glsl.450.subgroup.tese
ERROR: 0:6: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:7: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:8: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:9: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:10: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:11: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:12: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:13: 'gl_NumSubgroups' : undeclared identifier 
ERROR: 0:14: 'gl_SubgroupID' : undeclared identifier 
ERROR: 0:15: 'subgroupMemoryBarrierShared' : no matching overloaded function found 
ERROR: 0:17: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:18: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:19: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:21: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:22: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:23: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:24: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:25: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:26: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:27: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:28: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:29: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:30: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:31: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:32: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:33: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:34: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:35: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:37: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:38: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:39: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:40: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:42: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:43: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:44: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:45: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:46: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:47: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:48: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:49: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:50: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:51: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:52: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:53: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:54: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:55: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:56: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:57: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:58: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:59: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:60: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:61: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:62: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:64: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:65: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:66: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:67: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:68: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:69: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:70: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:72: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:73: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:74: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:75: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:77: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:78: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:79: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:80: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:81: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:82: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:83: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:84: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:85: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:86: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:87: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:88: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:89: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:90: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:91: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:92: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:93: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:94: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:95: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:96: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:97: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:98: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:237: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:238: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:239: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:240: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 90 compilation errors.  No code generated.


Shader version: 450
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
input primitive = isolines
vertex spacing = none
triangle order = none
ERROR: node is still EOpNull!
0:3  Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
0:3    Function Parameters: 
0:3      'f4' ( in 4-component vector of float)
0:?     Sequence
0:6      'gl_SubgroupSize' ( in uint SubgroupSize)
0:7      'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:8      subgroupBarrier ( global void)
0:9      subgroupMemoryBarrier ( global void)
0:10      subgroupMemoryBarrierBuffer ( global void)
0:11      subgroupMemoryBarrierImage ( global void)
0:12      subgroupElect ( global bool)
0:13      'gl_NumSubgroups' ( temp float)
0:14      'gl_SubgroupID' ( temp float)
0:15      Constant:
0:15        0.000000
0:17      subgroupAll ( global bool)
0:17        Constant:
0:17          true (const bool)
0:18      subgroupAny ( global bool)
0:18        Constant:
0:18          false (const bool)
0:19      subgroupAllEqual ( global bool)
0:19        'f4' ( in 4-component vector of float)
0:21      'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
0:22      'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
0:23      'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
0:24      'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
0:25      'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
0:26      subgroupBroadcast ( global 4-component vector of float)
0:26        'f4' ( in 4-component vector of float)
0:26        Constant:
0:26          0 (const uint)
0:27      subgroupBroadcastFirst ( global 4-component vector of float)
0:27        'f4' ( in 4-component vector of float)
0:28      Sequence
0:28        move second child to first child ( temp 4-component vector of uint)
0:28          'ballot' ( temp 4-component vector of uint)
0:28          subgroupBallot ( global 4-component vector of uint)
0:28            Constant:
0:28              false (const bool)
0:29      subgroupInverseBallot ( global bool)
0:29        Constant:
0:29          1 (const uint)
0:29          1 (const uint)
0:29          1 (const uint)
0:29          1 (const uint)
0:30      subgroupBallotBitExtract ( global bool)
0:30        'ballot' ( temp 4-component vector of uint)
0:30        Constant:
0:30          0 (const uint)
0:31      subgroupBallotBitCount ( global uint)
0:31        'ballot' ( temp 4-component vector of uint)
0:32      subgroupBallotInclusiveBitCount ( global uint)
0:32        'ballot' ( temp 4-component vector of uint)
0:33      subgroupBallotExclusiveBitCount ( global uint)
0:33        'ballot' ( temp 4-component vector of uint)
0:34      subgroupBallotFindLSB ( global uint)
0:34        'ballot' ( temp 4-component vector of uint)
0:35      subgroupBallotFindMSB ( global uint)
0:35        'ballot' ( temp 4-component vector of uint)
0:37      subgroupShuffle ( global 4-component vector of float)
0:37        'f4' ( in 4-component vector of float)
0:37        Constant:
0:37          0 (const uint)
0:38      subgroupShuffleXor ( global 4-component vector of float)
0:38        'f4' ( in 4-component vector of float)
0:38        Constant:
0:38          1 (const uint)
0:39      subgroupShuffleUp ( global 4-component vector of float)
0:39        'f4' ( in 4-component vector of float)
0:39        Constant:
0:39          1 (const uint)
0:40      subgroupShuffleDown ( global 4-component vector of float)
0:40        'f4' ( in 4-component vector of float)
0:40        Constant:
0:40          1 (const uint)
0:42      move second child to first child ( temp 4-component vector of float)
0:42        'result' ( temp 4-component vector of float)
0:42        subgroupAdd ( global 4-component vector of float)
0:42          'f4' ( in 4-component vector of float)
0:43      subgroupMul ( global 4-component vector of float)
0:43        'f4' ( in 4-component vector of float)
0:44      subgroupMin ( global 4-component vector of float)
0:44        'f4' ( in 4-component vector of float)
0:45      subgroupMax ( global 4-component vector of float)
0:45        'f4' ( in 4-component vector of float)
0:46      subgroupAnd ( global 4-component vector of uint)
0:46        'ballot' ( temp 4-component vector of uint)
0:47      subgroupOr ( global 4-component vector of uint)
0:47        'ballot' ( temp 4-component vector of uint)
0:48      subgroupXor ( global 4-component vector of uint)
0:48        'ballot' ( temp 4-component vector of uint)
0:49      subgroupInclusiveAdd ( global 4-component vector of float)
0:49        'f4' ( in 4-component vector of float)
0:50      subgroupInclusiveMul ( global 4-component vector of float)
0:50        'f4' ( in 4-component vector of float)
0:51      subgroupInclusiveMin ( global 4-component vector of float)
0:51        'f4' ( in 4-component vector of float)
0:52      subgroupInclusiveMax ( global 4-component vector of float)
0:52        'f4' ( in 4-component vector of float)
0:53      subgroupInclusiveAnd ( global 4-component vector of uint)
0:53        'ballot' ( temp 4-component vector of uint)
0:54      subgroupInclusiveOr ( global 4-component vector of uint)
0:54        'ballot' ( temp 4-component vector of uint)
0:55      subgroupInclusiveXor ( global 4-component vector of uint)
0:55        'ballot' ( temp 4-component vector of uint)
0:56      subgroupExclusiveAdd ( global 4-component vector of float)
0:56        'f4' ( in 4-component vector of float)
0:57      subgroupExclusiveMul ( global 4-component vector of float)
0:57        'f4' ( in 4-component vector of float)
0:58      subgroupExclusiveMin ( global 4-component vector of float)
0:58        'f4' ( in 4-component vector of float)
0:59      subgroupExclusiveMax ( global 4-component vector of float)
0:59        'f4' ( in 4-component vector of float)
0:60      subgroupExclusiveAnd ( global 4-component vector of uint)
0:60        'ballot' ( temp 4-component vector of uint)
0:61      subgroupExclusiveOr ( global 4-component vector of uint)
0:61        'ballot' ( temp 4-component vector of uint)
0:62      subgroupExclusiveXor ( global 4-component vector of uint)
0:62        'ballot' ( temp 4-component vector of uint)
0:64      subgroupClusteredAdd ( global 4-component vector of float)
0:64        'f4' ( in 4-component vector of float)
0:64        Constant:
0:64          2 (const uint)
0:65      subgroupClusteredMul ( global 4-component vector of float)
0:65        'f4' ( in 4-component vector of float)
0:65        Constant:
0:65          2 (const uint)
0:66      subgroupClusteredMin ( global 4-component vector of float)
0:66        'f4' ( in 4-component vector of float)
0:66        Constant:
0:66          2 (const uint)
0:67      subgroupClusteredMax ( global 4-component vector of float)
0:67        'f4' ( in 4-component vector of float)
0:67        Constant:
0:67          2 (const uint)
0:68      subgroupClusteredAnd ( global 4-component vector of uint)
0:68        'ballot' ( temp 4-component vector of uint)
0:68        Constant:
0:68          2 (const uint)
0:69      subgroupClusteredOr ( global 4-component vector of uint)
0:69        'ballot' ( temp 4-component vector of uint)
0:69        Constant:
0:69          2 (const uint)
0:70      subgroupClusteredXor ( global 4-component vector of uint)
0:70        'ballot' ( temp 4-component vector of uint)
0:70        Constant:
0:70          2 (const uint)
0:72      subgroupQuadBroadcast ( global 4-component vector of float)
0:72        'f4' ( in 4-component vector of float)
0:72        Constant:
0:72          0 (const uint)
0:73      subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:73        'f4' ( in 4-component vector of float)
0:74      subgroupQuadSwapVertical ( global 4-component vector of float)
0:74        'f4' ( in 4-component vector of float)
0:75      subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:75        'f4' ( in 4-component vector of float)
0:77      Sequence
0:77        move second child to first child ( temp 4-component vector of uint)
0:77          'parti' ( temp 4-component vector of uint)
0:77          subgroupPartitionNV ( global 4-component vector of uint)
0:77            'f4' ( in 4-component vector of float)
0:78      subgroupPartitionedAddNV ( global 4-component vector of float)
0:78        'f4' ( in 4-component vector of float)
0:78        'parti' ( temp 4-component vector of uint)
0:79      subgroupPartitionedMulNV ( global 4-component vector of float)
0:79        'f4' ( in 4-component vector of float)
0:79        'parti' ( temp 4-component vector of uint)
0:80      subgroupPartitionedMinNV ( global 4-component vector of float)
0:80        'f4' ( in 4-component vector of float)
0:80        'parti' ( temp 4-component vector of uint)
0:81      subgroupPartitionedMaxNV ( global 4-component vector of float)
0:81        'f4' ( in 4-component vector of float)
0:81        'parti' ( temp 4-component vector of uint)
0:82      subgroupPartitionedAndNV ( global 4-component vector of uint)
0:82        'ballot' ( temp 4-component vector of uint)
0:82        'parti' ( temp 4-component vector of uint)
0:83      subgroupPartitionedOrNV ( global 4-component vector of uint)
0:83        'ballot' ( temp 4-component vector of uint)
0:83        'parti' ( temp 4-component vector of uint)
0:84      subgroupPartitionedXorNV ( global 4-component vector of uint)
0:84        'ballot' ( temp 4-component vector of uint)
0:84        'parti' ( temp 4-component vector of uint)
0:85      subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:85        'f4' ( in 4-component vector of float)
0:85        'parti' ( temp 4-component vector of uint)
0:86      subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:86        'f4' ( in 4-component vector of float)
0:86        'parti' ( temp 4-component vector of uint)
0:87      subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:87        'f4' ( in 4-component vector of float)
0:87        'parti' ( temp 4-component vector of uint)
0:88      subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:88        'f4' ( in 4-component vector of float)
0:88        'parti' ( temp 4-component vector of uint)
0:89      subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:89        'ballot' ( temp 4-component vector of uint)
0:89        'parti' ( temp 4-component vector of uint)
0:90      subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:90        'ballot' ( temp 4-component vector of uint)
0:90        'parti' ( temp 4-component vector of uint)
0:91      subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:91        'ballot' ( temp 4-component vector of uint)
0:91        'parti' ( temp 4-component vector of uint)
0:92      subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:92        'f4' ( in 4-component vector of float)
0:92        'parti' ( temp 4-component vector of uint)
0:93      subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:93        'f4' ( in 4-component vector of float)
0:93        'parti' ( temp 4-component vector of uint)
0:94      subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:94        'f4' ( in 4-component vector of float)
0:94        'parti' ( temp 4-component vector of uint)
0:95      subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:95        'f4' ( in 4-component vector of float)
0:95        'parti' ( temp 4-component vector of uint)
0:96      subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:96        'ballot' ( temp 4-component vector of uint)
0:96        'parti' ( temp 4-component vector of uint)
0:97      subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:97        'ballot' ( temp 4-component vector of uint)
0:97        'parti' ( temp 4-component vector of uint)
0:98      subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:98        'ballot' ( temp 4-component vector of uint)
0:98        'parti' ( temp 4-component vector of uint)
0:100      Branch: Return with expression
0:100        'result' ( temp 4-component vector of float)
0:110  Function Definition: main( ( global void)
0:110    Function Parameters: 
0:112    Sequence
0:112      move second child to first child ( temp 4-component vector of uint)
0:112        indirect index (layout( column_major std430 offset=0) temp 4-component vector of uint)
0:112          result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint)
0:112            'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
0:112            Constant:
0:112              0 (const uint)
0:112          'gl_PrimitiveID' ( in int PrimitiveID)
0:112        Construct uvec4 ( temp 4-component vector of uint)
0:112          'gl_SubgroupSize' ( in uint SubgroupSize)
0:112          'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:112          Constant:
0:112            0 (const uint)
0:112          Constant:
0:112            0 (const uint)
0:113      subgroupBarrier ( global void)
0:114      subgroupMemoryBarrier ( global void)
0:115      subgroupMemoryBarrierBuffer ( global void)
0:116      subgroupMemoryBarrierImage ( global void)
0:117      subgroupElect ( global bool)
0:121  Function Definition: ballot_works(vf4; ( global void)
0:121    Function Parameters: 
0:121      'f4' ( in 4-component vector of float)
0:122    Sequence
0:122      'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
0:123      'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
0:124      'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
0:125      'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
0:126      'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
0:127      subgroupBroadcast ( global 4-component vector of float)
0:127        'f4' ( in 4-component vector of float)
0:127        Constant:
0:127          0 (const uint)
0:128      subgroupBroadcastFirst ( global 4-component vector of float)
0:128        'f4' ( in 4-component vector of float)
0:129      Sequence
0:129        move second child to first child ( temp 4-component vector of uint)
0:129          'ballot' ( temp 4-component vector of uint)
0:129          subgroupBallot ( global 4-component vector of uint)
0:129            Constant:
0:129              false (const bool)
0:130      subgroupInverseBallot ( global bool)
0:130        Constant:
0:130          1 (const uint)
0:130          1 (const uint)
0:130          1 (const uint)
0:130          1 (const uint)
0:131      subgroupBallotBitExtract ( global bool)
0:131        'ballot' ( temp 4-component vector of uint)
0:131        Constant:
0:131          0 (const uint)
0:132      subgroupBallotBitCount ( global uint)
0:132        'ballot' ( temp 4-component vector of uint)
0:133      subgroupBallotInclusiveBitCount ( global uint)
0:133        'ballot' ( temp 4-component vector of uint)
0:134      subgroupBallotExclusiveBitCount ( global uint)
0:134        'ballot' ( temp 4-component vector of uint)
0:135      subgroupBallotFindLSB ( global uint)
0:135        'ballot' ( temp 4-component vector of uint)
0:136      subgroupBallotFindMSB ( global uint)
0:136        'ballot' ( temp 4-component vector of uint)
0:140  Function Definition: vote_works(vf4; ( global void)
0:140    Function Parameters: 
0:140      'f4' ( in 4-component vector of float)
0:142    Sequence
0:142      subgroupAll ( global bool)
0:142        Constant:
0:142          true (const bool)
0:143      subgroupAny ( global bool)
0:143        Constant:
0:143          false (const bool)
0:144      subgroupAllEqual ( global bool)
0:144        'f4' ( in 4-component vector of float)
0:149  Function Definition: shuffle_works(vf4; ( global void)
0:149    Function Parameters: 
0:149      'f4' ( in 4-component vector of float)
0:151    Sequence
0:151      subgroupShuffle ( global 4-component vector of float)
0:151        'f4' ( in 4-component vector of float)
0:151        Constant:
0:151          0 (const uint)
0:152      subgroupShuffleXor ( global 4-component vector of float)
0:152        'f4' ( in 4-component vector of float)
0:152        Constant:
0:152          1 (const uint)
0:153      subgroupShuffleUp ( global 4-component vector of float)
0:153        'f4' ( in 4-component vector of float)
0:153        Constant:
0:153          1 (const uint)
0:154      subgroupShuffleDown ( global 4-component vector of float)
0:154        'f4' ( in 4-component vector of float)
0:154        Constant:
0:154          1 (const uint)
0:158  Function Definition: arith_works(vf4; ( global void)
0:158    Function Parameters: 
0:158      'f4' ( in 4-component vector of float)
0:?     Sequence
0:161      subgroupAdd ( global 4-component vector of float)
0:161        'f4' ( in 4-component vector of float)
0:162      subgroupMul ( global 4-component vector of float)
0:162        'f4' ( in 4-component vector of float)
0:163      subgroupMin ( global 4-component vector of float)
0:163        'f4' ( in 4-component vector of float)
0:164      subgroupMax ( global 4-component vector of float)
0:164        'f4' ( in 4-component vector of float)
0:165      subgroupAnd ( global 4-component vector of uint)
0:165        'ballot' ( temp 4-component vector of uint)
0:166      subgroupOr ( global 4-component vector of uint)
0:166        'ballot' ( temp 4-component vector of uint)
0:167      subgroupXor ( global 4-component vector of uint)
0:167        'ballot' ( temp 4-component vector of uint)
0:168      subgroupInclusiveAdd ( global 4-component vector of float)
0:168        'f4' ( in 4-component vector of float)
0:169      subgroupInclusiveMul ( global 4-component vector of float)
0:169        'f4' ( in 4-component vector of float)
0:170      subgroupInclusiveMin ( global 4-component vector of float)
0:170        'f4' ( in 4-component vector of float)
0:171      subgroupInclusiveMax ( global 4-component vector of float)
0:171        'f4' ( in 4-component vector of float)
0:172      subgroupInclusiveAnd ( global 4-component vector of uint)
0:172        'ballot' ( temp 4-component vector of uint)
0:173      subgroupInclusiveOr ( global 4-component vector of uint)
0:173        'ballot' ( temp 4-component vector of uint)
0:174      subgroupInclusiveXor ( global 4-component vector of uint)
0:174        'ballot' ( temp 4-component vector of uint)
0:175      subgroupExclusiveAdd ( global 4-component vector of float)
0:175        'f4' ( in 4-component vector of float)
0:176      subgroupExclusiveMul ( global 4-component vector of float)
0:176        'f4' ( in 4-component vector of float)
0:177      subgroupExclusiveMin ( global 4-component vector of float)
0:177        'f4' ( in 4-component vector of float)
0:178      subgroupExclusiveMax ( global 4-component vector of float)
0:178        'f4' ( in 4-component vector of float)
0:179      subgroupExclusiveAnd ( global 4-component vector of uint)
0:179        'ballot' ( temp 4-component vector of uint)
0:180      subgroupExclusiveOr ( global 4-component vector of uint)
0:180        'ballot' ( temp 4-component vector of uint)
0:181      subgroupExclusiveXor ( global 4-component vector of uint)
0:181        'ballot' ( temp 4-component vector of uint)
0:185  Function Definition: clustered_works(vf4; ( global void)
0:185    Function Parameters: 
0:185      'f4' ( in 4-component vector of float)
0:187    Sequence
0:187      Sequence
0:187        move second child to first child ( temp 4-component vector of uint)
0:187          'ballot' ( temp 4-component vector of uint)
0:187          Constant:
0:187            85 (const uint)
0:187            0 (const uint)
0:187            0 (const uint)
0:187            0 (const uint)
0:188      subgroupClusteredAdd ( global 4-component vector of float)
0:188        'f4' ( in 4-component vector of float)
0:188        Constant:
0:188          2 (const uint)
0:189      subgroupClusteredMul ( global 4-component vector of float)
0:189        'f4' ( in 4-component vector of float)
0:189        Constant:
0:189          2 (const uint)
0:190      subgroupClusteredMin ( global 4-component vector of float)
0:190        'f4' ( in 4-component vector of float)
0:190        Constant:
0:190          2 (const uint)
0:191      subgroupClusteredMax ( global 4-component vector of float)
0:191        'f4' ( in 4-component vector of float)
0:191        Constant:
0:191          2 (const uint)
0:192      subgroupClusteredAnd ( global 4-component vector of uint)
0:192        'ballot' ( temp 4-component vector of uint)
0:192        Constant:
0:192          2 (const uint)
0:193      subgroupClusteredOr ( global 4-component vector of uint)
0:193        'ballot' ( temp 4-component vector of uint)
0:193        Constant:
0:193          2 (const uint)
0:194      subgroupClusteredXor ( global 4-component vector of uint)
0:194        'ballot' ( temp 4-component vector of uint)
0:194        Constant:
0:194          2 (const uint)
0:198  Function Definition: quad_works(vf4; ( global void)
0:198    Function Parameters: 
0:198      'f4' ( in 4-component vector of float)
0:200    Sequence
0:200      subgroupQuadBroadcast ( global 4-component vector of float)
0:200        'f4' ( in 4-component vector of float)
0:200        Constant:
0:200          0 (const uint)
0:201      subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:201        'f4' ( in 4-component vector of float)
0:202      subgroupQuadSwapVertical ( global 4-component vector of float)
0:202        'f4' ( in 4-component vector of float)
0:203      subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:203        'f4' ( in 4-component vector of float)
0:207  Function Definition: partitioned_works(vf4; ( global void)
0:207    Function Parameters: 
0:207      'f4' ( in 4-component vector of float)
0:209    Sequence
0:209      Sequence
0:209        move second child to first child ( temp 4-component vector of uint)
0:209          'parti' ( temp 4-component vector of uint)
0:209          subgroupPartitionNV ( global 4-component vector of uint)
0:209            'f4' ( in 4-component vector of float)
0:210      Sequence
0:210        move second child to first child ( temp 4-component vector of uint)
0:210          'ballot' ( temp 4-component vector of uint)
0:210          Constant:
0:210            85 (const uint)
0:210            0 (const uint)
0:210            0 (const uint)
0:210            0 (const uint)
0:211      subgroupPartitionedAddNV ( global 4-component vector of float)
0:211        'f4' ( in 4-component vector of float)
0:211        'parti' ( temp 4-component vector of uint)
0:212      subgroupPartitionedMulNV ( global 4-component vector of float)
0:212        'f4' ( in 4-component vector of float)
0:212        'parti' ( temp 4-component vector of uint)
0:213      subgroupPartitionedMinNV ( global 4-component vector of float)
0:213        'f4' ( in 4-component vector of float)
0:213        'parti' ( temp 4-component vector of uint)
0:214      subgroupPartitionedMaxNV ( global 4-component vector of float)
0:214        'f4' ( in 4-component vector of float)
0:214        'parti' ( temp 4-component vector of uint)
0:215      subgroupPartitionedAndNV ( global 4-component vector of uint)
0:215        'ballot' ( temp 4-component vector of uint)
0:215        'parti' ( temp 4-component vector of uint)
0:216      subgroupPartitionedOrNV ( global 4-component vector of uint)
0:216        'ballot' ( temp 4-component vector of uint)
0:216        'parti' ( temp 4-component vector of uint)
0:217      subgroupPartitionedXorNV ( global 4-component vector of uint)
0:217        'ballot' ( temp 4-component vector of uint)
0:217        'parti' ( temp 4-component vector of uint)
0:218      subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:218        'f4' ( in 4-component vector of float)
0:218        'parti' ( temp 4-component vector of uint)
0:219      subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:219        'f4' ( in 4-component vector of float)
0:219        'parti' ( temp 4-component vector of uint)
0:220      subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:220        'f4' ( in 4-component vector of float)
0:220        'parti' ( temp 4-component vector of uint)
0:221      subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:221        'f4' ( in 4-component vector of float)
0:221        'parti' ( temp 4-component vector of uint)
0:222      subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:222        'ballot' ( temp 4-component vector of uint)
0:222        'parti' ( temp 4-component vector of uint)
0:223      subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:223        'ballot' ( temp 4-component vector of uint)
0:223        'parti' ( temp 4-component vector of uint)
0:224      subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:224        'ballot' ( temp 4-component vector of uint)
0:224        'parti' ( temp 4-component vector of uint)
0:225      subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:225        'f4' ( in 4-component vector of float)
0:225        'parti' ( temp 4-component vector of uint)
0:226      subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:226        'f4' ( in 4-component vector of float)
0:226        'parti' ( temp 4-component vector of uint)
0:227      subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:227        'f4' ( in 4-component vector of float)
0:227        'parti' ( temp 4-component vector of uint)
0:228      subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:228        'f4' ( in 4-component vector of float)
0:228        'parti' ( temp 4-component vector of uint)
0:229      subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:229        'ballot' ( temp 4-component vector of uint)
0:229        'parti' ( temp 4-component vector of uint)
0:230      subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:230        'ballot' ( temp 4-component vector of uint)
0:230        'parti' ( temp 4-component vector of uint)
0:231      subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:231        'ballot' ( temp 4-component vector of uint)
0:231        'parti' ( temp 4-component vector of uint)
0:235  Function Definition: sm_builtins_err( ( global void)
0:235    Function Parameters: 
0:237    Sequence
0:237      'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:238      'gl_SMCountNV' ( in uint SMCountNV)
0:239      'gl_WarpIDNV' ( in uint WarpIDNV)
0:240      'gl_SMIDNV' ( in uint SMIDNV)
0:247  Function Definition: sm_builtins( ( global void)
0:247    Function Parameters: 
0:249    Sequence
0:249      'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:250      'gl_SMCountNV' ( in uint SMCountNV)
0:251      'gl_WarpIDNV' ( in uint WarpIDNV)
0:252      'gl_SMIDNV' ( in uint SMIDNV)
0:?   Linker Objects
0:?     'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})


Linked tessellation evaluation stage:


Shader version: 450
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
input primitive = isolines
vertex spacing = equal_spacing
triangle order = ccw
ERROR: node is still EOpNull!
0:110  Function Definition: main( ( global void)
0:110    Function Parameters: 
0:112    Sequence
0:112      move second child to first child ( temp 4-component vector of uint)
0:112        indirect index (layout( column_major std430 offset=0) temp 4-component vector of uint)
0:112          result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint)
0:112            'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
0:112            Constant:
0:112              0 (const uint)
0:112          'gl_PrimitiveID' ( in int PrimitiveID)
0:112        Construct uvec4 ( temp 4-component vector of uint)
0:112          'gl_SubgroupSize' ( in uint SubgroupSize)
0:112          'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:112          Constant:
0:112            0 (const uint)
0:112          Constant:
0:112            0 (const uint)
0:113      subgroupBarrier ( global void)
0:114      subgroupMemoryBarrier ( global void)
0:115      subgroupMemoryBarrierBuffer ( global void)
0:116      subgroupMemoryBarrierImage ( global void)
0:117      subgroupElect ( global bool)
0:?   Linker Objects
0:?     'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})

