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# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win32 Debug"

# Begin Custom Build
InputPath=.\unicode\unistr.h

"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Release"

# Begin Custom Build
InputPath=.\unicode\unistr.h

"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Debug"

# Begin Custom Build
InputPath=.\unicode\unistr.h

"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unicode\urep.h

!IF  "$(CFG)" == "common - Win32 Release"

# Begin Custom Build
InputPath=.\unicode\urep.h

"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win32 Debug"

# Begin Custom Build
InputPath=.\unicode\urep.h

"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Release"

# Begin Custom Build
InputPath=.\unicode\urep.h

"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Debug"

# Begin Custom Build
InputPath=.\unicode\urep.h

"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ustr_imp.h
# End Source File
# Begin Source File

SOURCE=.\ustrcase.c
# End Source File
# Begin Source File

SOURCE=.\ustring.c
# End Source File
# Begin Source File

SOURCE=.\unicode\ustring.h

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# Begin Custom Build
InputPath=.\unicode\ustring.h

"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win32 Debug"

# Begin Custom Build
InputPath=.\unicode\ustring.h

"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Release"

# Begin Custom Build
InputPath=.\unicode\ustring.h

"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Debug"

# Begin Custom Build
InputPath=.\unicode\ustring.h

"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\ustrtrns.c
# End Source File
# Begin Source File

SOURCE=.\unicode\utf.h

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# Begin Custom Build
InputPath=.\unicode\utf.h

"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win32 Debug"

# Begin Custom Build
InputPath=.\unicode\utf.h

"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Release"

# Begin Custom Build
InputPath=.\unicode\utf.h

"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Debug"

# Begin Custom Build
InputPath=.\unicode\utf.h

"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unicode\utf16.h

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# Begin Custom Build
InputPath=.\unicode\utf16.h

"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win32 Debug"

# Begin Custom Build
InputPath=.\unicode\utf16.h

"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Release"

# Begin Custom Build
InputPath=.\unicode\utf16.h

"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Debug"

# Begin Custom Build
InputPath=.\unicode\utf16.h

"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unicode\utf32.h

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# Begin Custom Build
InputPath=.\unicode\utf32.h

"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win32 Debug"

# Begin Custom Build
InputPath=.\unicode\utf32.h

"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Release"

# Begin Custom Build
InputPath=.\unicode\utf32.h

"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Debug"

# Begin Custom Build
InputPath=.\unicode\utf32.h

"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\unicode\utf8.h

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# Begin Custom Build
InputPath=.\unicode\utf8.h

"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# Begin Custom Build
InputPath=.\unicode\utf8.h

"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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# Begin Custom Build
InputPath=.\unicode\utf8.h

"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Debug"

# Begin Custom Build
InputPath=.\unicode\utf8.h

"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\utf_impl.c
# End Source File
# Begin Source File

SOURCE=.\unicode\utf_old.h

!IF  "$(CFG)" == "common - Win32 Release"

# Begin Custom Build
InputPath=.\unicode\utf_old.h

"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win32 Debug"

# Begin Custom Build
InputPath=.\unicode\utf_old.h

"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Release"

# Begin Custom Build
InputPath=.\unicode\utf_old.h

"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "common - Win64 Debug"

# Begin Custom Build
InputPath=.\unicode\utf_old.h

"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy    $(InputPath)    ..\..\include\unicode

# End Custom Build

!ENDIF 

# End Source File
# End Group
# End Target
# End Project
