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**  Attal: Lords of Doom  **
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Release 0.9.2
	- Castle implemented
	- Better connection management
	- Destroy unit implemented
	- Manage 'behaviour' of map creatures (flee/join/mercenary/attack)
	- Manage growth of map creatures
	- RandomResource rewrite
	- Usability improvements (more info, better buy interface, autoscrolling)
	- Exchange units partially rewrite
	- Add "groups" for decorations
	- Autodraw paths and other small improvement in scenarioEditor
	- Improved themeEditor
	- Fix/improve AI
			- AI can explore
			- Priorities for targets
			- Tuning AI based on enemy power
			- Various fix.
	- Bug fixing

Release 0.9.1
	- New calendar api
	- Fast connection (client start server and connect to it)
	- Auto fill scenarii with ai 
	- New display of inside base
	- Update documentation
	- Add pixmaps for Mercenary base 
	- Flag management for bases	
	- Bug fixing

Release 0.9
	- Sets flags for lords on map
	- Manage sounds effects
	- More user-frendly informations on game (turn, resources, etc...)
	- Management of 'far' cells in path
	- Improve townhall inside building (for buying other buildings)
	- Improved AI
	- Save Game implemented
	- Population management
	- Clean-up of code
	- Management of experience in game
	- Very basic campaign management
	- Bug fixing

Release 0.8.1
	- Improve management of events on map (chests, resources...) and in editor
	- Some coding of quests (basic management)
	- Market implemented
	- Minimap in scenario editor
	- Levels of experience management (in theme editor)
	- Added docs
	- Management of buildings (external and internal) in editors
	- Bug fixing

Release 0.8
	- Animation of creatures in fight mode (moves only)
	- Management of tiles diversification in editors
	- New Client Interface
	- Some artefact management
	- Improved connections management
	- Sell of internal buildings
	- Bug fixing

Release 0.7.2
	- Management of bonus and chest
	- Fix/improve AI
	- Better mini-map
	- Music management
	- Better fight mode
	- Tiles diversification

Release 0.7.1
	- Improve scenarii editor
	- Improve theme editor
	- Add lots of graphics for decorations (roads, trees...)
	- Manage decoration effects (roads cost less move points...)
	- Fix bugs in fog of war
	- Improve fight mode

Release 0.7
	- Fog of war (buggy ?)
	- Bugs in scenarii editor
	- Improve scenarii editor (properties of lords, creatures, bases...)
	- Add features in theme editor (preview of base...)
	- New architecture of sources. Use of qmake
	- Medieval theme: Pictures of resources
	- Medieval theme: Pictures of new bases (necromancer, barbarian and atlantis)

Release 0.6.2
	- IA rewrite and improved.
	- Major bug fixing (minimap crash, huge computing time when fighting, ...).
	- Fight against creatures on map.

Release 0.6.1
	- The AI can play also in adventure mode
	- More graphics for decorations
	- Cleaning of the code (comments, api, ...)
	- Bug fixing

Release 0.6
	- The AI can fight (but still don't move in adventure mode)
	- We handle buildings in bases (can build creatures, other buildings...)
	- Friend lords can exchange some units
	- Management of some buildings on map (mines...)
	- Graphics for the 'druidic' race (buildings and creatures)
	- Begin of management of creatures on map

Release 0.5.1
	- Scenario Editor can now load and save maps used by Attal
	- Server controls if a player has some lords left and warns if a player has lost
	- Move points (of lords) are handled
	- Data files of theme medieval are updated

Release 0.5
	- Rewrite 'network layer' (AttalSocket)
	- Lots of new or better graphics (transitions, buildings, bases (inside), units)
	- Theme Editor and Scenario Editor are up-to-date
	- Switch between fight mode and adventure mode
	- Lot of small bugs removes and features improved

Release 0.4
	- Lot of graphics (lords, creatures, decorations, transitions)
	- Data in medieval theme (for humans)
	- Some add to the theme editor
	- Better management of transitions
	- Inside base dispayed (begin of management)

Release 0.3
	- A theme editor has been added (for units, races, ressources)
	- Fight mode begin (move, hit, display)
	- More things are managed by the server
	- More and better graphisms
	- Transitions on ground managed
	- Decoration on the map are added

Release 0.2
	- Add network : there is now a client and a server. Data are exchanged
	  by them. Turns are managed.
	- Add an ia 'fake' (can be connected to the server but doesn't really
	  play (just ends turns))
	- More data are managed through themes (for units, lords,
	  ressources...)
	- The editor can edit scenario instead of maps.
	- Graphics improve (add lords, bases, buildings)
	- Some Lord management
	- Some Base management
	- Paths are displayed on map

Release 0.1 
	-Initial release
	-Display map
	-You can move lords on map
	-Beginning of theme management
	-Map editor

