/*************************************************************************/
/*  config_file.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/*************************************************************************/

#ifndef CONFIG_FILE_H
#define CONFIG_FILE_H

#include "core/ordered_hash_map.h"
#include "reference.h"

class ConfigFile : public Reference {

	GDCLASS(ConfigFile, Reference);

	OrderedHashMap<String, OrderedHashMap<String, Variant> > values;

	PoolStringArray _get_sections() const;
	PoolStringArray _get_section_keys(const String &p_section) const;

protected:
	static void _bind_methods();

public:
	void set_value(const String &p_section, const String &p_key, const Variant &p_value);
	Variant get_value(const String &p_section, const String &p_key, Variant p_default = Variant()) const;

	bool has_section(const String &p_section) const;
	bool has_section_key(const String &p_section, const String &p_key) const;

	void get_sections(List<String> *r_sections) const;
	void get_section_keys(const String &p_section, List<String> *r_keys) const;

	void erase_section(const String &p_section);

	Error save(const String &p_path);
	Error load(const String &p_path);

	ConfigFile();
};

#endif // CONFIG_FILE_H
