Angband FAQ Part Two
From: benh@phial.com (Ben Harrison)
Newsgroups: rec.games.roguelike.angband
Subject: rec.games.roguelike.angband FAQ part 2
Followup-To: rec.games.roguelike.angband
Organization: Adventurers Anonymous
Summary: Some *SPOILERS* for the roguelike game Angband
Angband Frequently Asked Questions - Part 2 (Spoilers)
Compiled and maintained by Ben Harrison
(benh@phial.com).
For Angband version 2.8.3 - May be inaccurate with other versions.
Angband FAQ Part One (Non-Spoilers) is available separately.
Based on the old Angband FAQ by Charles F. Teague II & Charles Swiger, and
information provided by Jules Bean, Matt Craighead, Joseph W. DeVincentis,
Leonard Dickens, Ben Harrison, Jason Holtzapple, Randy Hutson, Stephen S. Lee,
Rick Lim, Steve Linberg, Mike Marcelais, Ross Millikan, Adam Schenker,
Andrew Schoonmaker, Cliff Stamp, Billy Tanksley, Pat Tracy, and others.
Table of Contents
Angband FAQ - Part Two:
- Spoiler Files
- Where can I get spoiler files and what are their contents?
- Abilities and Resistances
- I don't have see invisible, but I occasionally see invisible monsters. What's going on?
- What's the best way to identify items?
- I just got a feeling about an item. What does it mean?
- What does free action do? Is it important?
- My stats got shuffled by a nexus attack! How do I prevent this? Can they be restored?
- What is the difference between resist confusion and resist chaos?
- What is the difference between ignore, resist and immune?
- Items
- What is a weapon of freezing/burning/shocking/melting?
- What does a [insert item here] do ?
- I found a weapon of Morgul. Is is worth anything?
- What are the special powers of Dragon Scale Mail?
- Explain "good" and "great" items.
- Which items can have extra powers?
- How do I discover an item's special powers?
- Artifacts
- Will I ever see an artifact in one of the stores in town?
- Explain the generation of artifacts.
- Can an artifact be stolen or destroyed by a monster attack?
- I found an artifact on a level that was not "special." What's up?
- One of my items/artifacts was disenchanted! How can I prevent this? Is there any way to restore the item?
- I found Calris. Joy! But how do I uncurse it?
- Combat & Survival
- Is there a trick for surviving an attack by a group of monsters?
- What are some general survival tips?
- How many attacks should my character be getting?
- How do missile weapon to-hit and to-damage bonuses work?
- How do damage multipliers work?
- What are the damage mulipliers for ego weapons?
- I got a critical hit with my weapon. How much damage did it do?
- My priest character doesn't feel comfortable wielding his or her weapon. Why?
- Spellcasting
- How do I keep my spellbooks from being destroyed by fire?
- Why did my maximum mana suddenly go down?
- I don't have enough mana to cast a spell. What are the consequences if I cast it anyway?
- I cast a spell twice in a row. Why doesn't the duration double?
- My bolt spell took out a row of monsters! What happened?
- Where do I find the higher-level spellbooks?
- Monsters
- Are monsters susceptible to certain attacks, like they were in Moria?
- Why are there two different entries in my monster memory for the same monster?
- I killed a monster that I couldn't see. Do I get credit in the monster memory for the kill? What about experience?
- How do I kill large numbers of orcs or trolls fairly easily?
- Why can't I target a monster in a wall?
- Should I kill Farmer Maggot?
- I'm having lots of trouble with a unique monster. Help!
- Dungeon Features
- How is the treasure in chests generated?
- What are monster pits?
- What are monster nests?
- What are lesser vaults?
- What are greater vaults?
Angband Faq - Part Two
1. Spoiler Files
1a. Where can I get spoiler files and what are their contents?
The most recent spoiler files can be obtained via anonymous FTP from the
official developement FTP site (Help-Info directory) at
ftp://clockwork.dementia.org/angband/Help-Info.
Descriptions of some useful spoiler files follow:
- initstat.spo: details how the computer generates starting statistics for a character based on class and race (outdated)
- stat.spo: modifiers to abilities based on statistics (outdated)
- store.spo: information on storekeepers (outdated)
- spells.spo: spell effects (outdated)
- dungeon.spo: information on dungeon level creation and level feelings
- obj-long.spo: detailed information on every object found in the game, mundane and magical, except for artifacts. Also includes information on wand/staff/rod failure rates
- obj-good.spo: how good and great items are created and their abilities
- artifact.spo: artifact list with complete descriptions
- attack.spo: determining player combat skill
- mon-blow.spo: information on monster attacks
- mon-info.spo: very long spoiler detailing monsters and uniques
By adding spoiler files to the ./lib/info directory, you should be able
to access them via the online help, if you have the appropriate "menu"
files in addition to the spoiler files themselves.
2. Abilities And Resistances
2a. I don't have see invisible, but I occasionally see invisible monsters. What's going on?
Infravision allows you to see some invisible monsters if they aren't
cold-blooded. This is not a bug.
2b. What's the best way to identify items?
Some items are junk and don't have to be identified: broken bones,
skulls and sticks, empty bottles, shards of pottery and skeletons.
Some items look like junk but have value: filthy rags can be worn if
you have no armor and broken swords and daggers can be wielded as
weapons. Occasionally, even the lowliest filthy rag or broken sword
can have amazing powers.
For warriors, paladins and rogues, carry all the weapons and armor your
character finds. The 'pseudo-identify' will give some idea of the item's
value. For mages and rangers who have the identify spell and know it
well enough to cast fairly often, ID everything. Warriors, priests, and
low level mages and rangers have to depend on Scrolls of Identify and
Rods and Staves of Perception. Priests with 'Orb of Draining' can use it
to weed out non-artifact cursed items on the floor. Even priests, mages
and rangers do get some feeling of 'good' or 'cursed' items if they
carry things long enough, but this is much more general than the
feelings other classes receive. See the next question.
2c. I just got a feeling about an item. What does it mean?
Warriors, rogues and paladins can get these feelings:
'terrible' - cursed artifact, usually bad
'worthless' - cursed ego item
'cursed' - cursed item
'broken' - useless normal item
'average' - normal item
'good' - item with bonuses
'excellent' - item with special powers (ego item)
'special' - artifact, usually good
But note that at least one 'terrible' item is actually good (Calris).
While priests, mages and rangers are limited to:
'good' - can be 'special,' 'excellent,' or 'good' as above
'cursed' - can be 'terrible,' 'worthless,' or 'cursed' as above
2d. What does free action do? Is it important?
Free action prevents you from being paralyzed or slowed by most
attacks. It does not protect against certain slowing attacks, like
the breath of gravity hounds. It is essential after about 1000', as
paralyzation at those levels can often mean instant death.
Thankfully, many items provide it, and it is not too difficult to
obtain.
2e. My stats got shuffled by a nexus attack! How do I prevent this? Can they be restored?
The nexus "stat-shuffling" attack can be prevented by resist nexus.
PDSM, Aule, Bloodspkike, Soulkeeper, Bladeturner, Isildur, Arvedui,
Iron Crown of Morgoth, Hammerhand and Feanor all resist nexus. You
also get a saving throw, so high WIS helps. If your stats do get
shuffled, there is no way to restore them, short of getting them
shuffled again until they get restored. Of course, if all your stats
are maximized then it doesn't matter if they get shuffled.
2f. What is the difference between resist confusion and resist chaos?
Resist chaos grants resist chaos and resist confusion. But resist confusion
only resists confusion. I hope the confusion over this issue has ended. :)
2g. What is the difference between ignore, resist and immune?
An item with an 'ignore' power cannot be damaged by that attack.
Items with 'resist' powers make your character resist damage and side effects
from those attacks, but they do not protect other equipment from harm.
Items with 'immune' powers make your character immune to damage of that
type and protect carried items from harm.
3. Items
3a. What is a weapon of freezing/burning/shocking/melting?
These weapons are "branded" with one of the four elements,
cold/fire/electricity/acid (respectively). A monster that is not
resistant to the branded element will take x3 base damage from any
attack with that weapon.
3b. What does a [insert item here] do ?
- Potion of Life - restores lost experience, restores any drained stats,
cures poison, confusion, blindness, hallucination, removes fear and
stunning, heals cuts and fully heals you.
- Potion of Augmentation - restores all your stats, then attempts to
raise each one.
- Potion of Death or Ruinations - Need you ask? Don't drink it!
- Potion of Detonations - Don't drink it! It makes a good thrown
weapon, though, inflicting 25d25 points of damage.
- Potion of Enlightenment - a Potion of Enlightenment maps and lights the
entire level, like the 'Clairvoyance' prayer. It also detects all
objects.
- Potion of *Enlightenment* - completely lights and maps the level,
identifies all your items, restores your INT and WIS and then
increases them if below maximum, grants self-knowledge, and detects
all objects in the immediate vicinity.
- Staff or Rod of Enlightenment - acts as the priest spell of sense
surroundings (basically, it maps one screen, without detecting
anything).
- Staff of the Magi - restores your INT and mana to the maximum.
- Scroll of Acquirement - Creates one item of great quality on the floor
near the player. *Acquirement* creates several.
- Curse Weapon/Armor Scroll - these will ruin an equipped weapon or
piece of armor. Artifacts have only a small chance to survive
ruination. Can be used to remove a heavily cursed weapon, as the
scroll will "lower" the curse to a normal curse.
3c. I found a weapon of Morgul. Is is worth anything?
No! Not only do they have large minuses to hit and to damage, they are
*cursed*, meaning if your character wields one they cannot unwield it
until they read a scroll of *Remove Curse*.
3d. What are the special powers of Dragon Scale Mail?
All DSMs except for the rare Power DSM start at [30,+10] and weigh just
20 pounds, so they are great armor. No DSM can be damaged by the four
elemental attacks.
All DSMs provide resistance to the "natural" breath weapon(s) of that
type of dragon (i.e., Red DSM has resist fire, Green DSM has resist
poison, etc.) Some of these resistances are not very useful, but some
are very rare and precious high resistances. Some of the more powerful
DSMs are the are the only items in the game (except artifacts) that can
provide multiple high resistances.
In addition, all DSM can be activated for a breath weapon appropriate
for the type of dragon. This capability can very useful for a lower
level character who is lucky enough to find a DSM.
For information on the specific resistance(s) and activation provided
by a particular type of DSM, see the spoiler file obj-long.spo.
3e. Explain "good" and "great" items.
Note that this section is slightly out of date!
Any weapon or piece of armor created by Angband has a chance to become
a "good" item, based on the dungeon level on which it was created.
"Good" weapons have bonuses to hit and damage and "good" armor will have
a bonus to Armor Class.
Any "good" item has a chance (again based on dungeon level) to become
a "great" item. These items are most of the "named" items such as
Holy Avengers, Slay Weapons and special "resist" armors. Sometimes
a "great" item will have additional bonuses over the previous "good"
item. These are also called "ego items."
Any "great" item has a chance to become an artifact if several other
conditions exist.
For more information, see the spoilers
obj-good.spo and artifact.spo.
3f. Which items can have extra powers?
Seven ego-items in the game have random powers and are likely
candidates for *Identify* scrolls.
These items will sustain one statistic:
- Holy Avenger weapons
- Defender weapons
These items will have one ability chosen from the following: feather
fall, permanent light(1), see invisible, telepathy, slow digestion,
regeneration, free action, or hold life
- Crown of the Magi
- Blessed weapons
These items will have one high resist chosen from the following:
blindness, confusion, sound, shards, nether, nexus, chaos,
disenchantment or poison.
- Cloak of Aman
- Robe of Permanence
- Armor of Elvenkind
3g. How do I discover an item's special powers?
For most items, identify them and read the spoiler files obj-good.spo
and obj-long.spo. This is sufficient for all items except those with
extra powers.
Items with random powers take a little more work. The easiest way to
find out all their powers is to read a scroll of *Identify* on them.
Another magical way to find an item's powers is with a potion of Self
Knowledge. Unequip all your character's items except for the one in
question then quaff the potion. Subtract any special racial abilities,
and you should be able to tell the powers of the item.
Finally, there is always the method of trying it out. Some of the
abilities and resistances are easily deduced; others take work. Have
your character carry the item. When he/she runs into weak monsters with
a particular attack equip the item, let the monster hit or cast a spell,
and see if the item protects your character.
4. Artifacts
4a. Will I ever see an artifact in one of the stores in town?
Artifacts never appear in stores unless you sell one to them.
4b. Explain the generation of artifacts.
If you are not playing in preserve mode, artifacts, once created and
left behind on a level, are gone forever. This includes both
anuses
'excellent' - item with special powers (ego item)
'special' - artifact, usually good
But note that at least one 'terrible' item is actually good (Calris).
While priests, mages and rangers are limited to:
'good' - can be 'special,' 'excellent,' or 'good' as above
'cursed' - can be 'terrible,' 'worthless,' or 'cursed' as above
2d. What does free action do? Is it important?
Free action prevents you from being paralyzed or slowed by most
attacks. It does not protect against certain slowing attacks, like
the breath of gravity hounds. It is essential after about 1000', as
paralyzation at those levels can often mean instant death.
Thankfully, many items provide it, and it is not too difficult to
obtain.
2e. My stats got shuffled by a nexus attack! How do I prevent this? Can they be restored?
The nexus "stat-shuffling" attack can be prevented by resist nexus.
PDSM, Aule, Bloodspkike, Soulkeeper, Bladeturner, Isildur, Arvedui,
Iron Crown of Morgoth, Hammerhand and Feanor all resist nexus. You
also get a saving throw, so high WIS helps. If your stats do get
shuffled, there is no way to restore them, short of getting them
shuffled again until they get restored. Of course, if all your stats
are maximized then it doesn't matter if they get shuffled.
2f. What is the difference between resist confusion and resist chaos?
Resist chaos grants resist chaos and resist confusion. But resist confusion
only resists confusion. I hope the confusion over this issue has ended. :)
2g. What is the difference between ignore, resist and immune?
An item with an 'ignore' power cannot be damaged by that attack.
Items with 'resist' powers make your character resist damage and side effects
from those attacks, but they do not protect other equipment from harm.
Items with 'immune' powers make your character immune to damage of that
type and protect carried items from harm.
3. Items
3a. What is a weapon of freezing/burning/shocking/melting?
These weapons are "branded" with one of the four elements,
cold/fire/electricity/acid (respectively). A monster that is not
resistant to the branded element will take x3 base damage from any
attack with that weapon.
3b. What does a [insert item here] do ?
- Potion of Life - restores lost experience, restores any drained stats,
cures poison, confusion, blindness, hallucination, removes fear and
stunning, heals cuts and fully heals you.
- Potion of Augmentation - restores all your stats, then attempts to
raise each one.
- Potion of Death or Ruinations - Need you ask? Don't drink it!
- Potion of Detonations - Don't drink it! It makes a good thrown
weapon, though, inflicting 25d25 points of damage.
- Potion of Enlightenment - a Potion of Enlightenment maps and lights the
entire level, like the 'Clairvoyance' prayer. It also detects all
objects.
- Potion of *Enlightenment* - completely lights and maps the level,
identifies all your items, restores your INT and WIS and then
increases them if below maximum, grants self-knowledge, and detects
all objects in the immediate vicinity.
- Staff or Rod of Enlightenment - acts as the priest spell of sense
surroundings (basically, it maps one screen, without detecting
anything).
- Staff of the Magi - restores your INT and mana to the maximum.
- Scroll of Acquirement - Creates one item of great quality on the floor
near the player. *Acquirement* creates several.
- Curse Weapon/Armor Scroll - these will ruin an equipped weapon or
piece of armor. Artifacts have only a small chance to survive
ruination. Can be used to remove a heavily cursed weapon, as the
scroll will "lower" the curse to a normal curse.
3c. I found a weapon of Morgul. Is is worth anything?
No! Not only do they have large minuses to hit and to damage, they are
*cursed*, meaning if your character wields one they cannot unwield it
until they read a scroll of *Remove Curse*.
3d. What are the special powers of Dragon Scale Mail?
All DSMs except for the rare Power DSM start at [30,+10] and weigh just
20 pounds, so they are great armor. No DSM can be damaged by the four
elemental attacks.
All DSMs provide resistance to the "natural" breath weapon(s) of that
type of dragon (i.e., Red DSM has resist fire, Green DSM has resist
poison, etc.) Some of these resistances are not very useful, but some
are very rare and precious high resistances. Some of the more powerful
DSMs are the are the only items in the game (except artifacts) that can
provide multiple high resistances.
In addition, all DSM can be activated for a breath weapon appropriate
for the type of dragon. This capability can very useful for a lower
level character who is lucky enough to find a DSM.
For information on the specific resistance(s) and activation provided
by a particular type of DSM, see the spoiler file obj-long.spo.
3e. Explain "good" and "great" items.
Note that this section is slightly out of date!
Any weapon or piece of armor created by Angband has a chance to become
a "good" item, based on the dungeon level on which it was created.
"Good" weapons have bonuses to hit and damage and "good" armor will have
a bonus to Armor Class.
Any "good" item has a chance (again based on dungeon level) to become
a "great" item. These items are most of the "named" items such as
Holy Avengers, Slay Weapons and special "resist" armors. Sometimes
a "great" item will have additional bonuses over the previous "good"
item. These are also called "ego items."
Any "great" item has a chance to become an artifact if several other
conditions exist.
For more information, see the spoilers
obj-good.spo and artifact.spo.
3f. Which items can have extra powers?
Seven ego-items in the game have random powers and are likely
candidates for *Identify* scrolls.
These items will sustain one statistic:
- Holy Avenger weapons
- Defender weapons
These items will have one ability chosen from the following: feather
fall, permanent light(1), see invisible, telepathy, slow digestion,
regeneration, free action, or hold life
- Crown of the Magi
- Blessed weapons
These items will have one high resist chosen from the following:
blindness, confusion, sound, shards, nether, nexus, chaos,
disenchantment or poison.
- Cloak of Aman
- Robe of Permanence
- Armor of Elvenkind
3g. How do I discover an item's special powers?
For most items, identify them and read the spoiler files obj-good.spo
and obj-long.spo. This is sufficient for all items except those with
extra powers.
Items with random powers take a little more work. The easiest way to
find out all their powers is to read a scroll of *Identify* on them.
Another magical way to find an item's powers is with a potion of Self
Knowledge. Unequip all your character's items except for the one in
question then quaff the potion. Subtract any special racial abilities,
and you should be able to tell the powers of the item.
Finally, there is always the method of trying it out. Some of the
abilities and resistances are easily deduced; others take work. Have
your character carry the item. When he/she runs into weak monsters with
a particular attack equip the item, let the monster hit or cast a spell,
and see if the item protects your character.
4. Artifacts
4a. Will I ever see an artifact in one of the stores in town?
Artifacts never appear in stores unless you sell one to them.
4b. Explain the generation of artifacts.
If you are not playing in preserve mode, artifacts, once created and
left behind on a level, are gone forever. This includes both
anuses
'excellent' - item with special powers (ego item)
'special' - artifact, usually good
But note that at least one 'terrible' item is actually good (Calris).
While priests, mages and rangers are limited to:
'good' - can be 'special,' 'excellent,' or 'good' as above
'cursed' - can be 'terrible,' 'worthless,' or 'cursed' as above
2d. What does free action do? Is it important?
Free action prevents you from being paralyzed or slowed by most
attacks. It does not protect against certain slowing attacks, like
the breath of gravity hounds. It is essential after about 1000', as
paralyzation at those levels can often mean instant death.
Thankfully, many items provide it, and it is not too difficult to
obtain.
2e. My stats got shuffled by a nexus attack! How do I prevent this? Can they be restored?
The nexus "stat-shuffling" attack can be prevented by resist nexus.
PDSM, Aule, Bloodspkike, Soulkeeper, Bladeturner, Isildur, Arvedui,
Iron Crown of Morgoth, Hammerhand and Feanor all resist nexus. You
also get a saving throw, so high WIS helps. If your stats do get
shuffled, there is no way to restore them, short of getting them
shuffled again until they get restored. Of course, if all your stats
are maximized then it doesn't matter if they get shuffled.
2f. What is the difference between resist confusion and resist chaos?
Resist chaos grants resist chaos and resist confusion. But resist confusion
only resists confusion. I hope the confusion over this issue has ended. :)
2g. What is the difference between ignore, resist and immune?
An item with an 'ignore' power cannot be damaged by that attack.
Items with 'resist' powers make your character resist damage and side effects
from those attacks, but they do not protect other equipment from harm.
Items with 'immune' powers make your character immune to damage of that
type and protect carried items from harm.
3. Items
3a. What is a weapon of freezing/burning/shocking/melting?
These weapons are "branded" with one of the four elements,
cold/fire/electricity/acid (respectively). A monster that is not
resistant to the branded element will take x3 base damage from any
attack with that weapon.
3b. What does a [insert item here] do ?
- Potion of Life - restores lost experience, restores any drained stats,
cures poison, confusion, blindness, hallucination, removes fear and
stunning, heals cuts and fully heals you.
- Potion of Augmentation - restores all your stats, then attempts to
raise each one.
- Potion of Death or Ruinations - Need you ask? Don't drink it!
- Potion of Detonations - Don't drink it! It makes a good thrown
weapon, though, inflicting 25d25 points of damage.
- Potion of Enlightenment - a Potion of Enlightenment maps and lights the
entire level, like the 'Clairvoyance' prayer. It also detects all
objects.
- Potion of *Enlightenment* - completely lights and maps the level,
identifies all your items, restores your INT and WIS and then
increases them if below maximum, grants self-knowledge, and detects
all objects in the immediate vicinity.
- Staff or Rod of Enlightenment - acts as the priest spell of sense
surroundings (basically, it maps one screen, without detecting
anything).
- Staff of the Magi - restores your INT and mana to the maximum.
- Scroll of Acquirement - Creates one item of great quality on the floor
near the player. *Acquirement* creates several.
- Curse Weapon/Armor Scroll - these will ruin an equipped weapon or
piece of armor. Artifacts have only a small chance to survive
ruination. Can be used to remove a heavily cursed weapon, as the
scroll will "lower" the curse to a normal curse.
3c. I found a weapon of Morgul. Is is worth anything?
No! Not only do they have large minuses to hit and to damage, they are
*cursed*, meaning if your character wields one they cannot unwield it
until they read a scroll of *Remove Curse*.
3d. What are the special powers of Dragon Scale Mail?
All DSMs except for the rare Power DSM start at [30,+10] and weigh just
20 pounds, so they are great armor. No DSM can be damaged by the four
elemental attacks.
All DSMs provide resistance to the "natural" breath weapon(s) of that
type of dragon (i.e., Red DSM has resist fire, Green DSM has resist
poison, etc.) Some of these resistances are not very useful, but some
are very rare and precious high resistances. Some of the more powerful
DSMs are the are the only items in the game (except artifacts) that can
provide multiple high resistances.
In addition, all DSM can be activated for a breath weapon appropriate
for the type of dragon. This capability can very useful for a lower
level character who is lucky enough to find a DSM.
For information on the specific resistance(s) and activation provided
by a particular type of DSM, see the spoiler file obj-long.spo.
3e. Explain "good" and "great" items.
Note that this section is slightly out of date!
Any weapon or piece of armor created by Angband has a chance to become
a "good" item, based on the dungeon level on which it was created.
"Good" weapons have bonuses to hit and damage and "good" armor will have
a bonus to Armor Class.
Any "good" item has a chance (again based on dungeon level) to become
a "great" item. These items are most of the "named" items such as
Holy Avengers, Slay Weapons and special "resist" armors. Sometimes
a "great" item will have additional bonuses over the previous "good"
item. These are also called "ego items."
Any "great" item has a chance to become an artifact if several other
conditions exist.
For more information, see the spoilers
obj-good.spo and artifact.spo.
3f. Which items can have extra powers?
Seven ego-items in the game have random powers and are likely
candidates for *Identify* scrolls.
These items will sustain one statistic:
- Holy Avenger weapons
- Defender weapons
These items will have one ability chosen from the following: feather
fall, permanent light(1), see invisible, telepathy, slow digestion,
regeneration, free action, or hold life
- Crown of the Magi
- Blessed weapons
These items will have one high resist chosen from the following:
blindness, confusion, sound, shards, nether, nexus, chaos,
disenchantment or poison.
- Cloak of Aman
- Robe of Permanence
- Armor of Elvenkind
3g. How do I discover an item's special powers?
For most items, identify them and read the spoiler files obj-good.spo
and obj-long.spo. This is sufficient for all items except those with
extra powers.
Items with random powers take a little more work. The easiest way to
find out all their powers is to read a scroll of *Identify* on them.
Another magical way to find an item's powers is with a potion of Self
Knowledge. Unequip all your character's items except for the one in
question then quaff the potion. Subtract any special racial abilities,
and you should be able to tell the powers of the item.
Finally, there is always the method of trying it out. Some of the
abilities and resistances are easily deduced; others take work. Have
your character carry the item. When he/she runs into weak monsters with
a particular attack equip the item, let the monster hit or cast a spell,
and see if the item protects your character.
4. Artifacts
4a. Will I ever see an artifact in one of the stores in town?
Artifacts never appear in stores unless you sell one to them.
4b. Explain the generation of artifacts.
If you are not playing in preserve mode, artifacts, once created and
left behind on a level, are gone forever. This includes both
anuses
'excellent' - item with special powers (ego item)
'special' - artifact, usually good
But note that at least one 'terrible' item is actually good (Calris).
While priests, mages and rangers are limited to:
'good' - can be 'special,' 'excellent,' or 'good' as above
'cursed' - can be 'terrible,' 'worthless,' or 'cursed' as above
2d. What does free action do? Is it important?
Free action prevents you from being paralyzed or slowed by most
attacks. It does not protect against certain slowing attacks, like
the breath of gravity hounds. It is essential after about 1000', as
paralyzation at those levels can often mean instant death.
Thankfully, many items provide it, and it is not too difficult to
obtain.
2e. My stats got shuffled by a nexus attack! How do I prevent this? Can they be restored?
The nexus "stat-shuffling" attack can be prevented by resist nexus.
PDSM, Aule, Bloodspkike, Soulkeeper, Bladeturner, Isildur, Arvedui,
Iron Crown of Morgoth, Hammerhand and Feanor all resist nexus. You
also get a saving throw, so high WIS helps. If your stats do get
shuffled, there is no way to restore them, short of getting them
shuffled again until they get restored. Of course, if all your stats
are maximized then it doesn't matter if they get shuffled.
2f. What is the difference between resist confusion and resist chaos?
Resist chaos grants resist chaos and resist confusion. But resist confusion
only resists confusion. I hope the confusion over this issue has ended. :)
2g. What is the difference between ignore, resist and immune?
An item with an 'ignore' power cannot be damaged by that attack.
Items with 'resist' powers make your character resist damage and side effects
from those attacks, but they do not protect other equipment from harm.
Items with 'immune' powers make your character immune to damage of that
type and protect carried items from harm.
3. Items
3a. What is a weapon of freezing/burning/shocking/melting?
These weapons are