| GnomerMind Manual | ||
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GnomerMind is a simple yet intriguing cunning and logic game. It disposes randomly a certain number of coloured tokens in a row. The objective of the game is to guess the disposition of the tokens.
In order to do the correct guess, you can count on logic, and a little bit of luck. Infact after every guess, GnomerMind will give you two hints: how many tokens you've put in the correct place (both the token's colour and its position are correct) and how many tokens are present in the solution row but not in the position you put them (i.e.: only the token's colour is correct.)
This section describes basic usage of GnomerMind.
Starting GnomerMind opens the Game window and the Palette window. The game board is initially empty, while the palette window shows all the possible tokens and an operation icon.
Basically, the first thing to do is to select a token and place it in the "active" row. To do this, you have some different possibilities; just do whatever you want... GnomerMind is designed to allow you to do almost anything you can think of, to be just as immediate as possible!
You can select a token from the Palette window, by left-clicking on it (for left-handed mice, right-clicking). It will be "picked up" and an hole will appear instead; now you've selected it, you can click on any empty hole of the active row (the first without hint pins, starting from the bottom of the field) to place it there. The pin remains selected, after this, by default; in the Preferences dialog you can specify a different behaviour.
To put down a token, just select another one, or click on the empty hole
You can also select tokens from the active row, or from a row you've yet composed and evaluated: just click on the desired token. Of course, if you select one from a yet-done row, you won't get a hole in that row; and if you have another token still selected, and click on a token of the active row, you'll only place there the selected one.
If you right click on a token, either in the Palette window or in the Game field, you will directly place it in the first empty place. The currently selected colour won't change.
If you right click on an empty hole, you will place in it a random token. This is somehow "smart"; infact, if the field to guess doesn't contain repetitions (that is, if the proper rule is set), it won't place repeated tokens; and the currently selected colour won't change.
You can play using the keyboard as well: use the default key-bindings or customize them via the Preferences Dialog to speed up the token selection and release operations. See next paragraph for further details.
When the row is complete, the check icon in the palette window will activate changing its shape. If you click on it, GnomerMind will evaluate your guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you how many correct guesses you did. You can read a "textual" evaluation ofand of the ur guess. On the left hand of the game window you will see some pins. Their colour and/or shape change when you change the theme. In any case, they will tell you