# Microsoft Developer Studio Project File - Name="resedit" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=resedit - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "resedit.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "resedit.mak" CFG="resedit - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "resedit - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "resedit - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "resedit - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_CONSOLE" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
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LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "resedit - Win32 Debug"

# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "j:\djgpp\allegro\include" /I ".\jpeg" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "NO_ASM" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "resedit - Win32 Release"
# Name "resedit - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=..\..\resedit\Chars.cpp
# End Source File
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SOURCE=..\..\resedit\Code.cpp
# End Source File
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SOURCE=..\..\Console.c
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SOURCE=..\..\Dummy.cpp
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SOURCE=..\..\Dummy_c.c
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SOURCE=..\..\Gamedata.c
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SOURCE=..\..\Gui\Gfx.c
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SOURCE=..\..\resedit\Grok.c
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SOURCE=..\..\Gui\Igui.cpp
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SOURCE=..\..\Init.c
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SOURCE=..\..\resedit\Lightmap.cpp
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SOURCE=..\..\Linklist.cpp
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SOURCE=..\..\Loaders.c
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SOURCE=..\..\Loadfile.c
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SOURCE=..\..\Map.cpp
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SOURCE=..\..\Media.c
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SOURCE=..\..\resedit\Music.cpp
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SOURCE=..\..\mymode.c
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SOURCE=..\..\Nuspeech.cpp
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SOURCE=..\..\Object.cpp
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SOURCE=..\..\Oscli.c
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SOURCE=..\..\Pe\Pe_lang.cpp
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SOURCE=..\..\Pe\Pe_sys.cpp
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SOURCE=..\..\Rar.c
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SOURCE=..\..\resedit\Resedit.cpp
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SOURCE=..\..\resedit\Rooftils.cpp
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SOURCE=..\..\resedit\S_about.cpp
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SOURCE=..\..\Script.cpp
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SOURCE=..\..\resedit\Seqs.cpp
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SOURCE=..\..\resedit\Sprites.cpp
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SOURCE=..\..\Textfile.c
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SOURCE=..\..\resedit\Tiles.cpp
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SOURCE=..\..\resedit\Wavs.cpp
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SOURCE=..\..\libs\win\bgui.lib
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# End Target
# End Project
