/*************************************************************************/
/*  translation_loader_po.h                                              */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifndef TRANSLATION_LOADER_PO_H
#define TRANSLATION_LOADER_PO_H

#include "io/resource_loader.h"
#include "os/file_access.h"
#include "translation.h"
class TranslationLoaderPO : public ResourceFormatLoader {
public:
	static RES load_translation(FileAccess *f, Error *r_error, const String &p_path = String());
	virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
	virtual void get_recognized_extensions(List<String> *p_extensions) const;
	virtual bool handles_type(const String &p_type) const;
	virtual String get_resource_type(const String &p_path) const;

	TranslationLoaderPO();
};

#endif // TRANSLATION_LOADER_PO_H
