GLM: handed_coordinate_space.hpp Source File

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handed_coordinate_space.hpp
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1
38 #ifndef GLM_GTX_handed_coordinate_space
39 #define GLM_GTX_handed_coordinate_space
40
41 // Dependency:
42 #include "../glm.hpp"
43
44 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
45 # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
46 #endif
47
48 namespace glm
49 {
52
55 template <typename T, precision P>
56 bool rightHanded(
57 detail::tvec3<T, P> const & tangent,
58 detail::tvec3<T, P> const & binormal,
59 detail::tvec3<T, P> const & normal);
60
63 template <typename T, precision P>
64 bool leftHanded(
65 detail::tvec3<T, P> const & tangent,
66 detail::tvec3<T, P> const & binormal,
67 detail::tvec3<T, P> const & normal);
68
70 }// namespace glm
71
72 #include "handed_coordinate_space.inl"
73
74 #endif//GLM_GTX_handed_coordinate_space
glm::leftHanded
bool leftHanded(detail::tvec3< T, P > const &tangent, detail::tvec3< T, P > const &binormal, detail::tvec3< T, P > const &normal)
Return if a trihedron left handed or not.
glm::rightHanded
bool rightHanded(detail::tvec3< T, P > const &tangent, detail::tvec3< T, P > const &binormal, detail::tvec3< T, P > const &normal)
Return if a trihedron right handed or not.