Create, Edit, or Compose Bitmap Images With These Command-line Options
Below is list of command-line options recognized by the ImageMagick command-line tools. If you want a description of a particular option, click on the option name in the navigation bar above and you will go right to it. Unless otherwise noted, each option is recognized by the commands convert, mogrify.
| Adaptively blur pixels, with decreasing effect near edges. |
A Gaussian operator of the given radius and standard deviation (sigma) is used. If sigma is not given it defaults to 1.
| Resize the image using data-dependent triangulation. |
See Image Geometry for complete details about the geometry argument. The -adaptive-resize option defaults to data-dependent triangulation. Use the -filter to choose a different resampling algorithm. Offsets, if present in the geometry string, are ignored, and the -gravity option has no effect.
| Adaptively sharpen pixels, with increasing effect near edges. |
A Gaussian operator of the given radius and standard deviation (sigma) is used. If sigma is not given it defaults to 1.
| Join images into a single multi-image file. |
This option is enabled by default. An attempt is made to save all images of an image sequence into the given output file. However, some formats, such as JPEG and PNG, do not support more than one image per file, and in that case ImageMagick is forced to write each image as a separate file. As such, if more than one image needs to be written, the filename given is modified by adding a -scene number before the suffix, in order to make distinct names for each image.
Use +adjoin to force each image to be written to separate files, whether or not the file format allows multiple images per file (for example, GIF, MIFF, and TIFF).
Including a C-style integer format string in the output filename will automagically enable +adjoin and are used to specify where the -scene number is placed in the filenames. These strings, such as '%d' or '%03d', are familiar to those who have used the standard printf()' C-library function. As an example, the command
$ convert logo: rose: -morph 15 my%02dmorph.jpg
will create a sequence of 17 images (the two given plus 15 more created by -morph), named: my00morph.jpg, my01morph.jpg, my02morph.jpg, ..., my16morph.jpg.
In summary, ImageMagick tries to write all images to one file, but will save to multiple files, if any of the following conditions exist...
- the output image's file format does not allow multi-image files,
- the +adjoin option is given, or
- a printf() integer format string (eg: "%d") is present in the output filename.
| Set the drawing transformation matrix for combined rotating and scaling. |
This option sets a transformation matrix, for use by subsequent -draw or -transform options.
The matrix entries are entered as comma-separated numeric values either in quotes or without spaces.
Internally, the transformation matrix has 3x3 elements, but three of them are omitted from the input because they are constant. The new (transformed) coordinates (x', y') of a pixel at position (x, y) in the original image are calculated using the following matrix equation.
The size of the resulting image is that of the smallest rectangle that contains the transformed source image. The parameters tx and ty subsequently shift the image pixels so that those that are moved out of the image area are cut off.
The transformation matrix complies with the left-handed pixel coordinate system: positive x and y directions are rightward and downward, resp.; positive rotation is clockwise.
If the translation coefficients tx and ty are omitted they default to 0,0. Therefore, four parameters suffice for rotation and scaling without translation.
Scaling by the factors sx and sy in the x and y directions, respectively, is accomplished with the following.
See -transform, and the -distort method 'Affineprojection for more information
-affine sx,0,0,sy
Translation by a displacement (tx, ty) is accomplished like so:
-affine 1,0,0,1,tx,ty
Rotate clockwise about the origin (the upper left-hand corner) by an angle a by letting c = cos(a), s = sin(a), and using the following.
-affine c,s,-s,c
The cumulative effect of a sequence of -affine transformations can be accomplished by instead by a single -affine operation using the matrix equal to the product of the matrices of the individual transformations.
An attempt is made to detect near-singular transformation matrices. If the matrix determinant has a sufficiently small absolute value it is rejected.
| Gives control of the alpha/matte channel of an image. |
Used to set a flag on an image indicating whether or not to use existing alpha channel data, to create an alpha channel, or to perform other operations on the alpha channel. Choose the argument type from the list below.
| type | Description |
|---|---|
| Activate or On | Enable the image's transparency channel. Note normally Set should be used instead of this, unless you specifically need to preserve existing (but specifically turned Off) transparency channel. |
| Deactivate or Off | Disables the image's transparency channel. Does not delete or change the existing data, just turns off the use of that data. |
| Set | Activates the alpha/matte channel. If it was previously turned off then it also resets the channel to opaque. If the image already had the alpha channel turned on, it will have no effect. |
| Opaque | Enables the alpha/matte channel and forces it to be fully opaque. |
| Transparent | Activates the alpha/matte channel and forces it to be fully transparent. This effectively creates a fully transparent image the same size as the original and with all its original RGB data still intact, but fully transparent. |
| Extract | Copies the alpha channel values into all the color channels and turns 'Off' the the image's transparency, so as to generate a gray-scale mask of the image's shape. The alpha channel data is left intact just deactivated. This is the inverse of 'Copy'. |
| Copy | Turns 'On' the alpha/matte channel, then copies the gray-scale intensity of the image, into the alpha channel, converting a gray-scale mask into a transparent shaped mask ready to be colored appropriately. The color channels are not modified. |
| Shape | As per 'Copy' but also colors the resulting shape mask with the current background color. That is the RGB color channels is replaced, with appropriate alpha shape. |
| Remove | Composite the image over the background color. |
| Background | Set any fully-transparent pixel to the background color, while leaving it fully-transparent. This can make some image file formats, such as PNG, smaller as the RGB values of transparent pixels are more uniform, and thus can compress better. |
Note that while the +matte operation is the same as "-alpha Off", the -matte operation is the same as "-alpha Set" and not "-alpha On".
-annotate degrees text
-annotate XdegreesxYdegrees text
-annotate XdegreesxYdegrees {+-}tx{+-}ty text
| Annotate an image with text. |
This is a convenience for annotating an image with text. For more precise control over text annotations, use -draw.
The values Xdegrees and Ydegrees control the shears with respect to the , respectively, applied to the text, while tx and ty are offsets that give the location of the text relative to the upper left corner of the image.
Using -annotate degrees or -annotate degreesxdegrees produces an unsheared rotation of the text. The direction of the rotation is positive, which means a clockwise rotation if degrees is positive. (This conforms to the usual mathematical convention once it is realized that the positive y–direction is conventionally considered to be downward for images.)
The new (transformed) coordinates (x', y') of a pixel at position (x, y) in the image are calculated using the following matrix equation.

If tx and ty are omitted, they default to 0. This makes the bottom-left of the text becomes the upper-left corner of the image, which is probably undesirable. Adding a -gravity option in this case leads to nice results.
Text is any UTF-8 encoded character sequence. If text is of the form '@mytext.txt', the text is read from the file mytext.txt. Text in a file is taken literally; no embedded formatting characters are recognized.
| Enable/Disable of the rendering of anti-aliasing pixels when drawing fonts and lines. |
By default, objects (e.g. text, lines, polygons, etc.) are antialiased when drawn. Use +antialias to disable the addition of antialiasing edge pixels. This will then reduce the number of colors added to an image to just the colors being directly drawn. That is, no mixed colors are added when drawing such objects.
| Join current images vertically or horizontally. |
This option creates a single longer image image, by joining all the current images in sequence top-to-bottom. Use +append to stack images left-to-right.
If they are not of the same width, narrower images are padded with the current -background color setting, and their position relative to each other can be controlled by the current -gravity setting.
| Lessen (or intensify) when adding noise to an image. |
If unset the value is equivelent to 1.0, or a maximum noise addition
| Decrypt a PDF with a password. |
Use this option to supply a password for decrypting a PDF that has been encrypted using Microsoft Crypto API (MSC API). The encrypting using the MSC API is not supported.
For a different encryption method, see -encipher and -decipher.
| Automagically adjust gamma level of image. |
This calculates the mean values of an image, then applies a calculated -gamma adjustment so that is the mean color exists in the image it will get a have a value of 50%.
This means that any solid 'gray' image becomes 50% gray.
This works well for real-life images with little or no extreme dark and light areas, but tend to fail for images with large amounts of bright sky or dark shadows. It also does not work well for diagrams or cartoon like images.
It uses the -channel setting, (including the 'sync' flag for channel synchronization), to determine which color values is used and modified. As the default -channel setting is 'RGB,sync', channels are modified together by the same gamma value, preserving colors.
| Automagically adjust color levels of image. |
This is a 'perfect' image normalization operator. It finds the exact minimum and maximum color values in the image and then applies a -level operator to stretch the values to the full range of values.
The operator is not typically used for real-life images, image scans, or JPEG format images, as a single 'out-rider' pixel can set a bad min/max values for the -level operation. On the other hand it is the right operator to use for color stretching gradient images being used to generate Color lookup tables, distortion maps, or other 'mathematically' defined images.
The operator is very similar to the -normalize, -contrast-stretch, and -linear-stretch operators, but without 'histogram binning' or 'clipping' problems that these operators may have. That is -auto-level is the perfect or ideal version these operators.
It uses the -channel setting, (including the special 'sync' flag for channel synchronization), to determine which color values are used and modified. As the default +channel setting is 'RGB,sync', the 'sync' ensures that the color channels will are modified together by the same gamma value, preserving colors, and ignoring transparency.
| Automagically orient (rotate) an image created by a digital camera. |
This operator reads and resets the EXIF image profile setting 'Orientation' and then performs the appropriate 90 degree rotation on the image to orient the image, for correct viewing.
This EXIF profile setting is usually set using a gravity sensor in digital camera, however photos taken directly downward or upward may not have an appropriate value. Also images that have been orientation 'corrected' without reseting this setting, may be 'corrected' again resulting in a incorrect result. If the EXIF profile was previously stripped, the -auto-orient operator will do nothing.
| Average a set of images. |
An error results if the images are not identically sized.
| Display the image centered on a backdrop. | [animate, display] |
This backdrop covers the entire workstation screen and is useful for hiding other X window activity while viewing the image. The color of the backdrop is specified as the background color. The color is specified using the format described under the -fill option.
| Set the background color. |
The color is specified using the format described under the -fill option. The default background color (if none is specified or found in the image) is white.
| Measure performance. |
Repeat the entire command for the given number of iterations and report the user-time and elapsed time. For instance, consider the following command and its output. Modify the benchmark with the -duration to run the benchmark for a fixed number of seconds and -concurrent to run the benchmark in parallel (requires the OpenMP feature).
$ convert logo: -resize 1000% -bench 5 logo.pngPerformance[4]: 5i 0.875657ips 6.880u 0:05.710
In this example, 5 iterations were completed at 0.875657 iterations per second, using 4 threads and 6.88 seconds of the user's allotted time, for a total elapsed time of 5.71 seconds.
| Add bias when convolving an image. |
This option shifts the output of ‑convolve so that positive and negative results are relative to the specified bias value.
This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values are clipped at zero.
When using an ImageMagick with the HDRI compile-time setting, ‑bias is not needed, as ImageMagick is able to store/handle any negative results without clipping to the color value range (0..QuantumRange).
See the discussion on HDRI implementations of ImageMagick on the page High Dynamic-Range Images. For more about HDRI go the ImageMagick Usage pages or this Wikipedia entry.
| Use black point compensation. |
| Force to black all pixels below the threshold while leaving all pixels at or above the threshold unchanged. |
The threshold value can be given as a percentage or as an absolute integer value within [0, QuantumRange] corresponding to the desired ‑channel value. See ‑thresholdfor more details on thresholds and resulting values.
| blend an image into another by the given absolute value or percent. | [composite] |
Blend will average the images together ('plus') according to the percentages given and each pixels transparency. If only a single percentage value is given it sets the weight of the composite or 'source' image, while the background image is weighted by the exact opposite amount. That is a -blend 30% merges 30% of the 'source' image with 70% of the 'destination' image. Thus it is equivalent to -blend 30x70%.
| Set the blue chromaticity primary point. |
| simulate a scene at nighttime in the moonlight. Start with a factor of 1.5 |
| Reduce image noise and reduce detail levels. |
Convolve the image with a Gaussian or normal distribution using the given Sigma value. The formula is:
The Sigma value is the important argument, and determines the actual amount of blurring that will take place.
The Radius is only used to determine the size of the array which will hold the calculated Gaussian distribution. It should be an integer. If not given, or set to zero, IM will calculate the largest possible radius that will provide meaningful results for the Gaussian distribution.
The larger the Radius the slower the operation is. However too small a Radius, and sever aliasing effects may result. As a guideline, Radius should be at least twice the Sigma value, though three times will produce a more accurate result.
This option differs from -gaussian-blur simply by taking advantage of the separability properties of the distribution. Here we apply a single-dimensional Gaussian matrix in the horizontal direction, then repeat the process in the vertical direction.
The -virtual-pixel setting will determine how pixels which are outside the image proper are blurred into the final result.
-blur Width[xHeight[+Angle]]
| Variably blur and image according to the overlay mapping. | [composite] |
Each pixel in the overlaid region is replaced with an Elliptical Weighted Average (EWA) of the source image, scaled according to the grayscale mapping.
The ellipse is weighted with sigma set to the given Width and Height. The Height defaults to the Width for a normal circular Gaussian weighting. The Angle will rotate the ellipse from horizontal clock-wise.
The -virtual-pixel setting will determine how pixels which are outside the image proper are blurred into the final result.
| Surround the image with a border of color. |
Set the width and height using the size portion of the geometry argument. See Image Geometry for complete details about the geometry argument. Offsets are ignored.
Set the border color by preceding with the -bordercolor setting.
The -border operation is affected by the current -compose setting and assumes that this is using the default 'Over' composition method. It generates a image of the appropriate size colors by the current -bordercolor before overlaying the original image in the center of this net image. This means that with the default compose method of 'Over' any transparent parts may be replaced by the current -bordercolor setting.
See also the -frame option, which has more functionality.
| Set the border color. |
The color is specified using the format described under the -fill option.
The default border color is #DFDFDF, this shade of gray.
| Set the border width. | [animate, display] |
| Adjust the brightness and/or contrast of the image. |
Brightness and Contrast values apply changes to the input image. They are not absolute settings. A brightness or contrast value of zero means no change. The range of values is -100 to +100 on each. Positive values increase the brightness or contrast and negative values decrease the brightness or contrast. To control only contrast, set the brightness=0. To control only brightness, set contrast=0 or just leave it off.
You may also use -channel to control which channels to apply the brightness and/or contrast change. The default is to apply the same transformation to all channels.
Brightness and Contrast arguments are converted to offset and slope of a linear transform and applied using -function polynomial "slope,offset".
The slope varies from 0 at contrast=-100 to almost vertical at contrast=+100. For brightness=0 and contrast=-100, the result are totally midgray. For brightness=0 and contrast=+100, the result will approach but not quite reach a threshold at midgray; that is the linear transformation is a very steep vertical line at mid gray.
Negative slopes, i.e. negating the image, are not possible with this function. All achievable slopes are zero or positive.
The offset varies from -0.5 at brightness=-100 to 0 at brightness=0 to +0.5 at brightness=+100. Thus, when contrast=0 and brightness=100, the result is totally white. Similarly, when contrast=0 and brightness=-100, the result is totally black.
As the range of values for the arguments are -100 to +100, adding the '%' symbol is no different than leaving it off.
| (This option has been replaced by the -limit option.) |
| Assign a caption to an image. |
This option sets the caption meta-data of an image read in after this option has been given. To modify a caption of images already in memory use "-set caption".
The caption can contain special format characters listed in the Format and Print Image Properties. These attributes are expanded when the caption is finally assigned to the individual images.
If the first character of string is @, the image caption is read from a file titled by the remaining characters in the string. Comments read in from a file are literal; no embedded formatting characters are recognized.
Caption meta-data is not visible on the image itself. To do that use the -annotate or -draw options instead.
For example,
-caption "%m:%f %wx%h" bird.miff
produces an image caption of MIFF:bird.miff 512x480 (assuming that the image bird.miff has a width of 512 and a height of 480.
| color correct with a color decision list. |
Here is an example color correction collection:
<?xml version="1.0" encoding="UTF-8"?>
<ColorCorrectionCollection xmlns="urn:ASC:CDL:v1.2">
<ColorCorrection id="cc06668">
<SOPNode>
<Slope> 0.9 1.2 0.5 </Slope>
<Offset> 0.4 -0.5 0.6 </Offset>
<Power> 1.0 0.8 1.5 </Power>
</SOPNode>
<SATNode>
<Saturation> 0.85 </Saturation>
</SATNode>
</ColorCorrection>
</ColorCorrectionCollection>
| Specify those image color channels to which subsequent operators are limited. |
Choose from: Red, Green, Blue, Alpha, Cyan, Magenta, Yellow, Black, Opacity, Index, RGB, RGBA, CMYK, or CMYKA.
The channels above can also be specified as a comma-separated list or can be abbreviated as a concatenation of the letters 'R', 'G', 'B', 'A', 'O', 'C', 'M', 'Y', 'K'. For example, to only select the Red and Blue channels you can either use
-channel Red,Blue
or you can use the short hand form
-channel RB
All the channels that are present in an image can be specified using the special channel type All. Not all operators are 'channel capable', but generally any operators that are generally 'grey-scale' image operators, will understand this setting. See individual operator documentation.
On top of the normal channel selection an extra flag can be specified, 'Sync'. This is turned on by default and if set means that operators that understand this flag should perform: cross-channel synchronization of the channels. If not specified, then most grey-scale operators will apply their image processing operations to each individual channel (as specified by the rest of the -channel setting) completely independently from each other.
For example for operators such as -auto-level and -auto-gamma the color channels are modified together in exactly the same way so that colors will remain in-sync. Without it being set, then each channel is modified separately and independently, which may produce color distortion.
The -morphology 'Convolve' method and the -compose mathematical methods, also understands the 'Sync' flag to modify the behaviour of pixel colors according to the alpha channel (if present). That is to say it will modify the image processing with the understanding that fully-transparent colors should not contribute to the final result.
Basically, by default, operators work with color channels in synchronous, and treats transparency as special, unless the -channel setting is modified so as to remove the effect of the 'Sync' flag. How each operator does this depends on that operators current implementation. Not all operators understands this flag at this time, but that is changing.
To print a complete list of channel types, use -list channel.
By default, ImageMagick sets -channel to the value 'RGBK,sync', which specifies that operators act on all color channels except the transparency channel, and that all the color channels are to be modified in exactly the same way, with an understanding of transparency (depending on the operation being applied). The 'plus' form +channel will reset the value back to this default.
Options that are affected by the -channel setting include the following. -auto-gamma, -auto-level, -black-threshold, -blur, -clamp, -clut, -combine, -composite (Mathematical compose methods only), -convolve, -contrast-stretch, -evaluate, -function, -fx, -gaussian-blur, -hald-clut, -motion-blur, -morphology, -negate, -normalize, -ordered-dither, -radial-blur, -random-threshold, -separate, -threshold, and -white-threshold.
Warning, some operators behave differently when the +channel default setting is in effect, verses ANY user defined -channel setting (including the equivalent of the default). These operators have yet to be made to understand the newer 'Sync' flag.
For example -threshold will by default gray-scale the image before thresholding, if no -channel setting has been defined. This is not 'Sync flag controlled, yet.
Also some operators such as -blur, -gaussian-blur, will modify their handling of the color channels if the 'alpha' channel is also enabled by -channel. Generally this done to ensure that fully-transparent colors are treated as being fully-transparent, and thus any underlying 'hidden' color has no effect on the final results. Typically resulting in 'halo' effects. The newer -morphology convolution equivalents however does have a understanding of the 'Sync' flag and will thus handle transparency correctly by default.
As a alpha channel is optional within images, some operators will read the color channels of an image as a greyscale alpha mask, when the image has no alpha channel present, and the -channel setting tells the operator to apply the operation using alpha channels. The -clut operator is a good example of this.
| Simulate a charcoal drawing. |
| Remove pixels from the interior of an image. |
See Image Geometry for complete details about the geometry argument. The width and height given in the of the size portion of the geometry argument give the number of columns and rows to remove. The offset portion of the geometry argument is influenced by a -gravity setting, if present.
The -chop option removes entire rows and columns, and moves the remaining corner blocks leftward and upward to close the gaps.
While it can remove internal rows and columns of pixels, it is more typically used with as -gravity setting and zero offsets so as to remove a single edge from an image. Compare this to -shave which removes equal numbers of pixels from oppisite sides of the image.
Using -chop effectively undoes the results of a -splice that was given the same geometry and -gravity settings.
| Restrict image colors from 0 to the quantum depth. |
| Apply the clipping path if one is present. |
If a clipping path is present, it is applied to subsequent operations.
For example, in the command
$ convert -clip -negate cockatoo.tif negated.tif
only the pixels within the clipping path are negated.
The -clip feature requires the XML library. If the XML library is not present, the option is ignored.
| Clip the image as defined by this mask. |
Use the given image as a 'do-not-modify' mask of the current images in the current image sequence. Assuming the clipmask is a greyscale image the same size at the one already in memory, any areas that is white will not be modified by any of the 'image processing operators' that follow, until the mask is removed. Pixels in the black areas of the clip mask will be modified as normal.
In some ways this is similar to (though not the same) as defining a rectangular -region, or using the negative of the mask (thrid) image in a three image -composite, operation.
| Clip along a named path from the 8BIM profile. |
This is almost identical to -clip.
| make a clone of an image (or images). |
Inside parenthesis (where the operator is normally used) it will make a clone of the images from the last 'pushed' image sequence, and adds them to the end of the current image sequence. Outside parenthesis (not recommended) it clones the images from the current image sequence.
Specify the image by its index in the sequence. The first image is index 0. Negative indexes are relative to the end of the sequence; for example, −1 represents the last image of the sequence. Specify a range of images with a dash (e.g. 0−4). Separate multiple indexes with commas but no spaces (e.g. 0,2,5). A value of '0−−1 will effectively clone all the images.
The +clone will simply make a copy of the last image in the image sequence, and is thus equivalent to using a argument of '−1'.
| Replace the channel values in the first image using each corresponding channel in the second image as a color lookup table. |
The second (LUT) image is ordinarily a gradient image containing the histogram mapping of how each channel should be modified. Typically it is a either a single row or column image of replacement color values. If larger than a single row or column, values are taken from a diagonal line from top-left to bottom-right corners.
The lookup is further controlled by the -interpolate setting, which is especially handy for an LUT which is not the full length needed by the ImageMagick installed Quality (Q) level. Good settings for this are the 'bilinear' and 'bicubic' interpolation settings, which give smooth color gradients, and the 'integer' setting for a direct, unsmoothed lookup of color values.
This operator is especially suited to replacing a grayscale image with a specific color gradient from the CLUT image.
Only the channel values defined by the -channel setting will have their values replaced. In particular, since the default -channel setting is RGB, this means that transparency (alpha/matte channel) is not affected, unless the -channel setting is modified. When the alpha channel is set, it is treated by the -clut operator in the same way as the other channels, implying that alpha/matte values are replaced using the alpha/matte values of the original image.
If either the image being modified, or the lookup image, contains no transparency (i.e. -alpha is turned 'off') but the -channel setting includes alpha replacement, then it is assumed that image represents a gray-scale gradient which is used for the replacement alpha values. That is you can use a gray-scale CLUT image to adjust a existing images alpha channel, or you can color a gray-scale image using colors form CLUT containing the desired colors, including transparency.
See also -hald-clut which replaces colors according to the lookup of the full color RGB value from a 2D representation of a 3D color cube.
| Fully define the look of each frame of an GIF animation sequence, to form a 'film strip' animation. |
Overlay each image in an image sequence according to its -dispose meta-data, to reproduce the look of an animation at each point in the animation sequence. All images should be the same size, and are assigned appropriate GIF disposal settings for the animation to continue working as expected as a GIF animation. Such frames are more easily viewed and processed than the highly optimized GIF overlay images.
The animation can be re-optimized after processing using the -layers method 'optimize', although there is no guarantee that the restored GIF animation optimization is better than the original.
| Colorize the image by an amount specified by value using the color specified by the most recent -fill setting. |
Specify the amount of colorization as a percentage. Separate colorization values can be applied to the red, green, and blue channels of the image with a comma-delimited list of colorization values (e.g., -colorize 0,0,50).
| Define the colormap type. | [animate, display] |
The type can be shared or private.
This option only applies when the default X server visual is PseudoColor or GrayScale. Refer to -visual for more details. By default, a shared colormap is allocated. The image shares colors with other X clients. Some image colors could be approximated, therefore your image may look very different than intended. If private is chosen, the image colors appear exactly as they are defined. However, other clients may go technicolor when the image colormap is installed.
| Set the preferred number of colors in the image. |
The actual number of colors in the image may be less than your request, but never more. Note that this a color reduction option. Images with fewer unique colors than specified by value will have any duplicate or unused colors removed. The ordering of an existing color palette may be altered. When converting an image from color to grayscale, it is more efficient to convert the image to the gray colorspace before reducing the number of colors. Refer to the color reduction algorithm for more details.
| apply color correction to the image. |
This option permits saturation changes, hue rotation, luminance to alpha, and various other effects. Although variable-sized transformation matrices can be used, typically one uses a 5x5 matrix for an RGBA image and a 6x6 for CMYKA (or RGBA with offsets). The matrix is similar to those used by Adobe Flash except offsets are in column 6 rather than 5 (in support of CMYKA images) and offsets are normalized (divide Flash offset by 255).
As an example, to add contrast to an image with offsets, try this command:
convert kittens.jpg -color-matrix \
" 1.5 0.0 0.0 0.0, 0.0, -0.157 \
0.0 1.5 0.0 0.0, 0.0, -0.157 \
0.0 0.0 1.5 0.0, 0.0, -0.157 \
0.0 0.0 0.0 1.0, 0.0, 0.0 \
0.0 0.0 0.0 0.0, 1.0, 0.0 \
0.0 0.0 0.0 0.0, 0.0, 1.0" kittens.png
| Set the image colorspace. |
Choices are:
CMY CMYK Gray HSB HSL HWB Lab Log OHTA Rec601Luma Rec601YCbCr Rec709Luma Rec709YCbCr RGB sRGB Transparent XYZ YCbCr YCC YIQ YPbPr YUV
To print a complete list of colorspaces, use -list colorspace.
For a more accurate color conversion to or from the RGB, CMYK, or grayscale colorspaces, use the -profile option.
| CMY |
|---|
| C=QuantumRange−R |
| M=QuantumRange−G |
| Y=QuantumRange−B |
| CMYK — starts with CMY from above |
| K=min(C,Y,M) |
| C=QuantumRange*(C−K)/(QuantumRange−K) |
| M=QuantumRange*(M−K)/(QuantumRange−K) |
| Y=QuantumRange*(Y−K)/(QuantumRange−K) |
| Gray |
| Gray = 0.29900*R+0.58700*G+0.11400*B |
| HSB — Hue, Saturation, Brightness; like a cone peak downward |
| H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green |
| S=distance from axis outward |
| B=distance along axis from bottom upward; B=max(R,G,B); intensity-like |
| HSL — Hue, Saturation, Lightness; like a double cone end-to-end with peaks at very top and bottom |
| H=angle around perimeter (0 to 360 deg); H=0 is red; increasing angles toward green |
| S=distance from axis outward |
| L=distance along axis from bottom upward; L=0.5*max(R,G,B) + 0.5*min(R,G,B); intensity-like |
| HWB — Hue, Whiteness, Blackness |
| Hue (complicated equation) |
| Whiteness (complicated equation) |
| Blackness (complicated equation) |
| LAB |
| L (complicated equation relating X,Y,Z) |
| A (complicated equation relating X,Y,Z) |
| B (complicated equation relating X,Y,Z) |
| LOG |
| I1 (complicated equation involving logarithm of R) |
| I2 (complicated equation involving logarithm of G) |
| I3 (complicated equation involving logarithm of B) |
| OHTA — approximates principal components transformation |
| I1=0.33333*R+0.33334*G+0.33333*B; intensity-like |
| I2=(0.50000*R+0.00000*G−0.50000*B)*(QuantumRange+1)/2 |
| I3=(−0.25000*R+0.50000*G−0.25000*B)*(QuantumRange+1)/2 |
| Rec601Luma |
| Gray = 0.29900*R+0.58700*G+0.11400*B |
| Rec601YCbCr |
| Y=0.299000*R+0.587000*G+0.114000*B; intensity-like |
| Cb=(−0.168736*R-0.331264*G+0.500000*B)*(QuantumRange+1)/2 |
| Cr=(0.500000*R−0.418688*G−0.081312*B)*(QuantumRange+1)/2 |
| Rec709Luma |
| Gray=0.21260*R+0.71520*G+0.07220*B |
| Rec709YCbCr |
| Y=0.212600*R+0.715200*G+0.072200*B; intensity-like |
| Cb=(−0.114572*R−0.385428*G+0.500000*B)*(QuantumRange+1)/2 |
| Cr=(0.500000*R−0.454153*G−0.045847*B)*(QuantumRange+1)/2 |
| sRGB |
| if R ≤ .04045 then Rs=R/12.92 else Rs=((R+.055)/1.055)^2.4 |
| if G ≤ .04045 then Gs=B/12.92 else Gs=((G+.055)/1.055)^2.4 |
| if B ≤ .04045 then Bs=B/12.92 else Bs=((B+.055)/1.055)^2.4 |
| XYZ |
| X=0.4124240*R+0.3575790*G+0.1804640*B |
| Y=0.2126560*R+0.7151580*G+0.0721856*B |
| Z=0.0193324*R+0.1191930*G+0.9504440*B |
| YCC |
| Y=(0.29900*R+0.58700*G+0.11400*B) (with complicated scaling); intensity-like |
| C1=(−0.29900*R−0.58700*G+0.88600*B) (with complicated scaling) |
| C2=(0.70100*R−0.58700*G−0.11400*B) (with complicated scaling) |
| YCbCr |
| Y=0.299000*R+0.587000*G+0.114000*B; intensity-like |
| Cb=(−0.168736*R−0.331264*G+0.500000*B)*(QuantumRange+1)/2 |
| Cr=(0.500000*R−0.418688*G−0.081312*B)*(QuantumRange+1)/2 |
| YIQ |
| Y=0.29900*R+0.58700*G+0.11400*B; intensity-like |
| I=(0.59600*R−0.27400*G−0.32200*B)*(QuantumRange+1)/2 |
| Q=(0.21100*R−0.52300*G+0.31200*B)*(QuantumRange+1)/2 |
| YPbPr |
| Y=0.299000*R+0.587000*G+0.114000*B; intensity-like |
| Pb=(−0.168736*R−0.331264*G+0.500000*B)*(QuantumRange+1)/2 |
| Pr=(0.500000*R−0.418688*G−0.081312*B)*(QuantumRange+1)/2 |
| YUV |
| Y=0.29900*R+0.58700*G+0.11400*B; intensity-like |
| U=(−0.14740*R−0.28950*G+0.43690*B)*(QuantumRange+1)/2 |
| V=(0.61500*R−0.51500*G−0.10000*B)*(QuantumRange+1)/2 |
| Combine one or more images into a single image. |
The channels (previously set by -channel) of the combined image are taken from the grayscale values of each image in the sequence, in order. For the default -channel setting of RGB, this means the first image is assigned to the Red channel, the second to the Green channel, the third to the Blue.
This option can be thought of as the inverse to -separate, so long as the channel settings are the same. Thus, in the following example, the final image should be a copy of the original.
$ convert original.png -channel RGB -separate sepimage.png $ convert sepimage-0.png sepimage-1.png sepimage-2.png -channel RGB \
-combine imagecopy.png
| Embed a comment in an image. |
This option sets the comment meta-data of an image read in after this option has been given. To modify a comment of images already in memory use "-set comment".
The comment can contain special format characters listed in the Format and Print Image Properties. These attributes are expanded when the comment is finally assigned to the individual images.
If the first character of string is @, the image comment is read from a file titled by the remaining characters in the string. Comments read in from a file are literal; no embedded formatting characters are recognized.
Comment meta-data are not visible on the image itself. To do that use the -annotate or -draw options instead.
For example,
-comment "%m:%f %wx%h" bird.miff
produces an image comment of MIFF:bird.miff 512x480 (assuming that the image bird.miff has a width of 512 and a height of 480.
| Set the type of image composition. |
See Alpha Compositing for a detailed discussion of alpha compositing.
This setting effects image processing operators that merge two (or more) images together in some way. This includes the operators, -composite, -layers composite, -flatten, -mosaic, -layers merge, -border, -frame, and -extent.
It is also one of the primary options for the "composite" command.
| Perform alpha composition on two images and an optional mask |
Take the first image 'destination' and overlay the second 'source' image according to the current -compose setting. The location of the 'source' or 'overlay' image is controlled according to -geometry, and -geometry settings.
If a third image is given this is treated as a gray-scale 'mask' image relative to the first 'destination' image. This mask will limit what parts of the destination can be modified by the image composition. However for the 'displace' compose method, the mask is used to provide a separate Y-displacement image instead.
If a -compose method requires extra numerical arguments or flags these can be provided by setting the -set 'option:compose:args' appropriately for the compose method.
Some -compose methods can modify the 'destination' image outside the overlay area. You can disable this by setting the special -set 'option:compose:outside-overlay' to 'false'.
| Use pixel compression specified by type when writing the image. |
Choices are: None, BZip, Fax, Group4, JPEG, JPEG2000, Lossless, LZW, RLE or Zip.
To print a complete list of compression types, use -list compress.
Specify +compress to store the binary image in an uncompressed format. The default is the compression type of the specified image file.
If LZW compression is specified but LZW compression has not been enabled, the image data is written in an uncompressed LZW format that can be read by LZW decoders. This may result in larger-than-expected GIF files.
Lossless refers to lossless JPEG, which is only available if the JPEG library has been patched to support it. Use of lossless JPEG is generally not recommended.
When writing an ICO file, you may request that the images be encoded in PNG format, by specifying Zip compression.
When writing a JNG file, specify Zip compression to request that the alpha channel be encoded in PNG "IDAT" format, or JPEG to request that it be encoded in JPG "JDAA" format.
Use the -quality option to set the compression level to be used by JPEG, PNG, MIFF, and MPEG encoders. Use the -sampling-factor option to set the sampling factor to be used by JPEG, MPEG, and YUV encoders for down-sampling the chroma channels.
| Enhance or reduce the image contrast. |
This option enhances the intensity differences between the lighter and darker elements of the image. Use -contrast to enhance the image or +contrast to reduce the image contrast.
For a more pronounced effect you can repeat the option:
$ convert rose: -contrast -contrast rose_c2.png
| Increase the contrast in an image by stretching the range of intensity values. |
While performing the stretch, black-out at most black-point pixels and white-out at most white-point pixels. Or, if percent is used, black-out at most black-point % pixels and white-out at most white-point % pixels.
Prior to ImageMagick 6.4.7-0, -contrast-stretch will black-out at most black-point pixels and white-out at most total pixels minus white-point pixels. Or, if percent is used, black-out at most black-point % pixels and white-out at most 100% minus white-point % pixels.
Note that -contrast-stretch 0 will modify the image such that the image's min and max values are stretched to 0 and QuantumRange, respectively, without any loss of data due to burn-out or clipping at either end. This is not the same as -normalize, which is equivalent to -contrast-stretch 0.15x0.05% (or prior to ImageMagick 6.4.7-0, -contrast-stretch 2%x99%).
Internally operator works by creating a histogram bin, and then uses that bin to modify the image. As such some colors may be merged together when they originally fell into the same 'bin'.
All the channels are normalized in concert by the came amount so as to preserve color integrity, when the default +channel setting is in use. Specifying any other -channel setting will normalize the RGB channels independently.
See also -auto-level for a 'perfect' normalization of mathematical images.
This operator is under review for re-development.
| Convolve an image with a user-supplied convolution kernel. |
The kernel is a matrix specified as a comma-separated list of integers (with no spaces), ordered left-to right, starting with the top row. Presently, only odd-dimensioned kernels are supported, and therefore the number of entries in the specified kernel must be 32=9, 52=25, 72=49, etc.
Note that the ‑convolve operator supports the ‑bias setting. This option shifts the convolution so that positive and negative results are relative to a user-specified bias value. This is important for non-HDRI compilations of ImageMagick when dealing with convolutions that contain negative as well as positive values. This is especially the case with convolutions involving high pass filters or edge detection. Without an output bias, the negative values is clipped at zero.
When using an ImageMagick with the HDRI compile-time setting, ‑bias is not needed, as ImageMagick is able to store/handle any negative results without clipping to the color value range (0..QuantumRange). See the discussion on HDRI implementations of ImageMagick on the page High Dynamic-Range Images. For more about HDRI go the ImageMagick Usage pages or this Wikipedia entry.
| Cut out one or more rectangular regions of the image. |
See Image Geometry for complete details about the geometry argument.
The width and height of the geometry argument give the size of the image that remains after cropping, and x and y in the offset (if present) gives the location of the top left corner of the cropped image with respect to the original image. To specify the amount to be removed, use -shave instead.
If the x and y offsets are present, a single image is generated, consisting of the pixels from the cropping region. The offsets specify the location of the upper left corner of the cropping region measured downward and rightward with respect to the upper left corner of the image. If the -gravity option is present with NorthEast, East, or SouthEast gravity, it gives the distance leftward from the right edge of the image to the right edge of the cropping region. Similarly, if the -gravity option is present with SouthWest, South, or SouthEast gravity, the distance is measured upward between the bottom edges.
If the x and y offsets are omitted, a set of tiles of the specified geometry, covering the entire input image, is generated. The rightmost tiles and the bottom tiles are smaller if the specified geometry extends beyond the dimensions of the input image.
By adding a exclamation character flag to the geometry argument, the cropped images virtual canvas page size and offset is set as if the geometry argument was a viewport or window. This means the canvas page size is set to exactly the same size you specified, the image offset set relative top left corner of the region cropped.
If the cropped image 'missed' the actual image on its virtual canvas, a special single pixel transparent 'missed' image is returned, and a 'crop missed' warning given.
It might be necessary to +repage the image prior to cropping the image to ensure the crop coordinate frame is relocated to the upper-left corner of the visible image. Similarly you may want to use +repage after cropping to remove the page offset that will be left behind. This is especially true when you are going to write to an image format such as PNG that supports an image offset.
| displace image colormap by amount. |
Amount defines the number of positions each colormap entry is shifted.
| enable debug printout. |
The events parameter specifies which events are to be logged. It can be either None, All, Trace, or a comma-separated list consisting of one or more of the following domains: Accelerate, Annotate, Blob, Cache, Coder, Configure, Deprecate, Exception, Locale, Render, Resource, Security, TemporaryFile, Transform, X11, or User.
For example, to log cache and blob events, use.
$ convert -debug "Cache,Blob" rose: rose.png
The User domain is normally empty, but developers can log user events in their private copy of ImageMagick.
To print the complete list of debug methods, use -list debug.
Use the -log option to specify the format for debugging output.
Use +debug to turn off all logging.
Debugging may also be set using the MAGICK_DEBUG environment variable. The allowed values for the MAGICK_DEBUG environment variable are the same as for the -debug option.
| Decipher and restore pixels that were previously transformed by -encipher. |
Get the passphrase from the file specified by filename.
For more information, see the webpage, ImageMagick: Encipher or Decipher an Image.
| find areas that has changed between images |
Given a sequence of images all the same size, such as produced by -coalesce, replace the second and later images, with a smaller image of just the area that changed relative to the previous image.
The resulting sequence of images can be used to optimize an animation sequence, though will not work correctly for GIF animations when parts of the animation can go from opaque to transparent.
This option is actually equivalent to the -layers method 'compare-any'.
| add specific global settings generally used to control coders and image processing operations. |
This option creates one or more definitions for coders and decoders to use while reading and writing image data. Definitions are generally used to control image file format coder modules, and image processing operations, beyond what is provided by normal means. Defined settings are listed in -verbose information ("info:" output format) as "Artifacts".
If value is missing for a definition, an empty-valued definition of a flag is created with that name. This used to control on/off options. Use +define key to remove definitions previously created. Use +define "*" to remove all existing definitions.
The same 'artifact' settings can also be defined using the -set "option:key" "value" option, which also allows the use of Format and Print Image Properties in the defined value.
The option and key are case-independent (they are converted to lowercase for use within the decoders) while the value is case-dependent.
Such settings are global in scope, and effect all images and operations.
The following definitions are just some of the artifacts that are available:
- compose:args=arguments
- Sets certain compose argument values when using convert ... -compose ... -composite. See Image Composition
- distort:scale=value
- Sets the output scaling factor for use with -distort
- distort:viewport=WxH+X+Y
- Sets the viewport for use with -distort
- dcm:display-range=reset
- Set the display range to the minimum and maximum pixel values for the DCM image format.
- dot:layout-engine=value
- Set the specify the layout engine for the DOT image format (e.g. neato).
- jpeg:extent=value
- Restrict the maximum JPEG file size, for example -define jpeg:extent=400kb.
- jpeg:size=geometry
- Set the size hint of a JPEG image, for example, -define jpeg:size=128x128. It is most useful for increasing performance and reducing the memory requirements when reducing the size of a large JPEG image.
- jp2:rate=value
- Specify the compression factor to use while writing JPEG-2000 files. The compression factor is the reciprocal of the compression ratio. The valid range is 0.0 to 1.0, with 1.0 indicating lossless compression. If defined, this value overrides the -quality setting. A quality setting of 75 results in a rate value of 0.06641.
- mng:need-cacheoff
- turn playback caching off for streaming MNG.
- png:bit-depth=value
- png:color-type=value
- desired bit-depth and color-type for PNG output. You can force the PNG encoder to use a different bit-depth and color-type than it would have normally selected, but only if this does not cause any loss of image quality. Any attempt to reduce image quality is treated as an error and no PNG file is written. E.g., if you have a 1-bit black-and-white image, you can use these "defines" to cause it to be written as an 8-bit grayscale, indexed, or even a 64-bit RGBA. But if you have a 16-million color image, you cannot force it to be written as a grayscale or indexed PNG. If you wish to do this, you must use the appropriate -depth, -colors, or -type directives to reduce the image quality prior to using the PNG encoder. Note that in indexed PNG files, "bit-depth" refers to the number of bits per index, which can be 1, 2, 4, or 8. In such files, the color samples always have 8-bit depth.
- png:compression-filter=value
- valid values are 0 through 7. 0-4 are the corresponding PNG filters, 5 means adaptive filtering except for images with a colormap, 6 means adaptive filtering for all images, 7 means MNG "loco" compression.
- png:compression-level=value
- valid values are 0 through 9, with 0 providing the least but fastest compression and 9 usually providing the best and always the slowest.
- png:compression-strategy=value
- valid values are 0 through 4, meaning default, filtered, huffman_only, rle, and fixed ZLIB compression strategy. If you are using an old zlib that does not support Z_RLE (before 1.2.0) or Z_FIXED (before 1.2.2.2), values 3 and 4, respectively, will use the zlib default strategy instead.
- png:format=value
- valid values are png8, png24, and png32. This property can be useful for specifying the specific PNG format to be used, when the usual method of prepending the format name to the output filename is inconvenient, such as when writing a PNG-encoded ICO file.
- png:exclude-chunk=value
- png:include-chunk=value
- ancillary chunks to be excluded from or included in PNG output.
Thevalue can be the name of a PNG chunk-type such as bKGD, a comma-separated list of chunk-types, or the word all or the word none. There must be no spaces in the list. Although PNG chunk-names are case-dependent, you can use all lowercase names if you prefer.
The "include-chunk" and "exclude-chunk" lists only affect the behavior of the PNG encoder and have no effect on the PNG decoder.
As a special case, if the sRGB chunk is excluded and the gAMA chunk is included, the gAMA chunk will only be written if gamma is not 1/2.2, since most decoders assume sRGB and gamma=1/2.2 when no colorspace information is included in the PNG file. Because the list is processed from left to right, you can achieve this with a single define:
-define png:include-chunk=none,gAMA
As a special case, if the sRGB chunk is not excluded and the PNG encoder recognizes that the image contains the sRGB ICC profile, the PNG encoder will write the sRGB chunk instead of the entire 3144-byte ICC profile. To force the PNG encoder to write the sRGB profile as an iCCP chunk in the output PNG instead of the sRGB chunk, exclude the sRGB chunk.
The critical PNG chunks IHDR, PLTE, IDAT, and IEND cannot be excluded. Any such entries appearing in the list will be ignored.
If the ancillary PNG tRNS chunk is excluded and the image has transparency, the PNG colortype is forced to be 4 or 6 (GRAY_ALPHA or RGBA). If the image is not transparent, then the tRNS chunk isn't written anyhow, and there is no effect on the PNG colortype of the output image.
The -strip option does the equivalent of the following for PNG output:
-define png:include-chunk=none,trns,gama
The default behavior is to include all known PNG ancillary chunks plus ImageMagick's private vpAg ("virtual page") chunk, and to exclude all PNG chunks that are unknown to ImageMagick, regardless of their PNG "copy-safe" status as described in the PNG specification.
Any chunk names that are not known to ImageMagick are ignored if they appear in either the "include-chunk" or "exclude-chunk" list. The ancillary chunks currently known to ImageMagick are bKGD, cHRM, gAMA, iCCP, oFFs, pHYs, sRGB, tEXt, tRNS, vpAg, and zTXt.
You can also put date in the list to include or exclude the "Date:create" and "Date:modify" text chunks that ImageMagick normally inserts in the output PNG.
- png:preserve-colormap
- Use the existing image->colormap. Normally the PNG encoder will try to optimize the palette, eliminating unused entries and putting the transparent colors first. If this flag is set, that behavior is suppressed.
- ps:imagemask
- If the ps:imagemask flag is defined, the PS3 and EPS3 coders will create Postscript files that render bilevel images with the Postscript imagemask operator instead of the image operator.
- quantum:format=type
- Set the type to floating-point to specify a floating-point format for raw files (e.g. GRAY:) or for MIFF and TIFF images in HDRI mode to preserve negative values. If -depth 16 is included, the result is a single precision floating point format. If -depth 32 is included, the result is double precision floating point format.
- showkernel=1
- Outputs (to 'standard error') all the information about a generated -morphology kernel.
- tiff:quantum:polarity=min-is-black
tiff:quantum:polarity=min-is-white - Toggles the photometric interpretation
- tiff:rows-per-strip=value
- Sets the number of rows per strip
- tiff:tile-geometry=WxH
- Sets the tile size for pyramid tiffs. Requires the suffix PTIF: before the outputname
For example, to create a postscript file that will render only the black pixels of a bilevel image, use:
$ convert bilevel.tif -define ps:imagemask eps3:stencil.ps
Set attributes of the image registry by prefixing the value with registry:. For example, to set a temporary path to put work files, use:
-define registry:temporary-path=/data/tmp
| display the next image after pausing. |
This option is useful for regulating the animation of image sequences ticks/ticks-per-second seconds must expire before the display of the next image. The default is no delay between each showing of the image sequence. The default ticks-per-second is 100.
Use > to change the image delay only if its current value exceeds the given delay. < changes the image delay only if current value is less than the given delay. For example, if you specify 30> and the image delay is 20, the image delay does not change. However, if the image delay is 40 or 50, the delay it is changed to 30. Enclose the given delay in quotation marks to prevent the < or > from being interpreted by your shell as a file redirection.
| delete the images specified by index, from the image sequence. |
Specify the image by its index in the sequence. The first image is index 0. Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence. Specify a range of images with a dash (e.g. 0-4). Separate indexes with a comma (e.g. 0,2). Use +delete to delete the last image in the current image sequence.
| Set the horizontal and vertical resolution of an image for rendering to devices. |
This option specifies the image resolution to store while encoding a raster image or the canvas resolution while rendering (reading) vector formats such as Postscript, PDF, WMF, and SVG into a raster image. Image resolution provides the unit of measure to apply when rendering to an output device or raster image. The default unit of measure is in dots per inch (DPI). The -units option may be used to select dots per centimeter instead.
The default resolution is 72 dots per inch, which is equivalent to one point per pixel (Macintosh and Postscript standard). Computer screens are normally 72 or 96 dots per inch, while printers typically support 150, 300, 600, or 1200 dots per inch. To determine the resolution of your display, use a ruler to measure the width of your screen in inches, and divide by the number of horizontal pixels (1024 on a 1024x768 display).
If the file format supports it, this option may be used to update the stored image resolution. Note that Photoshop stores and obtains image resolution from a proprietary embedded profile. If this profile is not stripped from the image, then Photoshop will continue to treat the image using its former resolution, ignoring the image resolution specified in the standard file header.
The -density option sets an attribute and does not alter the underlying raster image. It may be used to adjust the rendered size for desktop publishing purposes by adjusting the scale applied to the pixels. To resize the image so that it is the same size at a different resolution, use the -resample option.
| depth of the image. |
This the number of bits in a color sample within a pixel. Use this option to specify the depth of raw images whose depth is unknown such as GRAY, RGB, or CMYK, or to change the depth of any image after it has been read.
| obtain image by descending window hierarchy. |
| straighten an image. A threshold of 40% works for most images. |
Use -set option:deskew:auto-crop width to auto crop the image. The set argument is the pixel width of the image background (e.g 40).
| reduce the speckles within an image. |
| render text right-to-left or left-to-right. |
| shift image pixels as defined by a displacement map. | [composite] |
With this option, the 'overlay' image, and optionally the 'mask' image, is used as a displacement map, which is used to displace the lookup of what part of the 'background' image is seen at each point of the overlaid area. Much like the displacement map is a 'lens' that redirects light shining through it so as to present a distorted view the original 'background' image behind it.
Any perfect grey areas of the displacement map produce a zero displacement of the image. Black areas produce the given maximum negative displacement of the lookup point, while white produce a maximum positive displacement of the lookup.
Note that it is the lookup of the 'background' that is displaced, not a displacement of the image itself. As such an area of the displacement map containing 'white' will have the lookup point 'shifted' by a positive amount, and thus generating a copy of the destination image to the right/downward from the correct position. That is the image will look like it may have been 'shifted' in a negative left/upward direction. Understanding this is a very important in understanding how displacement maps work.
The given arguments define the maximum amount of displacement in pixels that a particular map can produce. If the displacement scale is large enough it is also possible to lookup parts of the 'background' image that lie well outside the bounds of the displacement map itself. That is you could very easily copy a section of the original image from outside the overlay area into the overlay area.
The '%' flag makes the displacement scale relative to the size of the overlay image (100% = half width/height of image). Using '!' switches percentage arguments to refer to the destination image size instead. these flags were added as of IM v6.5.3-5.
Normally a single grayscale displacement map is provided, which with the given scaling values will determine a single direction (vector) in which displacements can occur (positively or negatively). However, if you also specify a third image which is normally used as a mask, the composite image is used for horizontal X displacement, while the mask image is used for vertical Y displacement. This allows you to define completely different displacement values for the X and Y directions, and allowing you to lookup any point within the scale bounds. In other words each pixel can lookup any other nearby pixel, producing complex 2 dimensional displacements, rather than a simple 1 dimensional vector displacements.
Alternatively rather than supplying two separate images, as of IM v6.4.4-0, you can use the 'red' channel of the overlay image to specify the horizontal or X displacement, and the 'green' channel for the vertical or Y displacement.
As of IM v6.5.3-5 any alpha channel in the overlay image is used as a mask the transparency of the destination image. However areas outside the overlaid areas will not be effected.
| Specifies the X server to contact. | [animate, display] |
This option is used with convert for obtaining image or font from this X server. See X(1).
| define the GIF disposal image setting for images that are being created or read in. |
The layer disposal method defines the way each the displayed image is to be modified after the current 'frame' of an animation has finished being displayed (after its 'delay' period), but before the next frame on an animation is to be overlaid onto the display.
Here are the valid methods:
Undefined 0 No disposal specified (equivalent to 'none'). None 1 Do not dispose, just overlay next frame image. Background 2 Clear the frame area with the background color. Previous 3 Clear to the image prior to this frames overlay.
You can also use the numbers given above, which is what the GIF format uses internally to represent the above settings.
To print a complete list of dispose methods, use -list dispose.
Use +dispose, turn off the setting and prevent resetting the layer disposal methods of images being read in.
Use -set 'dispose' method to set the image disposal method for images already in memory.
| maximum RMSE for subimage match (default 0.2). | [compare] |
| dissolve an image into another by the given percent. | [composite] |
The opacity of the composite image is multiplied by the given percent, then it is composited 'over' the main image. If src_percent is greater than 100, start dissolving the main image so it becomes transparent at a value of '200'. If both percentages are given, each image are dissolved to the percentages given.
Note that dissolve percentages do not add, two opaque images dissolved '50,50', produce a 75% transparency. For a 50% + 50% blending of the two images, you would need to use dissolve values of '50,100'.
| distort an image, using the given method and its required arguments. |
The arguments is a single string containing a list of floating point numbers separated by commas or spaces. The number of and meaning of the floating point values depends on the distortion method being used.
Choose from these distortion types:
| Method | Description | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ScaleRotateTranslate
or SRT |
Distort image by first scaling and rotating about a given 'center',
before translating that 'center' to the new location, in that order. It
is an alternative method of specifying a 'Affine' type of
distortion, but without shearing effects. It also provides a good way
of rotating and displacing a smaller image for tiling onto a larger
background (IE 2-dimensional animations). The number of arguments determine the specific meaning of each argument for the scales, rotation, and translation operations.
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| Affine |
Distort the image linearly by moving a list of at least 3 or more sets
of control points (as defined below). Ideally 3 sets or 12 floating
point values are given allowing the image to be linearly scaled,
rotated, sheared, and translated, according to those three points. See
also the related 'AffineProjection' and 'SRT'
distortions. More than 3 sets given control point pairs (12 numbers) is least squares fitted to best match a linear affine distortion. If only 2 control point pairs (8 numbers) are given a two point image translation rotation and scaling is performed, without any possible shearing, flipping or changes in aspect ratio to the resulting image. If only one control point pair is provides the image is only translated, (which may be a floating point non-integer translation). This distortion does not include any form of perspective distortion. |
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| AffineProjection |
Linearly distort an image using the given Affine Matrix of 6
pre-calculated coefficients forming a set of Affine Equations to map
the source image to the destination image.
sx, rx,
ry, sy,
tx, ty
See -affine setting for more detail, and
meanings of these coefficients. The distortions 'Affine' and 'SRT' provide alternative methods of defining this distortion, with ImageMagick doing the calculations needed to generate the required coefficients. You can see the internally generated coefficients, by using a -verbose setting with those other variants. |
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| BilinearForward BilinearReverse |
Bilinear Distortion, given a minimum of 4 sets of coordinate pairs, or
16 values (see below). Not that lines may not appear straight after
distortion, though the distance between coordinates will remain
consistent. The 'BilinearForward' is used to map rectangles to any quadrilateral, while the 'BilinearReverse' form maps any quadrilateral to a rectangle, while preserving the straight line edges in each case. Note that 'BilinearForward' can generate invalid pixels which will be colored using the -mattecolor color setting. Also if the quadrilateral becomes 'flipped' the image may disappear. There are future plans to produce a true Bilinear distortion that will attempt to map any quadrilateral to any other quadrilateral, while preserving edges (and edge distance ratios). |
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| Perspective |
Perspective distort the images, using a list of 4 or more sets of
control points (as defined below). More that 4 sets (16 numbers) of
control points provide least squares fitting for more accurate
distortions (for the purposes of image registration and panorama
effects). Less than 4 sets will fall back to a 'Affine'
linear distortion. Perspective Distorted images ensures that straight lines remain straight, but the scale of the distorted image will vary. The horizon is anti-aliased, and the 'sky' color may be set using the -mattecolor setting. |
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| PerspectiveProjection | Do a 'Perspective' distortion biased on a set of 8 pre-calculated coefficients. You can get these coefficients by looking at the -verbose output of a 'Perspective' distortion, or by calculating them yourself. If the last two perspective scaling coefficients are zero, the remaining 6 represents a transposed 'Affine Matrix'. | ||||||||||||||||
| Arc |
Arc the image (variation of polar mapping) over the angle given around
a circle.
This a variation of a polar distortion designed to try to preserve the aspect ratio of the image rather than direct Cartesian to Polar conversion. |
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| Polar |
Like 'Arc' but do a complete Cartesian to Polar mapping of
the image. that is the height of the input image is mapped to the
radius limits, while the width is wrapped around between the
angle limits. Arguments: Rmax,Rmin CenterX,CenterY, start,end_angle All arguments are optional. With Rmin defaulting to zero, the center to the center of the image, and the angles going from -180 (top) to +180 (top). If Rmax is given the special value of ' 0', the the distance from the center to the nearest edge
is used for the radius of the output image, which will ensure the whole
image is visible (though scaled smaller). However a special value of
'-1' will use the distance from the center to the furthest
corner, This may 'clip' the corners from the input rectangular image,
but will generate the exact reverse of a 'DePolar' with
the same arguments. If the plus form of distort (+distort) is used output image center will default to 0,0 of the virtual
canvas, and the image size adjusted to ensure the whole input image is
made visible in the output image on the virtual canvas. |
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| DePolar |
Uses the same arguments and meanings as a 'Polar' distortion
but generates the reverse Polar to Cartesian distortion. The special Rmax setting of ' 0' may however clip
the corners of the input image. However using the special
Rmax setting of '-1' (maximum center to corner
distance) will ensure the whole distorted image is preserved in the
generated result, so that the same argument to 'Polar' will
reverse the distortion re-producing the original.
Note that as this distortion requires the area resampling of a circular
arc, which can not be handled by the builtin EWA resampling function.
As such the normal EWA filters are turned off. It is recommended some
form of 'super-sampling' image processing technique be used to produce
a high quality result. |
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| Barrel |
Given the four coefficients (A,B,C,D) as defined by Helmut
Dersch, perform a barrel or pin-cushion distortion appropriate to
correct radial lens distortions. That is in photographs, make straight
lines straight again. Arguments: A B C [ D [ X , Y ] ] or Ax Bx Cx Dx Ay By Cy Dy [ X , Y ] So that it forms the function Rsrc = r * ( A*r3 + B*r2 + C*r + D ) Where X,Y is the optional center of the distortion (defaulting to the center of the image). The second form is typically used to distort images, rather than correct lens distortions. |
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| BarrelInverse |
This is very similar to 'Barrel' with the same set of
arguments, and argument handling. However it uses the inverse
of the radial polynomial,
so that it forms the function Rsrc = r / ( A*r3 + B*r2 + C*r + D ) Note that this is not the reverse of the 'Barrel' distortion, just a different barrel-like radial distortion method. |
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| Shepards |
Distort the given list control points (any number) using an Inverse
Squared Distance Interpolation Method (Shepards
Method). The control points in effect do 'localized' displacement
of the image around the given control point (preserving the look and
the rotation of the area near the control points. For best results
extra control points should be added to 'lock' the positions of the
corners, edges and other unchanging parts of the image, to prevent
their movement. The distortion has been likened to 'taffy pulling' using nails, or pins' stuck in a block of 'jelly' which is then moved to the new position, distorting the surface of the jelly. Internally it is equivalent to generating a displacement map (see -displace) for source image color look-up using the -sparse-color method of the same name. |
To print a complete list of distortion methods, use -list distort.
Many of the above distortion methods such as 'Affine', 'Perspective', and 'Shepards' use a list control points defining how these points in the given image should be distorted in the destination image. Each set of four floating point values represent a source image coordinate, followed immediately by the destination image coordinate. This produces a list of values such as...
where U,V on the source image is mapped to X,Y on the destination image.
For example, to warp an image using 'perspective' distortion, needs a list of at least 4 sets of coordinates, or 16 numbers. Here is the perspective distortion of the built-in "rose:" image. Note how spaces were used to group the 4 sets of coordinate pairs, to make it easier to read and understand.
$
convert rose: -virtual-pixel black \
-distort Perspective '0,0,0,0 0,45,0,45 69,0,60,10 69,45,60,35' \
rose_3d_rotated.gif
If more that the required number of coordinate pairs are given for a distortion, the distortion method is 'least squares' fitted to produce the best result for all the coordinate pairs given. If less than the ideal number of points are given, the distort will generally fall back to a simpler form of distortion that can handles the smaller number of coordinates (usually a linear 'Affine' distortion).
By using more coordinates you can make use of image registration tool to find matching coordinate pairs in overlapping images, so as to improve the 'fit' of the distortion. Of course a bad coordinate pair can also make the 'fit' worse. Caution is always advised.
Colors are acquired from the source image according to the -interpolate color lookup setting, when the image is magnified. However if the viewed image is minified (image becomes smaller), a special area resampling function (added ImageMagick v6.3.5-9), is used to produce a higher quality image. For example you can use a 'perspective' distortion to view a infinitely tiled 'plane' all the way to the horizon.
$
convert -size 90x90 pattern:checkerboard -normalize -virtual-pixel tile \
-distort perspective '0,0,5,45 89,0,45,46 0,89,0,89 89,89,89,89' \
checks_tiled.jpg
Note that a infinitely tiled perspective images involving the horizon can be very slow to generate due to the use of the high quality 'area resampling' function (added ImageMagick v6.3.5-9). You can turn off 'area resampling' using a -filter setting of 'point' (recommended if you plan to use super-sampling instead).
If an image generates invalid pixels, such as the 'sky' in the last 'perspective' distortion example, -distort will use the current -mattecolor setting for these pixels. If you do not what these pixels to be visible, set the color to match the rest of the ground.
The output image size will by default be the same as the input image. This means that if the part of the distorted image falls outside the viewed area of the 'distorted space', those parts is clipped and lost. However if you use the plus form of the operator (+distort) the operator will attempt (if possible) to show the whole of the distorted image, while retaining a correct 'virtual canvas' offset, for image layering. This offset may need to be removed using +repage, to remove if it is unwanted.
You can alternatively specify a special "-set option:distort:viewport {geometry_string}" setting which will specify the size and the offset of the generated 'viewport' image of the distorted image space.
Adding a "-set option:distort:scale {scale_factor}" will scale the output image (viewport or otherwise) by that factor without changing the viewed contents of the distorted image. This can be used either for 'super-sampling' the image for a higher quality result, or for panning and zooming around the image (with appropriate viewport changes, or post-distort cropping and resizing).
Setting -verbose setting, will cause -distort to attempt to output the internal coefficients, and the -fx equivalent to the distortion, for expert study, and debugging purposes. This many not be available for all distorts.
Affine rotations and shears (such as 'SRT' distortion), tend to produce a cleaner result that the equivalent -rotate and/or -shear operation, with more control of due to the above settings. It is algorithmically slower however, though that may not be the case in ImageMagick's implementation.
| Apply a Riemersma or Floyd-Steinberg error diffusion dither to images when general color reduction is applied via an option, or automagically when saving to specific formats. This enabled by default. |
Dithering places two or more colors in neighboring pixels so that to the eye a closer approximation of the images original color is reproduced. This reduces the number of colors needed to reproduce the image but at the cost of a lower level pattern of colors. Error diffusion dithers can use any set of colors (generated or user defined) to an image.
Dithering is turned on by default, to turn it off use the plus form of the setting, +dither. This will also also render PostScript without text or graphic aliasing. Disabling dithering often (but not always) leads to faster process, a smaller number of colors, but more cartoon like image coloring. Generally resulting in 'color banding' effects in areas with color gradients.
The color reduction operators -colors, -monochrome, -remap, and -posterize, apply dithering to images using the reduced color set they created. These operators are also used as part of automatic color reduction when saving images to formats with limited color support, such as GIF:, XBM:, and others, so dithering may also be used in these cases.
Alternatively you can use -random-threshold to generate purely random dither. Or use -ordered-dither to apply threshold mapped dither patterns, using uniform color maps, rather than specific color maps.
| Annotate an image with one or more graphic primitives. |
Use this option to annotate or decorate an image with one or more graphic primitives. The primitives include shapes, text, transformations, and pixel operations.
The shape primitives:
point x,y line x0,y0 x1,y1 rectangle x0,y0 x1,y1 roundRectangle x0,y0 x1,y1 wc,hc arc x0,y0 x1,y1 a0,a1 ellipse x0,y0 rx,ry a0,a1 circle x0,y0 x1,y1 polyline x0,y0 ... xn,yn polygon x0,y0 ... xn,yn bezier x0,y0 ... xn,yn path path specification image operator x0,y0 w,h filename
The text primitive:
text x0,y0 string
The text gravity primitive:
gravity NorthWest, North, NorthEast, West, Center,
East, SouthWest, South, or SouthEast
The text gravity primitive only affects the placement of text and does not interact with the other primitives. It is equivalent to using the -gravity command-line option, except that it is limited in scope to the -draw option in which it appears.
The transformation primitives:
rotate degrees translate dx,dy scale sx,sy skewX degrees skewY degrees
The pixel operation primitives:
color x0,y0 method matte x0,y0 method
The shape primitives are drawn in the color specified by the preceding -fill setting. For unfilled shapes, use -fill none. You can optionally control the stroke (the "outline" of a shape) with the -stroke and -strokewidth settings.
A point primitive is specified by a single point in the pixel plane, that is, by an ordered pair of integer coordinates, x,y. (As it involves only a single pixel, a point primitive is not affected by -stroke or -strokewidth.)
A line primitive requires a start point and end point.
A rectangle primitive is specified by the pair of points at the upper left and lower right corners.
A roundRectangle primitive takes the same corner points as a rectangle followed by the width and height of the rounded corners to be removed.
The circle primitive makes a disk (filled) or circle (unfilled). Give the center and any point on the perimeter (boundary).
The arc primitive is used to inscribe an elliptical segment in to a given rectangle. An arc requires the two corners used for rectangle (see above) followed by the start and end angles of the arc of the segment segment (e.g. 130,30 200,100 45,90). The start and end points produced are then joined with a line segment and the resulting segment of an ellipse is filled.
Use ellipse to draw a partial (or whole) ellipse. Give the center point, the horizontal and vertical "radii" (the semi-axes of the ellipse) and start and end angles in degrees (e.g. 100,100 100,150 0,360).
The polyline and polygon primitives require three or more points to define their perimeters. A polyline is simply a polygon in which the final point is not stroked to the start point. When unfilled, this is a polygonal line. If the -stroke setting is none (the default), then a polyline is identical to a polygon.
A coordinate is a pair of integers separated by a space or optional comma.
As an example, to define a circle centered at 100,100 that extends to 150,150 use:
-draw 'circle 100,100 150,150'
The Bezier primitive creates a spline curve and requires three or points to define its shape. The first and last points are the knots and these points are attained by the curve, while any intermediate coordinates are control points. If two control points are specified, the line between each end knot and its sequentially respective control point determines the tangent direction of the curve at that end. If one control point is specified, the lines from the end knots to the one control point determines the tangent directions of the curve at each end. If more than two control points are specified, then the additional control points act in combination to determine the intermediate shape of the curve. In order to draw complex curves, it is highly recommended either to use the path primitive or to draw multiple four-point bezier segments with the start and end knots of each successive segment repeated. For example:
-draw 'bezier 20,50 45,100 45,0 70,50'
-draw 'bezier 70,50 95,100 95,0 120,50'
A path represents an outline of an object, defined in terms of moveto (set a new current point), lineto (draw a straight line), curveto (draw a Bezier curve), arc (elliptical or circular arc) and closepath (close the current shape by drawing a line to the last moveto) elements. Compound paths (i.e., a path with subpaths, each consisting of a single moveto followed by one or more line or curve operations) are possible to allow effects such as donut holes in objects. (See Paths.)
Use image to composite an image with another image. Follow the image keyword with the composite operator, image location, image size, and filename:
-draw 'image SrcOver 100,100 225,225 image.jpg'
You can use 0,0 for the image size, which means to use the actual dimensions found in the image header. Otherwise, it is scaled to the given dimensions. See Alpha Compositing for a detailed discussion of alpha composition methods that are available.
The "special augmented compose operators" such as "dissolve" that require arguments cannot be used at present with the -draw image option.Use text to annotate an image with text. Follow the text coordinates with a string. If the string has embedded spaces, enclose it in single or double quotes.
For example, the following annotates the image with Works like magick! for an image titled bird.miff.
-draw "text 100,100 'Works like magick!' "
See the -annotate option for another convenient way to annotate an image with text.
The rotate primitive rotates subsequent shape primitives and text primitives about the origin of the main image. If the -region option precedes the -draw option, the origin for transformations is the upper left corner of the region.
The translate primitive translates subsequent shape and text primitives.
The scale primitive scales them.
The skewX and skewY primitives skew them with respect to the origin of the main image or the region.
The transformations modify the current affine matrix, which is initialized from the initial affine matrix defined by the -affine option. Transformations are cumulative within the -draw option. The initial affine matrix is not affected; that matrix is only changed by the appearance of another -affine option. If another -draw option appears, the current affine matrix is reinitialized from the initial affine matrix.
Use the color primitive to change the color of a pixel to the fill color (see -fill). Follow the pixel coordinate with a method:
point replace floodfill filltoborder reset
Consider the target pixel as that specified by your coordinate. The point method recolors the target pixel. The replace method recolors any pixel that matches the color of the target pixel. Floodfill recolors any pixel that matches the color of the target pixel and is a neighbor, whereas filltoborder recolors any neighbor pixel that is not the border color. Finally, reset recolors all pixels.
Use matte to the change the pixel matte value to transparent. Follow the pixel coordinate with a method (see the color primitive for a description of methods). The point method changes the matte value of the target pixel. The replace method changes the matte value of any pixel that matches the color of the target pixel. Floodfill changes the matte value of any pixel that matches the color of the target pixel and is a neighbor, whereas filltoborder changes the matte value of any neighbor pixel that is not the border color (-bordercolor). Finally reset changes the matte value of all pixels.
You can set the primitive color, font, and font bounding box color with -fill, -font, and -box respectively. Options are processed in command line order so be sure to use these options before the -draw option.
Strings that begin with a number must be quoted (e.g. use '1.png' rather than 1.png).
Drawing primitives conform to the Magick Vector Graphics format.
| duplicate an image one or more times. |
Specify the count and the image to duplicate by its index in the sequence. The first image is index 0. Negative indexes are relative to the end of the sequence, for example, -1 represents the last image of the sequence. Specify a range of images with a dash (e.g. 0-4). Separate indexes with a comma (e.g. 0,2). Use +duplicate to duplicate the last image in the current image sequence.
| detect edges within an image. |
| emboss an image. |
| Encipher pixels for later deciphering by -decipher. |
Get the passphrase from the file specified by filename.
For more information, see the webpage, ImageMagick: Encipher or Decipher an Image.
| specify the text encoding. |
Choose from AdobeCustom, AdobeExpert, AdobeStandard, AppleRoman, BIG5, GB2312, Latin 2, None, SJIScode, Symbol, Unicode, Wansung.
| Specify endianness (MSB or LSB) of the image. |
To print a complete list of endian types, use the -list endian option.
Use +endian to revert to unspecified endianness.
| Apply a digital filter to enhance a noisy image. |
| perform histogram equalization on the image channel-by-channel. |
To perform histogram equalization on all channels in concert, transform the image into some other color space, such as HSL, OHTA, YIQ or YUV, then equalize the appropriate intensity-like channel, then convert back to RGB.
For example using HSL, we have: ... -colorspace HSL -channel lightness -equalize -colorspace RGB ...
For YIQ, YUV and OHTA use the red channel. For example, OHTA is a principal components transformation that puts most of the information in the first channel. Here we have ... -colorspace OHTA -channel red -equalize -colorspace RGB ...
| Alter channel pixels by evaluating an arithmetic, relational, or logical expression. |
(See the -function operator for some multi-parameter functions. See the -fx operator if more elaborate calculations are needed.)
The behaviors of each operator are summarized in the following list. For brevity, the numerical value of a "pixel" referred to below is the value of the corresponding channel of that pixel, while a "normalized pixel" is that number divided by the maximum (installation-dependent) value QuantumRange. (If normalized pixels are used, they are restored, following the other calculations, to the full range by multiplying by QuantumRange.)
| operator | Summary (see further below for details) |
|---|---|
| Abs | Add value to pixels and return absolute value. |
| Add | Add value to pixels. |
| AddModulus | Add value to pixels modulo QuantumRange. |
| And | Binary AND of pixels with value. |
| Cos, Cosine | Apply cosine to pixels with frequency value with 50% bias added. |
| Divide | Divide pixels by value. |
| Exp | base-e exponential function |
| Exponential | base-e exponential function |
| LeftShift | Shift the pixel values left by value bits (i.e., multiply pixels by 2value). |
| Log | Apply scaled logarithm to normalized pixels. |
| Max | Clip pixels at lower bound value. |
| Mean | Add the value and divide by 2. |
| Median | Choose the median value from an image sequence. |
| Min | Clip pixels at upper bound value. |
| Multiply | Multiply pixels by value. |
| Or | Binary OR of pixels with value. |
| Pow | Raise normalized pixels to the power value. |
| RightShift | Shift the pixel values right by value bits (i.e., divide pixels by 2value). |
| Set | Set pixel equal to value. |
| Sin, Sine | Apply sine to pixels with frequency value with 50% bias added. |
| Subtract | Subtract value from pixels. |
| Xor | Binary XOR of pixels with value. |
| Gaussian-noise | |
| Impulse-noise | |
| Laplacian-noise | |
| Multiplicative-noise | (These are equivalent to the corresponding -noise operators.) |
| PoissonNoise | |
| Uniform-noise | |
| Threshold | Threshold pixels larger than value. |
| ThresholdBlack | Threshold pixels to zero values equal to or below value. |
| ThresholdWhite | Threshold pixels to maximum values above value. |
The specified functions are applied only to each previously set -channel in the image. If necessary, the results of the calculations are truncated (clipped) to fit in the interval [0, QuantumRange]. The transparency channel of the image is represented as a 'alpha' values (0 = fully transparent), so, for example, a Divide by 2 of the alpha channel will make the image semi-transparent. Append the percent symbol '%' to specify a value as a percentage of the QuantumRange.
To print a complete list of -evaluate operators, use -list evaluate.
The results of the Add, Subtract and Multiply methods can also be achieved using either the -level or the +level operator, with appropriate argument, to linearly modify the overall range of color values. Please note, however, that -level treats transparency as 'matte' values (0 = opaque), while -evaluate works with 'alpha' values.
AddModulus has been added as of ImageMagick 6.4.8-4 and provides addition modulo the QuantumRange. It is therefore equivalent to Add unless the resulting pixel value is outside the interval [0, QuantumRange].
Exp or Exponential has been added as of ImageMagick 6.6.5-1 and works on normalized pixel values. The value used with Exp should be negative so as to produce a decaying exponential function. Non-negative values will always produce results larger unity and thus outside the interval [0, QuantumRange]. The formula is expressed below.
If the input image is squared, for example, using -function polynomial "2 0 0", then a decaying Gaussian function will be the result.
Log has been added as of ImageMagick 6.4.2-1 and works on normalized pixel values. This a scaled log function. The value used with Log provides a scaling factor that adjusts the curvature in the graph of the log function. The formula applied to a normalized value u is below.
Pow has been added as of ImageMagick 6.4.1-9, and works on normalized pixel values. Note that Pow is related to the -gamma operator. For example, -gamma 2 is equivalent to -evaluate pow 0.5, i.e., a 'square root' function. The value used with -gamma is simply the reciprocal of the value used with Pow.
Cosine and Sine was added as of IM v6.4.8-8 and converts the image values into a value according to a (co)sine wave function. The synonyms Cos and Sin may also be used. The output is biased 50% and normalized by 50% so as to fit in the respective color value range. The value scaling of the period of the function (its frequency), and thus determines the number of 'waves' that will be generated over the input color range. For example, if the value is 1, the effective period is simply the QuantumRange; but if the value is 2, then the effective period is the half the QuantumRange.
See also the -function operator, which is a multi-value version of evaluate.
| Alter channel pixels by evaluating an arithmetic, relational, or logical expression over a sequence of images. |
To print a complete list of -evaluate-sequence operators, use -list evaluate.
| Set the image size and offset. |
If the image is enlarged, unfilled areas are set to the background color. To position the image, use offsets in the geometry specification or precede with a -gravity setting. To specify how to compose the image with the background, use -compose.
This command reduces or expands a JPEG image to fit on an 800x600 display. If the aspect ratio of the input image isn't exactly 4:3, then the image is centered on an 800x600 black canvas:
$ convert input.jpg -resize 800x600 -background black -compose Copy \
-gravity center -extent 800x600 -quality 92 output.jpg
See Image Geometry for complete details about the geometry argument.
| Extract the specified area from image. |
This option is most useful for extracting a subregion of a very large raw image. Note that these two commands are equivalent:
$ convert -size 16000x16000 -depth 8 -extract 640x480+1280+960 \
image.rgb image.png $ convert -size 16000x16000 -depth 8 'image.rgb[640x480+1280+960]' \
image.rgb image.png
If you omit the offsets, as in
$ convert -size 16000x16000 -depth 8 -extract 640x480 \
image.rgb image.png
the image is resized to the specified dimensions instead, equivalent to:
$ convert -size 16000x16000 -depth 8 -resize 640x480 image.rgb image.png
See Image Geometry for complete details about the geometry argument.
| Set a font family for text. |
This setting suggests a font family that ImageMagick should try to use for rendering text. If the family can be found it is used; if not, a default font (e.g., "Arial") or a family known to be similar is substituted (e.g., "Courier" might be used if "System" is requested but not found).
For other settings that affect fonts, see the options -font, -stretch, -style, and -weight.
| display features for each channel in the image in each of four directions (horizontal, vertical, left and right diagonals) for the specified distance. |
| implements the forward discrete Fourier transform (DFT). |
This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms an image from the normal (spatial) domain to the frequency domain. In the frequency domain, an image is represented as a superposition of complex sinusoidal waves of varying amplitudes. The image x and y coordinates are the possible frequencies along the x and y directions, respectively, and the pixel intensity values are complex numbers that correspond to the sinusoidal wave amplitudes. See for example, Fourier Transform, Discrete Fourier Transform and Fast Fourier Transform.
A single image name is provided as output for this option. However, the output result will have two components. It is either a two-frame image or two separate images, depending upon whether the image format specified supports multi-frame images. The reason that we get a dual output result is because the frequency domain represents an image using complex numbers, which cannot be visualized directly. Therefore, the complex values are automagically separated into a two-component image representation. The first component is the magnitude of the complex number and the second is the phase of the complex number. See for example, Complex Numbers.
The magnitude and phase component images must be specified using image formats that do not limit the color or compress the image. Thus, MIFF, TIF, PFM, EXR and PNG are the recommended image formats to use. All of these formats, except PNG support multi-frame images. So for example,
$ convert image.png -fft fft_image.miff
generates a magnitude image as fft_image.miff[0] and a phase image as fft_image.miff[1]. Similarly,
$ convert image.png -fft fft_image.png
generates a magnitude image as fft_image-0.png and a phase image as fft_image-1.png. If you prefer this representation, then you can force any of the other formats to produce two output images by including +adjoin following -fft in the command line.
The input image can be any size, but if not square and even-dimensioned, it is padded automagically to the larger of the width or height of the input image and to an even number of pixels. The padding will occur at the bottom and/or right sides of the input image. The resulting output magnitude and phase images is square at this size. The kind of padding relies on the -virtual-pixel setting.
Both output components will have dynamic ranges that fit within [0, QuantumRange], so that HDRI need not be enabled. Phase values nominally range from 0 to 2*π, but is scaled to span the full dynamic range. (The first few releases had non-HDRI scaled but HDRI not scaled). The magnitude image is not scaled and thus generally will contain very small values. As such, the image normally will appear totally black. In order to view any detail, the magnitude image typically is enhanced with a log function into what is usually called the spectrum. A log function is used to enhance the darker values more in comparison to the lighter values. This can be done, for example, as follows:
$ convert fft_image.miff[0] -contrast-stretch 0 \
-evaluate log 1000 fft_image_spectrum.png
where either -contrast-stretch 0 or -auto-level is used to scale the image to full dynamic range, first. The argument to the -evaluate log typically is specified between 100 and 10,000, depending upon the amount of detail that one wants to bring out in the spectrum. Larger values produce more visible detail. Too much detail, however, may hide the important features.
The FFTW delegate library is required to use -fft.
Use +fft to produce two output images that are the real and imaginary components of the complex valued Fourier transform.
However, as the real and imaginary components can contain negative values, this requires that IM be configured with HDRI enabled. In this case, you must use either MIFF, TIF, PFM or MPC formats for the real and imaginary component results, since they are formats that preserve both negative and fractional values without clipping them or truncating the fractional part. With either MIFF or TIF, one should add -define quantum:format=32, to allow those image types to work properly in HDRI mode without clipping.
The real and imaginary component images resulting from +fft are also square, even dimensioned images due to the same padding that was discussed above for the magnitude and phase component images.
See the discussion on HDRI implementations of ImageMagick on the page High Dynamic-Range Images. For more about HDRI go the ImageMagick Usage pages, Fred's Fourier Processing With ImageMagick page or this Wikipedia entry.
| color to use when filling a graphic primitive. |
This option accepts a color name, a hex color, or a numerical RGB, RGBA, HSL, HSLA, CMYK, or CMYKA specification. See Color Names for a description of how to properly specify the color argument.
Enclose the color specification in quotation marks to prevent the "#" or the parentheses from being interpreted by your shell.
For example,
-fill blue
-fill "#ddddff"
-fill "rgb(255,255,255)"
See -draw for further details.
To print a complete list of color names, use the -list color option.
| Use this type of filter when resizing or distorting an image. |
Use this option to affect the resizing operation of an image during operations such as -resize and -distort. For example you can use a simple resize filter such as:
Point Hermite Cubic Box Gaussian Catrom Triangle Quadratic Mitchell
The Bessel and Sinc filter is also provided (as well as a faster SincFast equivalent form). However these filters are generally useless on their own as they are infinite filters that are being clipped to the filters support size. Their direct use is not recommended except via expert settings (see below).
Instead these special filter functions are typically windowed by a windowing function that the -filter setting defines. That is using these functions will define a 'Windowed' filter, appropriate to the operator involved. Windowed filters include:
Lanczos Hamming Parzen Blackman Kaiser Welsh Hanning Bartlett Bohman
Also one special self-windowing filter is also provided Lagrange, which will automagically re-adjust its function depending on the current 'support' or 'lobes' expert settings (see below).
If you do not select a filter with this option, the filter defaults to Mitchell for a colormapped image, a image with a matte channel, or if the image is enlarged. Otherwise the filter default to Lanczos.
To print a complete list of resize filters, use the -list filter option.
You can modify how the filter behaves as it scales your image through the use of these expert settings (see also -define and -set):-
- -define filter:blur=factor
- Scale the X axis of the filter (and its window). Use > 1.0 for blurry or < 1.0 for sharp. This should only be used with Gaussian and Gaussian-like filters simple filters, or you may not get the expected results.
- -define filter:support=radius
- Set the filter support radius. Defines how large the filter should be and thus directly defines how slow the filtered resampling process is. All filters have a default 'prefered' support size. Some filters like Lagrange and windowed filters adjust themselves depending on this value. With simple filters this value either does nothing (but slow the resampling), or will clip the filter function in a detrimental way.
- -define filter:lobes=count
- Set the number of lobes to use for the Sinc/Bessel filter. This an alternative way of specifying the 'support' range of the filter, that is designed to be more suited to windowed filters, especially when used for image distorts.
- -define filter:sigma=value
- The 'sigma' value used to define the Gaussian filter. Default sigma value is '0.5'. It only effects Gaussian but does not shrink (but may enlarge) the filter's 'support'. It can be used to generate very small blurs but without the filter 'missing' pixels due to using a small support setting. A larger value of '0.707' (a value of '1/sqrt(2)') is another common setting.
- -define filter:b=b-spline_factor
- -define filter:c=keys_alpha_factor
- Redefine the values used for cubic filters such as Cubic, Catrom, Mitchel, and Hermite, as well as the Parzen cubic windowing function. If only one of the values are defined, the other is set so as to generate a 'Cubic-Keys' filter. The values meaning was defined by a research paper by Mitchell-Netravali.
- -define filter:kaiser-beta=value
- The 'alpha' value used to as part of the Kaiser Windowing function. Default value is '6.5'. It only effects Kaiser windowing function, and does not effect any other attributes.
- Before IM v6.7.6-10, this option was known as "filter:alpha", (an inheritance from the very old "zoom" program). It was changed to bring the function in line with more modern academic research usage, and better assign it be more definitive.
- -define filter:kaiser-alpha=value
- This value when multiplied by 'PI' is equivelent to "kaiser-beta", and will override that setting. It only effects Kaiser windowing function, and does not effect any other attributes.
- -define filter:filter=filter_function
- Use this function directly as the weighting filter. This will allow you to directly use a windowing function such as Blackman, as a resampling filter, rather than as its normal usage as a windowing function.
- If defined, no windowing function also defined, the window function is set to Box). Directly specifying Sinc or Jinc as a filter will also do this.
- -define filter:window=filter_function
- The IIR (infinite impulse response) filters Sinc and Jinc are windowed (brought down to zero over the defined support range) with the given filter. This allows you to specify a filter function to be used as a windowing function for these IIR filters.
- Many of the defined filters are actually windowing functions for these IIR filters. A typical choices is Box, (which effectively turns off the windowing function).
- -define filter:verbose=1
- This causes IM to print information on the final internal filter selection to standard output. This includes a commented header on the filter settings being used, and data allowing the filter weights to be easily graphed.
- Note however that some filters are internally defined in terms of other filters. The Lanczos filter for example is defined in terms of a SincFast windowed SincFast filter, while Mitchell is defined as a Cubic filter with specific 'B' and 'C' settings.
For example, to get a 8 lobe Bessel windowed Bessel filter:
$ convert image.png -filter bessel \
-set filter:window=bessel -set filter:lobes=8 \
-resize 150% image.jpg
Or a raw un-windowed Sinc filter with 4 lobes:
$ convert image.png -set filter:filter=sinc -set filter:lobes=4 \
-resize 150% image.jpg
To extract the data for a raw windowing function, combine it with a 'Box' filter. For example the 'Welsh parabolic windowing function.
$ convert null: -define filter:filter=Box \
-define filter:window=Welsh \
-define filter:support=1.0 \
-define filter:verbose=1 \
-resize 2 null: > window_welsh.dat
gnuplot
set grid
plot "window_welsh.dat" with lines
Note that the use of expert options is provided for image processing experts who have studied and understand how resize filters work. Without this knowledge, and an understanding of the definition of the actual filters involved, using expert settings are more likely to be detrimental to your image resizing.
| This is a simple alias for the -layers method "flatten". |
| create a mirror image. |
reflect the scanlines in the vertical direction. The image will be mirrored upside-down.
| floodfill the image with color at the specified offset. |
Flood fill starts from the given 'seed point' which is not gravity effected. Any color that matches within -fuzz color distance of the given color argument, connected to that 'seed point' will be replaced with the current -fill color.
Note that if the pixel at the 'seed point' does not itself match the given color (according to -fuzz), then no action will be taken.
This operator works more like the -opaque option, than a more general flood fill that reads the matching color directly at the 'seed point'. For this form of flood fill, look at -draw and its 'color floodfill' drawing method.
| create a mirror image. |
Reflect the scanlines in the horizontal direction, just like the image in a vertical mirror.
| set the font to use when annotating images with text, or creating labels. |
To print a complete list of fonts, use the -list font option (for versions prior to 6.3.6, use 'type' instead of 'font').
In addition to the fonts specified by the above pre-defined list, you can also specify a font from a specific source. For example Arial.ttf is a TrueType font file, ps:helvetica is PostScript font, and x:fixed is X11 font.
For other settings that affect fonts, see the options -family, -stretch, -style, and -weight.
| Define the foreground color for menus. | [display] |
The color is specified using the format described under the -fill option.
The default foreground color is black.
| the image format type. |
When used with the mogrify utility, this option converts any image to the image format you specify. For a list of image format types supported by ImageMagick, use -list format.
By default the file is written to its original name. However, if the filename extension matches a supported format, the extension is replaced with the image format type specified with -format. For example, if you specify tiff as the format type and the input image filename is image.gif, the output image filename becomes image.tiff.
| output formatted image characteristics. | [identify] |
See Format and Print Image Properties for an explanation on how to specify the argument to this option.
| Surround the image with a border or beveled frame. |
The color of the border is specified with the -mattecolor command line option.
See Image Geometry for complete details about the geometry argument. The size portion of the geometry argument indicates the amount of extra width and height that is added to the dimensions of the image. If no offsets are given in the geometry argument, then the border added is a solid color. Offsets x and y, if present, specify that the width and height of the border is partitioned to form an outer bevel of thickness x pixels and an inner bevel of thickness y pixels. Negative offsets make no sense as frame arguments.
The -frame option is affected by the current -compose setting and assumes that this is using the default 'Over' composition method. It generates a image of the appropriate size with the current -bordercolor setting, and then draws the frame of four distinct colors close to the current -mattecolor. The original image is then overlaid onto center of this image. This means that with the default compose method of 'Over' any transparent parts may be replaced by the current -bordercolor setting.
The image composition is not affected by the -gravity option.
| include the X window frame in the imported image. | [import] |
| Apply a function to channel values. |
This operator performs calculations based on the given arguments to modify each of the color values for each previously set -channel in the image. See -evaluate for details concerning how the results of the calculations are handled.
This is can be considered a multi-argument version of the -evaluate operator. (Added in ImageMagick 6.4.8−8.)
Here, parameters is a comma-separated list of numerical values. The number of values varies depending on which function is selected. Choose the function from:
Polynomial Sinusoid Arcsin Arctan
To print a complete list of -function operators, use -list function. Descriptions follow.
- Polynomial
-
The Polynomial function takes an arbitrary number of parameters, these being the coefficients of a polynomial, in decreasing order of degree. That is, entering
-function Polynomial an,an-1,...a1,a0will invoke a polynomial function given by
an un + an-1 un-1 + ··· a1 u + a0,where u is pixel's original normalized channel value.
The Polynomial function can be used in place of Set (the constant polynomial) and Add, Divide, Multiply, and Subtract (some linear polynomials) of the -evaluate operator. The -level operator also affects channels linearly. Some correspondences follow.
-evaluate Set value -function Polynomial value (Constant functions; set value×100% gray when channels are RGB.) -evaluate Add value -function Polynomial 1,value -evaluate Subtract value -function Polynomial 1,−value -evaluate Multiply value -function Polynomial value,0 +level black% x white% -function Polynomial A,B (Reduce contrast. Here, A=(white-black)/100 and B=black/100.) The Polynomial function gives great versatility, since polynomials can be used to fit any continuous curve to any degree of accuracy desired.
- Sinusoid
-
The Sinusoid function can be used to vary the channel values sinusoidally by setting frequency, phase shift, amplitude, and a bias. These values are given as one to four parameters, as follows,
-function Sinusoid freq,[phase,[amp,[bias]]]where phase is in degrees. (The domain [0,1] of the function corresponds to 0 through freq×360 degrees.) The result is that if a pixel's normalized channel value is originally u, its resulting normalized value is given by
amp * sin(2*π* (freq * u + phase / 360)) + biasFor example, the following generates a curve that starts and ends at 0.9 (when u=0 and 1, resp.), oscillating three times between .7−.2=.5 and .7+.2=.9.
-function Sinusoid 3,-90,.2,.7
The default values of amp and bias are both .5. The default for phase is 0.
The Sinusoid function generalizes Sin and Cos of the -evaluate operator by allowing varying amplitude, phase and bias. The correspondence is as follows.
-evaluate Sin freq -function Sinusoid freq,0 -evaluate Cos freq -function Sinusoid freq,90 - ArcSin
-
The ArcSin function generates the inverse curve of a Sinusoid, and can be used to generate cylindrical distortion and displacement maps. The curve can be adjusted relative to both the input values and output range of values.
-function ArcSin width,[center,[range,[bias]]]
with all values given in terms of normalized color values (0.0 for black, 1.0 for white). Defaulting to values covering the full range from 0.0 to 1.0 for bout input (width), and output (width) values. '
1.0,0.5,1.0,0.5'range/π * asin( 2/width * ( u - center ) ) + bias
- ArcTan
-
The ArcTan function generates a curve that smooth crosses from limit values at infinities, though a center using the given slope value. All these values can be adjusted via the arguments.
-function ArcTan slope,[center,[range,[bias]]]
Defaulting to '
1.0,0.5,1.0,0.5'.range/π * atan( slope*π * ( u - center ) ) + bias
| Colors within this distance are considered equal. |
A number of algorithms search for a target color. By default the color must be exact. Use this option to match colors that are close to the target color in RGB space. For example, if you want to automagically trim the edges of an image with -trim but the image was scanned and the target background color may differ by a small amount. This option can account for these differences.
The distance can be in absolute intensity units or, by appending % as a percentage of the maximum possible intensity (255, 65535, or 4294967295).
| apply a mathematical expression to an image or image channels. |
If the first character of expression is @, the expression is read from a file titled by the remaining characters in the string.
See FX, The Special Effects Image Operator for a detailed discussion of this option.
| level of gamma correction. |
The same color image displayed on two different workstations may look different due to differences in the display monitor. Use gamma correction to adjust for this color difference. Reasonable values extend from 0.8 to 2.3. Gamma less than 1.0 darkens the image and gamma greater than 1.0 lightens it. Large adjustments to image gamma may result in the loss of some image information if the pixel quantum size is only eight bits (quantum range 0 to 255).
Gamma adjusts the image's channel values pixel-by-pixel according to a power law, namely, pow(pixel,1/gamma) or pixel^(1/gamma), where pixel is the normalized or 0 to 1 color value. For example, using a value of gamma=2 is the same as taking the square root of the image.
You can apply separate gamma values to the red, green, and blue channels of the image with a gamma value list delimited with commas (e.g., 1.7,2.3,1.2).
Use +gamma value to set the image gamma level without actually adjusting the image pixels. This option is useful if the image is of a known gamma but not set as an image attribute (e.g. PNG images). Write the "file gamma" which is the reciprocal of the display gamma; e.g., if your image is sRGB and you want to write a PNG gAMA chunk, use
$ convert input.png +gamma .45455 output.png
(0.45455 is 1/2.2)Note that gamma adjustments are also available via the -level operator.
| Blur the image with a Gaussian operator. |
Convolve the image with a Gaussian or normal distribution using the given Sigma value. The formula is:
The Sigma value is the important argument, and determines the actual amount of blurring that will take place.
The Radius is only used to determine the size of the array which will hold the calculated Gaussian distribution. It should be an integer. If not given, or set to zero, IM will calculate the largest possible radius that will provide meaningful results for the Gaussian distribution.
The larger the Radius the radius the slower the operation is. However too small a Radius, and sever aliasing effects may result. As a guideline, Radius should be at least twice the Sigma value, though three times will produce a more accurate result.
This differs from the faster -blur operator in that a full 2-dimensional convolution is used to generate the weighted average of the neighboring pixels.
The -virtual-pixel setting will determine how pixels which are outside the image proper are blurred into the final result.
| Set the preferred size and location of the image. |
See Image Geometry for complete details about the geometry argument.
| Sets the current gravity suggestion for various other settings and options. |
Choices include: NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast. Use -list gravity to get a complete list of -gravity settings available in your ImageMagick installation.
The direction you choose specifies where to position text or subimages. For example, a gravity of Center forces the text to be centered within the image. By default, the image gravity is NorthWest. See -draw for more details about graphic primitives. Only the text primitive of -draw is affected by the -gravity option.
The -gravity option is also used in concert with the -geometry setting and other settings or options that take geometry as an argument, such as the -crop option.
If a -gravity setting occurs before another option or setting having a geometry argument that specifies an offset, the offset is usually applied to the point within the image suggested by the -gravity argument. Thus, in the following command, for example, suppose the file image.png has dimensions 200x100. The offset specified by the argument to -region is (−40,+20). The argument to -gravity is Center, which suggests the midpoint of the image, at the point (100,50). The offset (−40,20) is applied to that point, giving (100−40,50+20)=(60,70), so the specified 10x10 region is located at that point. (In addition, the -gravity affects the region itself, which is centered at the pixel coordinate (60,70). (See Image Geometry for complete details about the geometry argument.)
$ convert image.png -gravity Center -region 10x10-40+20 \
-negate output.png
When used as an option to composite, -gravity gives the direction that the image gravitates within the composite.
When used as an option to montage, -gravity gives the direction that an image gravitates within a tile. The default gravity is Center for this purpose.
| green chromaticity primary point. |
| apply a Hald color lookup table to the image. |
A Hald color lookup table is a 3-dimensional color cube mapped to 2 dimensions. Create it with the HALD: prefix (e.g. HALD:8). You can apply any color transformation to the Hald image and then use this option to apply the transform to the image.
$ convert image.png hald.png -hald-clut transform.png
This option provides a convenient method for you to use Gimp or Photoshop to make color corrections to the Hald CLUT image and subsequently apply them to multiple images using an ImageMagick script.
Note that the representation is only of the normal RGB color space and that the whole color value triplet is used for the interpolated lookup of the represented Hald color cube image. Because of this the operation is not -channel setting effected, nor can it adjust or modify an images transparency or alpha/matte channel.
See also -clut which provides color value replacement of the individual color channels, usually involving a simpler gray-scale image. E.g: gray-scale to color replacement, or modification by a histogram mapping.
| print usage instructions. |
| when comparing images, emphasize pixel differences with this color. |
| specify the icon geometry. |
Offsets, if present in the geometry specification, are handled in the same manner as the -geometry option, using X11 style to handle negative offsets.
See Image Geometry for complete details about the geometry argument.
| iconic animation. |
| identify the format and characteristics of the image. |
This information is printed: image scene number; image name; image size; the image class (DirectClass or PseudoClass); the total number of unique colors; and the number of seconds to read and transform the image. Refer to MIFF for a description of the image class.
If -colors is also specified, the total unique colors in the image and color reduction error values are printed. Refer to color reduction algorithm for a description of these values.
If -verbose precedes this option, copious amounts of image properties are displayed including image statistics, profiles, image histogram, and others.
| implements the inverse discrete Fourier transform (DFT). |
This option is new as of ImageMagick 6.5.4-3 (and now working for Windows users in ImageMagick 6.6.0-9). It transforms a pair of magnitude and phase images from the frequency domain to a single image in the normal or spatial domain. See for example, Fourier Transform, Discrete Fourier Transform and Fast Fourier Transform.
For example, depending upon the image format used to store the result of the -fft, one would use either
$ convert fft_image.miff -ift fft_image_ift.png
or
$ convert fft_image-0.png fft_image-1.png -ift fft_image_ift.png
The resulting image may need to be cropped due to padding introduced when the original image, prior to the -fft or +fft, was not square or even dimensioned. Any padding is at the right and/or bottom sides of the image.
The FFTW delegate library is required to use -ift.
Use +ift (with HDRI enabled) to transform a pair of real and imaginary images from the frequency domain to a single image in the normal (spatial) domain.
| make image immutable. |
| implode image pixels about the center. |
| insert the last image into the image sequence. |
This option takes last image in the current image sequence and inserts it at the given index. If a negative index is used, the insert position is calculated before the last image is removed from the sequence. As such -insert -1 will result in no change to the image sequence.
The +insert option is equivalent to -insert -1. In other words, insert the last image, at the end of the current image sequence. Consequently this has no effect on the image sequence order.
| use this type of rendering intent when managing the image color. |
Use this option to affect the color management operation of an image (see -profile). Choose from these intents: Absolute, Perceptual, Relative, Saturation.
The default intent is Perceptual for the sRGB colorspace and undefined for the RGB and gray colorspaces.
To print a complete list of rendering intents, use -list intent.
| the type of interlacing scheme. |
Choose from:
none line plane partition JPEG GIF PNG
This option is used to specify the type of interlacing scheme for raw image formats such as RGB or YUV.
None means do not interlace (RGBRGBRGBRGBRGBRGB...),
Line uses scanline interlacing (RRR...GGG...BBB...RRR...GGG...BBB...), and.
Plane uses plane interlacing (RRRRRR...GGGGGG...BBBBBB...).
Partition is like plane except the different planes are saved to individual files (e.g. image.R, image.G, and image.B).
Use Line or Plane to create an interlaced PNG or GIF or progressive JPEG image.
To print a complete list of interlacing schemes, use -list interlace.
| Set the pixel color interpolation method to use when looking up a color based on a floating point or real value. |
When looking up the color of a pixel using a non-integer floating point value, you typically fall in between the pixel colors defined by the source image. This setting determines how the color is determined from the colors of the pixels surrounding that point. That is how to determine the color of a point that falls between two, or even four different colored pixels.
integer The color of the top-left pixel (floor function) nearest-neighbor The nearest pixel to the lookup point (rounded function) average The average color of the surrounding four pixels bilinear A double linear interpolation of pixels (the default) mesh Divide area into two flat triangular interpolations bicubic Fitted bicubic-spines of surrounding 16 pixels spline Direct spline curves (colors are blurred) filter Use resize -filter settings
This most important for distortion operators such as -distort, -implode, -transform and -fx.
To print a complete list of interpolation methods, use -list interpolate.
See also -virtual-pixel, for control of the lookup for positions outside the boundaries of the image.
| the space between two text lines. |
| the space between two words. |
| the space between two letters. |
| assign a label to an image. |
Use this option to assign a specific label to the image, as it is read in or created. You can use the -set operation to re-assign a the labels of images already read in. Image formats such as TIFF, PNG, MIFF, supports saving the label information with the image.
When saving an image to a PostScript file, any label assigned to an image is used as a header string to print above the postscript image.
You can include the image filename, type, width, height, or other image attribute by embedding special format character. See Format and Print Image Properties for details of the percent escape codes.
For example,
-label "%m:%f %wx%h" bird.miff
assigns an image label of MIFF:bird.miff 512x480 to the "bird.miff" image and whose width is 512 and height is 480, as it is read in. If a +label option was used instead, any existing label present in the image would be used. You can remove all labels from an image by assigning the empty string.
A label is not drawn on the image, but is embedded in the image datastream via Label tag or similar mechanism. If you want the label to be visible on the image itself, use the -draw option, or during the final processing in the creation of a image montage.
If the first character of string is @, the image label is read from a file titled by the remaining characters in the string. Labels in a file are literal, no embedded formatting characters are recognized.
| perform local adaptive threshold. |
Adaptively threshold each pixel based on the value of pixels in a surrounding window. If the current pixel is lighter than this average plus the optional offset, then it is made white, otherwise it is made black. Small variations in pixel values such as found in scanned documents can be ignored if offset is positive. A negative offset will make it more sensitive to those small variations.
This is commonly used to threshold images with an uneven background. It is based on the assumption that average color of the small window is the the local background color, from which to separate the foreground color.
| handle multiple images forming a set of image layers or animation frames. |
Perform various image operation methods to a ordered sequence of images which may represent either a set of overlaid 'image layers', a GIF disposal animation, or a fully-'coalesced' animation sequence.
| Method | Description |
|---|---|
| compare-any | Crop the second and later frames to the smallest rectangle that contains all the differences between the two images. No GIF -dispose methods are taken into account. |
| This exactly the same as the -deconstruct operator, and does not preserve animations normal working, especially when animation used layer disposal methods such as 'Previous' or 'Background'. | |
| compare-clear | As 'compare-any' but crop to the bounds of any opaque pixels which become transparent in the second frame. That is the smallest image needed to mask or erase pixels for the next frame. |
| compare-overlay | As 'compare-any' but crop to pixels that add extra color to the next image, as a result of overlaying color pixels. That is the smallest single overlaid image to add or change colors. |
| This can be used with the -compose alpha composition method 'change-mask', to reduce the image to just the pixels that need to be overlaid. | |
| coalesce | Equivalent to a call to the -coalesce operator. Apply the layer disposal methods set in the current image sequence to form a fully defined animation sequence, as it should be displayed. Effectively converting a GIF animation into a 'film strip'-like animation. |
| composite | Alpha Composition of two image lists, separated by a "null:" image, with the destination image list first, and the source images last. An image from each list are composited together until one list is finished. The separator image and source image lists are removed. |
| The -geometry offset is adjusted according to -gravity in accordance of the virtual canvas size of the first image in each list. Unlike a normal -composite operation, the canvas offset is also added to the final composite positioning of each image. | |
| If one of the image lists only contains one image, that image is applied to all the images in the other image list, regardless of which list it is. In this case it is the image meta-data of the list which preserved. | |
| dispose | This like 'coalesce' but shows the look of the animation after the layer disposal method has been applied, before the next sub-frame image is overlaid. That is the 'dispose' image that results from the application of the GIF -dispose method. This allows you to check what is going wrong with a particular animation you may be developing. |
| flatten | Create a canvas the size of the first images virtual canvas using the current -background color, and -compose each image in turn onto that canvas. Images falling outside that canvas is clipped. Final image will have a zero virtual canvas offset. |
| This usually used as one of the final 'image layering' operations overlaying all the prepared image layers into a final image. | |
| For a single image this method can also be used to fillout a virtual canvas with real pixels, or to underlay an opaque color to remove transparency from an image. | |
| merge | As 'flatten' method but merging all the given image layers to create a new layer image just large enough to hold all the image without clipping or extra space. The new images virtual offset will preserve the position of the new layer, even if this offset is negative. The virtual canvas size of the first image is preserved. |
| Caution is advised when handling image layers with negative offsets as few image file formats handle them correctly. Following this operation method with +repage will remove the layer offset, and create a image in which all the overlaid image positions relative to each other is preserved, though not necessarily exactly where you specified them. | |
| See also 'trim-bounds' below which is closely related but without doing the'flatten' to merge the images together. | |
| mosaic | As 'flatten' method but expanding the initial canvas size of the first image in a positive direction only so as to hold all the image layers. However as a virtual canvas is 'locked' to the origin, by its own definition, image layers with a negative offsets will still become clipped by the top and left edges. See 'merge' or 'trim-bounds' if this could be a problem. |
| This method is commonly used to layout individual image using various offset but without knowing the final canvas size. The resulting image will, like 'flatten' not have any virtual offset, so can be saved to any image file format. | |
| optimize | Optimize a coalesced animation, into GIF animation using a number of general techniques. This currently a short cut to apply both the 'optimize-frame', and 'optimize-transparency' methods but may be expanded to include other optimization methods as they are developed. |
| optimize-frame | Optimize a coalesced animation, into GIF animation by reducing the number of pixels per frame as much as possible by attempting to pick the best layer disposal method to use, while ensuring the result will continue to animate properly. |
| There is no guarantee that the best optimization is found. But then no reasonably fast GIF optimization algorithm can do this. However this does seem to do better than most other GIF frame optimizers seen. | |
| optimize-plus | As 'optimize-frame' but attempt to improve the overall optimization by adding extra frames to the animation, without changing the final look or timing of the animation. The frames are added to attempt to separate the clearing of pixels from the overlaying of new additional pixels from one animation frame to the next. If this does not improve the optimization (for the next frame only), it will fall back to the results of the previous normal 'optimize-frame' technique. |
| There is the possibility that the change in the disposal style will result in a worsening in the optimization of later frames, though this is unlikely. In other words there no guarantee that it is better than the normal 'optimize-frame' technique. For some animations however you can get a vast improvement in the final animation size. | |
| optimize-transparency | Given a GIF animation, replace any pixel in the sub-frame overlay images with transparency, if it does not change the resulting animation by more than the current -fuzz factor. |
| This should allow a existing frame optimized GIF animation to compress into a smaller file size due to larger areas of one (transparent) color rather than a pattern of multiple colors repeating the current disposed image of the last frame. | |
| remove-dups | Remove (and merge time delays) of duplicate consecutive images, so as to simplify layer overlays of coalesced animations. |
| Usually this a result of using a constant time delay across the whole animation, or after a larger animation was split into smaller sub-animations. The duplicate frames could also have been used as part of some frame optimization methods. | |
| remove-zero | Remove any image with a zero time delay, unless ALL the images have a zero time delay (and is not a proper timed animation, a warning is then issued). |
| In a GIF animation, such images are usually frames which provide partial intermediary updates between the frames that are actually displayed to users. These frames are usually added for improved frame optimization in GIF animations. | |
| trim-bounds | Find the bounds of all the images in the current image sequence, then adjust the offsets so all images are contained on a minimal positive canvas. None of the image data is modified or merged, only the individual image virtual canvas size and offset. All the images is given the same canvas size, and and will have a positive offset, but will remain in the same position relative to each other. As a result of the minimal canvas size at least one image will touch every edge of that canvas. The image data touching those edges however may be transparent. |
| The result is much like if you used 'merge' followed by a +repage option, except that all the images have been kept separate. If 'flatten' is used after using 'trim-bounds' you will get the same result. |
To print a complete list of layer types, use -list layers.
The operators -coalesce, -deconstruct, -flatten, and -mosaic are only aliases for the above methods and may be depreciated in the future. Also see -page, -repage operators, the -compose setting, and the GIF -dispose and -delay settings.
| adjust the level of image channels. |
Given one, two or three values delimited with commas: black-point, white-point, gamma (for example: 10,250,1.0 or 2%,98%,0.5). The black and white points range from 0 to QuantumRange, or from 0 to 100%; if the white point is omitted it is set to (QuantumRange - black_point), so as to center contrast changes. If a % sign is present anywhere in the string, both black and white points are percentages of the full color range. Gamma will do a -gamma adjustment of the values. If it is omitted, the default of 1.0 (no gamma correction) is assumed.
In normal usage (-level) the image values are stretched so that the given 'black_point' value in the original image is set to zero (or black), while the given 'white_point' value is set to QuantumRange (or white). This provides you with direct contrast adjustments to the image. The 'gamma' of the resulting image will then be adjusted.
From ImageMagick v6.4.1-9 using the plus form of the operator (+level) or adding the special '!' flag anywhere in the argument list, will cause the operator to do the reverse of the level adjustment. That is a zero, or QuantumRange value (black, and white, resp.) in the original image, is adjusted to the given level values, allowing you to de-contrast, or compress the channel values within the image. The 'gamma' is adjusted before the level adjustment to de-contrast the image is made.
Only the channels defined by the current -channel setting are adjusted (defaults to RGB color channels only), allowing you to limit the effect of this operator.
Please note that the transparency channel is treated as 'matte' values (0 is opaque) and not as 'alpha' values (0 is transparent).
| adjust the level of an image using the provided dash separated colors. |
This function is exactly like -level, except that the value value for each color channel is determined by the 'black_color' and 'white_color' colors given (as described under the -fill option).
This effectually means the colors provided to -level-colors is mapped to become 'black' and 'white' respectively, with all the other colors linearly adjusted (or clipped) to match that change. Each channel is adjusted separately using the channel values of the colors specified.
On the other hand the plus form of the operator (+level-colors) will map the image color 'black' and 'white' to the given colors respectively, resulting in a gradient (de-contrasting) tint of the image to those colors. This can also be used to convert a plain gray-scale image into a one using the gradient of colors specified.
By supplying a single color with a comma separator either before or after that color, will just replace the respective 'black' or 'white' point respectively. But if no comma separator is provided, the given color is used for both the black and white color points, making the operator either threshold the images around that color (- form) or set all colors to that color (+ form).
| Set the pixel cache resource limit. |
Choose from: area, disk, file, map, memory, threads, or time.
The value for file is in number of files. The other limits are in bytes. Define arguments for the memory, map, area, and disk resource limits with SI prefixes (.e.g 100MB).
By default the limits are 768 files, 2GB of image area, 1.5GiB memory, 8GiB memory map, and 18.45EB of disk. These limits are adjusted relative to the available resources on your computer if this information is available. When any limit is reached, ImageMagick fails in some fashion but attempts to take compensating actions, if possible. For example, the following limits memory:
-limit memory 32MiB -limit map 64MiB
Use -list resource to list the current limits. For example, our system shows these limits:
$ identify -list resource
File Area Memory Map Disk Thread Time ------------------------------------------------------------------------------ 768 12.404GB 8.6642GiB 23.104GiB 18.446744EB 8 unlimited
Requests for pixel storage to keep intermediate images are satisfied by one of three resource categories: in-memory pool, memory-mapped files pool, and disk pool (in that order) depending on the ‑limit settings and whether the system honors a resource request. If the total size of allocated pixel storage in the given pool reaches the corresponding limit, the request is passed to the next pool. Additionally, requests that exceed the area limit automagically are allocated on disk.
To illustrate how ImageMagick utilizes resource limits, consider a typical image resource request. First, ImageMagick tries to allocate the pixels in memory. The request might be denied if the resource request exceeds the memory limit or if the system does not honor the request. If a memory request is not honored, the pixels are allocated to disk and the file is memory-mapped. However, if the allocation request exceeds the map limit, the resource allocation goes to disk. In all cases, if the resource request exceeds the area limit, the pixels are automagically cached to disk. If the disk has a hard limit, the program fails.
In most cases you simply do not need to concern yourself with resource limits. ImageMagick chooses reasonable defaults and most images do not tax your computer resources. Where limits do come in handy is when you process images that are large or on shared systems where ImageMagick can consume all or most of the available memory. In this case, the ImageMagick workflow slows other processes or, in extreme cases, brings the system to a halt. Under these circumstances, setting limits give some assurances that the ImageMagick workflow will not interfere with other concurrent uses of the computer. For example, assume you have a web interface that processes images uploaded from the Internet. To assure ImageMagick does not exceed 10mb of memory you can simply set the area limit to 10mb:
-limit area 10mb
Now whenever a large image is processed, the pixels are automagically cached to disk instead of memory. This of course implies that large images typically process very slowly, simply because pixel processing in memory can be an order of magnitude faster than on disk. Because your web site users might inadvertently upload a huge image to process, you should set a disk limit as well:
-limit area 10mb -limit disk 500mb
Here ImageMagick stops processing if an image requires more than 500MB of disk storage.
In addition to command-line resource limit option, resources can be set with environment variables. Set the environment variables MAGICK_AREA_LIMIT, MAGICK_DISK_LIMIT, MAGICK_FILE_LIMIT, MAGICK_MEMORY_LIMIT, MAGICK_MAP_LIMIT, MAGICK_THREAD_LIMIT, MAGICK_TIME_LIMIT for limits of image area, disk space, open files, heap memory, memory map, number of threads of execution, and maximum elapsed time in seconds respectively.
Inquisitive users can try adding -debug cache to their commands and then scouring the generated output for references to the pixel cache, in order to determine how the pixel cache was allocated and how resources were consumed. Advanced Unix/Linux users can pipe that output through grep memory|open|destroy|disk for more readable sifting.
For more about ImageMagick's use of resources, see the section Cache Storage and Resource Requirements on the Architecture page.
| Linear with saturation stretch. |
This is very similar to -contrast-stretch, and uses a 'histogram bin' to determine the range of color values that needs to be stretched. However it then stretches those colors using the -level operator.
As such while the initial determination may have 'binning' round off effects, the image colors are stretched mathematically, rather than using the histogram bins. This makes the operator more accurate.
note however that a -linear-stretch of '0' does nothing, while a value of '1' does a near perfect stretch of the color range.
See also -auto-level for a 'perfect' normalization of mathematical images.
This operator is under review for re-development.
| the line width for subsequent draw operations. |
| rescale image with seam-carving. |
See Image Geometry for complete details about the geometry argument.
| Print a list of supported arguments for various options or settings. Choose from these list types: |
Align Alpha Boolean Channel Class ClipPath Coder Color Colorspace Command Compose Compress Configure DataType Debug Decoration Delegate Direction Dispose Distort Dither Endian Evaluate FillRule Filter Font Format Function Gravity ImageList Intent Interlace Interpolate Kernel Layers LineCap LineJoin List Locale LogEvent Log Magic Method Metric Mime Mode Morphology Module Noise Orientation Policy PolicyDomain PolicyRights Preview Primitive QuantumFormat Resource SparseColor Storage Stretch Style Threshold Type Units Validate VirtualPixel
These lists vary depending on your version of ImageMagick. Use "-list list" to get a complete listing of all the "-list" arguments available:
$ identify -list list
| Specify format for debug log. |
This option specifies the format for the log printed when the -debug option is active.
You can display the following components by embedding special format characters:
%d domain %e event %f function %l line %m module %p process ID %r real CPU time %t wall clock time %u user CPU time %% percent sign \n newline \r carriage return
For example:
$ convert -debug coders -log "%u %m:%l %e" in.gif out.png
The default behavior is to print all of the components.
| add Netscape loop extension to your GIF animation. |
Set iterations to zero to repeat the animation an infinite number of times, otherwise the animation repeats itself up to iterations times.
| when comparing images, de-emphasize pixel differences with this color. |
| magnify the image. |
| Display image using this type. | [animate, display] |
Choose from these Standard Colormap types:
best default gray red green blue
The X server must support the Standard Colormap you choose, otherwise an error occurs. Use list as the type and display searches the list of colormap types in top-to-bottom order until one is located. See xstdcmap(1) for one way of creating Standard Colormaps.
| pixel map. | [stream] |
Here are the valid components of a map:
r red pixel component g green pixel component b blue pixel component a alpha pixel component (0 is transparent) o opacity pixel component (0 is opaque) i grayscale intensity pixel component c cyan pixel component m magenta pixel component y yellow pixel component k black pixel component p pad component (always 0)
You can specify as many of these components as needed in any order (e.g. bgr). The components can repeat as well (e.g. rgbr).
| Prevent updates to image pixels specified by the mask. |
This the same as using a mask used for composite masking operations, with grayscale values causing blended updates of the image the mask is attached to.
Use +mask to remove the mask from images.
Also see -clip-mask which work in the same way, but with strict boolean masking.
| Specify the color to be used with the -frame option. |
The color is specified using the format described under the -fill option.
The default matte color is #BDBDBD, this shade of gray.
| return the maximum intensity of an image sequence. |
Select the 'maximum' value from all the surrounding pixels.
This is legacy option from the method of the same name.
| apply a median filter to the image. |
Select the 'middle' value from all the surrounding pixels.
This is legacy option from the method of the same name.
| Output to STDERR a measure of the differences between images according to the type given metric. |
Choose from:
AE absolute error count, number of different pixels (-fuzz effected) FUZZ mean color distance MAE mean absolute error (normalized), average channel error distance MEPP mean error per pixel (normalized mean error, normalized peak error) MSE mean error squared, average of the channel error squared NCC normalized cross correlation PAE peak absolute (normalize peak absolute) PSNR peak signal to noise ratio RMSE root mean squared (normalized root mean squared)
Control the 'AE', or absolute count of pixels that are different, with the -fuzz factor (ignore pixels which only changed by a small amount). Use 'PAE' to find the size of the -fuzz factor needed to make all pixels 'similar', while 'MAE' determines the factor needed for about half the pixels to be similar.
The 'MEPP' metric returns three different metrics ('MAE', 'MAE' normalized, and 'PAE' normalized) from a single comparison run.
To print a complete list of metrics, use the -list metrics option.
| return the minimum intensity of an image sequence. |
Select the 'minimal' value from all the surrounding pixels.
This is legacy option from the method of the same name.
| make each pixel the 'predominant color' of the neighborhood. | [convert, mogrify] |
-mode value
| Mode of operation. | [montage] |
Choose the value from these styles: Frame, Unframe, or Concatenate
Use the -list option with a 'Mode' argument for a list of -mode arguments available in your ImageMagick installation.
| Vary the brightness, saturation, and hue of an image. |
The arguments are given as a percentages of variation. A value of 100 means no change, and any missing values are taken to mean 100.
The brightness is a multiplier of the overall brightness of the image, so 0 means pure black, 50 is half as bright, 200 is twice as bright. To invert its meaning -negate the image before and after.
The saturation controls the amount of color in an image. For example, 0 produce a grayscale image, while a large value such as 200 produce a very colorful, 'cartoonish' color.
The hue argument causes a "rotation" of the colors within the image by the amount specified. For example, 50 results in a counter-clockwise rotation of 90, mapping red shades to purple, and so on. A value of either 0 or 200 results in a complete 180 degree rotation of the image. Using a value of 300 is a 360 degree rotation resulting in no change to the original image.
For example, to increase the color brightness by 20% and decrease the color saturation by 10% and leave the hue unchanged, use -modulate 120,90.
Use -set attribute of 'option:modulate:colorspace' to specify which colorspace to modulate. Choose from HSB, HSL (the default), or HWB. For example,
$ convert image.png -set option:modulate:colorspace hsb -modulate 120,90 modulate.png
| monitor progress. |
| transform the image to black and white. |
| morphs an image sequence. |
Both the image pixels and size are linearly interpolated to give the appearance of a metamorphosis from one image to the next, over all the images in the current image list. The added images are the equivalent of a -blend composition. The frames argument determine how many images to interpolate between each image.
| apply a morphology method to the image. |
Until I get around to writing an option summary for this, see IM Usage Examples, Morphology.
| an simple alias for the -layers method "mosaic" |
| simulate motion blur. |
Blur with the given radius, standard deviation (sigma), and angle. The angle given is the angle toward which the image is blurred. That is the direction people would consider the object is coming from.
Note that the blur is not uniform distribution, giving the motion a definite sense of direction of movement.
The -virtual-pixel setting will determine how pixels which are outside the image proper are blurred into the final result.
| name an image. |
| replace each pixel with its complementary color. |
The red, green, and blue intensities of an image are negated. White becomes black, yellow becomes blue, etc. Use +negate to only negate the grayscale pixels of the image.
| Add or reduce noise in an image. |
The principal function of noise peak elimination filter is to smooth the objects within an image without losing edge information and without creating undesired structures. The central idea of the algorithm is to replace a pixel with its next neighbor in value within a pixel window, if this pixel has been found to be noise. A pixel is defined as noise if and only if this pixel is a maximum or minimum within the pixel window.
Use -noise radius to specify the width of the neighborhood when reducing noise. This is equivelent to using a -statistic NonPeak operation, which should be used in preference.
Use +noise followed by a noise type to add noise to an image. Choose from these noise types:
Gaussian Impulse Laplacian Multiplicative Poisson Random Uniform
The amount of noise added can be controled by the -attenuate setting. If unset the value is equivelent to 1.0, or a maximum noise addition.
To print a complete list of noises, use the -list noise option.
Also see the -evaluate noise functions that allows the use of a controlling value to specify the amount of noise that should be added to an image.
| Increase the contrast in an image by stretching the range of intensity values. |
The intensity values are stretched to cover the entire range of possible values. While doing so, black-out at most 2% of the pixels and white-out at most 1% of the pixels.
Note that as of ImageMagick 6.4.7-0, -normalize is equivalent to -contrast-stretch 2%x1%. (Before this version, it was equivalent to -contrast-stretch 2%x99%).
All the channels are normalized in concert by the came amount so as to preserve color integrity, when the default +channel setting is in use. Specifying any other -channel setting will normalize the RGB channels independently.
See -contrast-stretch for more details. Also see -auto-level for a 'perfect' normalization that is better suited to mathematically generated images.
This operator is under review for re-development.
| dither the image using a pre-defined ordered dither threshold map specified, and a uniform color map with the given number of levels per color channel . |
You can choose from these standard threshold maps:
threshold 1x1 Threshold 1x1 (non-dither) checks 2x1 Checkerboard 2x1 (dither) o2x2 2x2 Ordered 2x2 (dispersed) o3x3 3x3 Ordered 3x3 (dispersed) o4x4 4x4 Ordered 4x4 (dispersed) o8x8 8x8 Ordered 8x8 (dispersed) h4x4a 4x1 Halftone 4x4 (angled) h6x6a 6x1 Halftone 6x6 (angled) h8x8a 8x1 Halftone 8x8 (angled) h4x4o Halftone 4x4 (orthogonal) h6x6o Halftone 6x6 (orthogonal) h8x8o Halftone 8x8 (orthogonal) h16x16o Halftone 16x16 (orthogonal) c5x5b c5x5 Circles 5x5 (black) c5x5w Circles 5x5 (white) c6x6b c6x6 Circles 6x6 (black) c6x6w Circles 6x6 (white) c7x7b c7x7 Circles 7x7 (black) c7x7w Circles 7x7 (white)
The threshold generated a simple 50% threshold of the image. This could be used with level to do the equivalent of -posterize to reduce an image to basic primary colors.
The checks pattern produces a 3 level checkerboard dither pattern. That is a grayscale will become a pattern of solid black, solid white, and mid-tone colors into a checkerboard pattern of black and white.
You can define your own threshold map for ordered dithering and halftoning your images, in either personal or system thresholds.xml XML file. See Resources for more details of configuration files.
To print a complete list of the thresholds that have been defined, use the -list threshold option.
Note that at this time the same threshold dithering map is used for all color channels, no attempt is made to offset or rotate the map for different channels is made, to create an offset printing effect. Also as the maps are simple threshold levels, the halftone and circle maps will create incomplete circles along the edges of a colored area. Also all the effects are purely on/off boolean effects, without anti-aliasing to make the circles smooth looking. Large dots can be made to look better with a small amount of blurring after being created.
| change this color to the fill color within the image. |
The color argument is defined using the format described under the -fill option. The -fuzz setting can be used to match and replace colors similar to the one given.
Use +opaque to paint any pixel that does not match the target color.
The -transparent operator is exactly the same as -opaque but replaces the matching color with transparency rather than the current -fill color setting. To ensure that it can do this it also ensures that the image has an alpha channel enabled, as per "-alpha set", for the new transparent colors, and does not require you to modify the -channel to enable alpha channel handling.
| specify orientation of a digital camera image. |
Choose from these orientations:
bottom-left bottom-right left-bottom left-top right-bottom right-top top-left top-right undefined
To print a complete list of orientations, use the -list orientation option.
| Set the size and location of an image on the larger virtual canvas. |
See Image Geometry for complete details about the geometry argument.
For convenience you can specify the page size using media (see below). Offsets can then be added as with other geometry arguments (e.g. -page Letter+43+43).
Use media as shorthand to specify the dimensions (widthxheight) of the PostScript page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:
| media | width | height |
|---|---|---|
| 11x17 | 792 | 1224 |
| Ledger | 1224 | 792 |
| Legal | 612 | 1008 |
| Letter | 612 | 792 |
| LetterSmall | 612 | 792 |
| ArchE | 2592 | 3456 |
| ArchD | 1728 | 2592 |
| ArchC | 1296 | 1728 |
| ArchB | 864 | 1296 |
| ArchA | 648 | 864 |
| A0 | 2380 | 3368 |
| A1 | 1684 | 2380 |
| A2 | 1190 | 1684 |
| A3 | 842 | 1190 |
| A4 | 595 | 842 |
| A4Small | 595 | 842 |
| A5 | 421 | 595 |
| A6 | 297 | 421 |
| A7 | 210 | 297 |
| A8 | 148 | 210 |
| A9 | 105 | 148 |
| A10 | 74 | 105 |
| B0 | 2836 | 4008 |
| B1 | 2004 | 2836 |
| B2 | 1418 | 2004 |
| B3 | 1002 | 1418 |
| B4 | 709 | 1002 |
| B5 | 501 | 709 |
| C0 | 2600 | 3677 |
| C1 | 1837 | 2600 |
| C2 | 1298 | 1837 |
| C3 | 918 | 1298 |
| C4 | 649 | 918 |
| C5 | 459 | 649 |
| C6 | 323 | 459 |
| Flsa | 612 | 936 |
| Flse | 612 | 936 |
| HalfLetter | 396 | 612 |
This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the -gravity option. To position a GIF or MNG image, use -page{+-}x{+-}y (e.g. -page +100+200). When writing to a MNG file, a -page option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the MHDR chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.
For a PostScript page, the image is sized as in -geometry but positioned relative to the lower left-hand corner of the page by {+-}xoffset{+-}y offset. Use -page 612x792, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the -page option is NorthWest, i.e., positive x and y offset are measured rightward and downward from the top left corner of the page, unless the -gravity option is present with a value other than NorthWest.
The default page dimensions for a TEXT image is 612x792.
This option is used in concert with -density.
Use +page to remove the page settings for an image.
| simulate an oil painting. |
Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with radius.
| write images to this path on disk. |
| Pause between animation loops. | [animate] |
Pause for the specified number of seconds before repeating the animation.
| Pause between snapshots. | [import] |
Pause for the specified number of seconds before taking the next snapshot.
| efficiently determine image characteristics. |
| pointsize of the PostScript, OPTION1, or TrueType font. |
| simulate a Polaroid picture. |
Use +polaroid to rotate the image at a random angle between -15 and +15 degrees.
| reduce the image to a limited number of color levels. |
| set the maximum number of significant digits to be printed. |
| image preview type. |
Use this option to affect the preview operation of an image (e.g. convert file.png -preview Gamma Preview:gamma.png). Choose from these previews:
Rotate Shear Roll Hue Saturation Brightness Gamma Spiff Dull Grayscale Quantize Despeckle ReduceNoise Add Noise Sharpen Blur Threshold EdgeDetect Spread Shade Raise Segment Solarize Swirl Implode Wave OilPaint CharcoalDrawing JPEG
To print a complete list of previews, use the -list m> specified, and a uniform color map with the given number of levels per color channel .
You can choose from these standard threshold maps:
threshold 1x1 Threshold 1x1 (non-dither) checks 2x1 Checkerboard 2x1 (dither) o2x2 2x2 Ordered 2x2 (dispersed) o3x3 3x3 Ordered 3x3 (dispersed) o4x4 4x4 Ordered 4x4 (dispersed) o8x8 8x8 Ordered 8x8 (dispersed) h4x4a 4x1 Halftone 4x4 (angled) h6x6a 6x1 Halftone 6x6 (angled) h8x8a 8x1 Halftone 8x8 (angled) h4x4o Halftone 4x4 (orthogonal) h6x6o Halftone 6x6 (orthogonal) h8x8o Halftone 8x8 (orthogonal) h16x16o Halftone 16x16 (orthogonal) c5x5b c5x5 Circles 5x5 (black) c5x5w Circles 5x5 (white) c6x6b c6x6 Circles 6x6 (black) c6x6w Circles 6x6 (white) c7x7b c7x7 Circles 7x7 (black) c7x7w Circles 7x7 (white)
The threshold generated a simple 50% threshold of the image. This could be used with level to do the equivalent of -posterize to reduce an image to basic primary colors.
The checks pattern produces a 3 level checkerboard dither pattern. That is a grayscale will become a pattern of solid black, solid white, and mid-tone colors into a checkerboard pattern of black and white.
You can define your own threshold map for ordered dithering and halftoning your images, in either personal or system thresholds.xml XML file. See Resources for more details of configuration files.
To print a complete list of the thresholds that have been defined, use the -list threshold option.
Note that at this time the same threshold dithering map is used for all color channels, no attempt is made to offset or rotate the map for different channels is made, to create an offset printing effect. Also as the maps are simple threshold levels, the halftone and circle maps will create incomplete circles along the edges of a colored area. Also all the effects are purely on/off boolean effects, without anti-aliasing to make the circles smooth looking. Large dots can be made to look better with a small amount of blurring after being created.
| change this color to the fill color within the image. |
The color argument is defined using the format described under the -fill option. The -fuzz setting can be used to match and replace colors similar to the one given.
Use +opaque to paint any pixel that does not match the target color.
The -transparent operator is exactly the same as -opaque but replaces the matching color with transparency rather than the current -fill color setting. To ensure that it can do this it also ensures that the image has an alpha channel enabled, as per "-alpha set", for the new transparent colors, and does not require you to modify the -channel to enable alpha channel handling.
| specify orientation of a digital camera image. |
Choose from these orientations:
bottom-left bottom-right left-bottom left-top right-bottom right-top top-left top-right undefined
To print a complete list of orientations, use the -list orientation option.
| Set the size and location of an image on the larger virtual canvas. |
See Image Geometry for complete details about the geometry argument.
For convenience you can specify the page size using media (see below). Offsets can then be added as with other geometry arguments (e.g. -page Letter+43+43).
Use media as shorthand to specify the dimensions (widthxheight) of the PostScript page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:
| media | width | height |
|---|---|---|
| 11x17 | 792 | 1224 |
| Ledger | 1224 | 792 |
| Legal | 612 | 1008 |
| Letter | 612 | 792 |
| LetterSmall | 612 | 792 |
| ArchE | 2592 | 3456 |
| ArchD | 1728 | 2592 |
| ArchC | 1296 | 1728 |
| ArchB | 864 | 1296 |
| ArchA | 648 | 864 |
| A0 | 2380 | 3368 |
| A1 | 1684 | 2380 |
| A2 | 1190 | 1684 |
| A3 | 842 | 1190 |
| A4 | 595 | 842 |
| A4Small | 595 | 842 |
| A5 | 421 | 595 |
| A6 | 297 | 421 |
| A7 | 210 | 297 |
| A8 | 148 | 210 |
| A9 | 105 | 148 |
| A10 | 74 | 105 |
| B0 | 2836 | 4008 |
| B1 | 2004 | 2836 |
| B2 | 1418 | 2004 |
| B3 | 1002 | 1418 |
| B4 | 709 | 1002 |
| B5 | 501 | 709 |
| C0 | 2600 | 3677 |
| C1 | 1837 | 2600 |
| C2 | 1298 | 1837 |
| C3 | 918 | 1298 |
| C4 | 649 | 918 |
| C5 | 459 | 649 |
| C6 | 323 | 459 |
| Flsa | 612 | 936 |
| Flse | 612 | 936 |
| HalfLetter | 396 | 612 |
This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the -gravity option. To position a GIF or MNG image, use -page{+-}x{+-}y (e.g. -page +100+200). When writing to a MNG file, a -page option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the MHDR chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.
For a PostScript page, the image is sized as in -geometry but positioned relative to the lower left-hand corner of the page by {+-}xoffset{+-}y offset. Use -page 612x792, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the -page option is NorthWest, i.e., positive x and y offset are measured rightward and downward from the top left corner of the page, unless the -gravity option is present with a value other than NorthWest.
The default page dimensions for a TEXT image is 612x792.
This option is used in concert with -density.
Use +page to remove the page settings for an image.
| simulate an oil painting. |
Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with radius.
| write images to this path on disk. |
| Pause between animation loops. | [animate] |
Pause for the specified number of seconds before repeating the animation.
| Pause between snapshots. | [import] |
Pause for the specified number of seconds before taking the next snapshot.
| efficiently determine image characteristics. |
| pointsize of the PostScript, OPTION1, or TrueType font. |
| simulate a Polaroid picture. |
Use +polaroid to rotate the image at a random angle between -15 and +15 degrees.
| reduce the image to a limited number of color levels. |
| set the maximum number of significant digits to be printed. |
| image preview type. |
Use this option to affect the preview operation of an image (e.g. convert file.png -preview Gamma Preview:gamma.png). Choose from these previews:
Rotate Shear Roll Hue Saturation Brightness Gamma Spiff Dull Grayscale Quantize Despeckle ReduceNoise Add Noise Sharpen Blur Threshold EdgeDetect Spread Shade Raise Segment Solarize Swirl Implode Wave OilPaint CharcoalDrawing JPEG
To print a complete list of previews, use the -list m> specified, and a uniform color map with the given number of levels per color channel .
You can choose from these standard threshold maps:
threshold 1x1 Threshold 1x1 (non-dither) checks 2x1 Checkerboard 2x1 (dither) o2x2 2x2 Ordered 2x2 (dispersed) o3x3 3x3 Ordered 3x3 (dispersed) o4x4 4x4 Ordered 4x4 (dispersed) o8x8 8x8 Ordered 8x8 (dispersed) h4x4a 4x1 Halftone 4x4 (angled) h6x6a 6x1 Halftone 6x6 (angled) h8x8a 8x1 Halftone 8x8 (angled) h4x4o Halftone 4x4 (orthogonal) h6x6o Halftone 6x6 (orthogonal) h8x8o Halftone 8x8 (orthogonal) h16x16o Halftone 16x16 (orthogonal) c5x5b c5x5 Circles 5x5 (black) c5x5w Circles 5x5 (white) c6x6b c6x6 Circles 6x6 (black) c6x6w Circles 6x6 (white) c7x7b c7x7 Circles 7x7 (black) c7x7w Circles 7x7 (white)
The threshold generated a simple 50% threshold of the image. This could be used with level to do the equivalent of -posterize to reduce an image to basic primary colors.
The checks pattern produces a 3 level checkerboard dither pattern. That is a grayscale will become a pattern of solid black, solid white, and mid-tone colors into a checkerboard pattern of black and white.
You can define your own threshold map for ordered dithering and halftoning your images, in either personal or system thresholds.xml XML file. See Resources for more details of configuration files.
To print a complete list of the thresholds that have been defined, use the -list threshold option.
Note that at this time the same threshold dithering map is used for all color channels, no attempt is made to offset or rotate the map for different channels is made, to create an offset printing effect. Also as the maps are simple threshold levels, the halftone and circle maps will create incomplete circles along the edges of a colored area. Also all the effects are purely on/off boolean effects, without anti-aliasing to make the circles smooth looking. Large dots can be made to look better with a small amount of blurring after being created.
| change this color to the fill color within the image. |
The color argument is defined using the format described under the -fill option. The -fuzz setting can be used to match and replace colors similar to the one given.
Use +opaque to paint any pixel that does not match the target color.
The -transparent operator is exactly the same as -opaque but replaces the matching color with transparency rather than the current -fill color setting. To ensure that it can do this it also ensures that the image has an alpha channel enabled, as per "-alpha set", for the new transparent colors, and does not require you to modify the -channel to enable alpha channel handling.
| specify orientation of a digital camera image. |
Choose from these orientations:
bottom-left bottom-right left-bottom left-top right-bottom right-top top-left top-right undefined
To print a complete list of orientations, use the -list orientation option.
| Set the size and location of an image on the larger virtual canvas. |
See Image Geometry for complete details about the geometry argument.
For convenience you can specify the page size using media (see below). Offsets can then be added as with other geometry arguments (e.g. -page Letter+43+43).
Use media as shorthand to specify the dimensions (widthxheight) of the PostScript page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:
| media | width | height |
|---|---|---|
| 11x17 | 792 | 1224 |
| Ledger | 1224 | 792 |
| Legal | 612 | 1008 |
| Letter | 612 | 792 |
| LetterSmall | 612 | 792 |
| ArchE | 2592 | 3456 |
| ArchD | 1728 | 2592 |
| ArchC | 1296 | 1728 |
| ArchB | 864 | 1296 |
| ArchA | 648 | 864 |
| A0 | 2380 | 3368 |
| A1 | 1684 | 2380 |
| A2 | 1190 | 1684 |
| A3 | 842 | 1190 |
| A4 | 595 | 842 |
| A4Small | 595 | 842 |
| A5 | 421 | 595 |
| A6 | 297 | 421 |
| A7 | 210 | 297 |
| A8 | 148 | 210 |
| A9 | 105 | 148 |
| A10 | 74 | 105 |
| B0 | 2836 | 4008 |
| B1 | 2004 | 2836 |
| B2 | 1418 | 2004 |
| B3 | 1002 | 1418 |
| B4 | 709 | 1002 |
| B5 | 501 | 709 |
| C0 | 2600 | 3677 |
| C1 | 1837 | 2600 |
| C2 | 1298 | 1837 |
| C3 | 918 | 1298 |
| C4 | 649 | 918 |
| C5 | 459 | 649 |
| C6 | 323 | 459 |
| Flsa | 612 | 936 |
| Flse | 612 | 936 |
| HalfLetter | 396 | 612 |
This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the -gravity option. To position a GIF or MNG image, use -page{+-}x{+-}y (e.g. -page +100+200). When writing to a MNG file, a -page option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the MHDR chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.
For a PostScript page, the image is sized as in -geometry but positioned relative to the lower left-hand corner of the page by {+-}xoffset{+-}y offset. Use -page 612x792, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the -page option is NorthWest, i.e., positive x and y offset are measured rightward and downward from the top left corner of the page, unless the -gravity option is present with a value other than NorthWest.
The default page dimensions for a TEXT image is 612x792.
This option is used in concert with -density.
Use +page to remove the page settings for an image.
| simulate an oil painting. |
Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with radius.
| write images to this path on disk. |
| Pause between animation loops. | [animate] |
Pause for the specified number of seconds before repeating the animation.
| Pause between snapshots. | [import] |
Pause for the specified number of seconds before taking the next snapshot.
| efficiently determine image characteristics. |
| pointsize of the PostScript, OPTION1, or TrueType font. |
| simulate a Polaroid picture. |
Use +polaroid to rotate the image at a random angle between -15 and +15 degrees.
| reduce the image to a limited number of color levels. |
| set the maximum number of significant digits to be printed. |
| image preview type. |
Use this option to affect the preview operation of an image (e.g. convert file.png -preview Gamma Preview:gamma.png). Choose from these previews:
Rotate Shear Roll Hue Saturation Brightness Gamma Spiff Dull Grayscale Quantize Despeckle ReduceNoise Add Noise Sharpen Blur Threshold EdgeDetect Spread Shade Raise Segment Solarize Swirl Implode Wave OilPaint CharcoalDrawing JPEG
To print a complete list of previews, use the -list m> specified, and a uniform color map with the given number of levels per color channel .
You can choose from these standard threshold maps:
threshold 1x1 Threshold 1x1 (non-dither) checks 2x1 Checkerboard 2x1 (dither) o2x2 2x2 Ordered 2x2 (dispersed) o3x3 3x3 Ordered 3x3 (dispersed) o4x4 4x4 Ordered 4x4 (dispersed) o8x8 8x8 Ordered 8x8 (dispersed) h4x4a 4x1 Halftone 4x4 (angled) h6x6a 6x1 Halftone 6x6 (angled) h8x8a 8x1 Halftone 8x8 (angled) h4x4o Halftone 4x4 (orthogonal) h6x6o Halftone 6x6 (orthogonal) h8x8o Halftone 8x8 (orthogonal) h16x16o Halftone 16x16 (orthogonal) c5x5b c5x5 Circles 5x5 (black) c5x5w Circles 5x5 (white) c6x6b c6x6 Circles 6x6 (black) c6x6w Circles 6x6 (white) c7x7b c7x7 Circles 7x7 (black) c7x7w Circles 7x7 (white)
The threshold generated a simple 50% threshold of the image. This could be used with level to do the equivalent of -posterize to reduce an image to basic primary colors.
The checks pattern produces a 3 level checkerboard dither pattern. That is a grayscale will become a pattern of solid black, solid white, and mid-tone colors into a checkerboard pattern of black and white.
You can define your own threshold map for ordered dithering and halftoning your images, in either personal or system thresholds.xml XML file. See Resources for more details of configuration files.
To print a complete list of the thresholds that have been defined, use the -list threshold option.
Note that at this time the same threshold dithering map is used for all color channels, no attempt is made to offset or rotate the map for different channels is made, to create an offset printing effect. Also as the maps are simple threshold levels, the halftone and circle maps will create incomplete circles along the edges of a colored area. Also all the effects are purely on/off boolean effects, without anti-aliasing to make the circles smooth looking. Large dots can be made to look better with a small amount of blurring after being created.
| change this color to the fill color within the image. |
The color argument is defined using the format described under the -fill option. The -fuzz setting can be used to match and replace colors similar to the one given.
Use +opaque to paint any pixel that does not match the target color.
The -transparent operator is exactly the same as -opaque but replaces the matching color with transparency rather than the current -fill color setting. To ensure that it can do this it also ensures that the image has an alpha channel enabled, as per "-alpha set", for the new transparent colors, and does not require you to modify the -channel to enable alpha channel handling.
| specify orientation of a digital camera image. |
Choose from these orientations:
bottom-left bottom-right left-bottom left-top right-bottom right-top top-left top-right undefined
To print a complete list of orientations, use the -list orientation option.
| Set the size and location of an image on the larger virtual canvas. |
See Image Geometry for complete details about the geometry argument.
For convenience you can specify the page size using media (see below). Offsets can then be added as with other geometry arguments (e.g. -page Letter+43+43).
Use media as shorthand to specify the dimensions (widthxheight) of the PostScript page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:
| media | width | height |
|---|---|---|
| 11x17 | 792 | 1224 |
| Ledger | 1224 | 792 |
| Legal | 612 | 1008 |
| Letter | 612 | 792 |
| LetterSmall | 612 | 792 |
| ArchE | 2592 | 3456 |
| ArchD | 1728 | 2592 |
| ArchC | 1296 | 1728 |
| ArchB | 864 | 1296 |
| ArchA | 648 | 864 |
| A0 | 2380 | 3368 |
| A1 | 1684 | 2380 |
| A2 | 1190 | 1684 |
| A3 | 842 | 1190 |
| A4 | 595 | 842 |
| A4Small | 595 | 842 |
| A5 | 421 | 595 |
| A6 | 297 | 421 |
| A7 | 210 | 297 |
| A8 | 148 | 210 |
| A9 | 105 | 148 |
| A10 | 74 | 105 |
| B0 | 2836 | 4008 |
| B1 | 2004 | 2836 |
| B2 | 1418 | 2004 |
| B3 | 1002 | 1418 |
| B4 | 709 | 1002 |
| B5 | 501 | 709 |
| C0 | 2600 | 3677 |
| C1 | 1837 | 2600 |
| C2 | 1298 | 1837 |
| C3 | 918 | 1298 |
| C4 | 649 | 918 |
| C5 | 459 | 649 |
| C6 | 323 | 459 |
| Flsa | 612 | 936 |
| Flse | 612 | 936 |
| HalfLetter | 396 | 612 |
This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the -gravity option. To position a GIF or MNG image, use -page{+-}x{+-}y (e.g. -page +100+200). When writing to a MNG file, a -page option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the MHDR chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.
For a PostScript page, the image is sized as in -geometry but positioned relative to the lower left-hand corner of the page by {+-}xoffset{+-}y offset. Use -page 612x792, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the -page option is NorthWest, i.e., positive x and y offset are measured rightward and downward from the top left corner of the page, unless the -gravity option is present with a value other than NorthWest.
The default page dimensions for a TEXT image is 612x792.
This option is used in concert with -density.
Use +page to remove the page settings for an image.
| simulate an oil painting. |
Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with radius.
| write images to this path on disk. |
| Pause between animation loops. | [animate] |
Pause for the specified number of seconds before repeating the animation.
| Pause between snapshots. | [import] |
Pause for the specified number of seconds before taking the next snapshot.
| efficiently determine image characteristics. |
| pointsize of the PostScript, OPTION1, or TrueType font. |
| simulate a Polaroid picture. |
Use +polaroid to rotate the image at a random angle between -15 and +15 degrees.
| reduce the image to a limited number of color levels. |
| set the maximum number of significant digits to be printed. |
| image preview type. |
Use this option to affect the preview operation of an image (e.g. convert file.png -preview Gamma Preview:gamma.png). Choose from these previews:
Rotate Shear Roll Hue Saturation Brightness Gamma Spiff Dull Grayscale Quantize Despeckle ReduceNoise Add Noise Sharpen Blur Threshold EdgeDetect Spread Shade Raise Segment Solarize Swirl Implode Wave OilPaint CharcoalDrawing JPEG
To print a complete list of previews, use the -list m> specified, and a uniform color map with the given number of levels per color channel .
You can choose from these standard threshold maps:
threshold 1x1 Threshold 1x1 (non-dither) checks 2x1 Checkerboard 2x1 (dither) o2x2 2x2 Ordered 2x2 (dispersed) o3x3 3x3 Ordered 3x3 (dispersed) o4x4 4x4 Ordered 4x4 (dispersed) o8x8 8x8 Ordered 8x8 (dispersed) h4x4a 4x1 Halftone 4x4 (angled) h6x6a 6x1 Halftone 6x6 (angled) h8x8a 8x1 Halftone 8x8 (angled) h4x4o Halftone 4x4 (orthogonal) h6x6o Halftone 6x6 (orthogonal) h8x8o Halftone 8x8 (orthogonal) h16x16o Halftone 16x16 (orthogonal) c5x5b c5x5 Circles 5x5 (black) c5x5w Circles 5x5 (white) c6x6b c6x6 Circles 6x6 (black) c6x6w Circles 6x6 (white) c7x7b c7x7 Circles 7x7 (black) c7x7w Circles 7x7 (white)
The threshold generated a simple 50% threshold of the image. This could be used with level to do the equivalent of -posterize to reduce an image to basic primary colors.
The checks pattern produces a 3 level checkerboard dither pattern. That is a grayscale will become a pattern of solid black, solid white, and mid-tone colors into a checkerboard pattern of black and white.
You can define your own threshold map for ordered dithering and halftoning your images, in either personal or system thresholds.xml XML file. See Resources for more details of configuration files.
To print a complete list of the thresholds that have been defined, use the -list threshold option.
Note that at this time the same threshold dithering map is used for all color channels, no attempt is made to offset or rotate the map for different channels is made, to create an offset printing effect. Also as the maps are simple threshold levels, the halftone and circle maps will create incomplete circles along the edges of a colored area. Also all the effects are purely on/off boolean effects, without anti-aliasing to make the circles smooth looking. Large dots can be made to look better with a small amount of blurring after being created.
| change this color to the fill color within the image. |
The color argument is defined using the format described under the -fill option. The -fuzz setting can be used to match and replace colors similar to the one given.
Use +opaque to paint any pixel that does not match the target color.
The -transparent operator is exactly the same as -opaque but replaces the matching color with transparency rather than the current -fill color setting. To ensure that it can do this it also ensures that the image has an alpha channel enabled, as per "-alpha set", for the new transparent colors, and does not require you to modify the -channel to enable alpha channel handling.
| specify orientation of a digital camera image. |
Choose from these orientations:
bottom-left bottom-right left-bottom left-top right-bottom right-top top-left top-right undefined
To print a complete list of orientations, use the -list orientation option.
| Set the size and location of an image on the larger virtual canvas. |
See Image Geometry for complete details about the geometry argument.
For convenience you can specify the page size using media (see below). Offsets can then be added as with other geometry arguments (e.g. -page Letter+43+43).
Use media as shorthand to specify the dimensions (widthxheight) of the PostScript page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:
| media | width | height |
|---|---|---|
| 11x17 | 792 | 1224 |
| Ledger | 1224 | 792 |
| Legal | 612 | 1008 |
| Letter | 612 | 792 |
| LetterSmall | 612 | 792 |
| ArchE | 2592 | 3456 |
| ArchD | 1728 | 2592 |
| ArchC | 1296 | 1728 |
| ArchB | 864 | 1296 |
| ArchA | 648 | 864 |
| A0 | 2380 | 3368 |
| A1 | 1684 | 2380 |
| A2 | 1190 | 1684 |
| A3 | 842 | 1190 |
| A4 | 595 | 842 |
| A4Small | 595 | 842 |
| A5 | 421 | 595 |
| A6 | 297 | 421 |
| A7 | 210 | 297 |
| A8 | 148 | 210 |
| A9 | 105 | 148 |
| A10 | 74 | 105 |
| B0 | 2836 | 4008 |
| B1 | 2004 | 2836 |
| B2 | 1418 | 2004 |
| B3 | 1002 | 1418 |
| B4 | 709 | 1002 |
| B5 | 501 | 709 |
| C0 | 2600 | 3677 |
| C1 | 1837 | 2600 |
| C2 | 1298 | 1837 |
| C3 | 918 | 1298 |
| C4 | 649 | 918 |
| C5 | 459 | 649 |
| C6 | 323 | 459 |
| Flsa | 612 | 936 |
| Flse | 612 | 936 |
| HalfLetter | 396 | 612 |
This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the -gravity option. To position a GIF or MNG image, use -page{+-}x{+-}y (e.g. -page +100+200). When writing to a MNG file, a -page option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the MHDR chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.
For a PostScript page, the image is sized as in -geometry but positioned relative to the lower left-hand corner of the page by {+-}xoffset{+-}y offset. Use -page 612x792, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the -page option is NorthWest, i.e., positive x and y offset are measured rightward and downward from the top left corner of the page, unless the -gravity option is present with a value other than NorthWest.
The default page dimensions for a TEXT image is 612x792.
This option is used in concert with -density.
Use +page to remove the page settings for an image.
| simulate an oil painting. |
Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with radius.
| write images to this path on disk. |
| Pause between animation loops. | [animate] |
Pause for the specified number of seconds before repeating the animation.
| Pause between snapshots. | [import] |
Pause for the specified number of seconds before taking the next snapshot.
| efficiently determine image characteristics. |
| pointsize of the PostScript, OPTION1, or TrueType font. |
| simulate a Polaroid picture. |
Use +polaroid to rotate the image at a random angle between -15 and +15 degrees.
| reduce the image to a limited number of color levels. |
| set the maximum number of significant digits to be printed. |
| image preview type. |
Use this option to affect the preview operation of an image (e.g. convert file.png -preview Gamma Preview:gamma.png). Choose from these previews:
Rotate Shear Roll Hue Saturation Brightness Gamma Spiff Dull Grayscale Quantize Despeckle ReduceNoise Add Noise Sharpen Blur Threshold EdgeDetect Spread Shade Raise Segment Solarize Swirl Implode Wave OilPaint CharcoalDrawing JPEG
To print a complete list of previews, use the -list m> specified, and a uniform color map with the given number of levels per color channel .
You can choose from these standard threshold maps:
threshold 1x1 Threshold 1x1 (non-dither) checks 2x1 Checkerboard 2x1 (dither) o2x2 2x2 Ordered 2x2 (dispersed) o3x3 3x3 Ordered 3x3 (dispersed) o4x4 4x4 Ordered 4x4 (dispersed) o8x8 8x8 Ordered 8x8 (dispersed) h4x4a 4x1 Halftone 4x4 (angled) h6x6a 6x1 Halftone 6x6 (angled) h8x8a 8x1 Halftone 8x8 (angled) h4x4o Halftone 4x4 (orthogonal) h6x6o Halftone 6x6 (orthogonal) h8x8o Halftone 8x8 (orthogonal) h16x16o Halftone 16x16 (orthogonal) c5x5b c5x5 Circles 5x5 (black) c5x5w Circles 5x5 (white) c6x6b c6x6 Circles 6x6 (black) c6x6w Circles 6x6 (white) c7x7b c7x7 Circles 7x7 (black) c7x7w Circles 7x7 (white)
The threshold generated a simple 50% threshold of the image. This could be used with level to do the equivalent of -posterize to reduce an image to basic primary colors.
The checks pattern produces a 3 level checkerboard dither pattern. That is a grayscale will become a pattern of solid black, solid white, and mid-tone colors into a checkerboard pattern of black and white.
You can define your own threshold map for ordered dithering and halftoning your images, in either personal or system thresholds.xml XML file. See Resources for more details of configuration files.
To print a complete list of the thresholds that have been defined, use the -list threshold option.
Note that at this time the same threshold dithering map is used for all color channels, no attempt is made to offset or rotate the map for different channels is made, to create an offset printing effect. Also as the maps are simple threshold levels, the halftone and circle maps will create incomplete circles along the edges of a colored area. Also all the effects are purely on/off boolean effects, without anti-aliasing to make the circles smooth looking. Large dots can be made to look better with a small amount of blurring after being created.
| change this color to the fill color within the image. |
The color argument is defined using the format described under the -fill option. The -fuzz setting can be used to match and replace colors similar to the one given.
Use +opaque to paint any pixel that does not match the target color.
The -transparent operator is exactly the same as -opaque but replaces the matching color with transparency rather than the current -fill color setting. To ensure that it can do this it also ensures that the image has an alpha channel enabled, as per "-alpha set", for the new transparent colors, and does not require you to modify the -channel to enable alpha channel handling.
| specify orientation of a digital camera image. |
Choose from these orientations:
bottom-left bottom-right left-bottom left-top right-bottom right-top top-left top-right undefined
To print a complete list of orientations, use the -list orientation option.
| Set the size and location of an image on the larger virtual canvas. |
See Image Geometry for complete details about the geometry argument.
For convenience you can specify the page size using media (see below). Offsets can then be added as with other geometry arguments (e.g. -page Letter+43+43).
Use media as shorthand to specify the dimensions (widthxheight) of the PostScript page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:
| media | width | height |
|---|---|---|
| 11x17 | 792 | 1224 |
| Ledger | 1224 | 792 |
| Legal | 612 | 1008 |
| Letter | 612 | 792 |
| LetterSmall | 612 | 792 |
| ArchE | 2592 | 3456 |
| ArchD | 1728 | 2592 |
| ArchC | 1296 | 1728 |
| ArchB | 864 | 1296 |
| ArchA | 648 | 864 |
| A0 | 2380 | 3368 |
| A1 | 1684 | 2380 |
| A2 | 1190 | 1684 |
| A3 | 842 | 1190 |
| A4 | 595 | 842 |
| A4Small | 595 | 842 |
| A5 | 421 | 595 |
| A6 | 297 | 421 |
| A7 | 210 | 297 |
| A8 | 148 | 210 |
| A9 | 105 | 148 |
| A10 | 74 | 105 |
| B0 | 2836 | 4008 |
| B1 | 2004 | 2836 |
| B2 | 1418 | 2004 |
| B3 | 1002 | 1418 |
| B4 | 709 | 1002 |
| B5 | 501 | 709 |
| C0 | 2600 | 3677 |
| C1 | 1837 | 2600 |
| C2 | 1298 | 1837 |
| C3 | 918 | 1298 |
| C4 | 649 | 918 |
| C5 | 459 | 649 |
| C6 | 323 | 459 |
| Flsa | 612 | 936 |
| Flse | 612 | 936 |
| HalfLetter | 396 | 612 |
This option is also used to place subimages when writing to a multi-image format that supports offsets, such as GIF89 and MNG. When used for this purpose the offsets are always measured from the top left corner of the canvas and are not affected by the -gravity option. To position a GIF or MNG image, use -page{+-}x{+-}y (e.g. -page +100+200). When writing to a MNG file, a -page option appearing ahead of the first image in the sequence with nonzero width and height defines the width and height values that are written in the MHDR chunk. Otherwise, the MNG width and height are computed from the bounding box that contains all images in the sequence. When writing a GIF89 file, only the bounding box method is used to determine its dimensions.
For a PostScript page, the image is sized as in -geometry but positioned relative to the lower left-hand corner of the page by {+-}xoffset{+-}y offset. Use -page 612x792, for example, to center the image within the page. If the image size exceeds the PostScript page, it is reduced to fit the page. The default gravity for the -page option is NorthWest, i.e., positive x and y offset are measured rightward and downward from the top left corner of the page, unless the -gravity option is present with a value other than NorthWest.
The default page dimensions for a TEXT image is 612x792.
This option is used in concert with -density.
Use +page to remove the page settings for an image.
| simulate an oil painting. |
Each pixel is replaced by the most frequent color in a circular neighborhood whose width is specified with radius.
| write images to this path on disk. |
| Pause between animation loops. | [animate] |
Pause for the specified number of seconds before repeating the animation.
| Pause between snapshots. | [import] |
Pause for the specified number of seconds before taking the next snapshot.
| efficiently determine image characteristics. |
| pointsize of the PostScript, OPTION1, or TrueType font. |
| simulate a Polaroid picture. |
Use +polaroid to rotate the image at a random angle between -15 and +15 degrees.
| reduce the image to a limited number of color levels. |
| set the maximum number of significant digits to be printed. |
| image preview type. |
Use this option to affect the preview operation of an image (e.g. convert file.png -preview Gamma Preview:gamma.png). Choose from these previews:
Rotate Shear Roll Hue Saturation Brightness Gamma Spiff Dull Grayscale Quantize Despeckle ReduceNoise Add Noise Sharpen Blur Threshold EdgeDetect Spread Shade Raise Segment Solarize Swirl Implode Wave OilPaint CharcoalDrawing JPEG
To print a complete list of previews, use the -list m> specified, and a uniform color map with the given number of levels per color channel .
You can choose from these standard threshold maps:
threshold 1x1 Threshold 1x1 (non-dither) checks 2x1 Checkerboard 2x1 (dither) o2x2 2x2 Ordered 2x2 (dispersed) o3x3 3x3 Ordered 3x3 (dispersed) o4x4 4x4 Ordered 4x4 (dispersed) o8x8 8x8 Ordered 8x8 (dispersed) h4x4a 4x1 Halftone 4x4 (angled) h6x6a 6x1 Halftone 6x6 (angled) h8x8a 8x1 Halftone 8x8 (angled) h4x4o Halftone 4x4 (orthogonal) h6x6o Halftone 6x6 (orthogonal) h8x8o Halftone 8x8 (orthogonal) h16x16o Halftone 16x16 (orthogonal) c5x5b c5x5 Circles 5x5 (black) c5x5w Circles 5x5 (white) c6x6b c6x6 Circles 6x6 (black) c6x6w Circles 6x6 (white) c7x7b c7x7 Circles 7x7 (black) c7x7w Circles 7x7 (white)
The threshold generated a simple 50% threshold of the image. This could be used with level to do the equivalent of -posterize to reduce an image to basic primary colors.
The checks pattern produces a 3 level checkerboard dither pattern. That is a grayscale will become a pattern of solid black, solid white, and mid-tone colors into a checkerboard pattern of black and white.
You can define your own threshold map for ordered dithering and halftoning your images, in either personal or system thresholds.xml XML file. See Resources for more details of configuration files.
To print a complete list of the thresholds that have been defined, use the -list threshold option.
Note that at this time the same threshold dithering map is used for all color channels, no attempt is made to offset or rotate the map for different channels is made, to create an offset printing effect. Also as the maps are simple threshold levels, the halftone and circle maps will create incomplete circles along the edges of a colored area. Also all the effects are purely on/off boolean effects, without anti-aliasing to make the circles smooth looking. Large dots can be made to look better with a small amount of blurring after being created.
| change this color to the fill color within the image. |
The color argument is defined using the format described under the -fill option. The -fuzz setting can be used to match and replace colors similar to the one given.
Use +opaque to paint any pixel that does not match the target color.
The -transparent operator is exactly the same as -opaque but replaces the matching color with transparency rather than the current -fill color setting. To ensure that it can do this it also ensures that the image has an alpha channel enabled, as per "-alpha set", for the new transparent colors, and does not require you to modify the -channel to enable alpha channel handling.
| specify orientation of a digital camera image. |
Choose from these orientations:
bottom-left bottom-right left-bottom left-top right-bottom right-top top-left top-right undefined
To print a complete list of orientations, use the -list orientation option.
| Set the size and location of an image on the larger virtual canvas. |
See Image Geometry for complete details about the geometry argument.
For convenience you can specify the page size using media (see below). Offsets can then be added as with other geometry arguments (e.g. -page Letter+43+43).
Use media as shorthand to specify the dimensions (widthxheight) of the PostScript page in dots per inch or a TEXT page in pixels. The choices for a PostScript page are:
| media | width |
|---|

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