OK, people, here is an example demonstrating how to read in and display
images. I have made a widget that can read in a file into a pixmap and
which resizes the displayed pixmap when the widget is resized, it has
been tested with bmp, ppm (ascii and raw) and xbm images.

Questions and/or comments appreciated.

Exercise left to the reader:
Reimplement mousePressEvent() and resize the widget to fit the loaded
pixmap size when the widget is clicked.

Note that the function CuteWidget::paintEvent uses the
bitBlt function to display the pixmap, the QPainter can also be used
to display pixmaps using the drawPixmap function, but it does not have
the capability to display parts of pixmaps. 
