/***************************************************************************
                          entity_steel.cpp  -  description
                             -------------------
    begin                : Wed May 1 2002
    copyright            : (C) 2002 by Giuseppe D'Aqui'
    email                : kumber@tiscalinet.it
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License, Version 2, as published by  *
 *   the Free Software Foundation.                                   *
 *                                                                         *
 ***************************************************************************/

#include "level.h"
#include "sprite.h"
#include "entity.h"
#include "entity_steel.h"

Entity_Steel::Entity_Steel(Level* level, Uint32 x, Uint32 y)
{
	current_level=level;
	m_position_x=x;
	m_position_y=y;
	m_type=STEEL;
	Surface_Manager* surf_man = Surface_Manager::instance();
	m_sprite=Sprite(surf_man->get_surface(Surface_Manager::SRF_STEEL));
	m_sprite.set_state(SP_STOP);
	
	m_exists=true;
}

bool Entity_Steel::explode()
{
	return false;
}

