excluding R0 (that is: R1-R31).
  • f: A 32 or 64-bit float register (F0-F31), or when QPX is enabled, a 128 or 256-bit QPX register (Q0-Q31; aliases the F registers).
  • v: For 4 x f32 or 4 x f64 types, when QPX is enabled, a 128 or 256-bit QPX register (Q0-Q31), otherwise a 128-bit altivec vector register (V0-V31).
  • y: Condition register (CR0-CR7).
  • wc: An individual CR bit in a CR register.
  • wa, wd, wf: Any 128-bit VSX vector register, from the full VSX register set (overlapping both the floating-point and vector register files).
  • ws: A 32 or 64-bit floating point register, from the full VSX register set.

Sparc:

  • I: An immediate 13-bit signed integer.
  • r: A 32-bit integer register.

SystemZ:

  • I: An immediate unsigned 8-bit integer.
  • J: An immediate unsigned 12-bit integer.
  • K: An immediate signed 16-bit integer.
  • L: An immediate signed 20-bit integer.
  • M: An immediate integer 0x7fffffff.
  • Q: A memory address operand with a base address and a 12-bit immediate unsigned displacement.
  • R: A memory address operand with a base address, a 12-bit immediate unsigned displacement, and an index register.
  • S: A memory address operand with a base address and a 20-bit immediate signed displacement.
  • T: A memory address operand with a base address, a 20-bit immediate signed displacement, and an index register.
  • r or d: A 32, 64, or 128-bit integer register.
  • a: A 32, 64, or 128-bit integer address register (excludes R0, which in an address context evaluates as zero).
  • h: A 32-bit value in the high part of a 64bit data register (LLVM-specific)
  • f: A 32, 64, or 128-bit floating point register.

X86:

  • I: An immediate integer between 0 and 31.
  • J: An immediate integer between 0 and 64.
  • K: An immediate signed 8-bit integer.
  • L: An immediate integer, 0xff or 0xffff or (in 64-bit mode only) 0xffffffff.
  • M: An immediate integer between 0 and 3.
  • N: An immediate unsigned 8-bit integer.
  • O: An immediate integer between 0 and 127.
  • e: An immediate 32-bit signed integer.
  • Z: An immediate 32-bit unsigned integer.
  • o, v: Treated the same as m, at the moment.
  • q: An 8, 16, 32, or 64-bit register which can be accessed as an 8-bit l integer register. On X86-32, this is the a, b, c, and d registers, and on X86-64, it is all of the integer registers.
  • Q: An 8, 16, 32, or 64-bit register which can be accessed as an 8-bit h integer register. This is the a, b, c, and d registers.
  • r or l: An 8, 16, 32, or 64-bit integer register.
  • R: An 8, 16, 32, or 64-bit “legacy” integer register – one which has existed since i386, and can be accessed without the REX prefix.
  • f: A 32, 64, or 80-bit ‘387 FPU stack pseudo-register.
  • y: A 64-bit MMX register, if MMX is enabled.
  • x: If SSE is enabled: a 32 or 64-bit scalar operand, or 128-bit vector operand in a SSE register. If AVX is also enabled, can also be a 256-bit vector operand in an AVX register. If AVX-512 is also enabled, can also be a 512-bit vector operand in an AVX512 register, Otherwise, an error.
  • Y: The same as x, if SSE2 is enabled, otherwise an error.
  • A: Special case: allocates EAX first, then EDX, for a single operand (in 32-bit mode, a 64-bit integer operand will get split into two registers). It is not recommended to use this constraint, as in 64-bit mode, the 64-bit operand will get allocated only to RAX – if two 32-bit operands are needed, you’re better off splitting it yourself, before passing it to the asm statement.

XCore:

  • r: A 32-bit integer register.

Asm template argument modifiersΒΆ

In the asm template string, modifiers can be used on the operand reference, like “${0:n}”.

The modifiers are, in general, expected to behave the same way they do in GCC. LLVM’s support is often implemented on an ‘as-needed’ basis, to support C inline asm code which was supported by GCC. A mismatch in behavior between LLVM and GCC likely indicates a bug in LLVM.

Target-independent:

  • c: Print an immediate integer constant unadorned, without the target-specific immediate punctuation (e.g. no $ prefix).
  • n: Negate and print immediate integer constant unadorned, without the target-specific immediate punctuation (e.g. no $ prefix).
  • l: Print as an unadorned label, without the target-specific label punctuation (e.g. no $ prefix).

AArch64:

  • w: Print a GPR register with a w* name instead of x* name. E.g., instead of x30, print w30.
  • x: Print a GPR register with a x* name. (this is the default, anyhow).
  • b, h, s, d, q: Print a floating-point/SIMD register with a b*, h*, s*, d*, or q* name, rather than the default of v*.

AMDGPU:

  • r: No effect.

ARM:

  • a: Print an operand as an address (with [ and ] surrounding a register).
  • P: No effect.
  • q: No effect.
  • y: Print a VFP single-precision register as an indexed double (e.g. print as d4[1] instead of s9)
  • B: Bitwise invert and print an immediate integer constant without # prefix.
  • L: Print the low 16-bits of an immediate integer constant.
  • M: Print as a register set suitable for ldm/stm. Also prints all register operands subsequent to the specified one (!), so use carefully.
  • Q: Print the low-order register of a register-pair, or the low-order register of a two-register operand.
  • R: Print the high-order register of a register-pair, or the high-order register of a two-register operand.
  • H: Print the second register of a register-pair. (On a big-endian system, H is equivalent to Q, and on little-endian system, H is equivalent to R.)
  • e: Print the low doubleword register of a NEON quad register.
  • f: Print the high doubleword register of a NEON quad register.
  • m: Print the base register of a memory operand without the [ and ] adornment.

Hexagon:

  • L: Print the second register of a two-register operand. Requires that it has been allocated consecutively to the first.
  • I: Print the letter ‘i’ if the operand is an integer constant, otherwise nothing. Used to print ‘addi’ vs ‘add’ instructions.

MSP430:

No additional modifiers.

MIPS:

  • X: Print an immediate integer as hexadecimal
  • x: Print the low 16 bits of an immediate integer as hexadecimal.
  • d: Print an immediate integer as decimal.
  • m: Subtract one and print an immediate integer as decimal.
  • z: Print $0 if an immediate zero, otherwise print normally.
  • L: Print the low-order register of a two-register operand, or prints the address of the low-order word of a double-word memory operand.
  • M: Print the high-order register of a two-register operand, or prints the address of the high-order word of a double-word memory operand.
  • D: Print the second register of a two-register operand, or prints the second word of a double-word memory operand. (On a big-endian system, D is equivalent to L, and on little-endian system, D is equivalent to M.)
  • w: No effect. Provided for compatibility with GCC which requires this modifier in order to print MSA registers (W0-W31) with the f constraint.

NVPTX:

  • r: No effect.

PowerPC:

  • L: Print the second register of a two-register operand. Requires that it has been allocated consecutively to the first.
  • I: Print the letter ‘i’ if the operand is an integer constant, otherwise nothing. Used to print ‘addi’ vs ‘add’ instructions.
  • y: For a memory operand, prints formatter for a two-register X-form instruction. (Currently always prints r0,OPERAND).
  • U: Prints ‘u’ if the memory operand is an update form, and nothing otherwise. (NOTE: LLVM does not support update form, so this will currently always print nothing)
  • X: Prints ‘x’ if the memory operand is an indexed form. (NOTE: LLVM does not support indexed form, so this will currently always print nothing)

Sparc:

  • r: No effect.

SystemZ:

SystemZ implements only n, and does not support any of the other target-independent modifiers.

X86:

  • c: Print an unadorned integer or symbol name. (The latter is target-specific behavior for this typically target-independent modifier).
  • A: Print a register name with a ‘*‘ before it.
  • b: Print an 8-bit register name (e.g. al); do nothing on a memory operand.
  • h: Print the upper 8-bit register name (e.g. ah); do nothing on a memory operand.
  • w: Print the 16-bit register name (e.g. ax); do nothing on a memory operand.
  • k: Print the 32-bit register name (e.g. eax); do nothing on a memory operand.
  • q: Print the 64-bit register name (e.g. rax), if 64-bit registers are available, otherwise the 32-bit register name; do nothing on a memory operand.
  • n: Negate and print an unadorned integer, or, for operands other than an immediate integer (e.g. a relocatable symbol expression), print a ‘-‘ before the operand. (The behavior for relocatable symbol expressions is a target-specific behavior for this typically target-independent modifier)
  • H: Print a memory reference with additional offset +8.
  • P: Print a memory reference or operand for use as the argument of a call instruction. (E.g. omit (rip), even though it’s PC-relative.)

XCore:

No additional modifiers.

Inline Asm MetadataΒΆ

The call instructions that wrap inline asm nodes may have a “!srcloc” MDNode attached to it that contains a list of constant integers. If present, the code generator will use the integer as the location cookie value when report errors through the LLVMContext error reporting mechanisms. This allows a front-end to correlate backend errors that occur with inline asm back to the source code that produced it. For example:

call void asm sideeffect "something bad", ""(), !srcloc !42
...
!42 = !{ i32 1234567 }

It is up to the front-end to make sense of the magic numbers it places in the IR. If the MDNode contains multiple constants, the code generator will use the one that corresponds to the line of the asm that the error occurs on.

MetadataΒΆ

LLVM IR allows metadata to be attached to instructions in the program that can convey extra information about the code to the optimizers and code generator. One example application of metadata is source-level debug information. There are two metadata primitives: strings and nodes.

Metadata does not have a type, and is not a value. If referenced from a call instruction, it uses the metadata type.

All metadata are identified in syntax by a exclamation point (‘!‘).

Metadata Nodes and Metadata StringsΒΆ

A metadata string is a string surrounded by double quotes. It can contain any character by escaping non-printable characters with “\xx” where “xx” is the two digit hex code. For example: “!"test\00"”.

Metadata nodes are represented with notation similar to structure constants (a comma separated list of elements, surrounded by braces and preceded by an exclamation point). Metadata nodes can have any values as their operand. For example:

!{ !"test\00", i32 10}

Metadata nodes that aren’t uniqued use the distinct keyword. For example:

!0 = distinct !{!"test\00", i32 10}

distinct nodes are useful when nodes shouldn’t be merged based on their content. They can also occur when transformations cause uniquing collisions when metadata operands change.

A named metadata is a collection of metadata nodes, which can be looked up in the module symbol table. For example:

!foo = !{!4, !3}

Metadata can be used as function arguments. Here llvm.dbg.value function is using two metadata arguments:

call void @llvm.dbg.value(metadata !24, i64 0, metadata !25)

Metadata can be attached to an instruction. Here metadata !21 is attached to the add instruction using the !dbg identifier:

%indvar.next = add i64 %indvar, 1, !dbg !21

Metadata can also be attached to a function definition. Here metadata !22 is attached to the foo function using the !dbg identifier:

define void @foo() !dbg !22 {
  ret void
}

More information about specific metadata nodes recognized by the optimizers and code generator is found below.

Specialized Metadata NodesΒΆ

Specialized metadata nodes are custom data structures in metadata (as opposed to generic tuples). Their fields are labelled, and can be specified in any order.

These aren’t inherently debug info centric, but currently all the specialized metadata nodes are related to debug info.

DICompileUnitΒΆ

DICompileUnit nodes represent a compile unit. The enums:, retainedTypes:, subprograms:, globals:, imports: and macros: fields are tuples containing the debug info to be emitted along with the compile unit, regardless of code optimizations (some nodes are only emitted if there are references to them from instructions).

!0 = !DICompileUnit(language: DW_LANG_C99, file: !1, producer: "clang",
                    isOptimized: true, flags: "-O2", runtimeVersion: 2,
                    splitDebugFilename: "abc.debug", emissionKind: FullDebug,
                    enums: !2, retainedTypes: !3, subprograms: !4,
                    globals: !5, imports: !6, macros: !7, dwoId: 0x0abcd)

Compile unit descriptors provide the root scope for objects declared in a specific compilation unit. File descriptors are defined using this scope. These descriptors are collected by a named metadata !llvm.dbg.cu. They keep track of subprograms, global variables, type information, and imported entities (declarations and namespaces).

DIFileΒΆ

DIFile nodes represent files. The filename: can include slashes.

!0 = !DIFile(filename: "path/to/file", directory: "/path/to/dir")

Files are sometimes used in scope: fields, and are the only valid target for file: fields.

DIBasicTypeΒΆ

DIBasicType nodes represent primitive types, such as int, bool and float. tag: defaults to DW_TAG_base_type.

!0 = !DIBasicType(name: "unsigned char", size: 8, align: 8,
                  encoding: DW_ATE_unsigned_char)
!1 = !DIBasicType(tag: DW_TAG_unspecified_type, name: "decltype(nullptr)")

The encoding: describes the details of the type. Usually it’s one of the following:

DW_ATE_address       = 1
DW_ATE_boolean       = 2
DW_ATE_float         = 4
DW_ATE_signed        = 5
DW_ATE_signed_char   = 6
DW_ATE_unsigned      = 7
DW_ATE_unsigned_char = 8
DISubroutineTypeΒΆ

DISubroutineType nodes represent subroutine types. Their types: field refers to a tuple; the first operand is the return type, while the rest are the types of the formal arguments in order. If the first operand is null, that represents a function with no return value (such as void foo() {} in C++).

!0 = !BasicType(name: "int", size: 32, align: 32, DW_ATE_signed)
!1 = !BasicType(name: "char", size: 8, align: 8, DW_ATE_signed_char)
!2 = !DISubroutineType(types: !{null, !0, !1}) ; void (int, char)
DIDerivedTypeΒΆ

DIDerivedType nodes represent types derived from other types, such as qualified types.

!0 = !DIBasicType(name: "unsigned char", size: 8, align: 8,
                  encoding: DW_ATE_unsigned_char)
!1 = !DIDerivedType(tag: DW_TAG_pointer_type, baseType: !0, size: 32,
                    align: 32)

The following tag: values are valid:

DW_TAG_member             = 13
DW_TAG_pointer_type       = 15
DW_TAG_reference_type     = 16
DW_TAG_typedef            = 22
DW_TAG_inheritance        = 28
DW_TAG_ptr_to_member_type = 31
DW_TAG_const_type         = 38
DW_TAG_friend             = 42
DW_TAG_volatile_type      = 53
DW_TAG_restrict_type      = 55

DW_TAG_member is used to define a member of a composite type. The type of the member is the baseType:. The offset: is the member’s bit offset. If the composite type has an ODR identifier: and does not set flags: DIFwdDecl, then the member is uniqued based only on its name: and scope:.

DW_TAG_inheritance and DW_TAG_friend are used in the elements: field of composite types to describe parents and friends.

DW_TAG_typedef is used to provide a name for the baseType:.

DW_TAG_pointer_type, DW_TAG_reference_type, DW_TAG_const_type, DW_TAG_volatile_type and DW_TAG_restrict_type are used to qualify the baseType:.

Note that the void * type is expressed as a type derived from NULL.

DICompositeTypeΒΆ

DICompositeType nodes represent types composed of other types, like structures and unions. elements: points to a tuple of the composed types.

If the source language supports ODR, the identifier: field gives the unique identifier used for type merging between modules. When specified, subprogram declarations and member derived types that reference the ODR-type in their scope: change uniquing rules.

For a given identifier:, there should only be a single composite type that does not have flags: DIFlagFwdDecl set. LLVM tools that link modules together will unique such definitions at parse time via the identifier: field, even if the nodes are distinct.

!0 = !DIEnumerator(name: "SixKind", value: 7)
!1 = !DIEnumerator(name: "SevenKind", value: 7)
!2 = !DIEnumerator(name: "NegEightKind", value: -8)
!3 = !DICompositeType(tag: DW_TAG_enumeration_type, name: "Enum", file: !12,
                      line: 2, size: 32, align: 32, identifier: "_M4Enum",
                      elements: !{!0, !1, !2})

The following tag: values are valid:

DW_TAG_array_type       = 1
DW_TAG_class_type       = 2
DW_TAG_enumeration_type = 4
DW_TAG_structure_type   = 19
DW_TAG_union_type       = 23

For DW_TAG_array_type, the elements: should be subrange descriptors, each representing the range of subscripts at that level of indexing. The DIFlagVector flag to flags: indicates that an array type is a native packed vector.

For DW_TAG_enumeration_type, the elements: should be enumerator descriptors, each representing the definition of an enumeration value for the set. All enumeration type descriptors are collected in the enums: field of the compile unit.

For DW_TAG_structure_type, DW_TAG_class_type, and DW_TAG_union_type, the elements: should be derived types with tag: DW_TAG_member, tag: DW_TAG_inheritance, or tag: DW_TAG_friend; or subprograms with isDefinition: false.

DISubrangeΒΆ

DISubrange nodes are the elements for DW_TAG_array_type variants of DICompositeType. count: -1 indicates an empty array.

!0 = !DISubrange(count: 5, lowerBound: 0) ; array counting from 0
!1 = !DISubrange(count: 5, lowerBound: 1) ; array counting from 1
!2 = !DISubrange(count: -1) ; empty array.
DIEnumeratorΒΆ

DIEnumerator nodes are the elements for DW_TAG_enumeration_type variants of DICompositeType.

!0 = !DIEnumerator(name: "SixKind", value: 7)
!1 = !DIEnumerator(name: "SevenKind", value: 7)
!2 = !DIEnumerator(name: "NegEightKind", value: -8)
DITemplateTypeParameterΒΆ

DITemplateTypeParameter nodes represent type parameters to generic source language constructs. They are used (optionally) in DICompositeType and DISubprogram templateParams: fields.

!0 = !DITemplateTypeParameter(name: "Ty", type: !1)
DITemplateValueParameterΒΆ

DITemplateValueParameter nodes represent value parameters to generic source language constructs. tag: defaults to DW_TAG_template_value_parameter, but if specified can also be set to DW_TAG_GNU_template_template_param or DW_TAG_GNU_template_param_pack. They are used (optionally) in DICompositeType and DISubprogram templateParams: fields.

!0 = !DITemplateValueParameter(name: "Ty", type: !1, value: i32 7)
DINamespaceΒΆ

DINamespace nodes represent namespaces in the source language.

!0 = !DINamespace(name: "myawesomeproject", scope: !1, file: !2, line: 7)
DIGlobalVariableΒΆ

DIGlobalVariable nodes represent global variables in the source language.

!0 = !DIGlobalVariable(name: "foo", linkageName: "foo", scope: !1,
                       file: !2, line: 7, type: !3, isLocal: true,
                       isDefinition: false, variable: i32* @foo,
                       declaration: !4)

All global variables should be referenced by the globals: field of a compile unit.

DISubprogramΒΆ

DISubprogram nodes represent functions from the source language. A DISubprogram may be attached to a function definition using !dbg metadata. The variables: field points at variables that must be retained, even if their IR counterparts are optimized out of the IR. The type: field must point at an DISubroutineType.

When isDefinition: false, subprograms describe a declaration in the type tree as opposed to a definition of a function. If the scope is a composite type with an ODR identifier: and that does not set flags: DIFwdDecl, then the subprogram declaration is uniqued based only on its linkageName: and scope:.

define void @_Z3foov() !dbg !0 {
  ...
}

!0 = distinct !DISubprogram(name: "foo", linkageName: "_Zfoov", scope: !1,
                            file: !2, line: 7, type: !3, isLocal: true,
                            isDefinition: true, scopeLine: 8,
                            containingType: !4,
                            virtuality: DW_VIRTUALITY_pure_virtual,
                            virtualIndex: 10, flags: DIFlagPrototyped,
                            isOptimized: true, templateParams: !5,
                            declaration: !6, variables: !7)
DILexicalBlockΒΆ

DILexicalBlock nodes describe nested blocks within a subprogram. The line number and column numbers are used to distinguish two lexical blocks at same depth. They are valid targets for scope: fields.

!0 = distinct !DILexicalBlock(scope: !1, file: !2, line: 7, column: 35)

Usually lexical blocks are distinct to prevent node merging based on operands.

DILexicalBlockFileΒΆ

DILexicalBlockFile nodes are used to discriminate between sections of a lexical block. The file: field can be changed to indicate textual inclusion, or the discriminator: field can be used to discriminate between control flow within a single block in the source language.

!0 = !DILexicalBlock(scope: !3, file: !4, line: 7, column: 35)
!1 = !DILexicalBlockFile(scope: !0, file: !4, discriminator: 0)
!2 = !DILexicalBlockFile(scope: !0, file: !4, discriminator: 1)
DILocationΒΆ

DILocation nodes represent source debug locations. The scope: field is mandatory, and points at an DILexicalBlockFile, an DILexicalBlock, or an DISubprogram.

!0 = !DILocation(line: 2900, column: 42, scope: !1, inlinedAt: !2)
DILocalVariableΒΆ

DILocalVariable nodes represent local variables in the source language. If the arg: field is set to non-zero, then this variable is a subprogram parameter, and it will be included in the variables: field of its DISubprogram.

!0 = !DILocalVariable(name: "this", arg: 1, scope: !3, file: !2, line: 7,
                      type: !3, flags: DIFlagArtificial)
!1 = !DILocalVariable(name: "x", arg: 2, scope: !4, file: !2, line: 7,
                      type: !3)
!2 = !DILocalVariable(name: "y", scope: !5, file: !2, line: 7, type: !3)
DIExpressionΒΆ

DIExpression nodes represent DWARF expression sequences. They are used in debug intrinsics (such as llvm.dbg.declare) to describe how the referenced LLVM variable relates to the source language variable.

The current supported vocabulary is limited:

  • DW_OP_deref dereferences the working expression.
  • DW_OP_plus, 93 adds 93 to the working expression.
  • DW_OP_bit_piece, 16, 8 specifies the offset and size (16 and 8 here, respectively) of the variable piece from the working expression.
!0 = !DIExpression(DW_OP_deref)
!1 = !DIExpression(DW_OP_plus, 3)
!2 = !DIExpression(DW_OP_bit_piece, 3, 7)
!3 = !DIExpression(DW_OP_deref, DW_OP_plus, 3, DW_OP_bit_piece, 3, 7)
DIObjCPropertyΒΆ

DIObjCProperty nodes represent Objective-C property nodes.

!3 = !DIObjCProperty(name: "foo", file: !1, line: 7, setter: "setFoo",
                     getter: "getFoo", attributes: 7, type: !2)
DIImportedEntityΒΆ

DIImportedEntity nodes represent entities (such as modules) imported into a compile unit.

!2 = !DIImportedEntity(tag: DW_TAG_imported_module, name: "foo", scope: !0,
                       entity: !1, line: 7)
DIMacroΒΆ

DIMacro nodes represent definition or undefinition of a macro identifiers. The name: field is the macro identifier, followed by macro parameters when defining a function-like macro, and the value field is the token-string used to expand the macro identifier.

!2 = !DIMacro(macinfo: DW_MACINFO_define, line: 7, name: "foo(x)",
              value: "((x) + 1)")
!3 = !DIMacro(macinfo: DW_MACINFO_undef, line: 30, name: "foo")
DIMacroFileΒΆ

DIMacroFile nodes represent inclusion of source files. The nodes: field is a list of DIMacro and DIMacroFile nodes that appear in the included source file.

!2 = !DIMacroFile(macinfo: DW_MACINFO_start_file, line: 7, file: !2,
                  nodes: !3)

tbaa‘ MetadataΒΆ

In LLVM IR, memory does not have types, so LLVM’s own type system is not suitable for doing TBAA. Instead, metadata is added to the IR to describe a type system of a higher level language. This can be used to implement typical C/C++ TBAA, but it can also be used to implement custom alias analysis behavior for other languages.

The current metadata format is very simple. TBAA metadata nodes have up to three fields, e.g.:

!0 = !{ !"an example type tree" }
!1 = !{ !"int", !0 }
!2 = !{ !"float", !0 }
!3 = !{ !"const float", !2, i64 1 }

The first field is an identity field. It can be any value, usually a metadata string, which uniquely identifies the type. The most important name in the tree is the name of the root node. Two trees with different root node names are entirely disjoint, even if they have leaves with common names.

The second field identifies the type’s parent node in the tree, or is null or omitted for a root node. A type is considered to alias all of its descendants and all of its ancestors in the tree. Also, a type is considered to alias all types in other trees, so that bitcode produced from multiple front-ends is handled conservatively.

If the third field is present, it’s an integer which if equal to 1 indicates that the type is “constant” (meaning pointsToConstantMemory should return true; see other useful AliasAnalysis methods).

tbaa.struct‘ MetadataΒΆ

The llvm.memcpy is often used to implement aggregate assignment operations in C and similar languages, however it is defined to copy a contiguous region of memory, which is more than strictly necessary for aggregate types which contain holes due to padding. Also, it doesn’t contain any TBAA information about the fields of the aggregate.

!tbaa.struct metadata can describe which memory subregions in a memcpy are padding and what the TBAA tags of the struct are.

The current metadata format is very simple. !tbaa.struct metadata nodes are a list of operands which are in conceptual groups of three. For each group of three, the first operand gives the byte offset of a field in bytes, the second gives its size in bytes, and the third gives its tbaa tag. e.g.:

!4 = !{ i64 0, i64 4, !1, i64 8, i64 4, !2 }

This describes a struct with two fields. The first is at offset 0 bytes with size 4 bytes, and has tbaa tag !1. The second is at offset 8 bytes and has size 4 bytes and has tbaa tag !2.

Note that the fields need not be contiguous. In this example, there is a 4 byte gap between the two fields. This gap represents padding which does not carry useful data and need not be preserved.

noalias‘ and ‘alias.scope‘ MetadataΒΆ

noalias and alias.scope metadata provide the ability to specify generic noalias memory-access sets. This means that some collection of memory access instructions (loads, stores, memory-accessing calls, etc.) that carry noalias metadata can specifically be specified not to alias with some other collection of memory access instructions that carry alias.scope metadata. Each type of metadata specifies a list of scopes where each scope has an id and a domain.

When evaluating an aliasing query, if for some domain, the set of scopes with that domain in one instruction’s alias.scope list is a subset of (or equal to) the set of scopes for that domain in another instruction’s noalias list, then the two memory accesses are assumed not to alias.

Because scopes in one domain don’t affect scopes in other domains, separate domains can be used to compose multiple independent noalias sets. This is used for example during inlining. As the noalias function parameters are turned into noalias scope metadata, a new domain is used every time the function is inlined.

The metadata identifying each domain is itself a list containing one or two entries. The first entry is the name of the domain. Note that if the name is a string then it can be combined across functions and translation units. A self-reference can be used to create globally unique domain names. A descriptive string may optionally be provided as a second list entry.

The metadata identifying each scope is also itself a list containing two or three entries. The first entry is the name of the scope. Note that if the name is a string then it can be combined across functions and translation units. A self-reference can be used to create globally unique scope names. A metadata reference to the scope’s domain is the second entry. A descriptive string may optionally be provided as a third list entry.

For example,

; Two scope domains:
!0 = !{!0}
!1 = !{!1}

; Some scopes in these domains:
!2 = !{!2, !0}
!3 = !{!3, !0}
!4 = !{!4, !1}

; Some scope lists:
!5 = !{!4} ; A list containing only scope !4
!6 = !{!4, !3, !2}
!7 = !{!3}

; These two instructions don't alias:
%0 = load float, float* %c, align 4, !alias.scope !5
store float %0, float* %arrayidx.i, align 4, !noalias !5

; These two instructions also don't alias (for domain !1, the set of scopes
; in the !alias.scope equals that in the !noalias list):
%2 = load float, float* %c, align 4, !alias.scope !5
store float %2, float* %arrayidx.i2, align 4, !noalias !6

; These two instructions may alias (for domain !0, the set of scopes in
; the !noalias list is not a superset of, or equal to, the scopes in the
; !alias.scope list):
%2 = load float, float* %c, align 4, !alias.scope !6
store float %0, float* %arrayidx.i, align 4, !noalias !7

fpmath‘ MetadataΒΆ

fpmath metadata may be attached to any instruction of floating point type. It can be used to express the maximum acceptable error in the result of that instruction, in ULPs, thus potentially allowing the compiler to use a more efficient but less accurate method of computing it. ULP is defined as follows:

If x is a real number that lies between two finite consecutive floating-point numbers a and b, without being equal to one of them, then ulp(x) = |b - a|, otherwise ulp(x) is the distance between the two non-equal finite floating-point numbers nearest x. Moreover, ulp(NaN) is NaN.

The metadata node shall consist of a single positive float type number representing the maximum relative error, for example:

!0 = !{ float 2.5 } ; maximum acceptable inaccuracy is 2.5 ULPs

range‘ MetadataΒΆ

range metadata may be attached only to load, call and invoke of integer types. It expresses the possible ranges the loaded value or the value returned by the called function at this call site is in. The ranges are represented with a flattened list of integers. The loaded value or the value returned is known to be in the union of the ranges defined by each consecutive pair. Each pair has the following properties:

  • The type must match the type loaded by the instruction.
  • The pair a,b represents the range [a,b).
  • Both a and b are constants.
  • The range is allowed to wrap.
  • The range should not represent the full or empty set. That is, a!=b.

In addition, the pairs must be in signed order of the lower bound and they must be non-contiguous.

Examples:

  %a = load i8, i8* %x, align 1, !range !0 ; Can only be 0 or 1
  %b = load i8, i8* %y, align 1, !range !1 ; Can only be 255 (-1), 0 or 1
  %c = call i8 @foo(),       !range !2 ; Can only be 0, 1, 3, 4 or 5
  %d = invoke i8 @bar() to label %cont
         unwind label %lpad, !range !3 ; Can only be -2, -1, 3, 4 or 5
...
!0 = !{ i8 0, i8 2 }
!1 = !{ i8 255, i8 2 }
!2 = !{ i8 0, i8 2, i8 3, i8 6 }
!3 = !{ i8 -2, i8 0, i8 3, i8 6 }

unpredictable‘ MetadataΒΆ

unpredictable metadata may be attached to any branch or switch instruction. It can be used to express the unpredictability of control flow. Similar to the llvm.expect intrinsic, it may be used to alter optimizations related to compare and branch instructions. The metadata is treated as a boolean value; if it exists, it signals that the branch or switch that it is attached to is completely unpredictable.

llvm.loopΒΆ

It is sometimes useful to attach information to loop constructs. Currently, loop metadata is implemented as metadata attached to the branch instruction in the loop latch block. This type of metadata refer to a metadata node that is guaranteed to be separate for each loop. The loop identifier metadata is specified with the name llvm.loop.

The loop identifier metadata is implemented using a metadata that refers to itself to avoid merging it with any other identifier metadata, e.g., during module linkage or function inlining. That is, each loop should refer to their own identification metadata even if they reside in separate functions. The following example contains loop identifier metadata for two separate loop constructs:

!0 = !{!0}
!1 = !{!1}

The loop identifier metadata can be used to specify additional per-loop metadata. Any operands after the first operand can be treated as user-defined metadata. For example the llvm.loop.unroll.count suggests an unroll factor to the loop unroller:

  br i1 %exitcond, label %._crit_edge, label %.lr.ph, !llvm.loop !0
...
!0 = !{!0, !1}
!1 = !{!"llvm.loop.unroll.count", i32 4}

llvm.loop.vectorize‘ and ‘llvm.loop.interleaveΒΆ

Metadata prefixed with llvm.loop.vectorize or llvm.loop.interleave are used to control per-loop vectorization and interleaving parameters such as vectorization width and interleave count. These metadata should be used in conjunction with llvm.loop loop identification metadata. The llvm.loop.vectorize and llvm.loop.interleave metadata are only optimization hints and the optimizer will only interleave and vectorize loops if it believes it is safe to do so. The llvm.mem.parallel_loop_access metadata which contains information about loop-carried memory dependencies can be helpful in determining the safety of these transformations.

llvm.loop.interleave.count‘ MetadataΒΆ

This metadata suggests an interleave count to the loop interleaver. The first operand is the string llvm.loop.interleave.count and the second operand is an integer specifying the interleave count. For example:

!0 = !{!"llvm.loop.interleave.count", i32 4}

Note that setting llvm.loop.interleave.count to 1 disables interleaving multiple iterations of the loop. If llvm.loop.interleave.count is set to 0 then the interleave count will be determined automatically.

llvm.loop.vectorize.enable‘ MetadataΒΆ

This metadata selectively enables or disables vectorization for the loop. The first operand is the string llvm.loop.vectorize.enable and the second operand is a bit. If the bit operand value is 1 vectorization is enabled. A value of 0 disables vectorization:

!0 = !{!"llvm.loop.vectorize.enable", i1 0}
!1 = !{!"llvm.loop.vectorize.enable", i1 1}

llvm.loop.vectorize.width‘ MetadataΒΆ

This metadata sets the target width of the vectorizer. The first operand is the string llvm.loop.vectorize.width and the second operand is an integer specifying the width. For example:

!0 = !{!"llvm.loop.vectorize.width", i32 4}

Note that setting llvm.loop.vectorize.width to 1 disables vectorization of the loop. If llvm.loop.vectorize.width is set to 0 or if the loop does not have this metadata the width will be determined automatically.

llvm.loop.unrollΒΆ

Metadata prefixed with llvm.loop.unroll are loop unrolling optimization hints such as the unroll factor. llvm.loop.unroll metadata should be used in conjunction with llvm.loop loop identification metadata. The llvm.loop.unroll metadata are only optimization hints and the unrolling will only be performed if the optimizer believes it is safe to do so.

llvm.loop.unroll.count‘ MetadataΒΆ

This metadata suggests an unroll factor to the loop unroller. The first operand is the string llvm.loop.unroll.count and the second operand is a positive integer specifying the unroll factor. For example:

!0 = !{!"llvm.loop.unroll.count", i32 4}

If the trip count of the loop is less than the unroll count the loop will be partially unrolled.

llvm.loop.unroll.disable‘ MetadataΒΆ

This metadata disables loop unrolling. The metadata has a single operand which is the string llvm.loop.unroll.disable. For example:

!0 = !{!"llvm.loop.unroll.disable"}

llvm.loop.unroll.runtime.disable‘ MetadataΒΆ

This metadata disables runtime loop unrolling. The metadata has a single operand which is the string llvm.loop.unroll.runtime.disable. For example:

!0 = !{!"llvm.loop.unroll.runtime.disable"}

llvm.loop.unroll.enable‘ MetadataΒΆ

This metadata suggests that the loop should be fully unrolled if the trip count is known at compile time and partially unrolled if the trip count is not known at compile time. The metadata has a single operand which is the string llvm.loop.unroll.enable. For example:

!0 = !{!"llvm.loop.unroll.enable"}

llvm.loop.unroll.full‘ MetadataΒΆ

This metadata suggests that the loop should be unrolled fully. The metadata has a single operand which is the string llvm.loop.unroll.full. For example:

!0 = !{!"llvm.loop.unroll.full"}

llvm.loop.licm_versioning.disable‘ MetadataΒΆ

This metadata indicates that the loop should not be versioned for the purpose of enabling loop-invariant code motion (LICM). The metadata has a single operand which is the string llvm.loop.licm_versioning.disable. For example:

!0 = !{!"llvm.loop.licm_versioning.disable"}

llvm.loop.distribute.enable‘ MetadataΒΆ

Loop distribution allows splitting a loop into multiple loops. Currently, this is only performed if the entire loop cannot be vectorized due to unsafe memory dependencies. The transformation will atempt to isolate the unsafe dependencies into their own loop.

This metadata can be used to selectively enable or disable distribution of the loop. The first operand is the string llvm.loop.distribute.enable and the second operand is a bit. If the bit operand value is 1 distribution is enabled. A value of 0 disables distribution:

!0 = !{!"llvm.loop.distribute.enable", i1 0}
!1 = !{!"llvm.loop.distribute.enable", i1 1}

This metadata should be used in conjunction with llvm.loop loop identification metadata.

llvm.memΒΆ

Metadata types used to annotate memory accesses with information helpful for optimizations are prefixed with llvm.mem.

llvm.mem.parallel_loop_access‘ MetadataΒΆ

The llvm.mem.parallel_loop_access metadata refers to a loop identifier, or metadata containing a list of loop identifiers for nested loops. The metadata is attached to memory accessing instructions and denotes that no loop carried memory dependence exist between it and other instructions denoted with the same loop identifier. The metadata on memory reads also implies that if conversion (i.e. speculative execution within a loop iteration) is safe.

Precisely, given two instructions m1 and m2 that both have the llvm.mem.parallel_loop_access metadata, with L1 and L2 being the set of loops associated with that metadata, respectively, then there is no loop carried dependence between m1 and m2 for loops in both L1 and L2.

As a special case, if all memory accessing instructions in a loop have llvm.mem.parallel_loop_access metadata that refers to that loop, then the loop has no loop carried memory dependences and is considered to be a parallel loop.

Note that if not all memory access instructions have such metadata referring to the loop, then the loop is considered not being trivially parallel. Additional memory dependence analysis is required to make that determination. As a fail safe mechanism, this causes loops that were originally parallel to be considered sequential (if optimization passes that are unaware of the parallel semantics insert new memory instructions into the loop body).

Example of a loop that is considered parallel due to its correct use of both llvm.loop and llvm.mem.parallel_loop_access metadata types that refer to the same loop identifier metadata.

for.body:
  ...
  %val0 = load i32, i32* %arrayidx, !llvm.mem.parallel_loop_access !0
  ...
  store i32 %val0, i32* %arrayidx1, !llvm.mem.parallel_loop_access !0
  ...
  br i1 %exitcond, label %for.end, label %for.body, !llvm.loop !0

for.end:
...
!0 = !{!0}

It is also possible to have nested parallel loops. In that case the memory accesses refer to a list of loop identifier metadata nodes instead of the loop identifier metadata node directly:

outer.for.body:
  ...
  %val1 = load i32, i32* %arrayidx3, !llvm.mem.parallel_loop_access !2
  ...
  br label %inner.for.body

inner.for.body:
  ...
  %val0 = load i32, i32* %arrayidx1, !llvm.mem.parallel_loop_access !0
  ...
  store i32 %val0, i32* %arrayidx2, !llvm.mem.parallel_loop_access !0
  ...
  br i1 %exitcond, label %inner.for.end, label %inner.for.body, !llvm.loop !1

inner.for.end:
  ...
  store i32 %val1, i32* %arrayidx4, !llvm.mem.parallel_loop_access !2
  ...
  br i1 %exitcond, label %outer.for.end, label %outer.for.body, !llvm.loop !2

outer.for.end:                                          ; preds = %for.body
...
!0 = !{!1, !2} ; a list of loop identifiers
!1 = !{!1} ; an identifier for the inner loop
!2 = !{!2} ; an identifier for the outer loop

invariant.group‘ MetadataΒΆ

The invariant.group metadata may be attached to load/store instructions. The existence of the invariant.group metadata on the instruction tells the optimizer that every load and store to the same pointer operand within the same invariant group can be assumed to load or store the same value (but see the llvm.invariant.group.barrier intrinsic which affects when two pointers are considered the same).

Examples:

@unknownPtr = external global i8
...
%ptr = alloca i8
store i8 42, i8* %ptr, !invariant.group !0
call void @foo(i8* %ptr)

%a = load i8, i8* %ptr, !invariant.group !0 ; Can assume that value under %ptr didn't change
call void @foo(i8* %ptr)
%b = load i8, i8* %ptr, !invariant.group !1 ; Can't assume anything, because group changed

%newPtr = call i8* @getPointer(i8* %ptr)
%c = load i8, i8* %newPtr, !invariant.group !0 ; Can't assume anything, because we only have information about %ptr

%unknownValue = load i8, i8* @unknownPtr
store i8 %unknownValue, i8* %ptr, !invariant.group !0 ; Can assume that %unknownValue == 42

call void @foo(i8* %ptr)
%newPtr2 = call i8* @llvm.invariant.group.barrier(i8* %ptr)
%d = load i8, i8* %newPtr2, !invariant.group !0  ; Can't step through invariant.group.barrier to get value of %ptr

...
declare void @foo(i8*)
declare i8* @getPointer(i8*)
declare i8* @llvm.invariant.group.barrier(i8*)

!0 = !{!"magic ptr"}
!1 = !{!"other ptr"}

Module Flags MetadataΒΆ

Information about the module as a whole is difficult to convey to LLVM’s subsystems. The LLVM IR isn’t sufficient to transmit this information. The llvm.module.flags named metadata exists in order to facilitate this. These flags are in the form of key / value pairs — much like a dictionary — making it easy for any subsystem who cares about a flag to look it up.

The llvm.module.flags metadata contains a list of metadata triplets. Each triplet has the following form:

  • The first element is a behavior flag, which specifies the behavior when two (or more) modules are merged together, and it encounters two (or more) metadata with the same ID. The supported behaviors are described below.
  • The second element is a metadata string that is a unique ID for the metadata. Each module may only have one flag entry for each unique ID (not including entries with the Require behavior).
  • The third element is the value of the flag.

When two (or more) modules are merged together, the resulting llvm.module.flags metadata is the union of the modules’ flags. That is, for each unique metadata ID string, there will be exactly one entry in the merged modules llvm.module.flags metadata table, and the value for that entry will be determined by the merge behavior flag, as described below. The only exception is that entries with the Require behavior are always preserved.

The following behaviors are supported:

Value Behavior
1
Error
Emits an error if two values disagree, otherwise the resulting value is that of the operands.
2
Warning
Emits a warning if two values disagree. The result value will be the operand for the flag from the first module being linked.
3
Require
Adds a requirement that another module flag be present and have a specified value after linking is performed. The value must be a metadata pair, where the first element of the pair is the ID of the module flag to be restricted, and the second element of the pair is the value the module flag should be restricted to. This behavior can be used to restrict the allowable results (via triggering of an error) of linking IDs with the Override behavior.
4
Override
Uses the specified value, regardless of the behavior or value of the other module. If both modules specify Override, but the values differ, an error will be emitted.
5
Append
Appends the two values, which are required to be metadata nodes.
6
AppendUnique
Appends the two values, which are required to be metadata nodes. However, duplicate entries in the second list are dropped during the append operation.

It is an error for a particular unique flag ID to have multiple behaviors, except in the case of Require (which adds restrictions on another metadata value) or Override.

An example of module flags:

!0 = !{ i32 1, !"foo", i32 1 }
!1 = !{ i32 4, !"bar", i32 37 }
!2 = !{ i32 2, !"qux", i32 42 }
!3 = !{ i32 3, !"qux",
  !{
    !"foo", i32 1
  }
}
!llvm.module.flags = !{ !0, !1, !2, !3 }
  • Metadata !0 has the ID !"foo" and the value ‘1’. The behavior if two or more !"foo" flags are seen is to emit an error if their values are not equal.

  • Metadata !1 has the ID !"bar" and the value ‘37’. The behavior if two or more !"bar" flags are seen is to use the value ‘37’.

  • Metadata !2 has the ID !"qux" and the value ‘42’. The behavior if two or more !"qux" flags are seen is to emit a warning if their values are not equal.

  • Metadata !3 has the ID !"qux" and the value:

    !{ !"foo", i32 1 }
    

    The behavior is to emit an error if the llvm.module.flags does not contain a flag with the ID !"foo" that has the value ‘1’ after linking is performed.

Objective-C Garbage Collection Module Flags MetadataΒΆ

On the Mach-O platform, Objective-C stores metadata about garbage collection in a special section called “image info”. The metadata consists of a version number and a bitmask specifying what types of garbage collection are supported (if any) by the file. If two or more modules are linked together their garbage collection metadata needs to be merged rather than appended together.

The Objective-C garbage collection module flags metadata consists of the following key-value pairs:

Key Value
Objective-C Version [Required] — The Objective-C ABI version. Valid values are 1 and 2.
Objective-C Image Info Version [Required] — The version of the image info section. Currently always 0.
Objective-C Image Info Section [Required] — The section to place the metadata. Valid values are "__OBJC, __image_info, regular" for Objective-C ABI version 1, and "__DATA,__objc_imageinfo, regular, no_dead_strip" for Objective-C ABI version 2.
Objective-C Garbage Collection [Required] — Specifies whether garbage collection is supported or not. Valid values are 0, for no garbage collection, and 2, for garbage collection supported.
Objective-C GC Only [Optional] — Specifies that only garbage collection is supported. If present, its value must be 6. This flag requires that the Objective-C Garbage Collection flag have the value 2.

Some important flag interactions:

  • If a module with Objective-C Garbage Collection set to 0 is merged with a module with Objective-C Garbage Collection set to 2, then the resulting module has the Objective-C Garbage Collection flag set to 0.
  • A module with Objective-C Garbage Collection set to 0 cannot be merged with a module with Objective-C GC Only set to 6.

Automatic Linker Flags Module Flags MetadataΒΆ

Some targets support embedding flags to the linker inside individual object files. Typically this is used in conjunction with language extensions which allow source files to explicitly declare the libraries they depend on, and have these automatically be transmitted to the linker via object files.

These flags are encoded in the IR using metadata in the module flags section, using the Linker Options key. The merge behavior for this flag is required to be AppendUnique, and the value for the key is expected to be a metadata node which should be a list of other metadata nodes, each of which should be a list of metadata strings defining linker options.

For example, the following metadata section specifies two separate sets of linker options, presumably to link against libz and the Cocoa framework:

!0 = !{ i32 6, !"Linker Options",
   !{
      !{ !"-lz" },
      !{ !"-framework", !"Cocoa" } } }
!llvm.module.flags = !{ !0 }

The metadata encoding as lists of lists of options, as opposed to a collapsed list of options, is chosen so that the IR encoding can use multiple option strings to specify e.g., a single library, while still having that specifier be preserved as an atomic element that can be recognized by a target specific assembly writer or object file emitter.

Each individual option is required to be either a valid option for the target’s linker, or an option that is reserved by the target specific assembly writer or object file emitter. No other aspect of these options is defined by the IR.

C type width Module Flags MetadataΒΆ

The ARM backend emits a section into each generated object file describing the options that it was compiled with (in a compiler-independent way) to prevent linking incompatible objects, and to allow automatic library selection. Some of these options are not visible at the IR level, namely wchar_t width and enum width.

To pass this information to the backend, these options are encoded in module flags metadata, using the following key-value pairs:

Key Value
short_wchar
  • 0 — sizeof(wchar_t) == 4
  • 1 — sizeof(wchar_t) == 2
short_enum
  • 0 — Enums are at least as large as an int.
  • 1 — Enums are stored in the smallest integer type which can represent all of its values.

For example, the following metadata section specifies that the module was compiled with a wchar_t width of 4 bytes, and the underlying type of an enum is the smallest type which can represent all of its values:

!llvm.module.flags = !{!0, !1}
!0 = !{i32 1, !"short_wchar", i32 1}
!1 = !{i32 1, !"short_enum", i32 0}

Intrinsic Global VariablesΒΆ

LLVM has a number of “magic” global variables that contain data that affect code generation or other IR semantics. These are documented here. All globals of this sort should have a section specified as “llvm.metadata”. This section and all globals that start with “llvm.” are reserved for use by LLVM.

The ‘llvm.used‘ Global VariableΒΆ

The @llvm.used global is an array which has appending linkage. This array contains a list of pointers to named global variables, functions and aliases which may optionally have a pointer cast formed of bitcast or getelementptr. For example, a legal use of it is:

@X = global i8 4
@Y = global i32 123

@llvm.used = appending global [2 x i8*] [
   i8* @X,
   i8* bitcast (i32* @Y to i8*)
], section "llvm.metadata"

If a symbol appears in the @llvm.used list, then the compiler, assembler, and linker are required to treat the symbol as if there is a reference to the symbol that it cannot see (which is why they have to be named). For example, if a variable has internal linkage and no references other than that from the @llvm.used list, it cannot be deleted. This is commonly used to represent references from inline asms and other things the compiler cannot “see”, and corresponds to “attribute((used))” in GNU C.

On some targets, the code generator must emit a directive to the assembler or object file to prevent the assembler and linker from molesting the symbol.

The ‘llvm.compiler.used‘ Global VariableΒΆ

The @llvm.compiler.used directive is the same as the @llvm.used directive, except that it only prevents the compiler from touching the symbol. On targets that support it, this allows an intelligent linker to optimize references to the symbol without being impeded as it would be by @llvm.used.

This is a rare construct that should only be used in rare circumstances, and should not be exposed to source languages.

The ‘llvm.global_ctors‘ Global VariableΒΆ

%0 = type { i32, void ()*, i8* }
@llvm.global_ctors = appending global [1 x %0] [%0 { i32 65535, void ()* @ctor, i8* @data }]

The @llvm.global_ctors array contains a list of constructor functions, priorities, and an optional associated global or function. The functions referenced by this array will be called in ascending order of priority (i.e. lowest first) when the module is loaded. The order of functions with the same priority is not defined.

If the third field is present, non-null, and points to a global variable or function, the initializer function will only run if the associated data from the current module is not discarded.

The ‘llvm.global_dtors‘ Global VariableΒΆ

%0 = type { i32, void ()*, i8* }
@llvm.global_dtors = appending global [1 x %0] [%0 { i32 65535, void ()* @dtor, i8* @data }]

The @llvm.global_dtors array contains a list of destructor functions, priorities, and an optional associated global or function. The functions referenced by this array will be called in descending order of priority (i.e. highest first) when the module is unloaded. The order of functions with the same priority is not defined.

If the third field is present, non-null, and points to a global variable or function, the destructor function will only run if the associated data from the current module is not discarded.

Instruction ReferenceΒΆ

The LLVM instruction set consists of several different classifications of instructions: terminator instructions, binary instructions, bitwise binary instructions, memory instructions, and other instructions.

Terminator InstructionsΒΆ

As mentioned previously, every basic block in a program ends with a “Terminator” instruction, which indicates which block should be executed after the current block is finished. These terminator instructions typically yield a ‘void‘ value: they produce control flow, not values (the one exception being the ‘invoke‘ instruction).

The terminator instructions are: ‘ret‘, ‘br‘, ‘switch‘, ‘indirectbr‘, ‘invoke‘, ‘resume‘, ‘catchswitch‘, ‘catchret‘, ‘cleanupret‘, and ‘unreachable‘.

ret‘ InstructionΒΆ

Syntax:ΒΆ
ret <type> <value>       ; Return a value from a non-void function
ret void                 ; Return from void function
Overview:ΒΆ

The ‘ret‘ instruction is used to return control flow (and optionally a value) from a function back to the caller.

There are two forms of the ‘ret‘ instruction: one that returns a value and then causes control flow, and one that just causes control flow to occur.

Arguments:ΒΆ

The ‘ret‘ instruction optionally accepts a single argument, the return value. The type of the return value must be a ‘first class‘ type.

A function is not well formed if it it has a non-void return type and contains a ‘ret‘ instruction with no return value or a return value with a type that does not match its type, or if it has a void return type and contains a ‘ret‘ instruction with a return value.

Semantics:ΒΆ

When the ‘ret‘ instruction is executed, control flow returns back to the calling function’s context. If the caller is a “call” instruction, execution continues at the instruction after the call. If the caller was an “invoke” instruction, execution continues at the beginning of the “normal” destination block. If the instruction returns a value, that value shall set the call or invoke instruction’s return value.

Example:ΒΆ
ret i32 5                       ; Return an integer value of 5
ret void                        ; Return from a void function
ret { i32, i8 } { i32 4, i8 2 } ; Return a struct of values 4 and 2

br‘ InstructionΒΆ

Syntax:ΒΆ
br i1 <cond>, label <iftrue>, label <iffalse>
br label <dest>          ; Unconditional branch
Overview:ΒΆ

The ‘br‘ instruction is used to cause control flow to transfer to a different basic block in the current function. There are two forms of this instruction, corresponding to a conditional branch and an unconditional branch.

Arguments:ΒΆ

The conditional branch form of the ‘br‘ instruction takes a single ‘i1‘ value and two ‘label‘ values. The unconditional form of the ‘br‘ instruction takes a single ‘label‘ value as a target.

Semantics:ΒΆ

Upon execution of a conditional ‘br‘ instruction, the ‘i1‘ argument is evaluated. If the value is true, control flows to the ‘iftruelabel argument. If “cond” is false, control flows to the ‘iffalselabel argument.

Example:ΒΆ
Test:
  %cond = icmp eq i32 %a, %b
  br i1 %cond, label %IfEqual, label %IfUnequal
IfEqual:
  ret i32 1
IfUnequal:
  ret i32 0

switch‘ InstructionΒΆ

Syntax:ΒΆ
switch <intty> <value>, label <defaultdest> [ <intty> <val>, label <dest> ... ]
Overview:ΒΆ

The ‘switch‘ instruction is used to transfer control flow to one of several different places. It is a generalization of the ‘br‘ instruction, allowing a branch to occur to one of many possible destinations.

Arguments:ΒΆ

The ‘switch‘ instruction uses three parameters: an integer comparison value ‘value‘, a default ‘label‘ destination, and an array of pairs of comparison value constants and ‘label‘s. The table is not allowed to contain duplicate constant entries.

Semantics:ΒΆ

The switch instruction specifies a table of values and destinations. When the ‘switch‘ instruction is executed, this table is searched for the given value. If the value is found, control flow is transferred to the corresponding destination; otherwise, control flow is transferred to the default destination.

Implementation:ΒΆ

Depending on properties of the target machine and the particular switch instruction, this instruction may be code generated in different ways. For example, it could be generated as a series of chained conditional branches or with a lookup table.

Example:ΒΆ
; Emulate a conditional br instruction
%Val = zext i1 %value to i32
switch i32 %Val, label %truedest [ i32 0, label %falsedest ]

; Emulate an unconditional br instruction
switch i32 0, label %dest [ ]

; Implement a jump table:
switch i32 %val, label %otherwise [ i32 0, label %onzero
                                    i32 1, label %onone
                                    i32 2, label %ontwo ]

indirectbr‘ InstructionΒΆ

Syntax:ΒΆ
indirectbr <somety>* <address>, [ label <dest1>, label <dest2>, ... ]
Overview:ΒΆ

The ‘indirectbr‘ instruction implements an indirect branch to a label within the current function, whose address is specified by “address”. Address must be derived from a blockaddress constant.

Arguments:ΒΆ

The ‘address‘ argument is the address of the label to jump to. The rest of the arguments indicate the full set of possible destinations that the address may point to. Blocks are allowed to occur multiple times in the destination list, though this isn’t particularly useful.

This destination list is required so that dataflow analysis has an accurate understanding of the CFG.

Semantics:ΒΆ

Control transfers to the block specified in the address argument. All possible destination blocks must be listed in the label list, otherwise this instruction has undefined behavior. This implies that jumps to labels defined in other functions have undefined behavior as well.

Implementation:ΒΆ

This is typically implemented with a jump through a register.

Example:ΒΆ
indirectbr i8* %Addr, [ label %bb1, label %bb2, label %bb3 ]

invoke‘ InstructionΒΆ

Syntax:ΒΆ
<result> = invoke [cconv] [ret attrs] <ty>|<fnty> <fnptrval>(<function args>) [fn attrs]
              [operand bundles] to label <normal label> unwind label <exception label>
Overview:ΒΆ

The ‘invoke‘ instruction causes control to transfer to a specified function, with the possibility of control flow transfer to either the ‘normal‘ label or the ‘exception‘ label. If the callee function returns with the “ret” instruction, control flow will return to the “normal” label. If the callee (or any indirect callees) returns via the “resume” instruction or other exception handling mechanism, control is interrupted and continued at the dynamically nearest “exception” label.

The ‘exception‘ label is a landing pad for the exception. As such, ‘exception‘ label is required to have the “landingpad” instruction, which contains the information about the behavior of the program after unwinding happens, as its first non-PHI instruction. The restrictions on the “landingpad” instruction’s tightly couples it to the “invoke” instruction, so that the important information contained within the “landingpad” instruction can’t be lost through normal code motion.

Arguments:ΒΆ

This instruction requires several arguments:

  1. The optional “cconv” marker indicates which calling convention the call should use. If none is specified, the call defaults to using C calling conventions.
  2. The optional Parameter Attributes list for return values. Only ‘zeroext‘, ‘signext‘, and ‘inreg‘ attributes are valid here.
  3. ty‘: the type of the call instruction itself which is also the type of the return value. Functions that return no value are marked void.
  4. fnty‘: shall be the signature of the function being invoked. The argument types must match the types implied by this signature. This type can be omitted if the function is not varargs.
  5. fnptrval‘: An LLVM value containing a pointer to a function to be invoked. In most cases, this is a direct function invocation, but indirect invoke‘s are just as possible, calling an arbitrary pointer to function value.
  6. function args‘: argument list whose types match the function signature argument types and parameter attributes. All arguments must be of first class type. If the function signature indicates the function accepts a variable number of arguments, the extra arguments can be specified.
  7. normal label‘: the label reached when the called function executes a ‘ret‘ instruction.
  8. exception label‘: the label reached when a callee returns via the resume instruction or other exception handling mechanism.
  9. The optional function attributes list. Only ‘noreturn‘, ‘nounwind‘, ‘readonly‘ and ‘readnone‘ attributes are valid here.
  10. The optional operand bundles list.
Semantics:ΒΆ

This instruction is designed to operate as a standard ‘call‘ instruction in most regards. The primary difference is that it establishes an association with a label, which is used by the runtime library to unwind the stack.

This instruction is used in languages with destructors to ensure that proper cleanup is performed in the case of either a longjmp or a thrown exception. Additionally, this is important for implementation of ‘catch‘ clauses in high-level languages that support them.

For the purposes of the SSA form, the definition of the value returned by the ‘invoke‘ instruction is deemed to occur on the edge from the current block to the “normal” label. If the callee unwinds then no return value is available.

Example:ΒΆ
%retval = invoke i32 @Test(i32 15) to label %Continue
            unwind label %TestCleanup              ; i32:retval set
%retval = invoke coldcc i32 %Testfnptr(i32 15) to label %Continue
            unwind label %TestCleanup              ; i32:retval set

resume‘ InstructionΒΆ

Syntax:ΒΆ
resume <type> <value>
Overview:ΒΆ

The ‘resume‘ instruction is a terminator instruction that has no successors.

Arguments:ΒΆ

The ‘resume‘ instruction requires one argument, which must have the same type as the result of any ‘landingpad‘ instruction in the same function.

Semantics:ΒΆ

The ‘resume‘ instruction resumes propagation of an existing (in-flight) exception whose unwinding was interrupted with a landingpad instruction.

Example:ΒΆ
resume { i8*, i32 } %exn

catchswitch‘ InstructionΒΆ

Syntax:ΒΆ
<resultval> = catchswitch within <parent> [ label <handler1>, label <handler2>, ... ] unwind to caller
<resultval> = catchswitch within <parent> [ label <handler1>, label <handler2>, ... ] unwind label <default>
Overview:ΒΆ

The ‘catchswitch‘ instruction is used by LLVM’s exception handling system to describe the set of possible catch handlers that may be executed by the EH personality routine.

Arguments:ΒΆ

The parent argument is the token of the funclet that contains the catchswitch instruction. If the catchswitch is not inside a funclet, this operand may be the token none.

The default argument is the label of another basic block beginning with either a cleanuppad or catchswitch instruction. This unwind destination must be a legal target with respect to the parent links, as described in the exception handling documentation.

The handlers are a nonempty list of successor blocks that each begin with a catchpad instruction.

Semantics:ΒΆ

Executing this instruction transfers control to one of the successors in handlers, if appropriate, or continues to unwind via the unwind label if present.

The catchswitch is both a terminator and a “pad” instruction, meaning that it must be both the first non-phi instruction and last instruction in the basic block. Therefore, it must be the only non-phi instruction in the block.

Example:ΒΆ
dispatch1:
  %cs1 = catchswitch within none [label %handler0, label %handler1] unwind to caller
dispatch2:
  %cs2 = catchswitch within %parenthandler [label %handler0] unwind label %cleanup

catchret‘ InstructionΒΆ

Syntax:ΒΆ
catchret from <token> to label <normal>
Overview:ΒΆ

The ‘catchret‘ instruction is a terminator instruction that has a single successor.

Arguments:ΒΆ

The first argument to a ‘catchret‘ indicates which catchpad it exits. It must be a catchpad. The second argument to a ‘catchret‘ specifies where control will transfer to next.

Semantics:ΒΆ

The ‘catchret‘ instruction ends an existing (in-flight) exception whose unwinding was interrupted with a catchpad instruction. The personality function gets a chance to execute arbitrary code to, for example, destroy the active exception. Control then transfers to normal.

The token argument must be a token produced by a catchpad instruction. If the specified catchpad is not the most-recently-entered not-yet-exited funclet pad (as described in the EH documentation), the catchret‘s behavior is undefined.

Example:ΒΆ
catchret from %catch label %continue

cleanupret‘ InstructionΒΆ

Syntax:ΒΆ
cleanupret from <value> unwind label <continue>
cleanupret from <value> unwind to caller
Overview:ΒΆ

The ‘cleanupret‘ instruction is a terminator instruction that has an optional successor.

Arguments:ΒΆ

The ‘cleanupret‘ instruction requires one argument, which indicates which cleanuppad it exits, and must be a cleanuppad. If the specified cleanuppad is not the most-recently-entered not-yet-exited funclet pad (as described in the EH documentation), the cleanupret‘s behavior is undefined.

The ‘cleanupret‘ instruction also has an optional successor, continue, which must be the label of another basic block beginning with either a cleanuppad or catchswitch instruction. This unwind destination must be a legal target with respect to the parent links, as described in the exception handling documentation.

Semantics:ΒΆ

The ‘cleanupret‘ instruction indicates to the personality function that one cleanuppad it transferred control to has ended. It transfers control to continue or unwinds out of the function.

Example:ΒΆ
cleanupret from %cleanup unwind to caller
cleanupret from %cleanup unwind label %continue

unreachable‘ InstructionΒΆ

Syntax:ΒΆ
unreachable
Overview:ΒΆ

The ‘unreachable‘ instruction has no defined semantics. This instruction is used to inform the optimizer that a particular portion of the code is not reachable. This can be used to indicate that the code after a no-return function cannot be reached, and other facts.

Semantics:ΒΆ

The ‘unreachable‘ instruction has no defined semantics.

Binary OperationsΒΆ

Binary operators are used to do most of the computation in a program. They require two operands of the same type, execute an operation on them, and produce a single value. The operands might represent multiple data, as is the case with the vector data type. The result value has the same type as its operands.

There are several different binary operators:

add‘ InstructionΒΆ

Syntax:ΒΆ
<result> = add <ty> <op1>, <op2>          ; yields ty:result
<result> = add nuw <ty> <op1>, <op2>      ; yields ty:result
<result> = add nsw <ty> <op1>, <op2>      ; yields ty:result
<result> = add nuw nsw <ty> <op1>, <op2>  ; yields ty:result
Overview:ΒΆ

The ‘add‘ instruction returns the sum of its two operands.

Arguments:ΒΆ

The two arguments to the ‘add‘ instruction must be integer or vector of integer values. Both arguments must have identical types.

Semantics:ΒΆ

The value produced is the integer sum of the two operands.

If the sum has unsigned overflow, the result returned is the mathematical result modulo 2n, where n is the bit width of the result.

Because LLVM integers use a two’s complement representation, this instruction is appropriate for both signed and unsigned integers.

nuw and nsw stand for “No Unsigned Wrap” and “No Signed Wrap”, respectively. If the nuw and/or nsw keywords are present, the result value of the add is a poison value if unsigned and/or signed overflow, respectively, occurs.

Example:ΒΆ
<result> = add i32 4, %var          ; yields i32:result = 4 + %var

fadd‘ InstructionΒΆ

Syntax:ΒΆ
<result> = fadd [fast-math flags]* <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘fadd‘ instruction returns the sum of its two operands.

Arguments:ΒΆ

The two arguments to the ‘fadd‘ instruction must be floating point or vector of floating point values. Both arguments must have identical types.

Semantics:ΒΆ

The value produced is the floating point sum of the two operands. This instruction can also take any number of fast-math flags, which are optimization hints to enable otherwise unsafe floating point optimizations:

Example:ΒΆ
<result> = fadd float 4.0, %var          ; yields float:result = 4.0 + %var

sub‘ InstructionΒΆ

Syntax:ΒΆ
<result> = sub <ty> <op1>, <op2>          ; yields ty:result
<result> = sub nuw <ty> <op1>, <op2>      ; yields ty:result
<result> = sub nsw <ty> <op1>, <op2>      ; yields ty:result
<result> = sub nuw nsw <ty> <op1>, <op2>  ; yields ty:result
Overview:ΒΆ

The ‘sub‘ instruction returns the difference of its two operands.

Note that the ‘sub‘ instruction is used to represent the ‘neg‘ instruction present in most other intermediate representations.

Arguments:ΒΆ

The two arguments to the ‘sub‘ instruction must be integer or vector of integer values. Both arguments must have identical types.

Semantics:ΒΆ

The value produced is the integer difference of the two operands.

If the difference has unsigned overflow, the result returned is the mathematical result modulo 2n, where n is the bit width of the result.

Because LLVM integers use a two’s complement representation, this instruction is appropriate for both signed and unsigned integers.

nuw and nsw stand for “No Unsigned Wrap” and “No Signed Wrap”, respectively. If the nuw and/or nsw keywords are present, the result value of the sub is a poison value if unsigned and/or signed overflow, respectively, occurs.

Example:ΒΆ
<result> = sub i32 4, %var          ; yields i32:result = 4 - %var
<result> = sub i32 0, %val          ; yields i32:result = -%var

fsub‘ InstructionΒΆ

Syntax:ΒΆ
<result> = fsub [fast-math flags]* <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘fsub‘ instruction returns the difference of its two operands.

Note that the ‘fsub‘ instruction is used to represent the ‘fneg‘ instruction present in most other intermediate representations.

Arguments:ΒΆ

The two arguments to the ‘fsub‘ instruction must be floating point or vector of floating point values. Both arguments must have identical types.

Semantics:ΒΆ

The value produced is the floating point difference of the two operands. This instruction can also take any number of fast-math flags, which are optimization hints to enable otherwise unsafe floating point optimizations:

Example:ΒΆ
<result> = fsub float 4.0, %var           ; yields float:result = 4.0 - %var
<result> = fsub float -0.0, %val          ; yields float:result = -%var

mul‘ InstructionΒΆ

Syntax:ΒΆ
<result> = mul <ty> <op1>, <op2>          ; yields ty:result
<result> = mul nuw <ty> <op1>, <op2>      ; yields ty:result
<result> = mul nsw <ty> <op1>, <op2>      ; yields ty:result
<result> = mul nuw nsw <ty> <op1>, <op2>  ; yields ty:result
Overview:ΒΆ

The ‘mul‘ instruction returns the product of its two operands.

Arguments:ΒΆ

The two arguments to the ‘mul‘ instruction must be integer or vector of integer values. Both arguments must have identical types.

Semantics:ΒΆ

The value produced is the integer product of the two operands.

If the result of the multiplication has unsigned overflow, the result returned is the mathematical result modulo 2n, where n is the bit width of the result.

Because LLVM integers use a two’s complement representation, and the result is the same width as the operands, this instruction returns the correct result for both signed and unsigned integers. If a full product (e.g. i32 * i32 -> i64) is needed, the operands should be sign-extended or zero-extended as appropriate to the width of the full product.

nuw and nsw stand for “No Unsigned Wrap” and “No Signed Wrap”, respectively. If the nuw and/or nsw keywords are present, the result value of the mul is a poison value if unsigned and/or signed overflow, respectively, occurs.

Example:ΒΆ
<result> = mul i32 4, %var          ; yields i32:result = 4 * %var

fmul‘ InstructionΒΆ

Syntax:ΒΆ
<result> = fmul [fast-math flags]* <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘fmul‘ instruction returns the product of its two operands.

Arguments:ΒΆ

The two arguments to the ‘fmul‘ instruction must be floating point or vector of floating point values. Both arguments must have identical types.

Semantics:ΒΆ

The value produced is the floating point product of the two operands. This instruction can also take any number of fast-math flags, which are optimization hints to enable otherwise unsafe floating point optimizations:

Example:ΒΆ
<result> = fmul float 4.0, %var          ; yields float:result = 4.0 * %var

udiv‘ InstructionΒΆ

Syntax:ΒΆ
<result> = udiv <ty> <op1>, <op2>         ; yields ty:result
<result> = udiv exact <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘udiv‘ instruction returns the quotient of its two operands.

Arguments:ΒΆ

The two arguments to the ‘udiv‘ instruction must be integer or vector of integer values. Both arguments must have identical types.

Semantics:ΒΆ

The value produced is the unsigned integer quotient of the two operands.

Note that unsigned integer division and signed integer division are distinct operations; for signed integer division, use ‘sdiv‘.

Division by zero leads to undefined behavior.

If the exact keyword is present, the result value of the udiv is a poison value if %op1 is not a multiple of %op2 (as such, “((a udiv exact b) mul b) == a”).

Example:ΒΆ
<result> = udiv i32 4, %var          ; yields i32:result = 4 / %var

sdiv‘ InstructionΒΆ

Syntax:ΒΆ
<result> = sdiv <ty> <op1>, <op2>         ; yields ty:result
<result> = sdiv exact <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘sdiv‘ instruction returns the quotient of its two operands.

Arguments:ΒΆ

The two arguments to the ‘sdiv‘ instruction must be integer or vector of integer values. Both arguments must have identical types.

Semantics:ΒΆ

The value produced is the signed integer quotient of the two operands rounded towards zero.

Note that signed integer division and unsigned integer division are distinct operations; for unsigned integer division, use ‘udiv‘.

Division by zero leads to undefined behavior. Overflow also leads to undefined behavior; this is a rare case, but can occur, for example, by doing a 32-bit division of -2147483648 by -1.

If the exact keyword is present, the result value of the sdiv is a poison value if the result would be rounded.

Example:ΒΆ
<result> = sdiv i32 4, %var          ; yields i32:result = 4 / %var

fdiv‘ InstructionΒΆ

Syntax:ΒΆ
<result> = fdiv [fast-math flags]* <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘fdiv‘ instruction returns the quotient of its two operands.

Arguments:ΒΆ

The two arguments to the ‘fdiv‘ instruction must be floating point or vector of floating point values. Both arguments must have identical types.

Semantics:ΒΆ

The value produced is the floating point quotient of the two operands. This instruction can also take any number of fast-math flags, which are optimization hints to enable otherwise unsafe floating point optimizations:

Example:ΒΆ
<result> = fdiv float 4.0, %var          ; yields float:result = 4.0 / %var

urem‘ InstructionΒΆ

Syntax:ΒΆ
<result> = urem <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘urem‘ instruction returns the remainder from the unsigned division of its two arguments.

Arguments:ΒΆ

The two arguments to the ‘urem‘ instruction must be integer or vector of integer values. Both arguments must have identical types.

Semantics:ΒΆ

This instruction returns the unsigned integer remainder of a division. This instruction always performs an unsigned division to get the remainder.

Note that unsigned integer remainder and signed integer remainder are distinct operations; for signed integer remainder, use ‘srem‘.

Taking the remainder of a division by zero leads to undefined behavior.

Example:ΒΆ
<result> = urem i32 4, %var          ; yields i32:result = 4 % %var

srem‘ InstructionΒΆ

Syntax:ΒΆ
<result> = srem <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘srem‘ instruction returns the remainder from the signed division of its two operands. This instruction can also take vector versions of the values in which case the elements must be integers.

Arguments:ΒΆ

The two arguments to the ‘srem‘ instruction must be integer or vector of integer values. Both arguments must have identical types.

Semantics:ΒΆ

This instruction returns the remainder of a division (where the result is either zero or has the same sign as the dividend, op1), not the modulo operator (where the result is either zero or has the same sign as the divisor, op2) of a value. For more information about the difference, see The Math Forum. For a table of how this is implemented in various languages, please see Wikipedia: modulo operation.

Note that signed integer remainder and unsigned integer remainder are distinct operations; for unsigned integer remainder, use ‘urem‘.

Taking the remainder of a division by zero leads to undefined behavior. Overflow also leads to undefined behavior; this is a rare case, but can occur, for example, by taking the remainder of a 32-bit division of -2147483648 by -1. (The remainder doesn’t actually overflow, but this rule lets srem be implemented using instructions that return both the result of the division and the remainder.)

Example:ΒΆ
<result> = srem i32 4, %var          ; yields i32:result = 4 % %var

frem‘ InstructionΒΆ

Syntax:ΒΆ
<result> = frem [fast-math flags]* <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘frem‘ instruction returns the remainder from the division of its two operands.

Arguments:ΒΆ

The two arguments to the ‘frem‘ instruction must be floating point or vector of floating point values. Both arguments must have identical types.

Semantics:ΒΆ

This instruction returns the remainder of a division. The remainder has the same sign as the dividend. This instruction can also take any number of fast-math flags, which are optimization hints to enable otherwise unsafe floating point optimizations:

Example:ΒΆ
<result> = frem float 4.0, %var          ; yields float:result = 4.0 % %var

Bitwise Binary OperationsΒΆ

Bitwise binary operators are used to do various forms of bit-twiddling in a program. They are generally very efficient instructions and can commonly be strength reduced from other instructions. They require two operands of the same type, execute an operation on them, and produce a single value. The resulting value is the same type as its operands.

shl‘ InstructionΒΆ

Syntax:ΒΆ
<result> = shl <ty> <op1>, <op2>           ; yields ty:result
<result> = shl nuw <ty> <op1>, <op2>       ; yields ty:result
<result> = shl nsw <ty> <op1>, <op2>       ; yields ty:result
<result> = shl nuw nsw <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘shl‘ instruction returns the first operand shifted to the left a specified number of bits.

Arguments:ΒΆ

Both arguments to the ‘shl‘ instruction must be the same integer or vector of integer type. ‘op2‘ is treated as an unsigned value.

Semantics:ΒΆ

The value produced is op1 * 2op2 mod 2n, where n is the width of the result. If op2 is (statically or dynamically) equal to or larger than the number of bits in op1, the result is undefined. If the arguments are vectors, each vector element of op1 is shifted by the corresponding shift amount in op2.

If the nuw keyword is present, then the shift produces a poison value if it shifts out any non-zero bits. If the nsw keyword is present, then the shift produces a poison value if it shifts out any bits that disagree with the resultant sign bit. As such, NUW/NSW have the same semantics as they would if the shift were expressed as a mul instruction with the same nsw/nuw bits in (mul %op1, (shl 1, %op2)).

Example:ΒΆ
<result> = shl i32 4, %var   ; yields i32: 4 << %var
<result> = shl i32 4, 2      ; yields i32: 16
<result> = shl i32 1, 10     ; yields i32: 1024
<result> = shl i32 1, 32     ; undefined
<result> = shl <2 x i32> < i32 1, i32 1>, < i32 1, i32 2>   ; yields: result=<2 x i32> < i32 2, i32 4>

lshr‘ InstructionΒΆ

Syntax:ΒΆ
<result> = lshr <ty> <op1>, <op2>         ; yields ty:result
<result> = lshr exact <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘lshr‘ instruction (logical shift right) returns the first operand shifted to the right a specified number of bits with zero fill.

Arguments:ΒΆ

Both arguments to the ‘lshr‘ instruction must be the same integer or vector of integer type. ‘op2‘ is treated as an unsigned value.

Semantics:ΒΆ

This instruction always performs a logical shift right operation. The most significant bits of the result will be filled with zero bits after the shift. If op2 is (statically or dynamically) equal to or larger than the number of bits in op1, the result is undefined. If the arguments are vectors, each vector element of op1 is shifted by the corresponding shift amount in op2.

If the exact keyword is present, the result value of the lshr is a poison value if any of the bits shifted out are non-zero.

Example:ΒΆ
<result> = lshr i32 4, 1   ; yields i32:result = 2
<result> = lshr i32 4, 2   ; yields i32:result = 1
<result> = lshr i8  4, 3   ; yields i8:result = 0
<result> = lshr i8 -2, 1   ; yields i8:result = 0x7F
<result> = lshr i32 1, 32  ; undefined
<result> = lshr <2 x i32> < i32 -2, i32 4>, < i32 1, i32 2>   ; yields: result=<2 x i32> < i32 0x7FFFFFFF, i32 1>

ashr‘ InstructionΒΆ

Syntax:ΒΆ
<result> = ashr <ty> <op1>, <op2>         ; yields ty:result
<result> = ashr exact <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘ashr‘ instruction (arithmetic shift right) returns the first operand shifted to the right a specified number of bits with sign extension.

Arguments:ΒΆ

Both arguments to the ‘ashr‘ instruction must be the same integer or vector of integer type. ‘op2‘ is treated as an unsigned value.

Semantics:ΒΆ

This instruction always performs an arithmetic shift right operation, The most significant bits of the result will be filled with the sign bit of op1. If op2 is (statically or dynamically) equal to or larger than the number of bits in op1, the result is undefined. If the arguments are vectors, each vector element of op1 is shifted by the corresponding shift amount in op2.

If the exact keyword is present, the result value of the ashr is a poison value if any of the bits shifted out are non-zero.

Example:ΒΆ
<result> = ashr i32 4, 1   ; yields i32:result = 2
<result> = ashr i32 4, 2   ; yields i32:result = 1
<result> = ashr i8  4, 3   ; yields i8:result = 0
<result> = ashr i8 -2, 1   ; yields i8:result = -1
<result> = ashr i32 1, 32  ; undefined
<result> = ashr <2 x i32> < i32 -2, i32 4>, < i32 1, i32 3>   ; yields: result=<2 x i32> < i32 -1, i32 0>

and‘ InstructionΒΆ

Syntax:ΒΆ
<result> = and <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘and‘ instruction returns the bitwise logical and of its two operands.

Arguments:ΒΆ

The two arguments to the ‘and‘ instruction must be integer or vector of integer values. Both arguments must have identical types.

Semantics:ΒΆ

The truth table used for the ‘and‘ instruction is:

In0 In1 Out
0 0 0
0 1 0
1 0 0
1 1 1
Example:ΒΆ
<result> = and i32 4, %var         ; yields i32:result = 4 & %var
<result> = and i32 15, 40          ; yields i32:result = 8
<result> = and i32 4, 8            ; yields i32:result = 0

or‘ InstructionΒΆ

Syntax:ΒΆ
<result> = or <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘or‘ instruction returns the bitwise logical inclusive or of its two operands.

Arguments:ΒΆ

The two arguments to the ‘or‘ instruction must be integer or vector of integer values. Both arguments must have identical types.

Semantics:ΒΆ

The truth table used for the ‘or‘ instruction is:

In0 In1 Out
0 0 0
0 1 1
1 0 1
1 1 1
Example:ΒΆ
<result> = or i32 4, %var         ; yields i32:result = 4 | %var
<result> = or i32 15, 40          ; yields i32:result = 47
<result> = or i32 4, 8            ; yields i32:result = 12

xor‘ InstructionΒΆ

Syntax:ΒΆ
<result> = xor <ty> <op1>, <op2>   ; yields ty:result
Overview:ΒΆ

The ‘xor‘ instruction returns the bitwise logical exclusive or of its two operands. The xor is used to implement the “one’s complement” operation, which is the “~” operator in C.

Arguments:ΒΆ

The two arguments to the ‘xor‘ instruction must be integer or vector of integer values. Both arguments must have identical types.

Semantics:ΒΆ

The truth table used for the ‘xor‘ instruction is:

In0 In1 Out
0 0 0
0 1 1
1 0 1
1 1 0
Example:ΒΆ
<result> = xor i32 4, %var         ; yields i32:result = 4 ^ %var
<result> = xor i32 15, 40          ; yields i32:result = 39
<result> = xor i32 4, 8            ; yields i32:result = 12
<result> = xor i32 %V, -1          ; yields i32:result = ~%V

Vector OperationsΒΆ

LLVM supports several instructions to represent vector operations in a target-independent manner. These instructions cover the element-access and vector-specific operations needed to process vectors effectively. While LLVM does directly support these vector operations, many sophisticated algorithms will want to use target-specific intrinsics to take full advantage of a specific target.

extractelement‘ InstructionΒΆ

Syntax:ΒΆ
<result> = extractelement <n x <ty>> <val>, <ty2> <idx>  ; yields <ty>
Overview:ΒΆ

The ‘extractelement‘ instruction extracts a single scalar element from a vector at a specified index.

Arguments:ΒΆ

The first operand of an ‘extractelement‘ instruction is a value of vector type. The second operand is an index indicating the position from which to extract the element. The index may be a variable of any integer type.

Semantics:ΒΆ

The result is a scalar of the same type as the element type of val. Its value is the value at position idx of val. If idx exceeds the length of val, the results are undefined.

Example:ΒΆ
<result> = extractelement <4 x i32> %vec, i32 0    ; yields i32

insertelement‘ InstructionΒΆ

Syntax:ΒΆ
<result> = insertelement <n x <ty>> <val>, <ty> <elt>, <ty2> <idx>    ; yields <n x <ty>>
Overview:ΒΆ

The ‘insertelement‘ instruction inserts a scalar element into a vector at a specified index.

Arguments:ΒΆ

The first operand of an ‘insertelement‘ instruction is a value of vector type. The second operand is a scalar value whose type must equal the element type of the first operand. The third operand is an index indicating the position at which to insert the value. The index may be a variable of any integer type.

Semantics:ΒΆ

The result is a vector of the same type as val. Its element values are those of val except at position idx, where it gets the value elt. If idx exceeds the length of val, the results are undefined.

Example:ΒΆ
<result> = insertelement <4 x i32> %vec, i32 1, i32 0    ; yields <4 x i32>

shufflevector‘ InstructionΒΆ

Syntax:ΒΆ
<result> = shufflevector <n x <ty>> <v1>, <n x <ty>> <v2>, <m x i32> <mask>    ; yields <m x <ty>>
Overview:ΒΆ

The ‘shufflevector‘ instruction constructs a permutation of elements from two input vectors, returning a vector with the same element type as the input and length that is the same as the shuffle mask.

Arguments:ΒΆ

The first two operands of a ‘shufflevector‘ instruction are vectors with the same type. The third argument is a shuffle mask whose element type is always ‘i32’. The result of the instruction is a vector whose length is the same as the shuffle mask and whose element type is the same as the element type of the first two operands.

The shuffle mask operand is required to be a constant vector with either constant integer or undef values.

Semantics:ΒΆ

The elements of the two input vectors are numbered from left to right across both of the vectors. The shuffle mask operand specifies, for each element of the result vector, which element of the two input vectors the result element gets. The element selector may be undef (meaning “don’t care”) and the second operand may be undef if performing a shuffle from only one vector.

Example:ΒΆ
<result> = shufflevector <4 x i32> %v1, <4 x i32> %v2,
                        <4 x i32> <i32 0, i32 4, i32 1, i32 5>  ; yields <4 x i32>
<result> = shufflevector <4 x i32> %v1, <4 x i32> undef,
                        <4 x i32> <i32 0, i32 1, i32 2, i32 3>  ; yields <4 x i32> - Identity shuffle.
<result> = shufflevector <8 x i32> %v1, <8 x i32> undef,
                        <4 x i32> <i32 0, i32 1, i32 2, i32 3>  ; yields <4 x i32>
<result> = shufflevector <4 x i32> %v1, <4 x i32> %v2,
                        <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >  ; yields <8 x i32>

Aggregate OperationsΒΆ

LLVM supports several instructions for working with aggregate values.

extractvalue‘ InstructionΒΆ

Syntax:ΒΆ
<result> = extractvalue <aggregate type> <val>, <idx>{, <idx>}*
Overview:ΒΆ

The ‘extractvalue‘ instruction extracts the value of a member field from an aggregate value.

Arguments:ΒΆ

The first operand of an ‘extractvalue‘ instruction is a value of struct or array type. The other operands are constant indices to specify which value to extract in a similar manner as indices in a ‘getelementptr‘ instruction.

The major differences to getelementptr indexing are:

  • Since the value being indexed is not a pointer, the first index is omitted and assumed to be zero.
  • At least one index must be specified.
  • Not only struct indices but also array indices must be in bounds.
Semantics:ΒΆ

The result is the value at the position in the aggregate specified by the index operands.

Example:ΒΆ
<result> = extractvalue {i32, float} %agg, 0    ; yields i32

insertvalue‘ InstructionΒΆ

Syntax:ΒΆ
<result> = insertvalue <aggregate type> <val>, <ty> <elt>, <idx>{, <idx>}*    ; yields <aggregate type>
Overview:ΒΆ

The ‘insertvalue‘ instruction inserts a value into a member field in an aggregate value.

Arguments:ΒΆ

The first operand of an ‘insertvalue‘ instruction is a value of struct or array type. The second operand is a first-class value to insert. The following operands are constant indices indicating the position at which to insert the value in a similar manner as indices in a ‘extractvalue‘ instruction. The value to insert must have the same type as the value identified by the indices.

Semantics:ΒΆ

The result is an aggregate of the same type as val. Its value is that of val except that the value at the position specified by the indices is that of elt.

Example:ΒΆ
%agg1 = insertvalue {i32, float} undef, i32 1, 0              ; yields {i32 1, float undef}
%agg2 = insertvalue {i32, float} %agg1, float %val, 1         ; yields {i32 1, float %val}
%agg3 = insertvalue {i32, {float}} undef, float %val, 1, 0    ; yields {i32 undef, {float %val}}

Memory Access and Addressing OperationsΒΆ

A key design point of an SSA-based representation is how it represents memory. In LLVM, no memory locations are in SSA form, which makes things very simple. This section describes how to read, write, and allocate memory in LLVM.

alloca‘ InstructionΒΆ

Syntax:ΒΆ
<result> = alloca [inalloca] <type> [, <ty> <NumElements>] [, align <alignment>]     ; yields type*:result
Overview:ΒΆ

The ‘alloca‘ instruction allocates memory on the stack frame of the currently executing function, to be automatically released when this function returns to its caller. The object is always allocated in the generic address space (address space zero).

Arguments:ΒΆ

The ‘alloca‘ instruction allocates sizeof(<type>)*NumElements bytes of memory on the runtime stack, returning a pointer of the appropriate type to the program. If “NumElements” is specified, it is the number of elements allocated, otherwise “NumElements” is defaulted to be one. If a constant alignment is specified, the value result of the allocation is guaranteed to be aligned to at least that boundary. The alignment may not be greater than 1 << 29. If not specified, or if zero, the target can choose to align the allocation on any convenient boundary compatible with the type.

type‘ may be any sized type.

Semantics:ΒΆ

Memory is allocated; a pointer is returned. The operation is undefined if there is insufficient stack space for the allocation. ‘alloca‘d memory is automatically released when the function returns. The ‘alloca‘ instruction is commonly used to represent automatic variables that must have an address available. When the function returns (either with the ret or resume instructions), the memory is reclaimed. Allocating zero bytes is legal, but the result is undefined. The order in which memory is allocated (ie., which way the stack grows) is not specified.

Example:ΒΆ
%ptr = alloca i32                             ; yields i32*:ptr
%ptr = alloca i32, i32 4                      ; yields i32*:ptr
%ptr = alloca i32, i32 4, align 1024          ; yields i32*:ptr
%ptr = alloca i32, align 1024                 ; yields i32*:ptr

load‘ InstructionΒΆ

Syntax:ΒΆ
<result> = load [volatile] <ty>, <ty>* <pointer>[, align <alignment>][, !nontemporal !<index>][, !invariant.load !<index>][, !invariant.group !<index>][, !nonnull !<index>][, !dereferenceable !<deref_bytes_node>][, !dereferenceable_or_null !<deref_bytes_node>][, !align !<align_node>]
<result> = load atomic [volatile] <ty>, <ty>* <pointer> [singlethread] <ordering>, align <alignment> [, !invariant.group !<index>]
!<index> = !{ i32 1 }
!<deref_bytes_node> = !{i64 <dereferenceable_bytes>}
!<align_node> = !{ i64 <value_alignment> }
Overview:ΒΆ

The ‘load‘ instruction is used to read from memory.

Arguments:ΒΆ

The argument to the load instruction specifies the memory address from which to load. The type specified must be a first class type of known size (i.e. not containing an opaque structural type). If the load is marked as volatile, then the optimizer is not allowed to modify the number or order of execution of this load with other volatile operations.

If the load is marked as atomic, it takes an extra ordering and optional singlethread argument. The release and acq_rel orderings are not valid on load instructions. Atomic loads produce defined results when they may see multiple atomic stores. The type of the pointee must be an integer, pointer, or floating-point type whose bit width is a power of two greater than or equal to eight and less than or equal to a target-specific size limit. align must be explicitly specified on atomic loads, and the load has undefined behavior if the alignment is not set to a value which is at least the size in bytes of the pointee. !nontemporal does not have any defined semantics for atomic loads.

The optional constant align argument specifies the alignment of the operation (that is, the alignment of the memory address). A value of 0 or an omitted align argument means that the operation has the ABI alignment for the target. It is the responsibility of the code emitter to ensure that the alignment information is correct. Overestimating the alignment results in undefined behavior. Underestimating the alignment may produce less efficient code. An alignment of 1 is always safe. The maximum possible alignment is 1 << 29. An alignment value higher than the size of the loaded type implies memory up to the alignment value bytes can be safely loaded without trapping in the default address space. Access of the high bytes can interfere with debugging tools, so should not be accessed if the function has the sanitize_thread or sanitize_address attributes.

The optional !nontemporal metadata must reference a single metadata name <index> corresponding to a metadata node with one i32 entry of value 1. The existence of the !nontemporal metadata on the instruction tells the optimizer and code generator that this load is not expected to be reused in the cache. The code generator may select special instructions to save cache bandwidth, such as the MOVNT instruction on x86.

The optional !invariant.load metadata must reference a single metadata name <index> corresponding to a metadata node with no entries. The existence of the !invariant.load metadata on the instruction tells the optimizer and code generator that the address operand to this load points to memory which can be assumed unchanged. Being invariant does not imply that a location is dereferenceable, but it does imply that once the location is known dereferenceable its value is henceforth unchanging.

The optional !invariant.group metadata must reference a single metadata name
<index> corresponding to a metadata node. See invariant.group metadata.

The optional !nonnull metadata must reference a single metadata name <index> corresponding to a metadata node with no entries. The existence of the !nonnull metadata on the instruction tells the optimizer that the value loaded is known to never be null. This is analogous to the nonnull attribute on parameters and return values. This metadata can only be applied to loads of a pointer type.

The optional !dereferenceable metadata must reference a single metadata name <deref_bytes_node> corresponding to a metadata node with one i64 entry. The existence of the !dereferenceable metadata on the instruction tells the optimizer that the value loaded is known to be dereferenceable. The number of bytes known to be dereferenceable is specified by the integer value in the metadata node. This is analogous to the ‘’dereferenceable’’ attribute on parameters and return values. This metadata can only be applied to loads of a pointer type.

The optional !dereferenceable_or_null metadata must reference a single metadata name <deref_bytes_node> corresponding to a metadata node with one i64 entry. The existence of the !dereferenceable_or_null metadata on the instruction tells the optimizer that the value loaded is known to be either dereferenceable or null. The number of bytes known to be dereferenceable is specified by the integer value in the metadata node. This is analogous to the ‘’dereferenceable_or_null’’ attribute on parameters and return values. This metadata can only be applied to loads of a pointer type.

The optional !align metadata must reference a single metadata name <align_node> corresponding to a metadata node with one i64 entry. The existence of the !align metadata on the instruction tells the optimizer that the value loaded is known to be aligned to a boundary specified by the integer value in the metadata node. The alignment must be a power of 2. This is analogous to the ‘’align’’ attribute on parameters and return values. This metadata can only be applied to loads of a pointer type.

Semantics:ΒΆ

The location of memory pointed to is loaded. If the value being loaded is of scalar type then the number of bytes read does not exceed the minimum number of bytes needed to hold all bits of the type. For example, loading an i24 reads at most three bytes. When loading a value of a type like i20 with a size that is not an integral number of bytes, the result is undefined if the value was not originally written using a store of the same type.

Examples:ΒΆ
%ptr = alloca i32                               ; yields i32*:ptr
store i32 3, i32* %ptr                          ; yields void
%val = load i32, i32* %ptr                      ; yields i32:val = i32 3

store‘ InstructionΒΆ

Syntax:ΒΆ
store [volatile] <ty> <value>, <ty>* <pointer>[, align <alignment>][, !nontemporal !<index>][, !invariant.group !<index>]        ; yields void
store atomic [volatile] <ty> <value>, <ty>* <pointer> [singlethread] <ordering>, align <alignment> [, !invariant.group !<index>] ; yields void
Overview:ΒΆ

The ‘store‘ instruction is used to write to memory.

Arguments:ΒΆ

There are two arguments to the store instruction: a value to store and an address at which to store it. The type of the <pointer> operand must be a pointer to the first class type of the <value> operand. If the store is marked as volatile, then the optimizer is not allowed to modify the number or order of execution of this store with other volatile operations. Only values of first class types of known size (i.e. not containing an opaque structural type) can be stored.

If the store is marked as atomic, it takes an extra ordering and optional singlethread argument. The acquire and acq_rel orderings aren’t valid on store instructions. Atomic loads produce defined results when they may see multiple atomic stores. The type of the pointee must be an integer, pointer, or floating-point type whose bit width is a power of two greater than or equal to eight and less than or equal to a target-specific size limit. align must be explicitly specified on atomic stores, and the store has undefined behavior if the alignment is not set to a value which is at least the size in bytes of the pointee. !nontemporal does not have any defined semantics for atomic stores.

The optional constant align argument specifies the alignment of the operation (that is, the alignment of the memory address). A value of 0 or an omitted align argument means that the operation has the ABI alignment for the target. It is the responsibility of the code emitter to ensure that the alignment information is correct. Overestimating the alignment results in undefined behavior. Underestimating the alignment may produce less efficient code. An alignment of 1 is always safe. The maximum possible alignment is 1 << 29. An alignment value higher than the size of the stored type implies memory up to the alignment value bytes can be stored to without trapping in the default address space. Storing to the higher bytes however may result in data races if another thread can access the same address. Introducing a data race is not allowed. Storing to the extra bytes is not allowed even in situations where a data race is known to not exist if the function has the sanitize_address attribute.

The optional !nontemporal metadata must reference a single metadata name <index> corresponding to a metadata node with one i32 entry of value 1. The existence of the !nontemporal metadata on the instruction tells the optimizer and code generator that this load is not expected to be reused in the cache. The code generator may select special instructions to save cache bandwidth, such as the MOVNT instruction on x86.

The optional !invariant.group metadata must reference a single metadata name <index>. See invariant.group metadata.

Semantics:ΒΆ

The contents of memory are updated to contain <value> at the location specified by the <pointer> operand. If <value> is of scalar type then the number of bytes written does not exceed the minimum number of bytes needed to hold all bits of the type. For example, storing an i24 writes at most three bytes. When writing a value of a type like i20 with a size that is not an integral number of bytes, it is unspecified what happens to the extra bits that do not belong to the type, but they will typically be overwritten.

Example:ΒΆ
%ptr = alloca i32                               ; yields i32*:ptr
store i32 3, i32* %ptr                          ; yields void
%val = load i32, i32* %ptr                      ; yields i32:val = i32 3

fence‘ InstructionΒΆ

Syntax:ΒΆ
fence [singlethread] <ordering>                   ; yields void
Overview:ΒΆ

The ‘fence‘ instruction is used to introduce happens-before edges between operations.

Arguments:ΒΆ

fence‘ instructions take an ordering argument which defines what synchronizes-with edges they add. They can only be given acquire, release, acq_rel, and seq_cst orderings.

Semantics:ΒΆ

A fence A which has (at least) release ordering semantics synchronizes with a fence B with (at least) acquire ordering semantics if and only if there exist atomic operations X and Y, both operating on some atomic object M, such that A is sequenced before X, X modifies M (either directly or through some side effect of a sequence headed by X), Y is sequenced before B, and Y observes M. This provides a happens-before dependency between A and B. Rather than an explicit fence, one (but not both) of the atomic operations X or Y might provide a release or acquire (resp.) ordering constraint and still synchronize-with the explicit fence and establish the happens-before edge.

A fence which has seq_cst ordering, in addition to having both acquire and release semantics specified above, participates in the global program order of other seq_cst operations and/or fences.

The optional “singlethread” argument specifies that the fence only synchronizes with other fences in the same thread. (This is useful for interacting with signal handlers.)

Example:ΒΆ
fence acquire                          ; yields void
fence singlethread seq_cst             ; yields void

cmpxchg‘ InstructionΒΆ

Syntax:ΒΆ
cmpxchg [weak] [volatile] <ty>* <pointer>, <ty> <cmp>, <ty> <new> [singlethread] <success ordering> <failure ordering> ; yields  { ty, i1 }
Overview:ΒΆ

The ‘cmpxchg‘ instruction is used to atomically modify memory. It loads a value in memory and compares it to a given value. If they are equal, it tries to store a new value into the memory.

Arguments:ΒΆ

There are three arguments to the ‘cmpxchg‘ instruction: an address to operate on, a value to compare to the value currently be at that address, and a new value to place at that address if the compared values are equal. The type of ‘<cmp>’ must be an integer or pointer type whose bit width is a power of two greater than or equal to eight and less than or equal to a target-specific size limit. ‘<cmp>’ and ‘<new>’ must have the same type, and the type of ‘<pointer>’ must be a pointer to that type. If the cmpxchg is marked as volatile, then the optimizer is not allowed to modify the number or order of execution of this cmpxchg with other volatile operations.

The success and failure ordering arguments specify how this cmpxchg synchronizes with other atomic operations. Both ordering parameters must be at least monotonic, the ordering constraint on failure must be no stronger than that on success, and the failure ordering cannot be either release or acq_rel.

The optional “singlethread” argument declares that the cmpxchg is only atomic with respect to code (usually signal handlers) running in the same thread as the cmpxchg. Otherwise the cmpxchg is atomic with respect to all other code in the system.

The pointer passed into cmpxchg must have alignment greater than or equal to the size in memory of the operand.

Semantics:ΒΆ

The contents of memory at the location specified by the ‘<pointer>‘ operand is read and compared to ‘<cmp>‘; if the read value is the equal, the ‘<new>‘ is written. The original value at the location is returned, together with a flag indicating success (true) or failure (false).

If the cmpxchg operation is marked as weak then a spurious failure is permitted: the operation may not write <new> even if the comparison matched.

If the cmpxchg operation is strong (the default), the i1 value is 1 if and only if the value loaded equals cmp.

A successful cmpxchg is a read-modify-write instruction for the purpose of identifying release sequences. A failed cmpxchg is equivalent to an atomic load with an ordering parameter determined the second ordering parameter.

Example:ΒΆ
entry:
  %orig = load atomic i32, i32* %ptr unordered, align 4                      ; yields i32
  br label %loop

loop:
  %cmp = phi i32 [ %orig, %entry ], [%value_loaded, %loop]
  %squared = mul i32 %cmp, %cmp
  %val_success = cmpxchg i32* %ptr, i32 %cmp, i32 %squared acq_rel monotonic ; yields  { i32, i1 }
  %value_loaded = extractvalue { i32, i1 } %val_success, 0
  %success = extractvalue { i32, i1 } %val_success, 1
  br i1 %success, label %done, label %loop

done:
  ...

atomicrmw‘ InstructionΒΆ

Syntax:ΒΆ
atomicrmw [volatile] <operation> <ty>* <pointer>, <ty> <value> [singlethread] <ordering>                   ; yields ty
Overview:ΒΆ

The ‘atomicrmw‘ instruction is used to atomically modify memory.

Arguments:ΒΆ

There are three arguments to the ‘atomicrmw‘ instruction: an operation to apply, an address whose value to modify, an argument to the operation. The operation must be one of the following keywords:

  • xchg
  • add
  • sub
  • and
  • nand
  • or
  • xor
  • max
  • min
  • umax
  • umin

The type of ‘<value>’ must be an integer type whose bit width is a power of two greater than or equal to eight and less than or equal to a target-specific size limit. The type of the ‘<pointer>‘ operand must be a pointer to that type. If the atomicrmw is marked as volatile, then the optimizer is not allowed to modify the number or order of execution of this atomicrmw with other volatile operations.

Semantics:ΒΆ

The contents of memory at the location specified by the ‘<pointer>‘ operand are atomically read, modified, and written back. The original value at the location is returned. The modification is specified by the operation argument:

  • xchg: *ptr = val
  • add: *ptr = *ptr + val
  • sub: *ptr = *ptr - val
  • and: *ptr = *ptr & val
  • nand: *ptr = ~(*ptr & val)
  • or: *ptr = *ptr | val
  • xor: *ptr = *ptr ^ val
  • max: *ptr = *ptr > val ? *ptr : val (using a signed comparison)
  • min: *ptr = *ptr