Plot 0
	name <PLOT: Postal Service>

	% V1 = Time Limit

	element1 <Character Citizen Young Cheerful Sociable>
	element2 <Character Young Easygoing !Far 1>


	% Time limit - this plot will fade after a short time.
	START <ifPersona E1 else GoDelete ifPersona E2 else GoDelete if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 10000>
	GotoCheckTime <ifG ComTime V1 if= V2 0 AdvancePlot 0>
	GoDelete <AdvancePlot 0>

sub
	Persona 1
	% V1 = Reputation points earned
	greeting <NewChat if= V1 0 else GoBeenBefore V= 1 1 ifG React 75 else GoMedReact>
	GoBeenBefore <SayAnything AdvancePlot 0>
	GoMedReact <ifG React 55 else GoLowReact Say >
	GoLowReact <ifG React 10 else GoNoReact Say 2 AddChat 1 AddChat 2 AddChat 3>
	GoNoReact <AdvancePlot 0 Say 1>

	Result1 <NewChat AddReact d10  Say 3  AddChat 4  AddChat 5  Reputation 5 1>
	Result2 <NewChat Say 4  AddChat 6  AddChat 7  Reputation 3 1>
	Result3 <NewChat AddReact -2  Say 5  AddChat 8  AddChat 9  Reputation 3 -1>
	Result4 <NewChat AddReact d10  Reputation 3 1  Say 6  AddChat 8>
	Result5 <NewChat Say 7 AddChat 6 AddChat 7>
	Result6 <NewChat Say 8  AddChat 10 AddChat 11 AddChat 12>
	Result7 <NewChat Say 9  AdvancePlot 0>
	result8 <NewChat Say 10  AddChat 10 AddChat 11 AddChat 12>
	result9 <NewChat Say 11  AdvancePlot 0  Reputation 5 -1>
	result10 <NewChat Say 12  AddChat 11  AddChat 13>
	result11 <NewChat  AdvancePlot 1  Say 13  AddReact d5>
	result12 <NewChat  Say 14  Reputation 5 -1  AddChat 11 AddChat 13>
	result13 <NewChat  Say 15  AdvancePlot 0>

	Msg1 <Email is so convenient. I can keep up with my friends in \SCENE EScene 2 without needing to wait for postal delivery.>
	Msg2 <Do you use email? I just love writing letters to my friends all over the world.>
	Msg3 <Yes I do! My favorite is the little winking smilie face... You know! One of my chat buddies emailed me a big list of hypercons once. It was so cute. I could foreword it to you, if you'd like.>
	Msg4 <I guess you get to do a lot of traveling, but most of us aren't so lucky. Say, do you know where \SCENE EScene 2 is?>
	Msg5 <Ah. Well, for those of us who like to use it, it's a wonderful tool. Most of the time, that is...>
	Msg6 <That's so great! I check and reply to my email every day. I wish everyone were so thoughtful...>
	Msg7 <Sort of. Tell me, do you know where \SCENE EScene 2 is?>
	Msg8 <My friend \PERSONA E2 who lives in \SCENE EScene 2 is always late replying to email. I could really use for someone to go remind \PERSONA E2 to check my letter.>
	Msg9 <That's too bad... My friend \PERSONA E2 lives there. I hear that it's very nice.>
	Msg10 <Kind of. My friend \PERSONA E2 who lives in \SCENE EScene 2 is really bad at replying to email. I need someone to go remind \PERSONA E2 to check their mail.>
	Msg11 <Then don't blame me when kids start calling you "Gramps".>
	Msg12 <I don't know... I just thought that maybe, if you were in \SCENE EScene 2 some time, you could just do this on your way through. Can you do this for me?>
	Msg13 <Thank you very much! Remember, tell \PERSONA E2 in \SCENE EScene 2 to check email. I appreciate this very much!>
	Msg14 <I honestly don't think so... \PERSONA E2 is just really really bad at replying to email. Will you deliver the message for me?>
	Msg15 <Oh, that's too bad.>

	Prompt1 <Me too! Do you like emoticons?>
	Prompt2 <I prefer meeting friends in person.>
	Prompt3 <No, I don't.>
	Prompt4 <I'd like that!>
	Prompt5 <Does this conversation have a point?>
	Prompt6 <Yes... Why?>
	Prompt7 <No I don't.>
	Prompt8 <Do you have a problem with your email?>
	Prompt9 <I don't really care about it.>
	Prompt10 <What's it worth to you?>
	Prompt11 <I can do that.>
	Prompt12 <Maybe \PERSONA E2 doesn't want to talk to you.>
	Prompt13 <I don't want to.>


	Plot 1
		name <PLOT: Postal Service[1]>

		% Mortality Check - If either of the elements have
		% been removed, delete this plot.
		START <ifPersona E1 else GoDelete ifPersona E2 else GoDelete>
		GoDelete <AdvancePlot 0>
	sub
		Persona 1
		greeting <NewChat Say 1>
		Msg1 <\PERSONA E2 still hasn't answered my email. I wonder what's happening in \SCENE EScene 2 lately?>

		Persona 2
		greeting <NewChat Say 1 AddChat 1 AddChat 2>

		result1 <NewChat  AdvancePlot 2  Say 2  AddChat 3>
		result2 <NewChat  AdvancePlot 2  Say 3  AddChat 3  Reputation 4 -1>
		result3 <NewChat  Say 4  AddChat 4  AddChat 5  AddChat 6  AddChat 7>
		result4 <NewChat  Say 5  AddReact d3>
		result5 <NewChat  Say 6  Reputation 5 1>
		result6 <NewChat  Say 7  Reputation 5 -1>
		result7 <NewChat  Say 8  Reputation 4 1>

		Msg1 <I get the feeling there's something I ought to do... Oh well. I guess it couldn't be all that important.>
		Msg2 <Argh! I forgot that I had to pl advice...>
		Prompt1 <Hope you feel better soon.>
		Prompt2 <Have you tried Genom Cold & Sinus?>
		Prompt3 <It's great! And non-drowsy!>

end
                                                                                                                                                                                                ./usr/share/games/gearhead/Series/PLOT_StudentProtest.txt                                           0000644 0000000 0000000 00000003421 07443763704 022336  0                                                                                                    ustar   root                            root                                                                                                                                                                                                                   plot 1
	% Campus Student Protest plot
	% The main purpose of this plot is to refine the PC's personality
	% traits through interaction with an NPC.
	rumor <there's going to be a big political protest at the university.>
	element1 <Character Young Chaotic Passionate Assertive>
	START <if= V1 0 else GotoCheckTime V= 1 ComTime V+ 1 12000>
	GotoCheckTime <ifG ComTime V1 AdvancePlot 0>
sub
	Persona 1
	greeting <ifG React 19 else GoSquareMan say 1 goto GoRea