/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"

#if defined(ANDROIDSDL)

#include "backends/graphics/androidsdl/androidsdl-graphics.h"
#include "backends/events/androidsdl/androidsdl-events.h"
#include "common/mutex.h"
#include "common/textconsole.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/scaler.h"
#include "graphics/scaler/aspect.h"
#include "graphics/scaler/downscaler.h"
#include "graphics/surface.h"

AndroidSdlGraphicsManager::AndroidSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window)
 : SurfaceSdlGraphicsManager(sdlEventSource, window) {
}

#endif
