/* $Id: renderer.cfg,v 1.1 2002/01/30 16:23:23 nekeme Exp $ 
**
** Default renderer configuration file for Ark
**
*/

renderer::Width = 800;
renderer::Height = 600;
renderer::BPP = 16;

/*
* Renderer implementation to use ; only OpenGL is supported as for yet, so this
* value is ignored. It might change in the future if someone decides to port Ark
* to DirectX or something else..
*/
renderer::Implementation = "glrenderer";

/*
* This tells wether the OpenGL renderer has to use compiled vertex arrays. This
* usually improves performance, especially when you have a TnL enabled chip
* (nVidia GeForce, ATI Radeon), or if you have a processor with multimedia
* instructions (MMX, 3DNow, SSE)
*/
glrenderer::CompiledVertexArray = 1;

/*
* This correct a bug in some broken drivers (TNT2, Voodoo3 under Linux)
* You should set it to true (1) if you have any display problem.
* This setting does not hurt performance much but can cause problem using
* some other hardware/drivers (GeForce2)
*/
glrenderer::CVAHack = 0;

/*
*/
glrenderer::Multitexture = 0;

/*
* Maximum texture size supported by your video card. Some cards (such as 3DFX
* ones) have limitations on the texture size, so textures will be scaled down to
* have the good size.
*/
glrenderer::TexSize::Max = 1024;

/*
* Set this to true if texture sizes have to be power of two on your video card. This
* limitation is inherent to 3DFX cards.
*/
glrenderer::TexSize::Power2 = 1;

