/* This file describes all scenery objects.
 * It is automatically generated.
 */

#include "common.h"

int
obj_load ()
{
  if (obj_SnowMountain_load ()) return -1;
  if (obj_SnowMountain01_load ()) return -1;
  if (obj_SnowMountain02_load ()) return -1;
  if (obj_SnowMountain03_load ()) return -1;
  if (obj_StartGantry_load ()) return -1;
  if (obj_StartGantryLegs_load ()) return -1;
  if (obj_TrackScenery_load ()) return -1;
  if (obj_TunnelEntrance_load ()) return -1;
  return 0;
}

void
obj_unload ()
{
  obj_SnowMountain_unload ();
  obj_SnowMountain01_unload ();
  obj_SnowMountain02_unload ();
  obj_SnowMountain03_unload ();
  obj_StartGantry_unload ();
  obj_StartGantryLegs_unload ();
  obj_TrackScenery_unload ();
  obj_TunnelEntrance_unload ();
}

