# $Header: d:/cvsroot/tads/TADS2/msdos/makefile.vc5,v 1.4 1999/07/11 00:46:38 MJRoberts Exp $
#
# makefile for buliding TADS with Microsoft Visual C++ 5.0 - 32-bit build
#
# Build from TADS root directory:
#
#    nmake -f msdos\makevc5


#COMPILE_FOR_DEBUG = 1
!ifdef COMPILE_FOR_DEBUG
LDFLAGS_DEBUG = /debug
!endif


# executables, library, and MSDOS-specific source file directories
EXEDIR = exe
LIBDIR = lib
RESDIR = winobjs32
MSDOSDIR = msdos
OBJDIR = winobjs32

# compiler warning level
CC_WARNING_LEVEL = 3

!if $(MSVCPP_VER) >= 9
CFLAGS_RTCHECKS = -RTCsu
CFLAGS_CRT_DEPRECATIONS = -D_CRT_SECURE_NO_WARNINGS=1 -wd4996
!else
CFLAGS_RTCHECKS = -GZ
CFLAGS_CRT_DEPRECATIONS =
!endif

!if $(MSVCPP_VER) >= 7
CFLAGS_WARN = -W$(CC_WARNING_LEVEL) -we4389 -we4245 -WX
!else
CFLAGS_WARN = -W$(CC_WARNING_LEVEL) -WX
!endif

#----------------------------------------------------------------------------
!ifdef WINDOWS
#
#   Build for 32-bit Windows
#

CFLAGS= -c -Zi -I. -Imsdos -DMSDOS -c \
 $(DBGFLG) -D_Windows -nologo -DMICROSOFT -W$(CC_WARNING_LEVEL) \
 $(CFLAGS_CRT_DEPRECATIONS)
LDFLAGS= $(LDFLAGS_DEBUG) /nologo
LIBOBJS= $(OBJDIR)ler.obj 
OVLFLG=

# windows library directory
TADSWIN= ..\win

all: trwin32.exe

#----------------------------------------------------------------------------
!else
#
# Build 32-bit console application
#

CFLAGS= -c -Zi -I. -Imsdos -DMSDOS -c \
   -D__WIN32__ $(DBGFLG) -nologo -DMICROSOFT $(CFLAGS_WARN) \
   $(CFLAGS_CRT_DEPRECATIONS)
LDFLAGS= $(LDFLAGS_DEBUG)
LIBOBJS= $(OBJDIR)\ler.obj 
OVLFLG=

TC_PROG = $(EXEDIR)\tc32
TR_PROG = $(EXEDIR)\t2r32
TR_OEM_OBJ = $(OBJDIR)\oem_tr32.obj
TDB_PROG = $(EXEDIR)\tdb32
TADSRSC_PROG = $(EXEDIR)\tadsrsc32.exe

TC_DEF_FILE = $(MSDOSDIR)\tc32.def
TR_DEF_FILE = $(MSDOSDIR)\tr32.def
TDB_DEF_FILE = $(MSDOSDIR)\tdb32.def

all: $(LIBDIR)\tr32.lib $(LIBDIR)\tr32h.lib $(LIBDIR)\tdb32h.lib \
     tc32 t2r32 tdb32 \
     tadsrsc32 maketrx32 mkchrtab32 tadsmdoc32 charmaps \
     $(OBJDIR)\osgen3r.obj \
     $(OBJDIR)\osnogen.obj \
     adv_new.t

clean:
    del $(OBJDIR)\*.obj
    del $(RESDIR)\*.res
    del $(LIBDIR)\*.lib
    del $(EXEDIR)\*.exe
    del $(EXEDIR)\*.ilk
    del $(EXEDIR)\*.pdb
    del $(EXEDIR)\*.tcp
    del $(EXEDIR)\*.lib
    del $(EXEDIR)\*.exp
    del $(EXEDIR)\*.map

tc32:  $(EXEDIR)\tc32.exe
t2r32:  $(EXEDIR)\t2r32.exe
tdb32:  $(EXEDIR)\tdb32.exe
tadsrsc32:  $(EXEDIR)\tadsrsc32.exe
tadsmdoc32:  $(EXEDIR)\tadsmdoc32.exe

#----------------------------------------------------------------------------
!endif


CC= cl
ASM= masm
LD= link
AR= lib
LINTFLAGS= -Id: -I. -Imsdos -DMSDOS -c -W$(CC_WARNING_LEVEL)
AFLAGS=
RC = rc
RCFLAGS = 

# objects in common to all executables
COMMONOBJS= $(LIBOBJS) $(OBJDIR)\mcm.obj $(OBJDIR)\mcs.obj \
            $(OBJDIR)\mch.obj $(OBJDIR)\obj.obj $(OBJDIR)\cmd.obj \
            $(OBJDIR)\errmsg.obj \
            $(OBJDIR)\fioxor.obj $(OBJDIR)\os0.obj $(OBJDIR)\argize.obj \
            $(OBJDIR)\oserr.obj $(OBJDIR)\cmap.obj \
            $(OBJDIR)\regex.obj $(OBJDIR)\oswinmem.obj $(OBJDIR)\osifc.obj

# common run objects for everything with a run-time
CMNRUNOBJS_NOHTML = $(COMMONOBJS) \
            $(OBJDIR)\dat.obj $(OBJDIR)\lst.obj \
            $(OBJDIR)\out.obj $(OBJDIR)\voc.obj $(OBJDIR)\bif.obj \
            $(OBJDIR)\suprun.obj $(OBJDIR)\osdosex.obj

# common objects for all executables incorporating a run-time and no HTML
CMNRUNOBJS= $(CMNRUNOBJS_NOHTML) $(OBJDIR)\output.obj

# common objects for run-times with HTML
CMNRUNOBJS_HTML = $(CMNRUNOBJS_NOHTML) $(OBJDIR)\outputh.obj \
         $(OBJDIR)\indlg_os.obj

# extra objects beyond the common ones required for the runtime executable
RUNOBJS_EXTRA= \
         $(OBJDIR)\vocab.obj $(OBJDIR)\execmd.obj $(OBJDIR)\runstat.obj \
         $(OBJDIR)\ply.obj \
         $(OBJDIR)\linfdum.obj $(OBJDIR)\fio.obj \
         $(OBJDIR)\osdosstk.obj $(OBJDIR)\getstr.obj \
         $(OBJDIR)\qas.obj $(OBJDIR)\dbgtr.obj $(OBJDIR)\ossdos32.obj \
         $(OBJDIR)\osdoscon.obj \
         $(OBJDIR)\askf_os.obj 


# objects for the console-mode run-time system executable
RUNOBJS= $(CMNRUNOBJS) $(RUNOBJS_EXTRA) $(OBJDIR)\run_nd.obj \
         $(OBJDIR)\trd.obj 

# objects for an HTML run-time executable
RUNOBJS_HTML= $(CMNRUNOBJS_HTML) $(RUNOBJS_EXTRA) $(OBJDIR)\run_nd.obj \
         $(OBJDIR)\trd_h.obj 

# extra objects for character-mode run-time
CHAROBJS= \
     $(OBJDIR)\osr.obj $(OBJDIR)\osdosnui.obj $(OBJDIR)\osgenr.obj \
     $(OBJDIR)\osnoui.obj $(OBJDIR)\os0tr.obj $(OBJDIR)\bifgdum.obj \
     $(OBJDIR)\osrestad.obj $(OBJDIR)\indlg_tx.obj $(OBJDIR)\osscolor.obj

# extra objects for windows run-time
WINOBJS= \
         $(TADSWIN)\oswin.obj $(OBJDIR)\bifgdum.obj

# objects for compiler (includes run-time system)
COMPOBJS= $(CMNRUNOBJS) \
          $(OBJDIR)\linf.obj $(OBJDIR)\prs.obj $(OBJDIR)\emt.obj \
          $(OBJDIR)\sup.obj $(OBJDIR)\fiowrt.obj $(OBJDIR)\tok.obj \
          $(OBJDIR)\tcd.obj $(OBJDIR)\os0tc.obj $(OBJDIR)\fio.obj \
          $(OBJDIR)\objcomp.obj $(OBJDIR)\prscomp.obj \
          $(OBJDIR)\osdosstk.obj $(OBJDIR)\getstr.obj \
          $(OBJDIR)\osdos.obj $(OBJDIR)\osdosnui.obj \
          $(OBJDIR)\osgen.obj $(OBJDIR)\tokth.obj \
          $(OBJDIR)\dbg.obj $(OBJDIR)\voccomp.obj \
          $(OBJDIR)\bifgdum.obj $(OBJDIR)\osnoui.obj $(OBJDIR)\osdoscon.obj \
          $(OBJDIR)\run_nd.obj \
          $(OBJDIR)\askf_tx.obj $(OBJDIR)\indlg_tx.obj

TCOBJS= $(COMPOBJS) $(OBJDIR)\tcgdum.obj $(OBJDIR)\osrestad.obj

#
# extra objects for all builds of the debugger
#
DBG_EXTRA = \
         $(OBJDIR)\vocab.obj $(OBJDIR)\execmd.obj $(OBJDIR)\runstat.obj \
         $(OBJDIR)\ply.obj $(OBJDIR)\fio.obj $(OBJDIR)\sup.obj \
         $(OBJDIR)\linf.obj $(OBJDIR)\prs.obj $(OBJDIR)\emt.obj \
         $(OBJDIR)\tok.obj $(OBJDIR)\tdd.obj $(OBJDIR)\os0td.obj \
         $(OBJDIR)\dbg.obj $(OBJDIR)\dbgrun.obj \
         $(OBJDIR)\osdbg.obj $(OBJDIR)\objcomp.obj $(OBJDIR)\tokth.obj \
         $(OBJDIR)\voccomp.obj $(OBJDIR)\osdosstk.obj $(OBJDIR)\getstr.obj \
         $(OBJDIR)\ossdos32.obj \
         $(OBJDIR)\qas.obj $(OBJDIR)\osdoscon.obj \
         $(OBJDIR)\run_d.obj \
         $(OBJDIR)\askf_os.obj 

# objects for the standard debugger
DBGOBJS= $(CMNRUNOBJS) $(DBG_EXTRA) \
         $(OBJDIR)\osnoui.obj $(OBJDIR)\bifgdum.obj $(OBJDIR)\osr.obj \
         $(OBJDIR)\osdosnui.obj $(OBJDIR)\osscolor.obj \
         $(OBJDIR)\osgenr.obj $(OBJDIR)\dbgu.obj $(OBJDIR)\osrestad.obj \
         $(OBJDIR)\indlg_tx.obj


# objects for the html debugger
DBGOBJS_HTML = $(CMNRUNOBJS_HTML) $(DBG_EXTRA) 

# extra objects for Win32 HTML libraries
WIN32_HTML_LIB_EXTRA = \
        $(OBJDIR)\bifgdum.obj $(OBJDIR)\osnoui.obj $(OBJDIR)\oswin.obj \
        $(OBJDIR)\osdosnui.obj $(OBJDIR)\ossrelpa.obj


# files to lint
LINTFILES= mcm.lnt mcs.lnt mch.lnt obj.lnt dat.lnt lst.lnt linf.lnt \
      tok.lnt prs.lnt emt.lnt err.lnt run.lnt out.lnt voc.lnt bif.lnt \
      vocab.lnt execmd.lnt sup.lnt dbg.lnt fio.lnt tcd.lnt os0tc.lnt \
      cmd.lnt os0tr.lnt ply.lnt runstat.lnt output.lnt errmsg.lnt \
      fiowrt.lnt tokth.lnt linfdum.lnt tdd.lnt os0td.lnt dbgu.lnt \
      fioxor.lnt dbgrun.lnt osdbg.lnt os0.lnt oserr.lnt

lint: $(LINTFILES)

#
#  The primary executables
#

# the TADS compiler
$(TC_PROG).exe: $(TCOBJS)
	$(LD) $(LDFLAGS) @<<
$**
user32.lib
/OUT:$@
/MAP:$(TC_PROG).map
/DEF:$(TC_DEF_FILE)
<<


# TADS runtime library for Win32 HTML
$(LIBDIR)\tr32h.lib: $(RUNOBJS_HTML) $(WIN32_HTML_LIB_EXTRA) 
    lib /out:$@ $**

# TADS runtime library for Win32 console mode
$(LIBDIR)\tr32.lib: $(RUNOBJS) $(TR_OEM_OBJ) \
    $(OBJDIR)\bifgdum.obj $(OBJDIR)\indlg_tx.obj
    lib /out:$@ $**

# TADS debugger library for Win32 HTML
$(LIBDIR)\tdb32h.lib: $(DBGOBJS_HTML) $(WIN32_HTML_LIB_EXTRA) 
    lib /out:$@ $**


# the TADS runtime system
tr:  $(TR_PROG).exe tadserr.msg

$(TR_PROG).exe: $(RUNOBJS) $(CHAROBJS) $(TR_OEM_OBJ) $(RESDIR)\t2r32.res
	$(LD) $(LDFLAGS) @<<
$**
user32.lib
/OUT:$@
/MAP:$(TR_PROG).map
/DEF:$(TR_DEF_FILE)
<<


# the TADS debugger
tdb:  $(TDB_PROG).exe tadserr.msg

$(TDB_PROG).exe: $(DBGOBJS) $(TR_OEM_OBJ)
	$(LD) $(LDFLAGS) @<<
$**
user32.lib
/OUT:$@
/MAP:$(TDB_PROG).map
/DEF:$(TDB_DEF_FILE)
<<

# error message file
tadserr.msg:  tadserr32.exe
	$(EXEDIR)\tadserr32

tadserr.obj:  errmsg.c
	$(CC) $(CFLAGS) -DERR_LINK_MESSAGES=1 -DERR_BUILD_FILE -Fo$@ errmsg.c

tadserr32.exe:  tadserr.obj
	$(LD) $(LDFLAGS) @<<
$**
/OUT:$@
<<

# executable game builder
maketrx32:  $(EXEDIR)\maketrx32.exe
$(EXEDIR)\maketrx32.exe: $(OBJDIR)\dosmktrx.obj
    $(LD) $(LDFLAGS) @<<
$**
/OUT:$@
<<

# character map generator
mkchrtab32: $(EXEDIR)\mkchrtab32.exe
$(EXEDIR)\mkchrtab32.exe: $(OBJDIR)\mkchrtab.obj $(OBJDIR)\osterm.obj
    $(LD) $(LDFLAGS) @<<
$**
/OUT:$@
<<

# build the TADS resource manager
$(TADSRSC_PROG):  $(OBJDIR)\tadsrsc.obj $(OBJDIR)\osnoui.obj \
                  $(OBJDIR)\osterm.obj
	$(LD) $(LDFLAGS) @<<
$**
/OUT:$@
<<

# runtime color-setting tool
trcolor: trcolor32.exe
trcolor32.exe: trcolor.obj ossdos.obj
	$(LD) $(LDFLAGS) @<<
$**
/OUT:$@
<<


#
# Character Mapping Files
#

charmaps: $(EXEDIR)\437la1.tcp $(EXEDIR)\win_la1.tcp

$(EXEDIR)\437la1.tcp: 437la1.tcs
$(EXEDIR)\win_la1.tcp: win_la1.tcs


#
# ordinary object $(file associations
#
$(OBJDIR)\mcm.obj:  mcm.c
$(OBJDIR)\mcs.obj:  mcs.c
$(OBJDIR)\obj.obj:  obj.c
$(OBJDIR)\objcomp.obj: objcomp.c
$(OBJDIR)\dat.obj:  dat.c
$(OBJDIR)\lst.obj:  lst.c
$(OBJDIR)\linf.obj: linf.c
$(OBJDIR)\mch.obj:  mch.c
$(OBJDIR)\tok.obj:  tok.c
$(OBJDIR)\tokth.obj:  tokth.c
$(OBJDIR)\prs.obj:  prs.c
$(OBJDIR)\prscomp.obj: prscomp.c
$(OBJDIR)\emt.obj:  emt.c
$(OBJDIR)\out.obj:  out.c
$(OBJDIR)\voc.obj:  voc.c
$(OBJDIR)\bif.obj:  bif.c
$(OBJDIR)\execmd.obj:  execmd.c
$(OBJDIR)\sup.obj:  sup.c
$(OBJDIR)\dbg.obj:  dbg.c
$(OBJDIR)\tcd.obj:  tcd.c
$(OBJDIR)\os0tc.obj:  msdos\os0tc.c
$(OBJDIR)\cmd.obj:  cmd.c
$(OBJDIR)\os0tr.obj:  msdos\os0tr.c
$(OBJDIR)\ply.obj:  ply.c
$(OBJDIR)\runstat.obj:  runstat.c
$(OBJDIR)\output.obj:  output.c
$(OBJDIR)\fiowrt.obj:  fiowrt.c
$(OBJDIR)\linfdum.obj:  linfdum.c
$(OBJDIR)\tdd.obj:  tdd.c
$(OBJDIR)\os0td.obj:  msdos\os0td.c
$(OBJDIR)\dbgu.obj:  msdos\dbgu.c
$(OBJDIR)\fioxor.obj:  fioxor.c
$(OBJDIR)\qas.obj:  qas.c
$(OBJDIR)\getstr.obj:  getstr.c
$(OBJDIR)\dbgrun.obj:  dbgrun.c
$(OBJDIR)\osdbg.obj:  msdos\osdbg.c
$(OBJDIR)\oserr.obj:  oserr.c
$(OBJDIR)\osdos.obj:  msdos\osdos.c
$(OBJDIR)\osnogen.obj: msdos\osnogen.c
$(OBDJIR)\osdosnui.obj: msdos\osdosnui.c
$(OBJDIR)\ossdos32.obj: msdos\ossdos32.c
$(OBJDIR)\ossrelpa.obj: msdos\ossrelpa.c
$(OBJDIR)\osdoscon.obj: msdos\osdoscon.c
$(OBJDIR)\oswin.obj:  msdos\oswin.c
$(OBJDIR)\oswinmem.obj: msdos\oswinmem.c
$(OBJDIR)\osdosex.obj:  msdos\osdosex.c
$(OBJDIR)\osgen.obj:  osgen.c
$(OBJDIR)\osgen3.obj:  osgen3.c
$(OBJDIR)\osrestad.obj: osrestad.c
$(OBJDIR)\osnoui.obj: osnoui.c
$(OBJDIR)\osterm.obj: osterm.c
$(OBJDIR)\ossdos.obj:  msdos\ossdos.asm
$(OBJDIR)\tcgdum.obj: tcgdum.c
$(OBJDIR)\tpd.obj:  tpd.c
$(OBJDIR)\linm.obj: linm.c
$(OBJDIR)\ced.obj: ced.c
$(OBJDIR)\osdosstk.obj: msdos\osdosstk.c
$(OBJDIR)\voccomp.obj: voccomp.c
$(OBJDIR)\bifgdum.obj: bifgdum.c
$(OBJDIR)\tadsrsc.obj:  tadsrsc.c
$(OBJDIR)\tadsux.obj: msdos\tadsux.asm
$(OBJDIR)\mkchrtab.obj: mkchrtab.c
$(OBJDIR)\oem_tr32.obj: msdos\oem_tr32.c
$(OBJDIR)\argize.obj: argize.c
$(OBJDIR)\osifc.obj: osifc.c
$(OBJDIR)\askf_tx.obj: askf_tx.c
$(OBJDIR)\askf_os.obj: askf_os.c
$(OBJDIR)\indlg_tx.obj: indlg_tx.c
$(OBJDIR)\indlg_os.obj: indlg_os.c


#
# library objects
#
$(OBJDIR)\ltkwin.obj:  msdos\ltkwin.c
$(OBJDIR)\ler.obj:  ler.c


#
# objects that can be part of an overlay
#
$(OBJDIR)\os0.obj:  os0.c
    $(CC) $(CFLAGS) $(OVLFLG) -Fo$@ os0.c

$(OBJDIR)\fio.obj:  fio.c
    $(CC) $(CFLAGS) $(OVLFLG) -Fo$@ fio.c

$(OBJDIR)\suprun.obj:  suprun.c
    $(CC) $(CFLAGS) $(OVLFLG) -Fo$@ suprun.c

$(OBJDIR)\trd.obj:  trd.c
    $(CC) $(CFLAGS) $(OVLFLG) -Fo$@ trd.c

$(OBJDIR)\trd_h.obj: trd.c
    $(CC) $(CFLAGS) $(OVLFLG) -Fo$@ -DHTMLTADS trd.c

$(OBJDIR)\vocab.obj:  vocab.c
    $(CC) $(CFLAGS) $(OVLFLG) -Fo$@ vocab.c

#
# objects that require special builds
#
$(OBJDIR)\osr.obj: msdos\osdos.c
    $(CC) $(CFLAGS) -DRUNTIME -Fo$@ msdos\osdos.c

$(OBJDIR)\osw.obj: msdos\osdos.c
    $(CC) $(CFLAGS) -DRUNTIME -DWINDOWS -Fo$@ msdos\osdos.c

$(OBJDIR)\osgenr.obj: osgen.c
    $(CC) $(CFLAGS) -DRUNTIME -Fo$@ osgen.c

$(OBJDIR)\osgen3r.obj: osgen3.c
    $(CC) $(CFLAGS) -DRUNTIME -Fo$@ osgen3.c

$(OBJDIR)\osscolor.obj: msdos\osscolor.c
    $(CC) $(CFLAGS) -DRUNTIME -Fo$@ msdos\osscolor.c

$(OBJDIR)\runfast.obj: run.c
    $(CC) $(CFLAGS) -DRUNFAST -DDBG_OFF -Fo$@ run.c

$(OBJDIR)\biffast.obj: bif.c
    $(CC) $(CFLAGS) -DRUNFAST -Fo$@ bif.c

$(OBJDIR)\outputh.obj: output.c
    $(CC) $(CFLAGS) -DUSE_HTML -Fo$@ output.c

$(OBJDIR)\errmsg.obj:  errmsg.c
    $(CC) $(CFLAGS) -DERR_LINK_MESSAGES -Fo$@ errmsg.c

$(OBJDIR)\dosmktrx.obj: msdos\dosmktrx.c
    $(CC) $(CFLAGS) -DMKTRX_SETICON -Fo$@ msdos\dosmktrx.c

#
# Main run engine - no debugger (run_nd.obj) and with debugger (run_d.obj).
# We could simply always use the with-debugger version, but games will
# run slightly faster if we build a separate no-debugger version for
# the executables that don't actually make any use of the debugger.
#
$(OBJDIR)\run_nd.obj: run.c
    $(CC) $(CFLAGS) -DDBG_OFF -Fo$@ run.c

$(OBJDIR)\run_d.obj: run.c
    $(CC) $(CFLAGS) -Fo$@ run.c


#
# more executables
#

$(EXEDIR)\untrx32.exe: untrx.c
    $(CC) -I$(BCDIR)\include -I. -Imsdos -DMSDOS -Fo$@ untrx.c

$(EXEDIR)\tadsmdoc32.exe: $(OBJDIR)\tadsmdoc.obj $(OBJDIR)\osterm.obj
	$(LD) $(LDFLAGS) @<<
$**
/OUT:$@
<<

$(OBJDIR)\tadsmdoc.obj: errmsg.c
	$(CC) $(CFLAGS) -DERR_LINK_MESSAGES=1 -DERR_BUILD_DOC -Fo$@ errmsg.c


#
# process adv.t to produce documentation and release version of adv.t
# (don't bother with this step unless it's explicitly requested)
#

!ifdef BUILD_ADV_T
adv_new.t:  adv.t $(EXEDIR)\procadv32.exe
    $(EXEDIR)\procadv32 adv.t adv_doc.tex adv_new.t

$(EXEDIR)\procadv32.exe:  procadv.c
        $(CC) -I$(BCDIR)\include -I. -Imsdos \
            -DMSDOS -Fe$@ -Fo$(OBJDIR)\procadv.obj procadv.c

!else
# by default, we don't need to do anything here
adv_new.t: adv.t
!endif


# build "spawn" user exit
uxsys.bin: uxsys.obj
	tlink /t tadsux uxsys,uxsys.bin,nul

uxsys.obj: uxsys.c
	tcc -mt -DMSDOS=1 -c uxsys.c

uxsys.gam: uxsys.t uxsys.bin
	tc uxsys
	tadsrsc uxsys -+uxsys.bin=spawn

# build the test user exit
testux.bin:  testux.obj
	tlink /t tadsux testux,testux.bin,nul

testux.obj:  testux.c
	tcc -mt -DMSDOS=1 -c testux.c

testux.gam:  testux.t testux.bin
	tc testux
	tadsrsc testux -+testux.bin=myfunc



#
# windows version of the runtime
#

trwin32.exe: $(RUNOBJS) $(WINOBJS)
	$(LD) $(LDFLAGS) @<<
$**
/OUT:$@
/DEF:$(MSDOSDIR)\trwin.def
<<
	rc trwin.res


#
# implicit rules
#

.SUFFIXES: .c .obj .asm .lnt .tcs .tcp .res .rc

.c.obj:
	$(CC) $(CFLAGS) -Fo$@ $<

.c{$(OBJDIR)}.obj:
	$(CC) $(CFLAGS) -Fo$@ $<

{$(MSDOSDIR)}.c{$(OBJDIR)}.obj:
	$(CC) $(CFLAGS) -Fo$@ $<

.asm.obj:
	$(ASM) $(AFLAGS) $<,$@

.c.lnt:
	$(CC) $(LINTFLAGS) -DLINT=1 -Fod:lintdmy.obj $<
	echo ok >$*.lnt

.tcs{$(EXEDIR)}.tcp:
    $(EXEDIR)\mkchrtab32 -strict $< $@

{msdos}.rc{$(RESDIR)}.res:
    $(RC) $(RCFLAGS) -r -fo$@ $<
