<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1-Based Variant V1.0//EN" "dtd/kdex.dtd" [
  <!ENTITY kappname "&kmines;">
  <!ENTITY % addindex "IGNORE">
  <!ENTITY % English "INCLUDE" > <!-- change language only here --> 
  
   
]>

<book lang="&language;">

<bookinfo>
<title>The &kmines; Handbook</title>

<authorgroup>
<author>
<firstname>Nicolas</firstname>
<surname>Hadacek</surname>
<affiliation>
<address><email>hadacek@kde.org</email></address>
</affiliation>
</author>
<author>
<firstname>Michael</firstname>
<surname>McBride</surname>
<affiliation><address><email>mmcbride@ematic.org</email></address></affiliation>
</author>
<othercredit role="developer">
<firstname>Nicolas</firstname>
<surname>Hadacek</surname>
<affiliation>
<address><email>hadacek@kde.org</email></address>
</affiliation>
<contrib>Developer</contrib>
</othercredit>
<othercredit role="reviewer">
<firstname>Lauri</firstname>
<surname>Watts</surname>
<affiliation><address><email>vampyr@atconnex.net</email></address></affiliation>
<contrib>Reviewer</contrib>
</othercredit>
<!-- TRANS:ROLES_OF_TRANSLATORS -->
</authorgroup>

<copyright>
<year>2000</year>
<holder>Nicolas Hadacek, Michael McBride</holder>
</copyright>

<legalnotice>&FDLNotice;</legalnotice>

<date>2001-02-03</date>
<releaseinfo>2.00.10</releaseinfo>

<abstract><para>&kmines; is the KDE version of the classic minesweeper
game.</para></abstract>

<keywordset>
<keyword>KDE</keyword>
<keyword>game</keyword>
<keyword>minesweeper</keyword>
</keywordset>

</bookinfo>

<chapter id="introduction">
<title>Introduction</title>

<para>&kmines; is the classic Minesweeper game. You must uncover all the empty
cases without blowing on a mine.</para>

<para>When you uncover a case, a number appears : it indicates how many mines
surround this case. If there is no number the neighbour cases are automatically
uncovered.  In your process of uncovering secure cases, it is
<emphasis>very</emphasis> useful to put a flag on the cases which contain a
mine.</para>

</chapter>

<chapter id="how-to-play">
<title>How to play</title>

<para>You have to use the mouse and its three buttons (with two-buttoned mouses,
clicking the middle button is generally achieved by simultaneously pressing
the <mousebutton>left</mousebutton> and the <mousebutton>right</mousebutton>
buttons) to uncover or to flag the cases. Here are the details :</para>

<itemizedlist>
<listitem><para>The left button will uncover a case. If there is a bomb below
that case, the bomb will explode, and the game will be over </para>
<para>If there is not a bomb under the case, a number will appear.  That is the
number of neighboring cases that do have bombs under them.  Which ones you ask?
Thats the point of the game.</para>
<para>For each box (excluding edge and cornerboxes), there are 8 neighboring
boxes.</para>
<para>If none of the neighboring boxes has a bomb, then a blank will be shown
under the case, and all neighboring boxes will be automatically
uncovered.</para>
<note><para><mousebutton>Left</mousebutton> clicking a flagged case is secure
and does nothing.</para></note></listitem>
<listitem><para>The <mousebutton>right</mousebutton> button will mark a case as
containing a mine (draw a red flag) or, if the option is set, as being uncertain
(draw a question mark). The uncertain tag can be useful when you are puzzled
about the positions of mines.</para></listitem>
<listitem><para>The <mousebutton>middle</mousebutton> button will clear the
surrounding cases if there is the right number of cases already flagged. It is
very useful since it is much quicker than uncovering all individual
cases. </para>
<warning><para>If your flags are not properly positionned, you will explode on a
bomb.</para></warning></listitem>
<listitem><para>Pressing the <guiicon>yellow smiley</guiicon> will start a new
game.</para></listitem>
</itemizedlist>

<note><para>These are the default settings.  The mouse buttons can be
reprogramed. For more information, see the section entitled <link
linkend="prefs">Game Options</link>.</para></note>

<sect1 id="screen"><title>The &kmines; Screen</title>

<screenshot>
<screeninfo>The &kmines; Screen</screeninfo>
<mediaobject>
<imageobject><imagedata fileref="kmines1.png" format="PNG"/></imageobject>
</mediaobject>
</screenshot>   

<para>The &kmines; screen consists of:</para>

<itemizedlist>
<listitem><para>A Box showing you the number of mines still left to be marked.
Everytime you flag a bomb site, this number will decrease by one.</para>
<note><para>This box does not determine if you are right or wrong, but only how
many mines you need to theoretically mark before you are done with this
game.</para></note>
<para>In this example, there are 10 mines to be marked.</para></listitem>
<listitem><para>A Yellow Smiley Face.  Clicking this will start a new game.  If
you loose the game, it will become a frown.</para></listitem>
<listitem><para>The box on the right, shows how much time this round has taken.
The shortest time for each level, gets to list their name as the high
score.</para></listitem>
<listitem><para>The playing area.  This will vary in size depending on the
difficulty level of the game.  In this example, it consists of 64 boxes. This is where you play the game.</para></listitem>
<listitem><para>A status line at the bottom of the window.  In this example, it
simply says <guilabel>Game stopped</guilabel>.</para></listitem>
</itemizedlist>
</sect1>
</chapter>

<chapter id="prefs"><title>Game options</title>
<para>The options to &kmines; are set by selecting <menuchoice>
<guimenu>Settings</guimenu> <guimenuitem>Preferences</guimenuitem> </menuchoice>
from the menubar.  This will bring up a dialog box.</para>

<screenshot>
<screeninfo>&kmines; Preferences</screeninfo>
<mediaobject>
<imageobject><imagedata fileref="kmines2.png" format="PNG"/></imageobject>
</mediaobject>
</screenshot>  

<para>This dialog box is divided into two tabs.</para>

<variablelist>
<varlistentry>
<term><guilabel>Main settings</guilabel></term>
<listitem><para>The top option, entitled <guilabel>case size</guilabel>,
determines the size of each of the squares in the playing area.  By default,
they are set small.  You can increase the size, if you are working on a very
high resolution monitor.</para> 

<para>The next option down, labelled <guilabel>Enable ? Mark</guilabel>,
determines whether you can mark squares as <quote>questionable</quote>.  If
there is a mark in front of this option, then right clicking the mouse will
first cause a case to be flaged. If you click again on the same square, the flag
will change to a <guiicon>?</guiicon>, to indicate you don't know if there is a
bomb there or not.  If you click again, the square will change back to
blank.</para>

<para>If there is not a mark in front of this option, the first
<mousebutton>right</mousebutton> mouse click will change the case to a red flag.
The second will make it blank again, thus skipping the ? symbol.</para>

<para>The next option down, labelled <guilabel>Enable keyboard</guilabel>,
determins if the keyboard shortcuts will work while playing the game.</para>

<note><para>The only keyboard shortcuts affected, are those responsible for
playing the game.  Keyboard commands such as <guimenuitem>New
Game</guimenuitem>, and <guimenuitem>Quit</guimenuitem>, still
work, regardless of this option.</para></note>

<para>The last section of this tab, allows you to change the action of each of
the three mouse buttons.  Your options are:</para>

<variablelist>
<varlistentry>
<term>Reveal</term>
<listitem><para>This will reveal the contents of the case.  If there is no bomb,
then a number will appear.  If there is a bomb under that case, then the bomb
will explode, and the game will be over.</para></listitem>
</varlistentry>
<varlistentry>
<term>Toggle Mark</term>
<listitem><para>Clicking with this button on a case, will mark/unmark with a red
flag.</para></listitem>
</varlistentry>
<varlistentry>
<term>Autoreveal</term>
<listitem><para>Clicking on a case with this button, will automatically reveal
all neighboring cases, that are not marked with red flags.  If one of those
neighboring cases has a bomb under it, the bomb will explode, and the game will
be over.</para></listitem>
</varlistentry>
<varlistentry>
<term>Toggle ? Mark</term>
<listitem><para>Clicking with this button on a case, will mark/unmark with a
question mark.</para></listitem>
</varlistentry>
</variablelist>
</listitem>
</varlistentry>
<varlistentry>
<term><guilabel>Color Settings</guilabel></term>
<listitem><para>This dialog box will allow you to adjust the color of the kmines
screen.  To adjust, simply click the color button beside each description, and
select the new color.</para></listitem>
</varlistentry>
<varlistentry>
<term>Saving your changes</term>
<listitem><para>Once your changes are complete, click
"<guibutton>OK</guibutton>" to make them permenant.</para>
<para>If you want to abandon your changes, click "<guibutton>Cancel</guibutton>"
to abort the changes.</para>
<para>If you click on "<guilabel>Default</guilabel>", the default settings will
be restored.  Click "<guilabel>OK</guilabel>" to make these default changes
permenant, or edit the settings some more.</para>
</listitem>
</varlistentry>
</variablelist>


</chapter>

<chapter id="command">
<title>Commands/Keyboard Shortcuts</title>

<para>The following sections briefly describe each menubar option.</para>

<sect1 id="game-menu">
<title><guimenu>Game</guimenu> Menu</title>

<para>The <guimenu>Game</guimenu> menu consists of 5 options.</para>

<variablelist>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul"><keycap>Ctrl</keycap><keycap>N</keycap></keycombo>
</shortcut>
<guimenu><accel>G</accel>ame</guimenu>
<guimenuitem><accel>N</accel>ew Game</guimenuitem> </menuchoice></term>
<listitem><para>Starts a new game.</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycap>H</keycap>
</shortcut>
<guimenu><accel>G</accel>ame</guimenu>
<guimenuitem>High Scores...</guimenuitem> </menuchoice></term>
<listitem><para>This shows you the high score (the shortest time) for each
difficulty level.</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul"><keycap>P</keycap></keycombo>
</shortcut>
<guimenu><accel>G</accel>ame</guimenu>
<guimenuitem><accel>P</accel>ause</guimenuitem> </menuchoice></term>
<listitem><para>Pauses the game.  This will hide the board (no cheating), and
give you a button to press when you want to continue this
game.</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul"><keycap>Ctrl</keycap><keycap>P</keycap></keycombo>
</shortcut>
<guimenu><accel>G</accel>ame</guimenu>
<guimenuitem><accel>P</accel>rint</guimenuitem> </menuchoice></term>
<listitem><para>Prints the game board.</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul"><keycap>Ctrl</keycap><keycap>Q</keycap></keycombo>
</shortcut>
<guimenu><accel>G</accel>ame</guimenu>
<guimenuitem><accel>Q</accel>uit</guimenuitem> </menuchoice></term>
<listitem><para><action>Quits</action> &kmines;</para></listitem>
</varlistentry>
</variablelist>
</sect1>

<sect1 id="settings-menu"><title><guimenu>Settings</guimenu> Menu</title>
<variablelist>
<varlistentry>
<term><menuchoice>
<guimenu><accel>S</accel>ettings</guimenu>
<guimenuitem>Show <accel>M</accel>enubar</guimenuitem> </menuchoice></term>
<listitem><para>If there is a check in front of this option, then the menubar
will be visible.  Selecting this option, hides the menubar.</para>
<note><para>To restore a hidden menubar, click outside the game play area, with
the right mouse button.  This will bring up a small submenu.  Simply select
<guimenuitem>Show Menubar</guimenuitem> from this submenu, and the menubar
will be visible again.</para></note></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu><accel>S</accel>ettings</guimenu>
<guimenuitem>Configure <accel>K</accel>ey Bindings...</guimenuitem> </menuchoice></term>
<listitem><para>Allows you to change the keyboard shortcuts for &kmines;</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu><accel>S</accel>ettings</guimenu>
<guimenuitem><accel>C</accel>onfigure KMines</guimenuitem> </menuchoice></term>
<listitem><para>Allows you to adjust game options.  For more detailed
information, see the section entitled <link linkend="prefs">Game
Options</link>.</para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu><accel>S</accel>ettings</guimenu>
<guisubmenu>Level</guisubmenu> </menuchoice></term>
<listitem><para>Lets you set the difficulty level from a submenu.</para>
<para>There are three default levels of difficulty:
<guimenuitem>Easy</guimenuitem> (64 boxes, 10 mines),
<guimenuitem>Normal</guimenuitem> (256 boxes, 40 mines), and
<guimenuitem>Expert</guimenuitem> (480 boxes, 99 mines).  There is also a
<guimenuitem>Custom...</guimenuitem> level settings.</para>
<para>If you select <guimenuitem>Custom...</guimenuitem>, a small dialog box will
appear, that will allow you to adjust Width (number of boxes across), Height
(number of boxes up and down), and number of mines, using slider bars, or
directly entering them into the text boxes.</para></listitem>
</varlistentry>
</variablelist>
</sect1>

<sect1 id="help-menu">
<title><guimenu>Help</guimenu> Menu</title>

<variablelist>
<varlistentry>
<term><anchor id="contents"/><menuchoice>
<shortcut><keycombo action="simul"><keycap>F1</keycap></keycombo></shortcut>
<guimenu><accel>H</accel>elp</guimenu><guimenuitem><accel>C</accel>ontents</guimenuitem></menuchoice></term>
<listitem>
<para>This invokes the &kde; help system starting at the &kmines; help pages (this
document).</para>
</listitem>
</varlistentry>

<varlistentry>
<term><anchor id="bug"/><menuchoice>
<shortcut><keycombo action="simul"><keycap>Shift</keycap><keycap>F1</keycap></keycombo></shortcut>
<guimenu><accel>H</accel>elp</guimenu><guimenuitem>What's <accel>T</accel>his?</guimenuitem></menuchoice></term>
<listitem><para>This changes the mouse cursor to a combination arrow and
question mark.  Clicking on items within &kmines; with this arrow will open a help
window (if one exists for the particular item) explaining the item's
function.</para></listitem>
</varlistentry>
<varlistentry>
<term><anchor id="whats-this"/><menuchoice>
<guimenu><accel>H</accel>elp</guimenu><guimenuitem><accel>R</accel>eport
Bug...</guimenuitem></menuchoice></term>
<listitem>
<para>If you have a good idea for the next version of the game, or the program
crashes on you, you can select this option to send a bug report to the
author.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><anchor id="about-kmines"/><menuchoice>
<guimenu><accel>H</accel>elp</guimenu><guimenuitem>About
<accel>K</accel>Mines</guimenuitem></menuchoice></term>
<listitem>
<para>This will displays version and author information</para>
</listitem>
</varlistentry>

<varlistentry>
<term><anchor id="about-kde"/><menuchoice>
<guimenu><accel>H</accel>elp</guimenu><guimenuitem>About
<accel>K</accel>DE</guimenuitem></menuchoice></term>
<listitem>
<para>This displays the &kde; version and other basic information.</para>
</listitem>
</varlistentry>
</variablelist>
</sect1>

<sect1 id="keys"><title>Default Key Bindings</title>
<para>The following tables show you the default key bindings.</para>


<table>
<title>Menu bindings</title>
<tgroup cols="2">
<thead><row><entry>Key Combo</entry><entry>Action</entry></row></thead>
<tbody>
<row><entry><keycombo action="simul"><keycap>Arrows</keycap></keycombo></entry><entry>Move cursor in playing area.</entry></row>
<row><entry><keycombo action="simul"><keycap>Ctrl</keycap></keycombo></entry><entry>Automatically reveal all surrounding cases not marked by a flag.</entry></row>
<row><entry><keycombo action="simul"><keycap>Ctrl</keycap><keycap>N</keycap></keycombo></entry><entry>New Game</entry></row>
<row><entry><keycombo action="simul"><keycap>Ctrl</keycap><keycap>P</keycap></keycombo></entry><entry>Pause Game</entry></row>
<row><entry><keycombo action="simul"><keycap>Ctrl</keycap><keycap>P</keycap></keycombo></entry><entry>Print Game</entry></row>
<row><entry><keycombo action="simul"><keycap>Ctrl</keycap><keycap>Q</keycap></keycombo></entry><entry>Quit &kmines;</entry></row>
<row><entry><keycombo action="simul"><keycap>F1</keycap></keycombo></entry><entry>Help Contents</entry></row>
<row><entry><keycombo action="simul"><keycap>Shift</keycap><keycap>F1</keycap></keycombo></entry><entry>Whats This Help</entry></row>
<row><entry><keycombo action="simul"><keycap>Shift</keycap></keycombo></entry><entry>Reveal Mine.</entry></row>
<row><entry><keycombo action="simul"><keycap>Space</keycap></keycombo></entry><entry>Mark Mine</entry></row>

</tbody>
</tgroup>
</table>

<para>These key bindings can be changed by selecting <menuchoice>
<guimenu>Settings</guimenu> <guimenuitem>Configure Key Bindings</guimenuitem>
</menuchoice> from the menubar.</para>

</sect1>

</chapter>
<chapter id="credits"><title>Credits and License</title>
 
<para>
&kmines;
</para>
<para>
Program copyright 1996-2000 Nicolas Hadacek <email>hadacek@kde.org</email></para>
<para>Documentation copyright 2000 Nicolas Hadacek <email>hadacek@kde.org</email></para>
<para>Documentation updated for KDE 2.0 by Mike McBride <email>mpmcbride7@yahoo.com</email></para>
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->

&underFDL;
&underGPL;

</chapter>                  

<appendix id="installation">
<title>Installation</title>
 
<sect1 id="getting-kapp">
<title>How to obtain &kmines;</title>
 
<para>&kmines; is part of the KDE project
<ulink url="http://www.kde.org">http://www.kde.org</ulink>.
&kmines; can be found in the kdegames package on
<ulink url="ftp://ftp.kde.org/pub/kde/">ftp://ftp.kde.org/pub/kde/</ulink>, the
main ftp site of the KDE project. </para>
</sect1>

<sect1 id="compilation">
<title>Compilation and Installation</title>
 
<para>In order to compile and install &kmines; on your system, type the following
in the base directory of the KDE distribution:</para>

<screen width="40">
<prompt>%</prompt> <userinput>cd kdegames</userinput>
<prompt>%</prompt> <userinput>./configure</userinput>
<prompt>%</prompt> <userinput>make</userinput>
<prompt>%</prompt> <userinput>make install</userinput>
</screen>

<para>Since &kmines; uses <application>autoconf</application> and
<application>automake</application> you should have not trouble compiling it.
Should you run into problems please report them to the KDE mailing lists.</para>
 
</sect1>         
</appendix>


</book>
<!--
Local Variables:
mode: sgml
sgml-omittag: nil
sgml-shorttag: t
End:
-->


