!!ARBvp1.0
# REQUIRE GL_NV_vertex_program3
OPTION	NV_vertex_program3;
# REQUIRE GL_ARB_fragment_program_shadow
OPTION	ARB_fragment_program_shadow;

OUTPUT	SHADOW1D = result.color;
TXP	SHADOW1D, vertex.texcoord[0], texture[0], SHADOW1D;
END
