# Microsoft Developer Studio Project File - Name="ire" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=IRE - WIN32 RELEASE
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ire.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ire.mak" CFG="IRE - WIN32 RELEASE"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "ire - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ire - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ire - Win32 Release"

# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Release"
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# PROP Output_Dir "Release"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\SDL-0.9.13\INCLUDE" /I "..\..\midas\include" /I "..\..\midas\src\midas" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

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# ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /out:"..\irew.exe" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none /nodefaultlib

!ENDIF 

# Begin Target

# Name "ire - Win32 Release"
# Name "ire - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=..\Alsound.c

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\Console.c

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\Darken_c.c

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\Fortifyj.c

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\Gamedata.c

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\Init.c

!IF  "$(CFG)" == "ire - Win32 Release"

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# ADD CPP /I "j:\djgpp\allegro\include"

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# End Source File
# Begin Source File

SOURCE=..\Ire.cpp

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=..\Linklist.cpp

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

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# Begin Source File

SOURCE=..\Loaders.c

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

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# Begin Source File

SOURCE=..\Loadfile.c

!IF  "$(CFG)" == "ire - Win32 Release"

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SOURCE=..\Loadsave.cpp

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

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# Begin Source File

SOURCE=..\Mainloop.cpp

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

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SOURCE=..\Map.cpp

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

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# Begin Source File

SOURCE=..\Media.c

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

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# End Source File
# Begin Source File

SOURCE=..\Mymode.c

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

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# End Source File
# Begin Source File

SOURCE=..\Nuspeech.cpp

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

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SOURCE=..\Object.cpp

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# ADD CPP /I "j:\djgpp\allegro\include"

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# Begin Source File

SOURCE=..\Oscli.c

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# ADD CPP /I "j:\djgpp\allegro\include"

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# Begin Source File

SOURCE=..\Pathfind.cpp

!IF  "$(CFG)" == "ire - Win32 Release"

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# ADD CPP /I "j:\djgpp\allegro\include"

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# Begin Source File

SOURCE=..\Pe\Pe_lang.cpp

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SOURCE=..\Pe\Pe_sys.cpp

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SOURCE=..\Pe\Pe_vm.cpp

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SOURCE=..\Project.cpp

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# Begin Source File

SOURCE=..\Rar.c

!IF  "$(CFG)" == "ire - Win32 Release"

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# Begin Source File

SOURCE=..\Script.cpp

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

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# Begin Source File

SOURCE=..\Seer.cpp

!IF  "$(CFG)" == "ire - Win32 Release"

!ELSEIF  "$(CFG)" == "ire - Win32 Debug"

# ADD CPP /I "j:\djgpp\allegro\include"

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# Begin Source File

SOURCE=..\Textfile.c

!IF  "$(CFG)" == "ire - Win32 Release"

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# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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SOURCE=..\Libs\Win\WSeeRC.lib
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SOURCE=..\Libs\Win\jpeg.lib
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SOURCE=..\Libs\Win\libithe.lib
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SOURCE=..\Libs\Win\alleg.lib
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