<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
  SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
  <func>
    <title>GetPlrView</title>
    <category>Player</category>
    <subcat>View</subcat>
    <version>5.1 OC</version>
    <syntax>
      <rtype>object</rtype>
      <params>
        <param>
          <type>int</type>
          <name>player</name>
          <desc>Number of the player whose view you want to determine.</desc>
        </param>
      </params>
    </syntax>
    <desc>Returns the object which is followed by a player's view. If the player view does not currently follow an object, the function returns <code>nil</code> (also see <funclink>GetPlrViewMode</funclink>).</desc>
    <remark>If player view has been set using (<funclink>SetPlrView</funclink>), the view will follow the selected clonk (unless in view mode "Scroll", see <funclink>GetPlrViewMode</funclink>). This can be determined using <funclink>GetCursor</funclink>.</remark>
    <related><funclink>SetPlrView</funclink></related>
  </func>
  <author>PeterW</author><date>2003-06</date>
</funcs>
