/*************************************************************************/
/*  pck_packer.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/*************************************************************************/

#ifndef PCK_PACKER_H
#define PCK_PACKER_H

#include "core/reference.h"

class FileAccess;

class PCKPacker : public Reference {

	GDCLASS(PCKPacker, Reference);

	FileAccess *file;
	int alignment;

	static void _bind_methods();

	struct File {

		String path;
		String src_path;
		int size;
		uint64_t offset_offset;
	};
	Vector<File> files;

public:
	Error pck_start(const String &p_file, int p_alignment);
	Error add_file(const String &p_file, const String &p_src);
	Error flush(bool p_verbose = false);

	PCKPacker();
	~PCKPacker();
};

#endif // PCK_PACKER_H
