| 15. 3D Vector Graphics |
| Module GL |
Not implemented OpenGL methods:
|
void GL.glAccum(int op, float value)
The accumulation buffer is an extended-range color buffer. Images are not rendered into it. Rather, images rendered into one of the color buffers are added to the contents of the accumulation buffer after rendering. Effects such as antialiasing (of points, lines, and polygons), motion blur, and depth of field can be created by accumulating images generated with different transformation matrices.
Each pixel in the accumulation buffer consists of red, green, blue, and alpha values. The number of bits per component in the accumulation buffer depends on the implementation. You can examine this number by calling glGetIntegerv four times, with arguments GL_ACCUM_RED_BITS , GL_ACCUM_GREEN_BITS , GL_ACCUM_BLUE_BITS , and GL_ACCUM_ALPHA_BITS . Regardless of the number of bits per component, the range of values stored by each component is [-1, 1]. The accumulation buffer pixels are mapped one-to-one with frame buffer pixels.
glAccum operates on the accumulation buffer. The first argument, op, is a symbolic constant that selects an accumulation buffer operation. The second argument, value, is a floating-point value to be used in that operation. Five operations are specified: GL_ACCUM , GL_LOAD , GL_ADD , GL_MULT , and GL_RETURN .
All accumulation buffer operations are limited to the area of the current scissor box and applied identically to the red, green, blue, and alpha components of each pixel. If a glAccum operation results in a value outside the range [-1, 1], the contents of an accumulation buffer pixel component are undefined.
The operations are as follows:
|
To clear the accumulation buffer, call glClearAccum with R, G, B, and A values to set it to, then call glClear with the accumulation buffer enabled.
Specifies the accumulation buffer operation. Symbolic constants GL_ACCUM , GL_LOAD , GL_ADD , GL_MULT , and GL_RETURN are accepted.
Specifies a floating-point value used in the accumulation buffer operation. op determines how value is used.
GL_INVALID_ENUM is generated if op is not an accepted value.
GL_INVALID_OPERATION is generated if there is no accumulation buffer.
GL_INVALID_OPERATION is generated if glAccum is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glAlphaFunc(int func, float ref)
The alpha test discards fragments depending on the outcome of a comparison between an incoming fragment's alpha value and a constant reference value. glAlphaFunc specifies the reference value and the comparison function. The comparison is performed only if alpha testing is enabled. By default, it is not enabled. (See glEnable and glDisable of GL_ALPHA_TEST .)
func and ref specify the conditions under which the pixel is drawn. The incoming alpha value is compared to ref using the function specified by func. If the value passes the comparison, the incoming fragment is drawn if it also passes subsequent stencil and depth buffer tests. If the value fails the comparison, no change is made to the frame buffer at that pixel location. The comparison functions are as follows:
|
glAlphaFunc operates on all pixel write operations, including those resulting from the scan conversion of points, lines, polygons, and bitmaps, and from pixel draw and copy operations. glAlphaFunc does not affect screen clear operations.
Specifies the alpha comparison function. Symbolic constants GL_NEVER , GL_LESS , GL_EQUAL , GL_LEQUAL , GL_GREATER , GL_NOTEQUAL , GL_GEQUAL , and GL_ALWAYS are accepted. The initial value is GL_ALWAYS .
Specifies the reference value that incoming alpha values are compared to. This value is clamped to the range 0 through 1, where 0 represents the lowest possible alpha value and 1 the highest possible value. The initial reference value is 0.
GL_INVALID_ENUM is generated if func is not an accepted value.
GL_INVALID_OPERATION is generated if glAlphaFunc is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glArrayElement(int i)
glArrayElement commands are used within glBegin /glEnd pairs to specify vertex and attribute data for point, line, and polygon primitives. If GL_VERTEX_ARRAY is enabled when glArrayElement is called, a single vertex is drawn, using vertex and attribute data taken from location i of the enabled arrays. If GL_VERTEX_ARRAY is not enabled, no drawing occurs but the attributes corresponding to the enabled arrays are modified.
Use glArrayElement to construct primitives by indexing vertex data, rather than by streaming through arrays of data in first-to-last order. Because each call specifies only a single vertex, it is possible to explicitly specify per-primitive attributes such as a single normal per individual triangle.
Changes made to array data between the execution of glBegin and the corresponding execution of glEnd may affect calls to glArrayElement that are made within the same glBegin /glEnd period in non-sequential ways. That is, a call to
glArrayElement that precedes a change to array data may access the changed data, and a call that follows a change to array data may access original data.
Specifies an index into the enabled vertex data arrays.
void GL.glBindTexture(int target, int texture)
glBindTexture lets you create or use a named texture. Calling glBindTexture with
target set to GL_TEXTURE_1D or GL_TEXTURE_2D and texture set to the name of the newtexture binds the texture name to the target. When a texture is bound to a target, the previous binding for that target is automatically broken.
Texture names are unsigned integers. The value zero is reserved to represent the default texture for each texture target. Texture names and the corresponding texture contents are local to the shared display-list space (see glXCreateContext ) of the current GL rendering context; two rendering contexts share texture names only if they also share display lists.
You may use glGenTextures to generate a set of new texture names.
When a texture is first bound, it assumes the dimensionality of its target: A texture first bound to GL_TEXTURE_1D becomes 1-dimensional and a texture first bound to GL_TEXTURE_2D becomes 2-dimensional. The state of a 1-dimensional texture immediately after it is first bound is equivalent to the state of the default GL_TEXTURE_1D at GL initialization, and similarly for 2-dimensional textures.
While a texture is bound, GL operations on the target to which it is bound affect the bound texture, and queries of the target to which it is bound return state from the bound texture. If texture mapping of the dimensionality of the target to which a texture is bound is active, the bound texture is used. In effect, the texture targets become aliases for the textures currently bound to them, and the texture name zero refers to the default textures that were bound to them at initialization.
A texture binding created with glBindTexture remains active until a different texture is bound to the same target, or until the bound texture is deleted with glDeleteTextures .
Once created, a named texture may be re-bound to the target of the matching dimensionality as often as needed. It is usually much faster to use glBindTexture to bind an existing named texture to one of the texture targets than it is to reload the texture image using glTexImage1D or glTexImage2D . For additional control over performance, use glPrioritizeTextures .
glBindTexture is included in display lists.
Specifies the target to which the texture is bound. Must be either GL_TEXTURE_1D or GL_TEXTURE_2D .
Specifies the name of a texture.
GL_INVALID_ENUM is generated if target is not one of the allowable values.
GL_INVALID_OPERATION is generated if texture has a dimensionality which doesn't match that of target.
GL_INVALID_OPERATION is generated if glBindTexture is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glBlendFunc(int sfactor, int dfactor)
In RGBA mode, pixels can be drawn using a function that blends the incoming (source) RGBA values with the RGBA values that are already in the frame buffer (the destination values). Blending is initially disabled. Use glEnable and glDisable with argument GL_BLEND to enable and disable blending.
glBlendFunc defines the operation of blending when it is enabled. sfactor specifies which of nine methods is used to scale the source color components. dfactor specifies which of eight methods is used to scale the destination color components. The eleven possible methods are described in the following table. Each method defines four scale factors, one each for red, green, blue, and alpha.
In the table and in subsequent equations, source and destination color components are referred to as (R sub s , G sub s , B sub s , A sub s ) and (R sub d , G sub d , B sub d , A sub d ). They are understood to have integer values between 0 and (k sub R , k sub G , k sub B , k sub A ), where
.RS .ce k sub c ~=~ 2 sup m sub c - 1 .RE
and (m sub R , m sub G , m sub B , m sub A ) is the number of red, green, blue, and alpha bitplanes.
Source and destination scale factors are referred to as (s sub R , s sub G , s sub B , s sub A ) and (d sub R , d sub G , d sub B , d sub A ). The scale factors described in the table, denoted (f sub R , f sub G , f sub B , f sub A ), represent either source or destination factors. All scale factors have range [0,1].
.TS center box ; ci | ci c | c . parameter (f sub R , ~~ f sub G , ~~ f sub B , ~~ f sub A ) = GL_ZERO (0, ~0, ~0, ~0 ) GL_ONE (1, ~1, ~1, ~1 ) GL_SRC_COLOR (R sub s / k sub R , ~G sub s / k sub G , ~B sub s / k sub B , ~A sub s / k sub A ) GL_ONE_MINUS_SRC_COLOR (1, ~1, ~1, ~1 ) ~-~ (R sub s / k sub R , ~G sub s / k sub G , ~B sub s / k sub B , ~A sub s / k sub A ) GL_DST_COLOR (R sub d / k sub R , ~G sub d / k sub G , ~B sub d / k sub B , ~A sub d / k sub A ) GL_ONE_MINUS_DST_COLOR (1, ~1, ~1, ~1 ) ~-~ (R sub d / k sub R , ~G sub d / k sub G , ~B sub d / k sub B , ~A sub d / k sub A ) GL_SRC_ALPHA (A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A ) GL_ONE_MINUS_SRC_ALPHA (1, ~1, ~1, ~1 ) ~-~ (A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A , ~A sub s / k sub A ) GL_DST_ALPHA (A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A ) GL_ONE_MINUS_DST_ALPHA (1, ~1, ~1, ~1 ) ~-~ (A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A , ~A sub d / k sub A ) GL_SRC_ALPHA_SATURATE (i, ~i, ~i, ~1 ) .TE .sp In the table,
.RS .nf
i ~=~ min (A sub s , ~k sub A - A sub d ) ~/~ k sub A .fi .RE
To determine the blended RGBA values of a pixel when drawing in RGBA mode, the system uses the following equations:
.RS .nf
R sub d ~=~ min ( k sub R , ~~ R sub s s sub R + R sub d d sub R ) G sub d ~=~ min ( k sub G , ~~ G sub s s sub G + G sub d d sub G ) B sub d ~=~ min ( k sub B , ~~ B sub s s sub B + B sub d d sub B ) A sub d ~=~ min ( k sub A , ~~ A sub s s sub A + A sub d d sub A ) .fi .RE
Despite the apparent precision of the above equations, blending arithmetic is not exactly specified, because blending operates with imprecise integer color values. However, a blend factor that should be equal to 1 is guaranteed not to modify its multiplicand, and a blend factor equal to 0 reduces its multiplicand to 0. For example, when sfactor is GL_SRC_ALPHA , dfactor is GL_ONE_MINUS_SRC_ALPHA , and A sub s is equal to k sub A, the equations reduce to simple replacement:
.RS .nf
R sub d ~=~ R sub s G sub d ~=~ G sub s B sub d ~=~ B sub s A sub d ~=~ A sub s .fi .RE
Specifies how the red, green, blue, and alpha source blending factors are computed. Nine symbolic constants are accepted: GL_ZERO , GL_ONE , GL_DST_COLOR , GL_ONE_MINUS_DST_COLOR , GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA , GL_DST_ALPHA , GL_ONE_MINUS_DST_ALPHA , and GL_SRC_ALPHA_SATURATE . The initial value is GL_ONE .
Specifies how the red, green, blue, and alpha destination blending factors are computed. Eight symbolic constants are accepted: GL_ZERO , GL_ONE , GL_SRC_COLOR , GL_ONE_MINUS_SRC_COLOR , GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA , GL_DST_ALPHA , and GL_ONE_MINUS_DST_ALPHA . The initial value is GL_ZERO .
GL_INVALID_ENUM is generated if either sfactor or dfactor is not an accepted value.
GL_INVALID_OPERATION is generated if glBlendFunc is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glCallList(int list)
glCallList causes the named display list to be executed. The commands saved in the display list are executed in order, just as if they were called without using a display list. If list has not been defined as a display list, glCallList is ignored.
glCallList can appear inside a display list. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display-list execution. This limit is at least 64, and it depends on the implementation.
GL state is not saved and restored across a call to glCallList . Thus, changes made to GL state during the execution of a display list remain after execution of the display list is completed. Use glPushAttrib , glPopAttrib , glPushMatrix , and glPopMatrix to preserve GL state across glCallList calls.
Specifies the integer name of the display list to be executed.
void GL.glClear(int mask)
glClear sets the bitplane area of the window to values previously selected by glClearColor , glClearIndex , glClearDepth , glClearStencil , and glClearAccum . Multiple color buffers can be cleared simultaneously by selecting more than one buffer at a time using glDrawBuffer .
The pixel ownership test, the scissor test, dithering, and the buffer writemasks affect the operation of glClear . The scissor box bounds the cleared region. Alpha function, blend function, logical operation, stenciling, texture mapping, and depth-buffering are ignored by glClear .
glClear takes a single argument that is the bitwise OR of several values indicating which buffer is to be cleared.
The values are as follows:
|
The value to which each buffer is cleared depends on the setting of the clear value for that buffer.
Bitwise OR of masks that indicate the buffers to be cleared. The four masks are GL_COLOR_BUFFER_BIT , GL_DEPTH_BUFFER_BIT , GL_ACCUM_BUFFER_BIT , and GL_STENCIL_BUFFER_BIT .
GL_INVALID_VALUE is generated if any bit other than the four defined bits is set in mask.
GL_INVALID_OPERATION is generated if glClear is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glClearAccum(float|array(float) red, float|void green, float|void blue, float|void alpha)
glClearAccum specifies the red, green, blue, and alpha values used by glClear to clear the accumulation buffer.
Values specified by glClearAccum are clamped to the range [-1,1].
Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0.
GL_INVALID_OPERATION is generated if glClearAccum is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glClearColor(float|array(float) red, float|void green, float|void blue, float|void alpha)
glClearColor specifies the red, green, blue, and alpha values used by glClear to clear the color buffers. Values specified by glClearColor are clamped to the range [0,1].
Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
GL_INVALID_OPERATION is generated if glClearColor is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glClearDepth(float depth)
glClearDepth specifies the depth value used by glClear to clear the depth buffer. Values specified by glClearDepth are clamped to the range [0,1].
Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
GL_INVALID_OPERATION is generated if glClearDepth is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glClearIndex(float c)
glClearIndex specifies the index used by glClear to clear the color index buffers. c is not clamped. Rather, c is converted to a fixed-point value with unspecified precision to the right of the binary point. The integer part of this value is then masked with 2 sup m -1, where m is the number of bits in a color index stored in the frame buffer.
Specifies the index used when the color index buffers are cleared. The initial value is 0.
GL_INVALID_OPERATION is generated if glClearIndex is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glClearStencil(int s)
glClearStencil specifies the index used by glClear to clear the stencil buffer. s is masked with 2 sup m - 1, where m is the number of bits in the stencil buffer.
Specifies the index used when the stencil buffer is cleared. The initial value is 0.
GL_INVALID_OPERATION is generated if glClearStencil is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glColor(float|int red, float|int green, float|int blue, float|int|void alpha)
void GL.glColor(array(float|int) rgb)
The GL stores both a current single-valued color index and a current four-valued RGBA color. If no alpha value has been give, 1.0 (full intensity) is implied.
Current color values are stored in floating-point format, with unspecified mantissa and exponent sizes. Unsigned integer color components, when specified, are linearly mapped to floating-point values such that the largest representable value maps to 1.0 (full intensity), and 0 maps to 0.0 (zero intensity). Signed integer color components, when specified, are linearly mapped to floating-point values such that the most positive representable value maps to 1.0, and the most negative representable value maps to -1.0. (Note that this mapping does not convert 0 precisely to 0.0.) Floating-point values are mapped directly.
Neither floating-point nor signed integer values are clamped to the range [0,1] before the current color is updated. However, color components are clamped to this range before they are interpolated or written into a color buffer.
Specify new red, green, and blue values for the current color.
Specifies a new alpha value for the current color.
void GL.glColorMask(int red, int green, int blue, int alpha)
glColorMask specifies whether the individual color components in the frame buffer can or cannot be written. If red is GL_FALSE , for example, no change is made to the red component of any pixel in any of the color buffers, regardless of the drawing operation attempted.
Changes to individual bits of components cannot be controlled. Rather, changes are either enabled or disabled for entire color components.
Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE , indicating that the color components can be written.
GL_INVALID_OPERATION is generated if glColorMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glColorMaterial(int face, int mode)
glColorMaterial specifies which material parameters track the current color. When GL_COLOR_MATERIAL is enabled, the material parameter or parameters specified by mode, of the material or materials specified by face, track the current color at all times.
To enable and disable GL_COLOR_MATERIAL , call glEnable and glDisable with argument GL_COLOR_MATERIAL . GL_COLOR_MATERIAL is initially disabled.
Specifies whether front, back, or both front and back material parameters should track the current color. Accepted values are GL_FRONT , GL_BACK , and GL_FRONT_AND_BACK . The initial value is GL_FRONT_AND_BACK .
Specifies which of several material parameters track the current color. Accepted values are GL_EMISSION , GL_AMBIENT , GL_DIFFUSE , GL_SPECULAR , and GL_AMBIENT_AND_DIFFUSE . The initial value is GL_AMBIENT_AND_DIFFUSE .
GL_INVALID_ENUM is generated if face or mode is not an accepted value.
GL_INVALID_OPERATION is generated if glColorMaterial is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glCopyPixels(int x, int y, int width, int height, int type)
glCopyPixels copies a screen-aligned rectangle of pixels from the specified frame buffer location to a region relative to the current raster position. Its operation is well defined only if the entire pixel source region is within the exposed portion of the window. Results of copies from outside the window, or from regions of the window that are not exposed, are hardware dependent and undefined.
x and y specify the window coordinates of the lower left corner of the rectangular region to be copied. width and height specify the dimensions of the rectangular region to be copied. Both width and height must not be negative.
Several parameters control the processing of the pixel data while it is being copied. These parameters are set with three commands: glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glCopyPixels of most, but not all, of the parameters specified by these three commands.
glCopyPixels copies values from each pixel with the lower left-hand corner at (x + i, y + j) for 0\(<=i<width and 0\(<=j<height. This pixel is said to be the ith pixel in the jth row. Pixels are copied in row order from the lowest to the highest row, left to right in each row.
type specifies whether color, depth, or stencil data is to be copied. The details of the transfer for each data type are as follows:
|
The rasterization described thus far assumes pixel zoom factors of 1.0. If
glPixelZoom is used to change the x and y pixel zoom factors, pixels are converted to fragments as follows. If (x sub r, y sub r) is the current raster position, and a given pixel is in the ith location in the jth row of the source pixel rectangle, then fragments are generated for pixels whose centers are in the rectangle with corners at
.ce (x sub r + zoom sub x i, y sub r + zoom sub y j) .sp .5 .ce and .sp .5 .ce (x sub r + zoom sub x (i + 1), y sub r + zoom sub y ( j + 1 ))
where zoom sub x is the value of GL_ZOOM_X and zoom sub y is the value of GL_ZOOM_Y .
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specify the dimensions of the rectangular region of pixels to be copied. Both must be nonnegative.
Specifies whether color values, depth values, or stencil values are to be copied. Symbolic constants GL_COLOR , GL_DEPTH , and GL_STENCIL are accepted.
GL_INVALID_ENUM is generated if type is not an accepted value.
GL_INVALID_VALUE is generated if either width or height is negative.
GL_INVALID_OPERATION is generated if type is GL_DEPTH and there is no depth buffer.
GL_INVALID_OPERATION is generated if type is GL_STENCIL and there is no stencil buffer.
GL_INVALID_OPERATION is generated if glCopyPixels is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border)
glCopyTexImage1D defines a one-dimensional texture image with pixels from the current GL_READ_BUFFER .
The screen-aligned pixel row with left corner at ("x", "y") and with a length of "width"~+~2~*~"border" defines the texture array at the mipmap level specified by level. internalFormat specifies the internal format of the texture array.
The pixels in the row are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
Pixel ordering is such that lower x screen coordinates correspond to lower texture coordinates.
If any of the pixels within the specified row of the current GL_READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.
Specifies the target texture. Must be GL_TEXTURE_1D .
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_ALPHA , GL_ALPHA4 , GL_ALPHA8 , GL_ALPHA12 , GL_ALPHA16 , GL_LUMINANCE , GL_LUMINANCE4 , GL_LUMINANCE8 , GL_LUMINANCE12 , GL_LUMINANCE16 , GL_LUMINANCE_ALPHA , GL_LUMINANCE4_ALPHA4 , GL_LUMINANCE6_ALPHA2 , GL_LUMINANCE8_ALPHA8 , GL_LUMINANCE12_ALPHA4 , GL_LUMINANCE12_ALPHA12 , GL_LUMINANCE16_ALPHA16 , GL_INTENSITY , GL_INTENSITY4 , GL_INTENSITY8 , GL_INTENSITY12 , GL_INTENSITY16 , GL_RGB , GL_R3_G3_B2 , GL_RGB4 , GL_RGB5 , GL_RGB8 , GL_RGB10 , GL_RGB12 , GL_RGB16 , GL_RGBA , GL_RGBA2 , GL_RGBA4 , GL_RGB5_A1 , GL_RGBA8 , GL_RGB10_A2 , GL_RGBA12 , or GL_RGBA16 .
Specify the window coordinates of the left corner of the row of pixels to be copied.
Specifies the width of the texture image. Must be 0 or 2**n ~+~ 2*border for some integer n. The height of the texture image is 1.
Specifies the width of the border. Must be either 0 or 1.
GL_INVALID_ENUM is generated if target is not one of the allowable values.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE . .P GL_INVALID_VALUE is generated if internalFormat is not an allowable value.
GL_INVALID_VALUE is generated if width is less than 0 or greater than 2 + GL_MAX_TEXTURE_SIZE , or if it cannot be represented as 2 ** n ~+~ 2~*~("border") for some integer value of n.
GL_INVALID_VALUE is generated if border is not 0 or 1.
GL_INVALID_OPERATION is generated if glCopyTexImage1D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border)
glCopyTexImage2D defines a two-dimensional texture image with pixels from the current GL_READ_BUFFER .
The screen-aligned pixel rectangle with lower left corner at (x, y) and with a width of width~+~2~*~border and a height of height~+~2~*~border defines the texture array at the mipmap level specified by level. internalFormat specifies the internal format of the texture array.
The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0,1] and then converted to the texture's internal format for storage in the texel array.
Pixel ordering is such that lower x and y screen coordinates correspond to lower s and t texture coordinates.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the window associated with the current rendering context, then the values obtained for those pixels are undefined.
Specifies the target texture. Must be GL_TEXTURE_2D .
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies the internal format of the texture. Must be one of the following symbolic constants: GL_ALPHA , GL_ALPHA4 , GL_ALPHA8 , GL_ALPHA12 , GL_ALPHA16 , GL_LUMINANCE , GL_LUMINANCE4 , GL_LUMINANCE8 , GL_LUMINANCE12 , GL_LUMINANCE16 , GL_LUMINANCE_ALPHA , GL_LUMINANCE4_ALPHA4 , GL_LUMINANCE6_ALPHA2 , GL_LUMINANCE8_ALPHA8 , GL_LUMINANCE12_ALPHA4 , GL_LUMINANCE12_ALPHA12 , GL_LUMINANCE16_ALPHA16 , GL_INTENSITY , GL_INTENSITY4 , GL_INTENSITY8 , GL_INTENSITY12 , GL_INTENSITY16 , GL_RGB , GL_R3_G3_B2 , GL_RGB4 , GL_RGB5 , GL_RGB8 , GL_RGB10 , GL_RGB12 , GL_RGB16 , GL_RGBA , GL_RGBA2 , GL_RGBA4 , GL_RGB5_A1 , GL_RGBA8 , GL_RGB10_A2 , GL_RGBA12 , or GL_RGBA16 .
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture image. Must be 0 or 2**n ~+~ 2*border for some integer n.
Specifies the height of the texture image. Must be 0 or 2**m ~+~ 2*border for some integer m.
Specifies the width of the border. Must be either 0 or 1.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if width or height is less than 0, greater than 2~+~GL_MAX_TEXTURE_SIZE , or if width or height cannot be represented as 2**k ~+~ 2~*~border for some integer k.
GL_INVALID_VALUE is generated if border is not 0 or 1.
GL_INVALID_VALUE is generated if internalFormat is not one of the allowable values.
GL_INVALID_OPERATION is generated if glCopyTexImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
glCopyTexSubImage1D replaces a portion of a one-dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage1D ).
The screen-aligned pixel row with left corner at (x,\ y), and with length width replaces the portion of the texture array with x indices xoffset through "xoffset" ~+~ "width" ~-~ 1, inclusive. The destination in the texture array may not include any texels outside the texture array as it was originally specified.
The pixels in the row are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
It is not an error to specify a subtexture with zero width, but such a specification has no effect. If any of the pixels within the specified row of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_1D .
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies the texel offset within the texture array.
Specify the window coordinates of the left corner of the row of pixels to be copied.
Specifies the width of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_1D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage1D or glCopyTexImage1D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level>log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if y ~<~ ~-b or if width ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ ~-b, or ("xoffset"~+~"width") ~>~ (w-b), where w is the GL_TEXTURE_WIDTH , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w includes twice the border width.
void GL.glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
glCopyTexSubImage2D replaces a rectangular portion of a two-dimensional texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage2D ).
The screen-aligned pixel rectangle with lower left corner at (x,\ y) and with width width and height height replaces the portion of the texture array with x indices xoffset through xoffset~+~width~-~1, inclusive, and y indices yoffset through yoffset~+~height~-~1, inclusive, at the mipmap level specified by level.
The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, height, or border parameters of the specified texture array or to texel values outside the specified subregion.
Specifies the target texture. Must be GL_TEXTURE_2D
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies a texel offset in the x direction within the texture array.
Specifies a texel offset in the y direction within the texture array.
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
Specifies the width of the texture subimage.
Specifies the height of the texture subimage.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D .
GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0. .P GL_INVALID_VALUE may be generated if level is greater than log sub 2 max, where max is the returned value of GL_MAX_TEXTURE_SIZE .
GL_INVALID_VALUE is generated if x ~<~ ~-b or if y ~<~ ~-b, where b is the border width of the texture array.
GL_INVALID_VALUE is generated if "xoffset" ~<~ -b, (xoffset~+~width)~>~(w ~-~b), yoffset~<~ ~-b, or (yoffset~+~height)~>~(h ~-~b), where w is the GL_TEXTURE_WIDTH , h is the GL_TEXTURE_HEIGHT , and b is the GL_TEXTURE_BORDER of the texture image being modified. Note that w and h include twice the border width.
GL_INVALID_OPERATION is generated if glCopyTexSubImage2D is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDeleteLists(int list, int range)
glDeleteLists causes a contiguous group of display lists to be deleted. list is the name of the first display list to be deleted, and range is the number of display lists to delete. All display lists \fId\fP with list \(<= \fId\fP \(<= list + range - 1 are deleted.
All storage locations allocated to the specified display lists are freed, and the names are available for reuse at a later time. Names within the range that do not have an associated display list are ignored. If range is 0, nothing happens.
Specifies the integer name of the first display list to delete.
Specifies the number of display lists to delete.
GL_INVALID_VALUE is generated if range is negative.
GL_INVALID_OPERATION is generated if glDeleteLists is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthMask(int flag)
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE , depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDepthRange(float zNear, float zFar)
After clipping and division by w, depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRange specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. Regardless of the actual depth buffer implementation, window coordinate depth values are treated as though they range from 0 through 1 (like color components). Thus, the values accepted by glDepthRange are both clamped to this range before they are accepted.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
GL_INVALID_OPERATION is generated if glDepthRange is executed between the execution of glBegin and the corresponding execution of glEnd .
void GL.glDrawArrays(int mode, int first, int count)
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays .
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
Specifies what kind of primitives to render. Symbolic constants GL_POINTS , GL_LINE_STRIP , GL_LINE_LOOP , GL_LINES , GL_TRIANGLE_STRIP , GL_TRIANGLE_FAN , GL_TRIANGLES , GL_QUAD_STRIP , GL_QUADS , and GL_POLYGON are accepted.
Specifies the starting index in the enabled arrays.
Specifies the number of indices to be rendered.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd .
void GL.glDrawPixels(object|mapping(string:object) width, object|mapping(string:object) height, object|mapping(string:object) format, object|mapping(string:object) type, array(object|mapping(string:object)) pixels)
glDrawPixels reads pixel data from memory and writes it into the frame buffer relative to the current raster position. Use glRasterPos to set the current raster position; use glGet with argument GL_CURRENT_RASTER_POSITION to query the raster position.
Several parameters define the encoding of pixel data in memory and control the processing of the pixel data before it is placed in the frame buffer. These parameters are set with four commands: glPixelStore , glPixelTransfer , glPixelMap , and glPixelZoom . This reference page describes the effects on glDrawPixels of many, but not all, of the parameters specified by these four commands.
Data is read from pixels as a sequence of signed or unsigned bytes, signed or unsigned shorts, signed or unsigned integers, or single-precision floating-point values, depending on type. Each of these bytes, shorts, integers, or floating-point values is interpreted as one color or depth component, or one index, depending on format. Indices are always treated individually. Color components are treated as groups of one, two, three, or four values, again based on format. Both individual indices and groups of components are referred to as pixels. If type is GL_BITMAP , the data must be unsigned bytes, and format must be either GL_COLOR_INDEX or GL_STENCIL_INDEX . Each unsigned byte is treated as eight 1-bit pixels, with bit ordering determined by>GL_POLYGON
are a mipmap level specified by level.The pixels in the rectangle are processed exactly as if glCopyPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range [0,\ 1] and then converted to the texture's internal format for storage in the texel array.
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefin