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package org.mozc.android.inputmethod.japanese;

import com.google.common.annotations.VisibleForTesting;

import android.media.AudioManager;

/**
 * FeedbackManager manages feed back events, like haptic and sound.
 *
 */
public class FeedbackManager {
  /**
   * Evnet types.
   */
  public enum FeedbackEvent {
    /**
     * Fired when a key is down.
     */
    KEY_DOWN(true, AudioManager.FX_KEYPRESS_STANDARD),
    /**
     * Fired when a candidate is selected by using candidate view.
     */
    CANDIDATE_SELECTED(true, AudioManager.FX_KEY_CLICK),
    /**
     * Fired when the input view is expanded (the candidate view is fold).
     */
    INPUTVIEW_EXPAND(true, AudioManager.FX_KEYPRESS_STANDARD),
    /**
     * Fired when the input view is fold (the candidate view is expand).
     */
    INPUTVIEW_FOLD(true, AudioManager.FX_KEYPRESS_STANDARD),
    /**
     * Fired when the symbol input view is closed.
     */
    SYMBOL_INPUTVIEW_CLOSED(true, AudioManager.FX_KEYPRESS_STANDARD),
    /**
     * Fired when a minor category is selected.
     */
    SYMBOL_INPUTVIEW_MINOR_CATEGORY_SELECTED(true, AudioManager.FX_KEYPRESS_STANDARD),
    /**
     * Fired when a major category is selected.
     */
    SYMBOL_INPUTVIEW_MAJOR_CATEGORY_SELECTED(true, AudioManager.FX_KEYPRESS_STANDARD),
    /**
     * Fired when microphone button is touched.
     */
    MICROPHONE_BUTTON_DOWN(true, AudioManager.FX_KEYPRESS_STANDARD),
    /**
     * Fired when the hardware composition button in narrow frame is touched.
     */
    NARROW_FRAME_HARDWARE_COMPOSITION_BUTTON_DOWN(true, AudioManager.FX_KEYPRESS_STANDARD),
    /**
     * Fired when the widen button in narrow frame is touched.
     */
    NARROW_FRAME_WIDEN_BUTTON_DOWN(true, AudioManager.FX_KEYPRESS_STANDARD),
    ;
    // Constant value to indicate no sound feedback should be played.
    static final int NO_SOUND = -1;
    // If true, haptic feedback is fired.
    final boolean isHapticFeedbackTarget;
    final int soundEffectType;

    /**
     * @param isHapticFeedbackTarget true if the device should vibrate at the event.
     * @param soundEffectType the effect type of the feedback sound,
     *        defined in {@link AudioManager}.
     *        FeedbackListener.NO_SOUND for no sound feedback.
     */
    private FeedbackEvent(boolean isHapticFeedbackTarget, int soundEffectType) {
      this.isHapticFeedbackTarget = isHapticFeedbackTarget;
      this.soundEffectType = soundEffectType;
    }

    /**
     * @param isHapticFeedbackTarget true if the device should vibrate at the event.
     */
    private FeedbackEvent(boolean isHapticFeedbackTarget) {
      this(isHapticFeedbackTarget, NO_SOUND);
    }
  }

  interface FeedbackListener {
    /**
     * Called when vibrate feedback is fired.
     * @param duration the duration of vibration in millisecond.
     */
    public void onVibrate(long duration);

    /**
     * Called when sound feedback is fired.
     *
     * @param soundEffectType the effect type of the sound to be played.
     *        If FeedbackManager.NO_SOUND, no sound will be played.
     */
    public void onSound(int soundEffectType, float volume);
  }

  private boolean isHapticFeedbackEnabled;
  private long hapticFeedbackDuration = 30;  // 30ms by default.
  private boolean isSoundFeedbackEnabled;
  private float soundFeedbackVolume = 0.4f;  // System default volume parameter.
  @VisibleForTesting final FeedbackListener feedbackListener;

  /**
   * @param listener the listener which is called when feedback event is fired.
   */
  FeedbackManager(FeedbackListener listener) {
    // TODO(matsuzakit): This initial value should be changed
    //     after implementing setting screen.
    isHapticFeedbackEnabled = false;
    isSoundFeedbackEnabled = false;
    this.feedbackListener = listener;
  }

  void fireFeedback(FeedbackEvent event) {
    if (isHapticFeedbackEnabled && event.isHapticFeedbackTarget) {
      feedbackListener.onVibrate(hapticFeedbackDuration);
    }
    if (isSoundFeedbackEnabled && event.soundEffectType != FeedbackEvent.NO_SOUND) {
      feedbackListener.onSound(event.soundEffectType, soundFeedbackVolume);
    }
  }

  boolean isHapticFeedbackEnabled() {
    return isHapticFeedbackEnabled;
  }

  void setHapticFeedbackEnabled(boolean enable) {
    isHapticFeedbackEnabled = enable;
  }

  long getHapticFeedbackDuration() {
    return hapticFeedbackDuration;
  }

  void setHapticFeedbackDuration(long duration) {
    this.hapticFeedbackDuration = duration;
  }

  boolean isSoundFeedbackEnabled() {
    return isSoundFeedbackEnabled;
  }

  void setSoundFeedbackEnabled(boolean enable) {
    isSoundFeedbackEnabled = enable;
  }

  float getSoundFeedbackVolume() {
    return soundFeedbackVolume;
  }

  void setSoundFeedbackVolume(float volume) {
    this.soundFeedbackVolume = volume;
  }

  void release() {
    setSoundFeedbackEnabled(false);
  }
}
