/*************************************************************************/
/*  bsp_tree.h                                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef BSP_TREE_H
#define BSP_TREE_H

#include "aabb.h"
#include "dvector.h"
#include "face3.h"
#include "method_ptrcall.h"
#include "plane.h"
#include "variant.h"
#include "vector.h"
/**
	@author Juan Linietsky <reduzio@gmail.com>
*/
class BSP_Tree {
public:
	enum {

		UNDER_LEAF = 0xFFFF,
		OVER_LEAF = 0xFFFE,
		MAX_NODES = 0xFFFE,
		MAX_PLANES = (1 << 16)
	};

	struct Node {

		uint16_t plane;
		uint16_t under;
		uint16_t over;
	};

private:
	// thanks to the properties of Vector,
	// this class can be assigned and passed around between threads
	// with no cost.

	Vector<Node> nodes;
	Vector<Plane> planes;
	AABB aabb;
	real_t error_radius;

	int _get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3 &p_center, const Vector3 &p_half_extents, int p_indices_count) const;

	template <class T>
	bool _test_convex(const Node *p_nodes, const Plane *p_planes, int p_current, const T &p_convex) const;

public:
	bool is_empty() const { return nodes.size() == 0; }
	Vector<Node> get_nodes() const;
	Vector<Plane> get_planes() const;
	AABB get_aabb() const;

	bool point_is_inside(const Vector3 &p_point) const;
	int get_points_inside(const Vector3 *p_points, int p_point_count) const;
	template <class T>
	bool convex_is_inside(const T &p_convex) const;

	operator Variant() const;

	void from_aabb(const AABB &p_aabb);

	BSP_Tree();
	BSP_Tree(const Variant &p_variant);
	BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius = 0);
	BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, real_t p_error_radius = 0);
	~BSP_Tree();
};

template <class T>
bool BSP_Tree::_test_convex(const Node *p_nodes, const Plane *p_planes, int p_current, const T &p_convex) const {

	if (p_current == UNDER_LEAF)
		return true;
	else if (p_current == OVER_LEAF)
		return false;

	bool collided = false;
	const Node &n = p_nodes[p_current];

	const Plane &p = p_planes[n.plane];

	real_t min, max;
	p_convex.project_range(p.normal, min, max);

	bool go_under = min < p.d;
	bool go_over = max >= p.d;

	if (go_under && _test_convex(p_nodes, p_planes, n.under, p_convex))
		collided = true;
	if (go_over && _test_convex(p_nodes, p_planes, n.over, p_convex))
		collided = true;

	return collided;
}

template <class T>
bool BSP_Tree::convex_is_inside(const T &p_convex) const {

	int node_count = nodes.size();
	if (node_count == 0)
		return false;
	const Node *nodes = &this->nodes[0];
	const Plane *planes = &this->planes[0];

	return _test_convex(nodes, planes, node_count - 1, p_convex);
}

#ifdef PTRCALL_ENABLED

template <>
struct PtrToArg<BSP_Tree> {
	_FORCE_INLINE_ static BSP_Tree convert(const void *p_ptr) {
		BSP_Tree s(Variant(*reinterpret_cast<const Dictionary *>(p_ptr)));
		return s;
	}
	_FORCE_INLINE_ static void encode(BSP_Tree p_val, void *p_ptr) {
		Dictionary *d = reinterpret_cast<Dictionary *>(p_ptr);
		*d = Variant(p_val);
	}
};

template <>
struct PtrToArg<const BSP_Tree &> {
	_FORCE_INLINE_ static BSP_Tree convert(const void *p_ptr) {
		BSP_Tree s(Variant(*reinterpret_cast<const Dictionary *>(p_ptr)));
		return s;
	}
};

#endif

#endif
