/* This file describes all scenery objects.
 * It is automatically generated.
 */

#ifndef __objects_h__
#define __objects_h__

extern void obj_SnowMountain_display (void);
extern int obj_SnowMountain_load (void);
extern void obj_SnowMountain_unload (void);
extern void obj_SnowMountain01_display (void);
extern int obj_SnowMountain01_load (void);
extern void obj_SnowMountain01_unload (void);
extern void obj_SnowMountain02_display (void);
extern int obj_SnowMountain02_load (void);
extern void obj_SnowMountain02_unload (void);
extern void obj_SnowMountain03_display (void);
extern int obj_SnowMountain03_load (void);
extern void obj_SnowMountain03_unload (void);
extern void obj_StartGantry_display (void);
extern int obj_StartGantry_load (void);
extern void obj_StartGantry_unload (void);
extern void obj_StartGantryLegs_display (void);
extern int obj_StartGantryLegs_load (void);
extern void obj_StartGantryLegs_unload (void);
extern void obj_TrackScenery_display (void);
extern int obj_TrackScenery_load (void);
extern void obj_TrackScenery_unload (void);
extern void obj_TunnelEntrance_display (void);
extern int obj_TunnelEntrance_load (void);
extern void obj_TunnelEntrance_unload (void);

#endif __objects_h__
