<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>SetCrewStatus</title>
    <category>Objects</category>
    <subcat>Crew</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>bool</rtype>
      <params>
        <param>
          <type>int</type>
          <name>player</name>
          <desc>Player number of the player whose crew you want to change.</desc>
        </param>
        <param>
          <type>bool</type>
          <name>into_crew</name>
          <desc><code>true</code> if you want to add a clonk to the crew and <code>false</code> if you want to remove him.</desc>
        </param>
      </params>
    </syntax>
    <desc>Adds or removes an object (usually a clonk) to or from the crew of a player. The object must have the CrewMember property set in the DefCore.
    This does not add the object to the permanent crew of the player, use <funclink>MakeCrewMember</funclink> for that.</desc>
    <examples>
      <example>
        <code>var nClonk = <funclink>CreateObject</funclink>(Clonk);
nClonk-&gt;SetCrewStatus(<funclink>GetOwner</funclink>(), true);</code>
        <text>This script creates a new clonk and adds it to the crew list of the owner.</text>
      </example>
    </examples>
    <related>
      <funclink>GetCrew</funclink>
      <funclink>CrewMember</funclink>
      <funclink>MakeCrewMember</funclink>
      <funclink>OCF_CrewMember</funclink>
      <funclink>GrabObjectInfo</funclink>
    </related>
  </func>
  <author>Clonkonaut</author><date>2008-05</date>
</funcs>
