<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
	<func>
		<title>GuiAction_SetTag</title>
		<category>GUI</category>
		<version>7.0 OC</version>
		<syntax>
			<rtype>array</rtype>
			<params>
				<param>
					<type>string</type>
					<name>tag</name>
					<desc>The new tag that will be set.</desc>
				</param>
				<param>
					<type>int</type>
					<name>subwindow_id</name>
					<desc>ID of the subwindow of which the tag will be changed. If 0, the window containing this action will be affected.</desc>
				</param>
				<param>
					<type>object</type>
					<name>target</name>
					<desc>Target of the subwindow of which the tag will be changed.</desc>
				</param>
			</params>
		</syntax>
		<desc>Action for a GUI window event such as OnClick.</desc>
		<remark>Changing the tag of a window is not synchronized over network. This means that other players will not see when one player for example hovers over a menu window; if you need the tag to be set for all players, use <funclink>GuiAction_Call</funclink>() with <funclink>GuiUpdateTag</funclink>().</remark>
		<remark>See the <emlink href="script/GUI.html">GUI documentation</emlink> for further explanations.</remark>
		<examples>
			<example>
<code>
var menu =
{
	BackgroundColor = 
	{
		Std = <funclink>RGB</funclink>(255, 0, 0),
		Hover = <funclink>RGB</funclink>(0, 255, 0)
	},
	OnMouseIn = <funclink>GuiAction_SetTag</funclink>("Hover"),
	OnMouseOut = <funclink>GuiAction_SetTag</funclink>("Std")
};
var menuID = <funclink>GuiOpen</funclink>(menu);
</code>
				<text>Defines a new GUI window that changes color when you hover over it.</text>
			</example>
		</examples>
		<related><emlink href="script/GUI.html">GUI Documentation</emlink><funclink>GuiAction_Call</funclink><funclink>GuiClose</funclink><funclink>GuiOpen</funclink><funclink>GuiUpdate</funclink><funclink>GuiUpdateTag</funclink></related>
	</func>
	<author>Zapper</author><date>2014-10</date>
</funcs>
