!!ARBvp1.0
# REQUIRE GL_NV_vertex_program3
OPTION	NV_vertex_program3;
# REQUIRE GL_ARB_texture_cube_map
# FAIL - TXQ not supported by GL_NV_vertex_program3

OUTPUT	CUBE = result.color;
TXQ	CUBE, vertex.texcoord[0], texture[0], CUBE;
END
