<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>PV_Step</title>
    <category>Particles</category>
    <version>5.3.3 OC</version>
    <syntax>
      <rtype>array</rtype>
      <params>
        <param>
          <type>int</type>
          <name>step</name>
          <desc>Increase per each step (usually one frame, see the delay-parameter).</desc>
        </param>
		<param>
          <type>int</type>
          <name>start_value</name>
          <desc>Value that will be added to the current step-value.</desc>
		  <optional />
        </param>
		<param>
          <type>int</type>
          <name>delay</name>
          <desc>Delay in frames for every step (defaults to 1).</desc>
		  <optional />
        </param>
		<param>
          <type>int</type>
          <name>maximumValue</name>
          <desc>If not 0, the returned value will be capped at this value and not increase further.</desc>
		  <optional />
        </param>
      </params>
    </syntax>
    <desc>PV_Step can be used for values that do not depend on the particle age (unlike f.e. <funclink>PV_Linear</funclink>).</desc>
    <remark>See the <emlink href="particle/index.html">particle documentation</emlink> for further explanations of the particle system.</remark>
    <related>
      <funclink>CreateParticle</funclink>
      <funclink>PV_Linear</funclink>
      <funclink>PV_Direction</funclink>
      <funclink>PV_Random</funclink>
      <funclink>PV_Speed</funclink>
      <funclink>PV_KeyFrames</funclink>
      <funclink>PV_Sin</funclink>
      <funclink>PC_Die</funclink>
      <funclink>PC_Bounce</funclink>
    </related>
  </func>
  <author>Zapper</author><date>2013-10</date>
</funcs>
